We are Robofap and Pinkalie, a husband and wife duo from Canada who share a passion for developing adult games and software. Nudica is our outlet for exploring and channeling the naughtier side of our creativity, and sharing it with you!
Our very first post, a monumental moment for both of us! Pinkalie and I (Robofap) are extremely excited to share our experience with you. By becoming a subscriber, we hope to offer you an insider’s look at our thought processes, methods, and experiences as game developers and artists. We will also be including technical breakdowns of any systems that we develop in upcoming posts here on subscribstar but also on our blog!
So Who are we?
We are Robofap and Pinkalie, a husband and wife duo from Canada who share a passion for developing adult games and software.
And what is Nudica exactly?
Nudica is our outlet for exploring and channeling the naughtier side of our creativity, and sharing it with you! If you are interested in the juicy details of how we came to be, you can learn a little more about us in our origin story!
Finally, what are we working on?
Meet the lovely Estelle! She is the first starlet in our lineup and the first of her kind. We will be covering the nitty gritty of her development in its entirety for you. Be sure to check her out in up coming posts!
We hope you will stick around for the adventure. This is going to be a journey to remember!
Just the Tip
"...put it in, just a little bit… you know you want to!"
Our sincere gratitude and a warm welcome to the Nudica family.
Early access to WIP images and articles before they get released to the public
Access to Subscriber posts (NSFW content)
Your name in the credits of our current game project
The finished version of the Story module : The animated Graphic Novel once it is done
“Spark” Discord title
As of November 13th, we’ve paused our regular Subscriber reward tiers, and are replacing them with a simple tip jar for the time being.
Subscribers past or present will be given the Animated Graphic Novel project once it is finished!
Thank you so much!
Insider's look into our game-development
Your name in every game you help fund as well as your input on subscriber only poles
A playable version of our current game, whether it is the finished product (First Base) or our latest alpha build (Third Base)!
See something you like? Subscribe to see even more!
First of all, thank you all for participating in our most recent poll. Monthly updates stood out as the clear winner here, so you can expect them around the 15th of each month.
So what have we been up to since the last update?
Robo and I have been very busy with outside contracts this past month, so this update is not as hefty as the previous one; but I did manage to squeeze in some quality work on the characters.
Here you can see the evolution of the male face.
I also did some topology work on the female body. This is still a work in progress, but I am getting improved flexibility in both the hands and elbows!
I’m excited about this because these topology improvements will all be transferred over to Estelle as soon as we finish the story module.
Check out the new hand setup in all its glory, as well as a side by side of the old Estelle hand. You can really see how much more personality the new one has, and the possibilities for hands-on sexy times are now wide open!!!
Now that you know what we’ve been up to for the past month, we want to announce some temporary changes that we’re going to be making. We’ve decided to pause our regular SubscribeStar reward tiers, and are replacing them with a simple tip jar for the time being.
This isn’t a decision we came by lightly. The idea is that it will let us continue to work at our own pace, guilt free without feeling like we’re taking advantage of all you wonderful supporters who simply thirst for more content than we are able to provide right now.
We’ll be continuing to dedicate time towards completing the story module, updating Estelle, and ultimately bringing new content to Companion After Dark; and you will still be able to follow our progress as we continue to post regular monthly updates.
Before our SubscribeStar return to normal, we will be focusing on finding more sustainable ideas for reward tiers. We would love it if some of you would chime in and let us know what you’d personally like to see as rewards, either during the pre-production phase or when we go back to Companion After Dark.
You guys have been beyond generous and I want you all to know that no amount you gave us went unnoticed. Once the graphic novel is completed, You, our faithful patrons, past or present, will be getting it in full, a whole month before it is made public!
For anyone who simply wants to leave a tip for the sake of supporting what we do, we genuinely appreciate your kindness! For those of you who are scared we might disappear, do not fret; we are in this for the long haul.
We have been able to sustain our independent lifestyle ever since we started as freelancers more than 5 years ago. It just means that our development is a little slower than we would like, for now.
Incoming changes Thank you all, I dont think we could ever say it enough!
