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Displaying posts with tag ChapterTwo.Reset Filter
nineofswords
Public post

Mythos Chapter 2.0.2 - Public Release!


The day has come! No longer must you languish in wonder what happens after that laser blast -- Chapter Two has arrived!

Note that Chapter 2 comes with Chapter 1; no need to download the previous version (and it's deleted off the servers, anyway).

With this update, you get:

  • Chapter 2 of the story (13 Scenes)
  • Added a "Hide Text Box" option to the Quick Menu for Android builds
  • New Title Screen
  • 31 new BGM tracks
  • New characters (suspects?) introduced
  • 5 new achievements
  • New fonts for character nameplates
Keep the Legends Alive

- Nine 💜

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nineofswords

Mythos: Book One, Chapter Two - Patron ReleaseIt's here at last! ! ! Half a year in the making, w...

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nineofswords
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Happy Friday, people! Or... not-people, depending on who you may be. You know who you are.
It's time for our weekly update! YAY! But wait... why does it say BIG Friday Update? Because there's big news! I hope you're sitting down for this.
Unless you're at one of those stand-up desks, I guess. Not my style. I want a lay-down desk. Do they make those?
Oh, right, sorry. The announcement. 
Mythos: Book One, Chapter Two will be releasing publicly on September 17th!
Yes, that's one week from today.
This means that Patrons of the "Rain's Employee ($5)" and higher tiers will be getting their download links later today, and "Mara's Partner ($1)" Patrons will get their links on September 14th.
What's in Chapter Two?
Well, obviously... the second chapter of the story! This means:
- 13 new scenes (there were 13 scenes in Chapter One as well. Curious.)
- 6 new animations
- 31 new music tracks
- New visual indicators for important sound cues (for the hearing impaired and for people like me who play games muted)
- New title screen
- (Android Only) A "Hide Text" button added to the quick menu, so you can see images without the words blocking the lower bits (you know what I mean)
We have a trailer?!
Last night I released a trailer for Mythos! You can check that out here:
The Future of Mythos
Making this chapter was rough. It took me about 7 months to put this one out, while Chapter One took me maybe 4. There's a whole bunch of reasons for this; it's a much more complicated chapter, there's a lot of story that has to be conveyed in a way that (hopefully) isn't boring, and the branching paths really start to take root in the penultimate scene. Also, in Chapter One there were very few instances of multiple NPCs interacting together; Sophia and B's Cyberdaze battle and the Waitress dealing with your shit. 
Not just game-related, but there were also a few real-world occurrences that slowed things down, as I've mentioned in these updates. Car crises, adjusting to Morgana's new work schedule, birthdays, anniversaries, a wedding, my dad cut his finger off (I dunno if I mentioned that bit, so... yeah, that happened)... being as Mythos isn't my full-time job, and I'm the only one working on it (with a few things done by Morgana), slowdowns affect my progress exponentially. 
I don't plan to have another "huge scene" like "Teri's Eleven" for the next chapter or two, so hopefully there won't be another seven month wait for Chapter Three. However, unforeseen shit happens all the time; this is why I don't give release dates until the update is fully done. For supporters, I completely understand if you cancel or pause your support if you feel like things are going too slowly. If ever there comes a time that Mythos makes me enough money to retire from my real world job (highly unlikely), then that will change of course. 
Also, starting with Chapter Three, I'm going to be changing a fundamental bit of how the game is coded. For those of you who don't poke around in my code or use third-party walkthrough mods, this won't really mean anything to you. In the first two chapters, there were a bunch of "points". Each of the girls had an affection rating, and there were attributes tied to the main character like "brave", "funny", and "spirit." These numerical values changed based on the decisions you made. However, for most of these decisions you were also setting a "flag". For example, if you said you hated Tara's music in her truck scene, that gave you increased affection with Tara (that wasn't a mistake -- she loves arguing, and you gave her an opening for it), but it also set a flag so that the game would remember you made fun of her music.
As I was trying to balance these points and how they affected various things, I realized that I don't really need the points at all. If every meaningful decision sets a flag, the points are meaningless because the flags are already there to keep track of what you've been doing. Plus, not every decision will be quite as meaningful. It's a lot easier in my mind to keep track of the flags than "gamify" affection ratings and character attributes. Starting with Chapter Three, your current points will be converted into flags and will no longer be awarded (or deducted) for future choices. I'm not recoding Chapter One or Two for this, because I'd probably break my game so hard that it'd break every other game on your hard drive.
This also means that people snooping in the code won't know what these decisions mean until later on. There's no "game over" in Mythos, so just make the choices you want your character to make! The choices that affect which girls you get intimate with are very obvious, because the relationship/sex isn't really the focus of the game. If you want the "best path" as far as which girl/girls you end up with, it's as simple as saying "yeah, I like her" when the choice presents itself. Solving the murder won't be so straightforward, though...
As a warning: I do plan on taking some time off from developing in Mythos in late November/early December. The reason for this vacation is that Final Fantasy XIV's new expansion (Endwalker) is dropping, and I will be playing through all that new content. FFXIV is the one game I play, and this is a pretty big deal. I may pause the Patreon for that month, depending on how long it takes me to get through it all. 
This was rather long-winded, and I bet there was stuff I wanted to say that I forgot about, so I'll leave it at this for now. 
Things Completed:
- Everything 
Things In Progress:
- Nothing
Things To Do:
- Take a fucking break for once
- Keep the Legends Alive
Nine 💜
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nineofswords
Public post

