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mr.moonmi
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mr.moonmi
Adult game developer. Creator of the game called "How to Fix the Future".
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mr.moonmi

How to Fix the Future: Chapter 2, Part Two(2) (v0.3.2) is now available for $5 and higher!

I'm happy to announce that the new update is finally out! This is gonna be a long read, but I'll add the most important information at the beginning.

Download new update HERE.
Download free demo version (Chapter 1) HERE.
The demo version has also been updated. All major changes from the current version have been added. 

Changelog v0.3.2 (Chapter 2, Part Two(2)):

  • 983 Full-HD renders.
  • 31 Full-HD animation.
  • 93 music tracks (replaced almost all music in the game due to licensing issues).
  • 4 sound effects.
  • 3 unlockable special renders.
  • Completely reworked main menu and UI.
  • Completely reworked info screen.
  • Added new character screen. Now you can view information about each character, their score and see a list of events and choices that you have made.
  • Added new screen where you can view and change your fetishes & preferences. This feature is experimental and it is not recommended to make changes to these variables on your main playthrough.
  • Minor changes to previous scenes.
  • Fixed typos.
If you come across any bugs or typos, please report them to my discord server.
This update is approximately 2 hours long. Maybe even 2 and a half if you are a slow reader.

Explanation of numbering:

Now, I know it may be confusing. But I have to explain. The previous update was also the second part of the second chapter. But this update is actually the second half of the second part of the second chapter... I know, I know. I'm sorry, lol. This update was planned to be a smaller scene and be included in the previous update. But I decided to make it a one big event as a separate update. And I just couldn't find the right title so as not to confuse people even more. So it's just the same title but a newer version. Hope you all get it.
I actually plan to completely renumber the chapters in the future. But more on that later.

An important notice!

Due to some changes to the code and coz my hands grow from the wrong place, you'll probably have to start a new game. Unfortunately, some saves now may load from a wrong spot, an error might pop up, or you might face some other bugs during your game. A new info screen now will also be available either from the beginning or starting from the current update. And even if your saves will work, some events will be missing from the new character screens. So to make sure everything works smoothly and as intended, I urge you to start a new game. I planned and coded my game so that changes to the code would not require starting a new game. I even promised you that. But alas, something went wrong. Trust me, I did everything I could to fix this. And I apologize for failing. Luckily my game isn't that big and you can use skipping to replay it faster.

A few words about this update, development process, my plans for the future, and other thoughts (if you're interested).

This development cycle wasn't easy, I faced many challenges during this long 8 months. Nevertheless, I made it. And I appreciate your patience, understanding and support. Working on this update was very hard for many reasons. The environments I prepared for this update were complex and hard to work with. The scenes were generally heavy and difficult to lighten, pose and navigate in. Replacing almost all of the music in the game was a tremendous amount of work either. I had health issues, emotional breakdowns due to the situation I live in, creative blocks, power blackouts and many many more reasons why it took me so long including personal and family stuff. I tried to be professional and did not talk about everything happening in my life in my dev reports. Only occasionally mentioning some things. But I did my best and worked as hard as I could every day, as always. This is why I never set or promise release dates in advance. This time I had to postpone the release three times or even more. And each time, I felt the weight of responsibility more and more.
Anyway, I've finally finished this update and it's time to talk a bit about it and my plans for the future. As I already mentioned, this update is basically one big event. That means there isn't much progress in the main plot. That I saved for the next update. Where I'll focus on moving the main story forward and focus on girls and relationships less. Some might love it, others don't, but I'm thinking about the whole game in general. Not separate updates. And when you'll play a complete game it would make sense. Keeping the balance between the main story and relationships in this kind of game is hard. You can expect a very fun interaction with several main girls and even with a few extras in this update. Many lewd scenes and lots of shots :) I also finally made a scene I've been looking forward to since day one of working on this game. And I can't wait for all of you to see it.
I've already mentioned that I want to change the chapter numbering. Perhaps I will do that after the next update. I added parts to chapters coz I thought I'd work faster when I only started. Now I see how long it takes me to make an update and I have to make some corrections. I'll make each part a separate chapter. Here's an image of how it's gonna look like.
So I'll have 6 chapters after the release of the next update. And the 7th Chapter will be the last in "Book 1" which I plan to release on steam. That's when I'll have enough content and will move the story to the point where it's logical to have a complete game. That's basically the main reason why I want to change numbering. Because it's weird to have so few chapters in one "Book". As for the whole story, I plan two books in total. So I guess you could say we are almost in the middle. But it's not 100% so it might change later. Will see how much content I can create and squeeze into chapters. But tentatively, two books of 7 chapters each are planned right now. I'll start working on steam page closer to the end of the year. So as soon as it is ready, I'll let you all know and of course, I'll ask you to whishlist it :) I'll probably have to do some extra work to prepare the game build for steam, but I'll worry about that when the time comes. I'd like to release it on steam next summer.
I hope I haven't confused you with all this extra information. But all of this will happen later. For now, the numbering stays the same to not confuse people beforehand :)
I'll take a small break to recharge my batteries(literally and figuratively) and will start working on the next update in a few weeks. I'll also resume work on patrons' rewards such as wallpapers and special renders. Which I paused for a few months to focus on the release. So you can expect new polls for them soon. 
Thanks to everyone who supports me and the development of the game. Without you, this game wouldn't be possible.
I really hope you enjoy this update! I've put so much effort into it. Have fun and stay safe.
mr.moonmi