With this large cumulative update, we find ourselves wondering… Do you enjoy reading these catch up posts, or would you prefer smaller ones more frequently?
We’re aware that the sparseness of updates is a little troubling, and we’d like to be completely transparent about it. Since getting back on the saddle after our apartment woes, we have found it difficult to keep up with both working on the project and talking about it at the same time.
We’d like to fix that! We’re thinking that maybe a little brainstorm session with you guys would be the best way for us to find a better way of communicating about our progress without impacting the production of the project you are eager to experience!
Are there specific aspects of the development you are most interested in hearing about?
Do you enjoy Pink’s live streaming sessions? Did you even know about them!?
Is Twitter a good way to offer smaller updates?
Do you enjoy the discord server? Are there any ways we could improve it?
Let us know in the comments section down bellow, or join the conversation on Discord.
We know things have been a little quiet on here lately, but Pinkalie and I have been hard at work on the pre-production of our animated graphic novel project! It’s time we show you what we’ve been up to.
Pre-production in our case, is divided into three distinct aspects:
The foundation of this project relies heavily on a solid script. Having a clear and concise script to reference while building the graphic novel will prevent us from becoming sidetracked.
The first draft was feverishly written by Pinkalie in an afternoon. We set out together to polish the script over the span of a couple days, removing redundant scenes and fine tuning the dialogues.Once we had a legible story from start to finish, Pink started cutting it up into bitesize morsels to get a feel of how the action will be laid out in panel form.
As we were taking turns polishing the script, Pink wanted to take the time to sharpen her anatomy knowledge before diving deep into the design of our two characters. While Estelle looks fantastic, her anatomy has a number of shortcomings; and we don’t want to repeat the same mistakes with these models.
She tackled this endeavor by sketching live models from pornos, looking for interesting poses in order to demystify the secrets of the groin. It was an interesting couple of days to say the least! “Wink, wink…”
From there, she also got into the habit of doing biweekly speed sculpts, further fleshing out the designs that she had in mind for the stars of our story. You might have caught one of her streams which broadcast every Tuesday afternoon EST time. Join the Discord or follow us on twitter to know when she goes live!
Naturally, the storyboarding process came next. Pink began by laying out the basic ideas with stick figures in a physical drawing pad and then digitizing and cleaning them up in photoshop. Estelle acted as a stand-in for the characters, giving Pink a better feel for the body in action and helping her block out the panels by sketching over her poses.
By polishing the storyboard early on, we get a glimpse of how far we will need to push the faces and bodies of our characters. At the end of the day, all the time spent in pre-production should make the actual character creation a breeze with little to no change needed when it comes time to pose and animate them.
EVOLUTION OF GANON’S FACE
Together we’ve been brainstorming new and exciting ways to take full advantage of this scarcely explored medium. Our objective is to make a story module that is quick, straightforward and fun to develop with; while also being capable of producing high quality results.
Ultimately we’d like to plug gameplay elements straight into the comic panels of our stories, but this will be explored further in future projects. This time around, we’re putting the focus heavily on storytelling; so I’ve been working on a slew of tools and features to facilitate this.
CUSTOM MATERIAL GUI
Speech bubbles and panels both need to be heavily customizable and simple to integrate, so I created a robust set of shaders along with a clean, easy to navigate editor GUI for each shader variant.
DYNAMIC BUBBLE CREATION
Bubbles, tails and panels are organically constructed and can easily be chained together, animated with multiple noise types, and styled with both color and texture inside and out.
NOTE: THE CHARACTERS SEEN IN THE FOLLOWING EXAMPLES ARE ONLY PLACEHOLDER, I USE THEM WHEN PROTOTYPING. OUR STYLE HASN’T CHANGED! THERE IS NO NEED TO PANIC.
I made use of shader variants so that unneeded features or unused bubbles never get calculated, resulting in an optimally performing shader version for every situation!
Each element is assembled from low resolution distance field textures. This means small file sizes, tons of variety, and an easy to expand library of custom shapes.