Friday Update - August 20th, 2021


Why did I make this scene so bloody complicated?
Happy Friday, everybody!!! This week has been me working non-stop on Chapter Two. I took the week off work to do so, and I was hoping that it'd be enough time to completely finish Scene 11. I was naive. I dug too greedily and too deep.
It turns out that the first part of the scene ("12% of a Plan") is 110 renders all by itself. That's about a quarter of how many renders that were in all of Chapter One (which came in at 488, not including animations, Lorebook, and Achievements). Not to mention there was a lot of fiddly code to work out. Granted, to an experienced dev, this would probably be easy -- but I'm still a noob. So "12% of a Plan" took me all of Monday and Tuesday, and half of Wednesday. Saturday and Sunday I was very busy (I'll put that in the "real life" section of the update), so losing two and a half days to one segment was rough.
However -- there won't be any complicated code for the entire rest of Scene 11! Basically how it works is that "12% of a Plan" is you setting things up; the rest of Scene 11 is watching what happens based on your choices (both from your setup and from some choices you made in Chapter One and Two). This means that the hardest part of the big scene is done. While there's a lot of text and renders for it, I don't forsee it being difficult... other than the lighting for this scene being a total bitchface.
If you're looking for something to play in the meantime, Come Home Update 9 just dropped!  There's plenty to do in that, believe me!
Now for Teri's personal life -- skip to the checklist if you want to continue viewing me as a faceless automaton that only exists to churn out a game. 
This past weekend I was completely tied up because it was my friends' wedding! Morgana and I were both major parts of the wedding, with Morgana being the bridesmaid that was by the Bride's side all weekend, while I was the officiant and also at the venue helping with setup. I won't go into all the details here, but it was... exhausting. We collectively dealt with over-political cosmetologists, a bitchy wedding coordinator, a fiddly microphone, a hot rooftop, an angry mother-in-law, a panic over some misplaced keys, and a karaoke room rental. 
I'm not just leaving the details out to keep this post brief -- some of these events are definitely going to be inspiration for future scenes in Mythos, because of how chaotic and intertwined they had become.
So now let's see where we stand with the game!

