How to Fix the Future: Chapter 2, Part Two (v0.3.1) is now available for $5 and higher
After months of development, it's finally here. My biggest update so far. With each new development cycle comes new challenges. Both work-related and personal. And I'm very grateful for your patience, support, and understanding.
I had to change some of my plans for this update so as not to delay the release even further. I know it's already taken me a long time. So the second part of Chapter 2 will also be split into two parts. I know, I know... Sorry for this wording nightmare)
This update is the most diverse I ever made. Lots of different paths, scenes, and simple dialogue options. It's the main reason why it took me so long to make it. I really hope I'll be able to optimize my workflow on such a complicated scene planning and building after this experience. Or maybe just simplify some things a bit along the way.
An important thing to note. This update, even being my biggest in terms of art, may feel pretty short for a single playthrough. So bear this in mind if you only main one girl and don't usually play all the possible paths. Which I highly recommend. Especially for this update. But of course, it's up to you. This update also doesn't have any significant main story progression. It's mostly focused on Octavia and your time at the academy. These are the biggest scenes. And it covers a short period of time. I would call this moment in the story transitional or slightly stagnant. But that makes it no less important for the overall picture and experience.
Starting from this update, I'm adding 60 fps animations. Some of the latest animations for this update are in 60 fps. That means more smooth and clear movements. I hope you love this.
Changelog v0.3.1 (Chapter 2, Part Two):
1132 Full-HD renders.
38 Full-HD animation.
9 music tracks.
22 sound effects.
3 unlockable special renders.
Minor changes to previous scenes (don't require starting a new game).
Removed Ukrainian language support (temporarily).
Removed russian language support (permanently).
Fixed typos.
If you come across any bugs or typos, please report them to my discord server.
Thanks to everyone who supports me and the development of the game.
I really hope you enjoy the game! Have fun and stay safe.
mr.moonmi
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How to Fix the Future: Chapter 2, Part One (v0.3.0) is now available for $5 and higher
That day has finally come. As you all know, working on this update was super hard for many reasons. I did my best to make this update as good and as quality as possible. Thank you for your patience, I know many of you are tired of waiting.
How to Fix the Future: Chapter 1, Part Three (v0.2.3) - New Reality
The new update is now available for $5 (Level 2 Agent) tier and higher. Download it HERE.
Public Release: TBD
Working on this update was hard for obvious reasons. I did a big job on improving characters, lighting, renders overall and animations. I also implemented a new for me mechanics of freeplay. As well as one small stuff which I always wanted to have in my game. I had even bigger plans, but life has made its adjustments. Still, this is my biggest update so far, which I'm very proud of. I've learned a lot while working on this update, and I won't stop learning. I hope you'll see and feel how the quality of the game improves with every update and with every scene.
Changelog v0.2.3 (Chapter 1, Part Three):
700 Full-HD renders.
18 Full-HD animation.
8 music tracks.
11 sound effects.
One freeplay event.
Analytics added. You can allow the game to send me information about your choices. It'll help me to improve the game and concentrate more on content that players are more interested in. You can always disable it in the preferences if you'd like.
Small changes in previous scenes. A few new renders and dialogues.
Fixed typos in both EN and RU versions.
I also want to thank everyone who supports me and the game development. Especially during these tough times. I appreciate that a lot!
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