DISTANCE FIELD TEXTURES
Another advantage of distance field textures is that even though they are extremely small in size, they can produce sharp and crisp results at any resolution. This is the same concept some text renderers use to display fonts. Our own fonts have been converted to SDF textures, and now they look great from any distance!
DISTANCE FIELD CREATION
DISTANCE FIELD TEXTURES RETAIN DETAIL AT ANY RESOLUTION
I also took the shaders that extra mile by adding distance dependent edge feathering. This results in a quasi anti aliasing effect at the edges, saving on post processing overhead!
For panels, the shader needed to be accompanied by unique meshes. I created a standard collection of preset panel shapes that can be used to form pretty much any possible comic book page layout.
EDITING PANEL SHAPES IN THE EDITOR
After everything is laid out, Probuilder can be used to customize each panel and add or remove detail where needed. Finally, distance field textures can be used to refine the final shape if needed.
PORTAL-LIKE EFFECT ON PANEL
The panel shader also allows for different types of fade, dissolve, wipe and tween transitions. This opens up all kinds of creative possibilities when assembling a page, resulting in new and exciting moods and styles.
I’ve also been developing a masking and outline shader to accompany the panel shader. Panels will be able to overlap other panels. Characters can overlap panels or exist on their own within the empty page space. Characters can even partially stick out from their own action panel!
CHARACTER EXTENDING BEYOND THE PANEL BORDERS
A positional and rotational parallax effect was also added to panels. When the page is moved around, the active panel gives the illusion of depth by moving the panel’s camera by a percentage of the page movement.
PARALLAX EFFECT WHEN MOVING PAGE
Even though most panels will feature full on animation, we wanted to have the option of using single frame action poses that still portray movement. To accomplish this, I took a note from traditional comic books and implemented a customizable path based trail system.
FAKED MOTION TRAILS
Finally, I’ve been making sure controls and camera movement allow for effortless navigation and interaction within the comic’s pages. Smooth panning, zooming and interactions are already running on both PC and mobile platforms! I’ve even added a focus button which allows you to enter each individual panel to explore it in all of it’s 3D glory!
Preproduction is still in full swing! Once the high poly versions of the models have been finalized and the script fully story boarded, we will be officially in the production phase.
We sincerely hope you’ve enjoyed this post, and we’re excited to hear what you think!
Our apartment issues have been taken care of and It feels great to be back! Having been away for a month, we’ve had time to take a step back and reassess our project. Our ultimate vision has not changed, but we’ve decided to take a small detour to renew your faith in us and to get our creative juices flowing again.
What do we have planned?
We’re going to be tackling a short fan fiction / interactive graphic novel based on a beloved franchise that we’re sure you’ll all be familiar with and quite fond of. Since we’ll be telling a story full of gratuitous sex, this will overlap nicely with the development of both our sex and story modules.
This is going to give us room to breathe, and an opportunity to stretch our creative muscles without being bogged down by the technical and modular aspects of our main character system. We’re very excited to be creating a smaller, more self contained release. After you guys have had first dibs on it, we’ll have something that we can finally share publicly on more visible platforms such as Newgrounds.
As for the theme… I was personally very surprised when Pinkalie approached me with a darker, more visceral fantasy in mind; but I personally love the idea, and after having discussed it with many of you on Discord, I have no doubt that people will appreciate the end product.
Pink has been actively exploring more of her personal kinks, and at the same time warming up to more of my own devious ideas. Does she have some landlord related anger issues to work out after the past month? Maybe! Her story seems to reflect some of this and I think it will be the perfect outlet. I’m totally on board!
Where is Estelle?
Since Pinkalie will be designing all new characters for this particular story, Estelle is going to be taking a little time off for herself. While we can’t wait to work with her again in our next project, we hope she takes this time to catch upon some long needed tender loving care; we’ve been teasing her for far too long, she deserves some release!
What to expect!
Pink will be going back to streaming again on a weekly basis. This Tuesday‘s stream was refreshing, and she’s thinking of upping it to twice a week. She has also started doing daily speed sculpts to stay sharp and get used to her new tools, so that should be fun to follow.