Things Completed:

- Scene 1: "Who Let the Dogs Out?"
- Scene 2: "It Just B Like That"
- Scene 3: "Trying to Cross the Border, Right?"
- Scene 4: "Y'all Call Back Now, Y'hear?"
- Scene 5: "Fairy Tail"
- Scene 6: "Little Miss Can't Be Wrong" / "A Beautiful Mind "
- Scene 7: "Fairy Godmother"
- Scene 8: "Welcome to Hogwarts!"
- Scene 9: "Once Upon a Time in Eorzeroth" / "The Cat Came Back"
- Scene 10: "Ohmigod You Guys!"
- Sex Animations (6/6)
- Chapter Two Achievements (5/5 Complete)
- New Characters designed
- Side Images for new characters
- Jessica Lee Redesign
- Area 42 Band Completion
- Convocation Completion
- New Title Screen

Things In Progress:

- Scene 11: "Teri's Eleven"
-- "12% of a Plan" (Complete)
-- "I Showed Up in Boots" (Complete)
-- "Big Brain Time" (Complete)
-- "Courting the Fae" (Complete)
-- "Electric Youth" (Complete)
-- "Be Our Guest!" (Complete)
-- "Mortal Kombat 2" (Writing)
-- "Friendship is Magic" (Writing)
-- "Clash of the Titans" (Writing)
-- "Bibbidi Bobbidi Bitch" (Writing)
-- "Artful Dodger"
-- "The Prestige"
-- "Talking Circles"
-- "An Offer He Can't Refuse"
-- "Ninja Vanish!"
-- "Wyld Stallyns!"
-- "One Winged Angel" (Some writing done, some renders done)
-- "Ohmigod You Guys! (Reprise)" (Some renders done)
-- "The Cavalry's Here" (Some renders done)
-- "*Zelda Noise*"
-- "Paint it Black"
- Chapter Two Lorebook Entries (Ongoing)
- Music Tracks Produced (19/??)
- Willingness to Participate in Another Wedding (0%)

Things To Do:

- Scene 12: "No, Mister Bond..."
- Scene 13: "Epilogue - Interview With the Vampire"

Keep the Legends alive!

- Teri 💜
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nineofswords
Public post

Friday Update - August 13th, 2021

Friday the 13th! Spoooooky!!!

Hey, again! It's time for me to tell you that, once again, this Chapter is a *bitch* to wrestle with. Breaking it down into subsections is just going to make it look weird the way I kinda work in a non-linear fashion; I go scene-by-scene, but within that scene I'm all over the place. You'll get it. I'm working, but it's spread out over a bunch of stuff.

Unlike previous chapters, I'm doing more of the rendering before the writing. The set pieces are taking a good amount of time to construct, and very nearly every named character is in this scene. There's a hell of a lot going on, and in my head I know where it's going so it lets me do some of the visuals while I work out the specific dialogue I want to use.

Side Note: I have an entire list on my phone of insane things for B to say, so that I can add to it whenever I hear or thing of something completely nuts. Every now and then I refer to that to throw it into a conversation.

I have taken off work next week to focus my full attentions on finishing Chapter Two. I can't say for sure that I'll be able to pull it off or not, but it should get a huge chunk of work done so I can push out the update to everybody. From the little bits that the beta crew has scene, they seem to think the things I have in store are worth all this effort I'm putting in.

This weekend may be a little busy for me, though -- I'm officiating a wedding on Sunday! After that, however, it's all Mythos, all day.


Things Completed:

- Scene 1: "Who Let the Dogs Out?"
- Scene 2: "It Just B Like That"
- Scene 3: "Trying to Cross the Border, Right?"
- Scene 4: "Y'all Call Back Now, Y'hear?"
- Scene 5: "Fairy Tail"
- Scene 6: "Little Miss Can't Be Wrong" / "A Beautiful Mind "
- Scene 7: "Fairy Godmother"
- Scene 8: "Welcome to Hogwarts!"
- Scene 9: "Once Upon a Time in Eorzeroth" / "The Cat Came Back"
- Scene 10: "Ohmigod You Guys!"
- Sex Animations (6/6)
- New Characters designed
- Side Images for new characters
- Jessica Lee Redesign
- Area 42 Band Completion
- Convocation Completion

