You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
michaelpstanich profile
michaelpstanich
18+
michaelpstanich
I work in various mediums and will be releasing content ranging from safe for work to R18+ content including Art, Video Game Mods, Video Games and Dev builds, Technical Articles, Game/Tech related videos, AI Work, and whatever else I fancy and Subscribers request!
Subscribe
Message

Subscription Tiers

FREE
Follower

Join for free to receive email notifications about new posts submitted to paid tiers

109 subscribers SubscribeStar $0.00 tier
Unlock
$5
USD monthly
Demi-God

Join and get full access to supporter content and the exclusive supporter role "Demi-God" on our discord!

19 subscribers SubscribeStar $5.00 tier ; Demi-God
Unlock

Features

  • Subscribers will help us create awesome content! (We're always up for suggestions too!)
  • Subscribers will get early access to content such as Dev builds and articles!
  • Subscribers will get QOL packages and exclusive content like behind the scenes content, image packs, and future previews!
Displaying posts with tag Dev.Reset Filter
michaelpstanich
Public post

Project Sugar Cake v0.4.2 DEV Released! (BETA) [Palworld Mod]

Last update wasn't too long ago, but man was it a mess! Not the update itself but rather the situation surrounding it. If you aren't caught up, my last blog post was about Palworld and the packaging changes involving IO Store. This is the first release where I'm actually exporting both versions into the same package and just kinda hoping for the best, but also shortly after this post I do have another mod to reveal related to Palworld! (If you're in the Discord you've potentially already seen it ^.-) Short write up for this update as it's not super major, but it does feature a critical fix!
I'll admit the last update's release was a bit rushed near the end and that lead to a pretty nasty bug residing in some new functionality. I was already planning a small update to coincide with Altermatic but this critical fix made it even more important! AdjustProfiles unfortunately had a memory leak! @.@ It was reported by a community member, and their AdjustProfile reached 17mb!!! I wasn't able to find the source but did confirm it 'could' happen, just didn't know what exactly was causing it. So I did what any reasonable programmer would do... I re-wrote the entire implementation, leaving only tertiary code untouched. Benefit? AdjustProfile code is a lot faster and uses a more complex-to-make but quick-to-process system. Since the profiles would be experiencing bloat I invalidated all previous profiles with a version cut-off, so you'll need to re-adjust your alignment again. >.<

Additionally it was suggested to add another Gender, which we've dubbed "Andro". Andro is a setting for "Vagina Only" definition and is now fully supported within SCake!

- Project Sugar Cake -
- Full Changelog -
SCake Version 0.4.2 DEV (Beta)

Note :This update invalidates old AdjustProfiles since fixes were made.

Added :
  • "Andro (Vagina Only)" Sex Equip definition (Can be configured in JSON for compatibility as well)
  • AdjustProfile now records the last SCake_ModVersion it was saved on

Changed :
  • Doubled debug input's trace distance (how far the game scans for selections)

Changed/Fixed :
  • Cam Adjustments are now properly determined by EventID rather than AnimID, this should fix inconsistant behavior when animation events start on different stages (same cam position for the full event)

Fixed :
  • AdjustProfile saving null values ("0.0") in the SaveAdjust JSON
  • Cam Adjustments should now load from the SaveAdjust file properly
  • AdjustProfile save duplicating/not removing redundant entries and vastly improved performance (completely re-wrote large sections to use a new system similar to how I assign custom genders)

What's Next?

I... think multiplayer support? Or, rather, at least 'testing' multiplayer support and seeing how far I can get. There's been an increasing number of people interested in multiplayer support, and while I've been saying it's part of the plan I'd not made any major advances on it in a good while. So, I think it's a reasonable time to try and push on that front given the recent big update has given the game a large spike in players. In the immediate future however I have the other Palworld modding project to tend to as well, Altermatic! That mod will have its own post so I won't cover it here, but if you've been in the Discord you may have seen us testing it, and it's exciting! (Well, I'm enthusiastic about it at least >.<)

Current Road Map
1 ) Release Altermatic and work on integrations
2 ) Work on anim packs and try to expand releases
3 ) Test/work on multiplayer support
Comments  loading...
Like(0)
Sign Up or Log In to comment on this post

Creator Stats

125 subscribers
42 posts

Goals

$71 of $500
per month
(Monthly Goal) Would ensure part-time work on projects and ensure a constant flow of updates to content without worries of financial strain or burn-out.
$71 of $800
per month
(Monthly Goal) Would provide the potential to go full time, working on projects and producing content as seen fit by subscribers!

Other Creators

WE USE COOKIES

SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.

Your Privacy Choices

We understand and respect your privacy concerns. However, some cookies are strictly necessary for proper website's functionality and cannon be denied.

Optional cookies are configurable. Disabling some of those may make related features unavailable.

We do NOT sell any information obtained through cookies to third-party marketing services.