Patreon or SubscribeStar will be reactivated in September. Because of the change in focus, we’ll be temporarily reorganizing the rewards to better reflect what you guys can expect from us for the duration of this particular project.
The format of the short graphic novel will allow us to segment our content into more frequent releases. We’ll be openly sharing the process with you guys, including page by page layouts, dialogues, sketches, and individual animations for each story panel. I’m also designing the GN story module to be mobile compatible, so supporters can expect a mobile release too!
We are super excited to get back into the groove, and we hope to rock your world while we’re at it!
If you follow our Discord and weekly streams you might have heard about our home office situation... but for those who have not, we are currently dealing with a pest problem in our building and a leaky roof over our work space.
It’s already taken too much of our focus to clean and secure everything these past few weeks, then yesterday we were made aware that the landlord won't be sending exterminators until the end of the month. On top of it all, they told us they haven't even gotten the ball rolling on the roof repairs that we requested more than a month ago...
Living and working in this mess 24/7 has left our moral at an all time low and it is needless to say, we have been losing way too much sleep over it. As a result, we have decided to take a short break to reassess our living situation and recompose ourselves away from the apartment.
We are going to pause our SubscribeStar for a short while so that we can take a moment to weather the storm (get it? cause of the leaky roof!) and to avoid burning out. This project is extremely important to us and we are so fortunate to have you guys on board. The last thing we want is to disappoint you or take advantage of your generosity. We are hoping to be back on our feet by next month and to have something new to share really soon!
You can expect us to come back harder, better, faster, stronger… and pest free!
Development continues to move forward smoothly, and we’re currently streamlining how we release various builds and reward our supporters.
You may have noticed the mobile phone in the latest version of Companion After Dark. This was put in place so that we could fulfill our rewards promises to you!
Admirers now have the opportunity to provide a custom message along with their name that will appear as a text message on the phone screen for the whole world to see. Sweethearts and Lovers can spice this up even further by providing a custom avatar image to accompany the message, as well as customizing the message bubble and text color!
If you are a supporter and would like to have your message featured in our game, please send us a private message with the following info:
FOR LOVERS, SWEETHEARTS AND ADMIRERS
– Your name – Your message
ADDITIONAL INFO FOR LOVERS AND SWEETHEARTS
– Your avatar as URL (JPEG format, 64 x 64 pixels, URL hosted on Imgur like so: “https://i.imgur.com/Fll5t21.png“) – Bubble color in HEX Code (like so: “#000000”) – Text color in HEX Code (like so: “#000000”)
Releases, versions and moving forward
As for releases, we are trying our best to reward you guys with meaningful exclusive content, while at the same time releasing quality content to the public to attract others to our projects.
Seeing as we’re still in the early stages of development, we need public releases to showcase the quality of our work. This means that certain exclusive builds will eventually be released publicly for exposure. Rest assured however, we are going to be working hard to follow a better versioning system, with smaller, more frequent updates for supporters!
We are so grateful to all of you who have been supporting and encouraging us since we began our dev journey, and we want to make sure we express our appreciation through our releases!
I'll start with the good news. The stickers are out in the wild! That's right, your stickers are officially in the mail!
If you became a Subscriber before the 31st of April and have NOT received a private message confirming that your sticker is in the mail but still want to receive one, please send me your mailing address in a private message or by following the instructions in this video. Please notify me if you do update your mailing info or else I might not see the address change right away.
And the other good news?
Robo was hard at work last week setting up a bug / suggestion tracking system to give everyone an easy way to submit and track their issues directly within our project management software! You can find a link in the #bug-reports channel on our Discord.
This same system is also going to be our new center for collaboration. We will be able to work directly on our game design documents together, and have the possibility of making it public to share our ideas with you guys. This system also makes us ready to accommodate possible additional team members in the future!
What you can expect from us for the next couple of weeks.