mr.moonmi
Public post

How to Fix the Future: Chapter 2, Part Two(2) (v0.3.2) is now available for $5 and higher!

I'm happy to announce that the new update is finally out! This is gonna be a long read, but I'll add the most important information at the beginning.

Download new update HERE.
Download free demo version (Chapter 1) HERE.
The demo version has also been updated. All major changes from the current version have been added. 

Changelog v0.3.2 (Chapter 2, Part Two(2)):

  • 983 Full-HD renders.
  • 31 Full-HD animation.
  • 93 music tracks (replaced almost all music in the game due to licensing issues).
  • 4 sound effects.
  • 3 unlockable special renders.
  • Completely reworked main menu and UI.
  • Completely reworked info screen.
  • Added new character screen. Now you can view information about each character, their score and see a list of events and choices that you have made.
  • Added new screen where you can view and change your fetishes & preferences. This feature is experimental and it is not recommended to make changes to these variables on your main playthrough.
  • Minor changes to previous scenes.
  • Fixed typos.
If you come across any bugs or typos, please report them to my discord server.
This update is approximately 2 hours long. Maybe even 2 and a half if you are a slow reader.

Explanation of numbering:

Now, I know it may be confusing. But I have to explain. The previous update was also the second part of the second chapter. But this update is actually the second half of the second part of the second chapter... I know, I know. I'm sorry, lol. This update was planned to be a smaller scene and be included in the previous update. But I decided to make it a one big event as a separate update. And I just couldn't find the right title so as not to confuse people even more. So it's just the same title but a newer version. Hope you all get it.
I actually plan to completely renumber the chapters in the future. But more on that later.

An important notice!

Due to some changes to the code and coz my hands grow from the wrong place, you'll probably have to start a new game. Unfortunately, some saves now may load from a wrong spot, an error might pop up, or you might face some other bugs during your game. A new info screen now will also be available either from the beginning or starting from the current update. And even if your saves will work, some events will be missing from the new character screens. So to make sure everything works smoothly and as intended, I urge you to start a new game. I planned and coded my game so that changes to the code would not require starting a new game. I even promised you that. But alas, something went wrong. Trust me, I did everything I could to fix this. And I apologize for failing. Luckily my game isn't that big and you can use skipping to replay it faster.

A few words about this update, development process, my plans for the future, and other thoughts (if you're interested).

