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MegaloDEV
is developing Accursed: Emma's Path
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MegaloDEV
Ahoy!
We are Mr. and Mrs. MegaloDEV! A couple of married devs who wish to create a plethora of NSFW games or "eroges"! 
Our first project is:

Accursed: Emma's Path


Accursed: Emma's Path is an optional-combat erotic visual-novel-styled RPG with a heavy emphasis on cheating, NTR and corruption. The game is being made in RPG Maker MZ. All Characters are 18+!

Most of the game is played from the perspective of Emma as her entire world is turned upside down. After falling at the hands of the reigning Demon Lord, Emma's love and the Divine Hero succumbs to a terrible curse! With the hero indisposed, it is up to Emma to save her beloved at all costs! Will she succeed? Or will she surrender to the rising darkness within herself?

Read more about the game here: CLICK ME
Download Public Build [0.1.21c]: DOWNLOAD PAGE

--YOU NEED THE KEY SENT TO YOU VIA MESSAGES TO ACCESS THE BELOW PAGES--
Download Snorkeler+ Early Access builds [0.1.22 RC]: DOWNLOAD PAGE
Download Toe Dipper Early Access builds [0.1.21c RC]: DOWNLOAD PAGE
Note: Contact us if your key doesn't work or if you never got one!

--Release Schedule--

Next Snorkeler+ Early Access build [0.1.23s-1] ~5/3
Next Toe Dipper Early Access build [0.1.22 RC] ~4/30
Next Public Build ---------------------------- [0.1.22 RC] ~5/14

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MegaloDEV
Public post

0.1.22 RC is now live for Snorkelers+

Note: Let me know if you have any issues downloading or accessing the page.
--
Hey all!
It's Tuesday! That means it's patch day!
2D Art
The Cassandra Training 2 scene, along with its associated CGs, is now available. Additionally, the Blacksmith Job is playable—refer to previous snapshots for more details. We've also introduced new busts for Seras and Grimnr, and updated various other busts.
Prologue Updates
Every scene in the prologue has been touched to some degree. Most notably the Finding Cross scene and Camp Fire scene. Next we'll be smoothing over the dialogue in Day 1 along with one very important context improvement to the story/setting.
Combat
Still plenty to do here but I've messed around with stats and stat growth scaling. The game will have a soft cap at level 50 and hard cap of 99. Probably the next major item I need to nail down here are skills and at least some better placeholders for animations and sounds.
Dialogue System
I've made a lot of improvements here under the hood. Slower devices should no longer have issues with sporadic characters flying everywhere as their busts are loaded in. Adding in new dialogue is also significantly faster from a development PoV. For now this newer system is only in the prologue.
Sprites
Lots of new sprites. Seven to be precise! We'll just have two more batches left after this which you'll see implemented over the next few updates.
Cursed Realm
I've updated the map here. We are still using placeholder tiles for now. The current plan is to get custom tiles done for crystals and then we'll update the rest of the tiles as well. Their design will match the Cursed Realm CG's monolith.
Prologue Quests
During the prologue you'll be able to complete a small quest with Kazuma. We are also in the process of implementing one with Cross but we are still waiting on a few mechanics to be completed first.
And more! Read the changelog below for more details!
Next Update
0.1.23 should be a much quicker turnaround compared to our last few updates. It'll mainly be due to there only being one snapshot this time but also I'm going to force myself to focus on the corruption system and balancing how various scenes play out/are triggered and Emma's reaction to them. Of course we'll be getting some H-CG scenes and more playable days!
--
Estimated Upcoming Release Schedule:
0.1.22 RC | Toe Dippers | 4/30/24
0.1.22 RC | Public Release | 5/14/24 
0.1.23s-1 | Snorkeler+ | ~5/3/24
0.1.23 RC | Snorkeler+ | ~5/17/24
--
Changelog 0.1.22 RC (Includes notes from snapshots)
  • added 2 CG sets
  • added Cassandra Training 2 scene
  • added playable blacksmith enchanting job
  • added corruption gauge to main menu
    -various events should increase it and once it fills up Emma's corruption level should increase.
  • added Seras's bust
  • added Grimnr's bust
  • added new expressions for Emma's bust
  • added Kazuma prologue quest
  • added new "Battleground" scene
  • added new Lyra Sprite
  • added new Cassandra Sprite
  • added new Lucian sprite
  • added new Cross sprite
  • added new Duke sprite
  • added new Hermit sprite
  • added new Hilda sprite
  • added Battlefield Map
  • added Cross Prologue Quest placeholder map
  • added Kazuma Prologue Quest placeholder map
  • added training room placeholder map
  • added 3 new music tracks to dance event.
  • added Combat-Off mode
        -just wack em!
  • added new menu option for toggling combat on or off at any time
        -default setting will be "off" for only this snapshot.
  • added new dialogue system
        -should remove wonky behavior when new busts slide in over older ones.
        -also adds support for greying/tinting non-speaking busts.
        -updated all dialogue in the prologue to this new system
  • added Grimnr boss fight
        -should be easy mechanics-wise
  • updated cursed realm map (still placeholder)
  • updated/rebalanced all stats (not final)
  • updated Kazuma prologue dialogue
  • updated Cross prologue dialogue
  • updated love scene dialogue
  • updated Demon Lord encounter dialogue
  • updated castle storm dialogue
  • updated Demon Lord H-CG dialogue
  • updated Demon Lord encounter 2 dialogue
  • updated 2nd Eye Text
  • updated Finding Cross Scene
  • updated Camp Fire Scene
  • updated Garland Talk Scene
  • updated Demon Lord's bust 
  • updated Garland's bust
       -Also added new props
  • updated Kazuma's bust
  • updated Cross's bust
  • added a tiny amount of zoom which should help reduce shimmer.
  • added a wooden dummy to the camp map
  • fixed some events that showed the older pixel art for Cassandra and Lyra
  • fixed several lines that repeated in the first visit to the Golden Barrel innroom
  • fixed a typo in the merchant quest
  • fixed a repeating line in Cassandra's Training CG
  • fixed a missing word in the butler's text when visiting the mansion
  • fixed a pathing issue on the camp outskirts map
  • fixed a freeze when doing the pot cleaning quest
  • fixed collision issues on camp map
  • updated plugins
  • improved overall performance
  • fixed several typos and polished even more dialogue
Save . zip Included
Save 1= Day 1 Evening
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 6 Morning
Save 5= Day 7 Morning
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MegaloDEV