Robo and I are re-vamping all of Estelle's systems in order to better accommodate the new sexy game-play we are cooking up for you guys. This means we are in heavy R&D mode, pretty much re-building Estelle from the ground up to allow for more accurate limb flexibility, better genitalia control and more customization possibilities moving forward! This means a more streamlined system, built with long term game development in mind.
You might not get your hands on a fresh new build for a little while as we solidify and link up every aspect of the system, but rest assured that we will be giving you more in-depth updates explaining all of the cool new features we have planned!
Before we shift our focus to the sex module for the next couple of months, we wanted to make a significant update to our Dressing Room module. You can grab version 0.91.6 right now!
Update 0.91.6 addresses most of the bug reports we’ve received, contains a few minor feature additions, and includes our very first Easter egg code for supporters! This update also contains additional tweaks to the French and Spanish translations.
We’ve also made sure to credit you guys in the changelog for any reported bugs that were fixed! So keep those bug reports coming!
As for early access VIP content for all the Patrons and Subscribers in the house, we will be releasing a slightly modified version with an extra special customization option for you to play with in the coming weeks! So keep your eyes peeled and your slider finger ready! 😉
After this, work begins on the Sex module! We will be transitioning to the Alpha => Beta => Major Release model that we refer to in the Nudica rewards tiers for each update.
We are still earning our se(men) legs with this whole SubscribeStar stuff, and we are really excited to be doing it with you guys at our side! We hope you enjoy the upcoming build and we look forward to hearing your responses and seeing the characters you come up with!
We are so exited, we can hardly contain ourselves! We’d like to say thank you to everyone who played a part in making our Nudica launch a success. An extra special thank you goes out to everyone who encouraged us with their support on SubscribeStar! Your involvement is going directly towards making this dream a reality, and your belief in our project means the world to us!
Estelle’s heart ~ and butt…. swell with appreciation; It's not much... but she has a ''little'' surprise in store for our upcoming first ever Subscriber only build...!
We’d also like to thank everyone who’s been by our side since day one on Discord. Without you wonderful folks playing our game, testing for bugs and sharing your experience with us; the app would not be as tight and bug-free(ish) as it is. Not to mention the great community that is taking root on our server thanks to you. You have been an undeniable source of motivation since the beginning. For that, we are so grateful to have you by our sides!
And let’s not forget F95zone. We want to extend a big warm shout-out to the friendly community members over there. We’ve seen some great feedback in the forums, and we’re super happy that some of you discovered us and found your way here.
Overall, we’re extremely happy with the launch!
Clearing up a few things
We did notice some of our blog posts explaining the project might have been slightly misinterpreted, and could use some clarification.
We want to dispel the idea that Nudica Modules are meant to be used as modding tools by the community at large; as a good number of you are showing interest in such a feature. While we are definitely not opposed to this, for the time being Nudica modules are intended to be use internally as tools for us to more quickly develop fun, self contained interactive experiences for your enjoyment.
That being said, we have taken note of your interest in modding. As time goes on and our modules develop into more user friendly tools for us, we will consider the possibility of allowing modding in our projects, especially if even more people show interest. At the very least, rest assured that we’ve started researching what this would entail technically for us, and we will be keeping you posted about modding in future updates.
In the mean time, please keep the suggestions coming! We would like to better understand exactly what you guys have in mind in regards to this. Don’t forget to hit us up on our Discordif you want to join in on the conversation!
Some of you have pointed out the awkwardness associated with the wording “share with friends” in our Companion app description. Sharing is intended to be a community tool, to be used among like-minded individuals.
Seeing as we consider community members to be friends, we don’t think it’s that far off to word it as such; however we do realize that there is still a lot of stigma surrounding adult games, so we reworded it slightly in the app description.
In truth, more than anything we hope you will share your creations with us! We want to see all the wonderful combinations you are able to come up with that we had never even considered ourselves during development. So please do share, You’d be making Pinkalie’s day!
Where to next?
Moving forward, we are going to be putting our energy towards sexual interactions.
Pink is going to be producing sex animations, and improving Estelle’s rigging to better accommodate them as she goes. Pinkalie also has plans to start work on Estelle’s male counterpart. (Yay cock ‘n ball physics!)
