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mr.moonmi profile
mr.moonmi
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mr.moonmi
Adult game developer. Creator of the game called "How to Fix the Future".
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Displaying posts with tag DevelopmentUpdate.Reset Filter
mr.moonmi

Development update #174 | Chapter 7

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mr.moonmi
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Development update #173 | Chapter 7

Hello everyone!
First of all, I want to welcome new subscribers and followers! There are more than 700 of you already! That's insane, thank you so much! I really appreciate your support. Thanks to you, this game is possible and you give me the drive and inspiration to keep going, especially in such incredibly tough circumstances I live in.
I hope everyone who’s played the new update enjoyed it! Feel free to share your thoughts in the comments. I’ve read some reviews already, and it’s been a joy to hear your feedback. After the release, I took a short break. Barely a week, before diving into something I’d been putting off forever: PC maintenance. I started by getting a new SSD dedicated to the game’s needs. Those who’ve been with me for a while might recall I reorganized my files and libraries over a year ago. Heck, I probably do this every year… Last time, I replaced my outdated system drive, but game files were still scattered, and the system drive was clogged. My main 3D library was on a mediocre HDD, and my Windows system, unreinstalled for over five years, lol... was running terribly, causing constant issues. I didn’t dare touch anything until the update was done, fearing I’d break or lose something critical.
First, I disassembled and serviced my PC, then spent a ton of time reorganizing and transferring 3D libraries, game files, and everything tied to development. I wanted a clean Windows install, which meant formatting the drive and wiping programs, temp files, etc. I use about 10–15 core programs, but I have a ton of others, so I audited and exported everything necessary to avoid losing data. Preserving settings, presets, and manual configurations was crucial, as they’re easily lost during reinstalls. I backed up everything important, reinstalled Windows, and have been tweaking it for over a week. Most key programs are set up, but I’ve had to manually reconfigure a lot, like DAZ settings, presets and scripts I use a lot, Adobe programs, plugins, and more. The transfer wasn’t as smooth as I’d hoped, but it’s fine. I’ll polish it over time, and the system’s already running faster and more stable. I’m still working on the library reorganization. It’s an endless task, but I have ideas to streamline my workflow and speed things up. Tho I did end up loosing some presets after all...
As for the next update’s development, I want to finish sorting my PC first, then I’ll dive in. I plan to start scripting the first scenes this week, with some drafts already in hand. This update will likely be the toughest yet, as I aim to pack in a lot of events. I’m not sure how big it’ll be or how many lewd scenes I can fit in, but as you can guess, we’re nearing a pivotal moment in the story. It’ll be heavy on plot and less focused on the girls, though we’ll see how it goes. The next chapter will be the final one for the first book, set to release as a complete game on Steam. And yes, chapters renumbering setting in from this moment. The next update will be named as Chapter 7. Which makes previous one Chapter 6 (Chapter 2, Part Three before). I already mentioned this several times, but I'll repeat this for new people. Each "part" becomes a separate chapter. I also mentioned some rework that I'll have to do before the release(a small one, mostly animations from intro and some static renders) and rewriting previous script files to prepare them for translations. I'll try to work on this in parallel with the new update since it's a big amount of work. 
In the near future, I’ll finally get the Steam page up and running, starting preparations next month. I’ll also post new polls in the next week or two: wallpapers, special renders, and a new game cosmetic poll. We’ll likely pick outfits for Riley in this update, plus a few other girls. I’m also planning an active series of cross-promos starting in August. Just so you know you'll be getting more emails from me. I kindly ask for your understanding. That's marketing and I always try to pick the high quality games for you.
Once again, thank you all for your support, reviews, and for playing my game. I’m thrilled that my story resonates with so many of you. More and better things ahead!
Have a great week and take care!
mr.moonmi
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mr.moonmi
Public post

Final development update(#172) before the release of Chapter 2, Part Three (v0.4) + 6 new previews!

Hello everyone! Yes, you've read it right! We are super close!
Last night, I finally finished the last render for this update. Right now, I’ve got three animations in the queue left, which should finish rendering in about four days. This night and morning(yes, my sleep schedule is f**ked), I dove into post-work for the renders (I’d been putting it off, only touching up a few here and there). I usually do post-processing in two steps. The first is quicker—mostly tweaking tone, color correction, and levels. The second step is more time-consuming, where I manually work on each render, adding effects, brushing up details, and retouching anything that needs fixing or covering up. As you can imagine, this second stage takes a while. Today, I spent about 8 hours on the first step, and honestly, I’m a bit wiped out… But I got through roughly half of the art! I guess I'm gonna grab a beer or something after posting this, my eyes are falling out already!
Next week, I’ll keep grinding on post-work for both static renders and animations, edit the animations, wrap up the remaining code, do some finishing touches to it, handle missing translations here and there, and select and add the final music tracks and sound effects. Once that’s done, I’ll move to the final phase: polishing. I’ll play through every scene in this update, every path, and every variation, checking the art for oversights, refining dialogues, and ensuring the code runs smoothly. I'll make sure each scene feels right, the way I want it to and makes sense. At this stage, I might decide to add, tweak, or cut something, which means I’ll likely need to render a few extra images. When I’m fully satisfied, after playing through the update dozens of times, I’ll hand it over to my beta testers for a few days. If there are no major issues and after some quick fixes, I’ll announce the release dates.
I’m really hoping to knock out all these tasks in one week and avoid any delays. Either way, I can now confidently say that the release will happen next month, 100%. I’ve also decided to pause all bonus content for my patrons until this update is done. It’s my top priority right now. So, no wallpapers or special renders this month, and custom renders are pushed to next month. Sorry about that, and thanks for understanding.
I’ll share all the details and the changelog in the release post. But again, I can tell you this will be my biggest update ever! Expect over 1,300 static renders and more than 70 animations! It’s packed with steamy, sensual lewd scenes, major main story progression, and a few delightful surprises I’m sure you’ll all love.
If you want your name in the game’s credits, now’s the time to act before I finalize the update’s build. It’ll stay there forever!
This is my last dev update before the release. I’m going full turbo mode and working non-stop until it’s out. The next post will have the release dates, so keep an eye out!
Thank you for your patience and support! This wouldn't have been possible without you! Have a great week and take care!
mr.moonmi
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mr.moonmi

Development update #171

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mr.moonmi

Development update #170

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mr.moonmi

Development update #169

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