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Nameless Magician profile
Nameless Magician
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Nameless Magician
I'm a developer working on various projects intended to streamline the workflow for many adult game creators.
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$5
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22 subscribers
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$10
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Cover website basics

With this amount you will cover the basic costs to operate a static website, This includes paying for the domain, and my email provider handling secure domain email.

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$20
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Cover a database node

This monthly pledge will cover most of the costs of operating a database node for any of my sites.

2 subscribers
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$50
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Cover a build node

At this tier you can cover the cost of a VM running all of the extensive processing necessary to prepare the game for DoLMods.

1 subscriber
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Welcome

  • By subscribing you will get to participate in occasional polls to decide what I work on next, and will help cover my finances allowing me to spend more time working on these projects, and less time at a "normal" job.
  • Additional rewards coming *soon*tm
Nameless Magician
Welcome!

I'd first like to start this off with a disclaimer, I do not make the games hosted on my sites. I do my best to work with the developers in order to increase the visibility and accessibility of their games. Subscribing to my page does not directly support the developers of the games. I may choose to send a percentage of the subscription income to developers on occasion, however I do that at my own discretion. If you would like to support the games I host, please visit their respective pages and donate to them.

With that out of the way, I'm a solo developer working to provide ease-of-access for various different web-based adult games. I develop and maintain these sites completely free of charge and without ads.

I am currently working on dolmods, a site dedicated to hosting Vrelnir's game "Degrees of Lewdity" which you can support here!

I have ideas in the works for future projects which will take place as soon as I get dolmods to a more stable point.

Nameless Magician
Public post
Welcome!

I'd first like to start this off with a disclaimer, I do not make the games hosted on my sites. I do my best to work with the developers in order to increase the visibility and accessibility of their games. Subscribing to my page does not directly support the developers of the games. I may choose to send a percentage of the subscription income to developers on occasion, however I do that at my own discretion. If you would like to support the games I host, please visit their respective pages and donate to them.

With that out of the way, I'm a solo developer working to provide ease-of-access for various different web-based adult games. I develop and maintain these sites completely free of charge and without ads.

I am currently working on dolmods, a site dedicated to hosting Vrelnir's game "Degrees of Lewdity" which you can support here!

I have ideas in the works for future projects which will take place as soon as I get dolmods to a more stable point.
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Nameless Magician
Public post
Hello All,

So while I'm continuing to work on the next major update for DoLMods, I've been thinking about what comes next. I want to make a larger, more general purpose game hosting site.

As such, I wanted to see what types of games people would like to see supported first on said site. There is currently no ETA on when I will build this other site, but I wanted to run a poll and see what people want. I will probably start experimenting with the new site when I burn out on adding features to DoLMods. 

That leads us to my question, Would you prefer a more general purpose site for Twine games, RPGMaker games (MV and MZ only to start, older may be supported eventually), or something else? Feel free to leave suggestions in the comments.
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Nameless Magician
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Time for another January update post for everyone. I have been working on a number of experiments in the background preparing for cloud save and the various things that go along with it. I still don't have an ETA on cloud save, accounts, or anything else and I'm still working out what storage quotas will be for the various membership tiers here on SS. I will also be renaming the various tiers to more accurately describe the financial impact they provide toward the project once I have some real pricing numbers on what everything costs.

As for today's site update. I have cleaned up some improper code practices in the variant selection system and simplified the overall code involved. I also figured out how to use LocalStorage, so the nag popup will only show once every three days unless you use incognito/private browsing. I will see if there's a way I can implement a simple "sign in with SS" to disable the nag popup but given the current infrastructure I'm not sure if that's even possible. 

Finally, I don't currently have anything close enough to done that I can push it as an anniversary update next week, so I probably won't be making an anniversary post this year.
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Nameless Magician
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Two years. I don't really know why but it feels like only yesterday I was designing the first version of the DoLMods site and launching it to the world. The reception back then was amazing, but I never would have guessed the site would make it this far. With over 3.7 thousand visitors a day, the site is way more of a success than I ever could have imagined.

Version 1 started out where I had to manually update each mod by hand every time a new update was released. This entailed knowing when an update came out, and being available to actually update the page. This led to a number of delays in updating mods. So I began a project to automatically update mods. My first idea was to simply use Jenkins or Maven to configure a custom build system, This however didn't exactly work like I hoped. So I moved on to trying something else. I built an entirely custom CI/CD system in bash to build and upload mods within five to ten minutes of an update being released. Once I had that, I decided it would be nice to pair it with an updated interface. The V2 interface took me about four hours to build and test before deploying it with the brand new automatic updates system. V3 was a much larger project. The goal was to move away from a statically designed page built using Bootstrap Studio and instead move to a site design that could be updated to add a new mod in minutes instead of hours. This was achieved using Astro which allows me to tie the entire site into a single json file. There's still some work to do on the interface to make it the best it can be, but for now, we've made an amazing upgrade. 

So, what are the next steps? I'll be working on cleaning up the V3 UI using community input and suggestions while I prepare to begin building the V3 infrastructure including a new and improved Automatic Update Engine and some form of APK system, whether that be individual apk builds, or a dolmods apk which will automatically update mods when online and make them playable offline.

Here are full screenshots of each iteration of the site. V1 and V2 are screenshots from the end of that version's lifecycle. V3 has only just begun.
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Nameless Magician

Hello Everyone, I'm back to working on the site. Had to take some time to focus on my regular job...

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Posted for $5, $10, $20 tiers
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Creator Stats

24 subscribers
5 posts

Goals

69.6%
collected
to reach
At $200/month I will begin adding cloud saves to DoLMods. No idea how long that process will take, figuring out Database access and everything is going to get complicated.
13.9%
collected
to reach
Upon reaching this goal, I will develop an autonomous Mod merger.
3.5%
collected
to reach
At this point I can quit my day job to focus fully on developing my projects

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