Things In Progress:
- Scene 11: "Teri's Eleven"
-- "12% of a Plan" (Some renders done, some writing done)
-- "I Showed Up in Boots" (Some renders done)
-- "Big Brain Time" (Some renders done)
-- "Courting the Fae" (Some renders done)
-- "Electric Youth" (Some renders done)
-- "Be Our Guest!" (Some renders done)
-- "Mortal Kombat 2"
-- "Friendship is Magic"
-- "Clash of the Titans"
-- "Bibbidi Bobbidi Bitch"
-- "Artful Dodger"
-- "The Prestige"
-- "Talking Circles"
-- "An Offer He Can't Refuse"
-- "Ninja Vanish!"
-- "Wyld Stallyns!"
-- "One Winged Angel" (Some writing done)
-- "Ohmigod You Guys! (Reprise)" (Some renders done)
-- "The Cavalry's Here"
-- "*Zelda Noise*"
-- "Paint it Black"
- Chapter Two Lorebook Entries (Ongoing)
- Chapter Two Achievements (4/5 Complete)
- Music Tracks Produced (19/??)
- Infinity Stones collected (5)

Things To Do:

- Scene 12: "No, Mister Bond..."
- Scene 13: "Epilogue - Interview With the Vampire"
- New Title Screen (May wait until Chapter Three)

Keep the Legends alive!

- Teri 💜
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nineofswords
Public post
So good news! I put out the second beta build this week, and the testers encountered minimal problems!
The bad news -- two of those problems were in the animations, which take absolutely the most time to fix. For you folks who like to count renders as an indication of how big an update is, add about 600 for how many times I've had to redo animations. That's not even an exaggeration. *Sob*.
So now that things are fixed (ish?), let's talk about what's left. Basically... it's all that big scene ("Teri's Eleven") that I've been talking about quite a bit and hopefully won't be a let down. Because this scene has so many moving parts, I'm breaking it down into its components. Each of them are a part of the scene that you may or may not see based on the choices you've made. Each one of them is pretty tiny, so it's not like I have twentyish full scenes to do! This is just more of a glimpse into how I organize things behind the scenes (and teasers for things you may see).
Things Completed:
- Scene 1: "Who Let the Dogs Out?" 
- Scene 2: "It Just B Like That"
- Scene 3: "Trying to Cross the Border, Right?"
- Scene 4: "Y'all Call Back Now, Y'hear?"
- Scene 5: "Fairy Tail"
- Scene 6: "Little Miss Can't Be Wrong" / "A Beautiful Mind "
- Scene 7: "Fairy Godmother"
- Scene 8: "Welcome to Hogwarts!"
- Scene 9: "Once Upon a Time in Eorzeroth" / "The Cat Came Back"
- Scene 10: "Ohmigod You Guys!"
- Sex Animations (6/6)
- New Characters designed
- Side Images for new characters
- Jessica Lee Redesign
- Area 42 Band Completion
- Convocation Completion
Things In Progress:
- Scene 11: "Teri's Eleven"
-- "12% of a Plan"
-- "I Showed Up in Boots"
-- "Big Brain Time"
-- "Courting the Fae"
-- "Electric Youth"
-- "Be Our Guest!"
-- "Mortal Kombat 2"
-- "Friendship is Magic"
-- "Clash of the Titans"
-- "Bibbidi Bobbidi Bitch"
-- "Artful Dodger"
-- "The Prestige"
-- "Talking Circles"
-- "An Offer He Can't Refuse"
-- "Ninja Vanish!"
-- "Wyld Stallyns!"
-- "One Winged Angel" 
-- "Ohmigod You Guys! (Reprise)"
-- "The Cavalry's Here"
-- "*Zelda Noise*"
-- "Paint it Black"
- Chapter Two Lorebook Entries (Ongoing)
- Chapter Two Achievements (3/5 Complete)
- Music Tracks Produced (19/??)
- Sanity Remaining (8%)
Things To Do:
- Scene 12: "No, Mister Bond..."
- Scene 13: "Epilogue
- Interview With the Vampire"
- New Title Screen (May wait until Chapter Three)
Keep the Legends alive!
- Teri 💜
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