This development cycle wasn't easy, I faced many challenges during this long 8 months. Nevertheless, I made it. And I appreciate your patience, understanding and support. Working on this update was very hard for many reasons. The environments I prepared for this update were complex and hard to work with. The scenes were generally heavy and difficult to lighten, pose and navigate in. Replacing almost all of the music in the game was a tremendous amount of work either. I had health issues, emotional breakdowns due to the situation I live in, creative blocks, power blackouts and many many more reasons why it took me so long including personal and family stuff. I tried to be professional and did not talk about everything happening in my life in my dev reports. Only occasionally mentioning some things. But I did my best and worked as hard as I could every day, as always. This is why I never set or promise release dates in advance. This time I had to postpone the release three times or even more. And each time, I felt the weight of responsibility more and more.
Anyway, I've finally finished this update and it's time to talk a bit about it and my plans for the future. As I already mentioned, this update is basically one big event. That means there isn't much progress in the main plot. That I saved for the next update. Where I'll focus on moving the main story forward and focus on girls and relationships less. Some might love it, others don't, but I'm thinking about the whole game in general. Not separate updates. And when you'll play a complete game it would make sense. Keeping the balance between the main story and relationships in this kind of game is hard. You can expect a very fun interaction with several main girls and even with a few extras in this update. Many lewd scenes and lots of shots :) I also finally made a scene I've been looking forward to since day one of working on this game. And I can't wait for all of you to see it.
I've already mentioned that I want to change the chapter numbering. Perhaps I will do that after the next update. I added parts to chapters coz I thought I'd work faster when I only started. Now I see how long it takes me to make an update and I have to make some corrections. I'll make each part a separate chapter. Here's an image of how it's gonna look like.
So I'll have 6 chapters after the release of the next update. And the 7th Chapter will be the last in "Book 1" which I plan to release on steam. That's when I'll have enough content and will move the story to the point where it's logical to have a complete game. That's basically the main reason why I want to change numbering. Because it's weird to have so few chapters in one "Book". As for the whole story, I plan two books in total. So I guess you could say we are almost in the middle. But it's not 100% so it might change later. Will see how much content I can create and squeeze into chapters. But tentatively, two books of 7 chapters each are planned right now. I'll start working on steam page closer to the end of the year. So as soon as it is ready, I'll let you all know and of course, I'll ask you to whishlist it :) I'll probably have to do some extra work to prepare the game build for steam, but I'll worry about that when the time comes. I'd like to release it on steam next summer.
I hope I haven't confused you with all this extra information. But all of this will happen later. For now, the numbering stays the same to not confuse people beforehand :)
I'll take a small break to recharge my batteries(literally and figuratively) and will start working on the next update in a few weeks. I'll also resume work on patrons' rewards such as wallpapers and special renders. Which I paused for a few months to focus on the release. So you can expect new polls for them soon. 
Thanks to everyone who supports me and the development of the game. Without you, this game wouldn't be possible.
I really hope you enjoy this update! I've put so much effort into it. Have fun and stay safe.
mr.moonmi


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Special renders poll (April)

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Wallpaper poll (April)

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Public post

Public development update #163 + 4 new previews

Hello everyone!

It’s been a while since my last public dev update, sorry about that. I’ve been getting more and more questions about progress and the date for the next release, so I figured it’s time to give an update, not just for my patrons. This post will be long and split into two parts. The first part focuses on the game, development, and progress. The second is more personal, so if you’re only here for dev news, feel free to skip it.

Part One:

So, where are we at, and what’s done? Dialogues and code for 17 scenes are fully completed. Some spots need minor polishing and tweaks, but they’re essentially ready. I’ve put in a ton of work on the storyline and planning future scenes up to the game’s finale, revisiting five-year-old notes to align plot points, rewriting things multiple times, but it’s all set now. I’ve posed and rendered 870 renders and 86 animations. Octavia’s lewd scene took up most of my time. I worked on it nearly all winter. It has 3, maybe even 4 variations for different paths and choices, which is why it took so long. But I’m happy with how it turned out, and I hope you’ll like it too. I’m also slowly but steadily reworking scripts from past scenes, adapting them for future translations. I need to swap out dialogues in old game files to English for easier translation work. I haven’t decided the best approach yet, maybe I’ll use AI for translations and ask volunteers to edit them. I’ve mentioned this before and am leaning toward that option, since professional translation for this volume of text (and there’s a lot) would cost a fortune. For the Steam release, I want the game in all major languages: Chinese, Spanish, Portuguese, French, German (though less crucial for Steam, I might still do it), and Ukrainian. Maybe others too, if I find a fast, quality, affordable translation method.
About the Steam release: for those who don’t know or forgot what I wrote a year ago, I’m planning it after two more updates. This upcoming one and one more after that. These two updates will wrap up the first part of How to Fix the Future (Book 1) with a logical conclusion to a long-running story arc. That’s when I’ll renumber the chapters, drop the parts, and end up with 7 chapters for the first book. I’m also planning a small remake of older scenes. Nothing major, don’t worry. No full overhaul of old parts, just updating animations from the intro and maybe Chapter 1, plus tweaking some renders with too much noise or blur to match my current art level. Dialogues in older scenes might shift slightly too, but not much. Also, some sound effects may have to be swapped out due to licensing issues. As for the Steam page, I’m not sure yet. I’d hoped to launch it this winter, but some circumstances delayed things. It’s not a priority right now anyway. I’ll let everyone know (repeatedly) once it’s up. Wishlists are very important for small games like mine.
Okay, moonmi, we get it, you’re doing great. Well done, pal! But when’s the release?!
I’ve got 2 scenes left to write (dialogues + code) and art for 4 scenes to finish. Some parts will be lewd, some won’t. One scene is pretty big and varied, with multiple locations, characters (including new ones), so it’ll take more time. Still, there’s not much left overall. I’m hoping to wrap it all up in a month or two, so very tentatively, I’d aim for a May release. I still need to handle post-processing for the art, edit animations, polish code, pick and add music, and sound effects, plenty to do tbh. But we’re way closer to the finish line now. It won’t be long, and I’m grateful for your patience and understanding. This update will stand out from the rest. Probably one of the biggest yet. It’s got long-awaited main story progress, lewd scenes people have been asking and waiting for, and some plot twists. I’ve poured a lot into it and hope you’ll enjoy it.