My first task is going to be cleaning up the project. It has undergone many face-lifts since we first began, so tidying up redundant code, unused assets and prototype content will ease our workload moving forward. I’ll also be tackling whatever bugs and suggestions have been brought to our attention since our first release.
Once the remaining bugs have been sorted out, we’ll be updating to the most recent LTS version of Unity, seeing as we’re still kicking around in good ol’ Unity 5. We’ll finally be able to take advantage of the improved prefab workflow which is really going to help when deploying Estelle cleanly across alternate scenes such as VR.
Another huge advantage of updating is that we’ll finally have access to the softbody tech we’ve been dying to get our hands on! Hopefully this is going to help us take our physics to the next level, so that’s definitely something to watch for.
Additionally, I’ll be working with Pink on integrating her sex animations and designing fun ways to make them interactive. This will also coincide with getting a VR build ready to share with you guys. Oh, and we’re going to start working on sound finally! No more artsy silence.
We’re ever so pumped to dive deeper into the development of our Nudica universe!
Curious about pledging to one of our rewards tiers?
We’ve compiled a little additional information on rewards that you’ll probably want to know before committing to this relationship.
So, what is the difference between Major releases, beta builds and alpha builds?
When you pledge to "First Base", you will be getting the latest major release of our current project (1.0, 2.0 , etc.) a week before it becomes available to the public. What we consider to be a major release, is a game or interactive experience (we call them nudica modules) that we feel can stand on its own feature wise and is mostly free of bugs.
As we start our journey into making games with you guys, we don’t want to promise you AAA, multi-layered game systems that will take us ages to build. Instead, we want to tackle a bundle of fun features one at a time and release them to you as soon as we feel they are solid. Those will be labeled as Major releases and may take a couple months to be finalized. As our subscription base grows, we will be able to dedicate more and more time, allowing production to go much faster!
A pledge to our “Second Base” tier will allow you to have access to beta builds! Those are important milestones within a given module. After going through a round of testing, squashing most of the nasty little bugs, you will gain access to a playable version of our latest module. We estimate that these will be released every two to three months and we hope that as time goes on, we can commit to releasing a version every month.
Finally, by pledging to “Third Base”, you will get access to every build we create as we add and test new features. This means you get to see all the nitty-gritty stuff we add and tweak as it comes, bugs included! By playing the game often and helping us squash bugs, this will give you the unique opportunity to help us guide the game by voting in polls and giving us suggestions based on your play testing sessions!
Additionally, you will have access to any debug codes or cheats we create for testing purposes, giving you godlike powers within our games! Particularly devoted bug testers may earn the optional Discord title of “Bug Tester Extraordinaire” and unlock special top secret perks only available to them! Alpha builds are estimated to be released every 2-3 weeks, with the ultimate goal of releasing every week as our campaign garners more and more dedicated followers like you!
Now for the pièce de résistance… Wanna leave your mark on the game?
Pledge to the “Home Run” tier and become a lover!
For every month you pledge at this tier level, you will be able to send us a design for a customization item that you wish to see integrated into the game as part of the character module. The longer your pledge, the more elaborate each item can be!
Here is a break down of the item slots you can choose based on the length of the pledge. If you stop pledging and resume later on, don’t worry, your counter won’t reset
If you plan on pledging for an entire outfit, send us the design and we will make a piece every month until the set is done!
Technical limitations such as poly-count or clothing intersections between slots may result in the item being slightly different from your original design, but we will try to stay as faithful as possible and will be communicating with you throughout the process!
There you have it!
Everything you needed to know about rewards tiers before contributing to our projects as a Subscriber!
Nudica modules are basically containers, each one holding a self contained system or game mechanic. We like to think of them as building blocks. The idea is that every module we create can eventually be plugged into other modules, and once combined will allow us to create the more elaborate games we have planned.
Each module should be playable on it’s own in some shape or form, so we will be giving patrons access to each one as they are developed!
Why are modules important?
By working modularly, we segment our game development into smaller, easier to digest pieces. This means more frequent updates and interactive content for you fine folk, as well as more freedom to explore new ideas and concepts for us.
