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NeonHunter profile
NeonHunter
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NeonHunter
Solo dev, two adult games, one studio: NeonGames. Neon Hunter: Samael's Soldier – a cinematic adult VN about a cyberpunk soldier stranded in a 2000s town of hunters, demons and shapeshifters. Love or lust routes, 6 languages. Ghetto Star – an adult sandbox set in Palm Coast, 1986. Start broke in Eastside, hustle your way to the top. Subscribers get new builds first, previews and devlogs from both games, and a say in what I make next.
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✓ Dev updates & announcements ✓ Safe (SFW) previews ✓ Community access

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✓ Public release 2 days early ✓ Weekly devlog ✓ Discord access ✓ Subscriber-only art drops

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✓ Beta build 1 week before public ✓ Vote on story choices ✓ Cut content & deleted scenes ✓ Monthly NSFW bonus art ✓ Everything in Mortal

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✓ First release, full finished build before all tiers ✓ Bi-weekly NSFW bonus art (you vote on the subject) ✓ Behind-the-scenes WIP posts (drafts, raw scenes, builds) ✓ Direct DM access for feedback ✓ Everything in previous tiers

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Displaying posts with tag Horror.Reset Filter
NeonHunter
Public post

🔥 NEON HUNTER: UPDATE 4 🔥

Drops later today for Patreon and SubscribeStar supporters! Free version expected in few days.

🔥 HELL'S CONTRACT: 30% OFF on Patreon for 72 hours only! 🔥 Use code: HELLDEAL30 (Patreon only)

WHAT'S IN THIS UPDATE

STORY - 12,000+ words of new story, 19,000+ words in total - New branching routes with Jane, Tessa and Jenny - Bianca, Mistress of Hell, joins the cast

VISUALS - 350+ new scene images - 23 new animations and videos - NEW LOOK: a completely redesigned interface and an animated main menu

NEW FEATURES - Phone with messages, photos and videos from the girls - FILES: illustrated character dossiers that unlock as you play - Images from the Phone and FILES can be saved straight from the game as wallpapers - Now available in: English, Spanish, Brazilian Portuguese, Russian, German, French, Simplified Chinese

REWORKED - Karma & Bonds now shape the story, not just track it - Save / Load side panel and a dynamic HUD

SAVES Old saves work, but there's a lot of new content waiting for you, so starting a new game is strongly recommended to experience all of it.

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NeonHunter
Public post

NEW IN UPDATE 4: FILES, living dossiers

Every main character now has an illustrated dossier that grows as you play.

  • Files open when you meet a character, then new entries unlock as the story moves on
  • Each new entry brings a new illustration, and the most revealing pictures are the final reward for each girl
  • Animated pictures included
  • Save any illustration as a wallpaper with one click
  • A "FILE UPDATED" alert tells you when something new unlocks

10 characters, 30 illustrations and an animated reward at launch, with more in every update.

Update 4: Strange Bedfellows arrives for subscribers within a few days. Thanks to every one of you for keeping Neon Hunter alive.

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NeonHunter

SNEAK PEEK: The new Neon Hunter UI

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NeonHunter
Public post

Alright, time for a little update on where things are at!

Here's the rollout plan, tier by tier:

📅 Immortal & Brothers — first full build: expected June 3

📅 Hunter (beta build): expected June 5

📅 Mortal: expected June 10

📅 Free release: expected June 12

So far it's looking like around 400 images and about 12,000 words, and honestly I'm really happy with how it's coming together. I'm deep in the polishing and programming stage right now, stitching all the scenes together and getting everything to run the way it should.

And here's the part I'm hyped about: this is the first update where the new artist's corrections start showing up, so the NSFW scenes are gonna look noticeably cleaner. Can't wait for you to see it. More soon!

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NeonHunter
Public post

// DEV LOG — PRODUCTIVE DAY

Solid progress today. Got roughly a quarter of the next update's rendering done. The story outline's been finished for a while now, so it's full steam on the visuals.

Here's the rough pipeline from here: Rendering should wrap up in the next day or two, Then comes fitting the text to the scenes, After that, polish: scene fixes, cuts, and animations going in, Final scenes get rendered last, And I'm going back to loop the animations that need looping, including the older ones,

Heads up: any shots I share right now are raw images, pre post-production. The final look comes later in the polish pass.

More updates as it moves. Thanks for following along.

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NeonHunter
Public post

// UPDATE 4 — WHAT'S COMING

Update 4 is going to be a big one, around 500 images planned if everything goes to plan.

This time I want to dig deeper into the story. More of the world, more of the "why" behind everything, and I'll start answering some of the questions that have been left open so far. The cyber world Cole came from is finally getting a proper chunk of screen time too, not just hints.

One thing I want to be clear about: this story is planned across several seasons, and not in a milking way where it gets dragged out for its own sake. The seasons are built to lead into each other, with a real arc behind them. There's a long game here, and I'd rather build it properly than stretch it thin.

A few other things I'm working on:

  • Going back to fix things from earlier updates that didn't land, starting with the first wolf fight and how easy it was.

  • Pushing the relationship system and Cole's tracker further, so choices carry more weight and start affecting how things play out.

  • UI work, so the game feels better to play, not just read.

As a solo dev, big quality updates take time, since I'm handling everything myself, but the goal stays the same: every update should be a step up from the last, a better experience. I also want to keep improving the quality of the art, refining it and raising the standard as the project grows.

I didn't expect this much interest this early, and it means a lot. Thank you to everyone following and backing the project. That support is a big part of why I want to keep going and build this into something worth remembering.

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