Part Two: Personal Stuff (Skip if you’re not interested)

The last six months or even more have been rough. While the energy situation and blackouts were a bit better this year (at least in my region), I didn’t have to start the generator as often (which is why I got so many animations done; otherwise, rendering that many frames would’ve been impossible), it’s still been mentally draining. Daily massive attacks, deaths, destruction, it’s impossible to just sit and work like nothing’s happening. No matter how much I want to, sometimes my brain shuts down, and creativity? Forget it. I’ve had creative blocks where I couldn’t squeeze out a single word, days where my hands just dropped, and I couldn’t even move the mouse. On those days, I’d stick to monotonous tasks, working off prepped scenes and drafts that didn’t need much effort. Sometimes I’d take a couple days off to recharge, play something, read, watch a movie or show. Working on the game is a distraction that keeps me sane too, but even that needs a break sometimes. My sleep schedule’s trashed again, thanks to the constant attacks. You finish work, plan to sleep, then end up hiding till 5 a.m. because drones are buzzing overhead all night and the sky is bursting with explosions from all sides. So I wake up around noon, need to start work, but there’s other stuff demanding attention too. There’s never enough time... By the time I finish everything and sit down to work, I’m either wiped out or it’s night again, and the cycle repeats. It’s chaos and a nightmare, and it’s wearing me down. It’s not exactly ideal for productive creative work, but I’m pushing through, and there’s progress. Just not as fast as some might hope, including myself.
On top of that, my PC’s acting up. Nothing critical yet, but it needs maintenance. Something’s off with my system drive, and the GPU’s been weird sometimes. I’m scared to mess with it until the update’s done, I don’t want to break or mess up with my workflow and my setup. But the warning signs are there, and once I finish, I’ll need time to service it, reinstall stuff, etc. All game stuff has backups in the cloud, so I'm not worried about losing anything. But still. Speaking of the GPU, I’m thinking of swapping my 4090 for a 5090. More VRAM is key for me. I’ll probably wait a bit longer, though. Let prices drop more and get this update out first.
That’s it for now. I could ramble on about work details or life stuff, but that’s overkill. Just wanted to update you on development and the situation. We’re close to the release, just a little longer. I’ll let you know when I’ve got solid dates, as always. 
Quick reminder since you are all here: You can be listed in the game credits for $15 (add your name here), suggest ideas and formats for special renders (for the in-game or patrons) for $30 here, or request a custom render of anything you want for $100 (my highest tier, only one spot left on SS. Just write a dm here or on discord so we can discuss it first). 
Next week, I’ll post polls for monthly wallpapers and special renders. Soon, there’ll also be a poll for all voting patrons about in-game special renders. As always, I'll use some of the patron specials, and some I’ll make new based on your votes.
Thanks again for your support, understanding, and patience. Love you all, guys. You are the best!
Have a great week and take care!
mr.moonmi
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Development update #162

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Cathy, Olga and Chloe | Public special render | NSFW | 4k + Full HD

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