This will be more sustainable in the long term, and will allow us to create new games faster by utilizing and tweaking previously made modules.
Module road map
Here are a few of the modules we are working on.
This is our first module, and it will give us a number of advantages.
Allows us to generate unique characters for each game.
Gives us a library of clothing, accessories and hairstyles pull from.
Player character customization.
Procedural character generation.
The second module we’ll be working on. This will open the door to all kinds of lewd fun!
Gives us a library of sexual acts to pull from.
Universal input that can be driven by any number of different game mechanics.
Story telling mechanisms to use in upcoming projects.
Visual novel style dialogue and decision making.
Comic book style narratives.
Branching story lines.
Cinematic cut scenes.
We have a serious passion for VR. We want to design a module for easy translation to VR camera and control!
VR builds will feel like they were made with VR strengths in mind.
More intimate “hands-on” experiences.
And that’s only the beginning!
We have lots of ideas for additional modules, but we want to focus on the essentials first. As development progresses and with your input, we’ll get a better idea of where we need to focus.
Please do keep in mind that since Estelle is our first character, she is constantly evolving. Requirements may change for future iterations.
We can’t wait to explore all the possibilities with you!
With much pleasure, we would like to introduce you to the starlet of our first project, Estelle. What started as an exercise in customization possibilities, quickly blossomed into the woman you will all soon get to know and love.
Who is Estelle?
Estelle is a painstakingly handcrafted character that both Pinkalie and myself have poured our hearts into over the last year. She is a culmination of our combined years spent playing and developing video games, researching and understanding complex character systems, and simply admiring the beauty of the human body.
In her current iteration, Estelle incorporates a myriad of underlying systems that seamlessly work together to breath life into her. I plan on going more in depth with the explanations and technical breakdowns of each system for those interested, but for now I will summarize each one and the important role it plays in bringing the lovely Estelle to life. (I will add links to the detailed articles once they’re posted.)
DYNAMIC BONES / PHYSICAL BONE
Whether it be boobs jiggling, butts wiggling, hair swaying or jewelry dangling, dynamics play a huge role in bringing physicality to a character.
Corrective shapes are an essential part of every character system. Without them, a posed character mesh can quickly collapse in on itself, losing its form and resulting in an ugly mess of intersecting polygons and triangles.
CLOTHING, ACCESSORY AND HAIRSTYLE SYSTEM
Equipping and removing clothing, accessories and hairstyles at runtime has to be quick and easy. With a little magic happening behind the scenes, this is now basically a drag and drop operation.
SHADERS (CUSTOMIZATION SYSTEM)
We were no longer restricted to only three color zones, we had essentially eliminated the previous limitations altogether. This gave us full control over every little individual detail we wished to color onto our character’s body, clothing and accessories.
GROUNDING WITHIN AND INTERACTING WITH THE ENVIRONMENT
We strive to keep our characters feeling grounded and connected to their environment. To ensure that all interactions with their surroundings are believable, we rely on inverse kinematics. IK allows our characters to physically touch, grab, hold, stand on and look at other objects and characters.
MAYA – MODELING / MORPHS / RIG / ANIMATION ETC
From her humble beginnings as mere triangles and vertices, to a fully articulated vixen with curves in all the right places; the process of bringing Estelle from concept to fully realized 3D model was an extremely rewarding experience.
Estelle and beyond!
As time passes, Estelle’s features and capabilities will expand and evolve. Being the first companion of her kind, her experiences will fuel advancements in the subsequent generations of characters to come. She has an exciting journey ahead of her, and we hope you will be part of it.
See something you like? Subscribe to see even more!
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Full, unlimited access to Star's profile content - to view it online or to download it to future use.
Support your Star by contributing – one-time or recurring.
You can cancel this subscription at any time.
$10 of $1,000
Reaching this goal means we're one step closer to sustainability.
It's clear that you fine folks are showing interest in our work, this will definitely keep us motivated and focused.
We can dedicate more time, which means more updates, more often!
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