[Art Update] Cassandra Training 2+Sprite Poll 3 results

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[Scuba Diver+] Content Priority Poll - Sprites: Round 3! May the voting commence! --Copied text f...

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MegaloDEV
Public post

The Sprite Polls: Round 3!

Hey Everyone!
Our current set of sprites are getting finished up and they will all make it into the 0.1.22 RC patch. Which can only mean one thing: It's time to vote on the next set!
Like last time we are bringing forward the two with the most votes that didn't win. These two being The Mayor and Lorraine.
Who should be in the next set of chibi sprites?!
You can choose any of our remaining implemented characters, 6 total. The top TWO will win and join The Hermit and The Duke in next set done.
Voting is open to Scuba Divers+ here: CLICK HERE TO VOTE
Deep Sea Divers and up also get double the voting power.
The Polls will run until 10pm April 18th PDT (-7 GMT).
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MegaloDEV
Public post

0.1.22s-2 is now live for Snorkelers+


DOWNLOAD ON SNORKELER+ ITCH PAGE HERE
Message me if you are having trouble accessing!
--
Hey all!
First, if you aren't on the discord you might be wondering about that video. The trailer is sent and honestly I think it came out really good all things considered. Worth it for sure. During it's production I also went ahead a worked on some stuff I had on the back burner. Namely updates to our game information/synopsis/etc since some of that was needed for this project. They'll go live at some point in the future.
OK, now let's get into what is in this snapshot.
The major focus for this snapshot was polish. Basically every line in the prologue was combed through and I also took the liberty to copy it all to new word documents. This is great as a reference and will make things like official translations in the future much easier. 
Related: I've actually been experimenting with a way to make the game more easily translated via unofficial means too. The idea being someone can just drop a language "mod" into a specific folder and a new language option will appear in the main menu.
The latest set of new pixel art is also in for the Duke, Hermit, Hilda, and Cross. Plus one more!
After some requests for it, I've also added in a way to turn off combat completely as well. For this snapshot combat will be defaulted "off" to test the feature. All future versions of the game will have combat defaulted "on". You can also change this in the menu.
Additionally, we now have the Kazuma prologue quest in. I may make modifications to it for the RC release though based on feedback.
--
In the full release of 0.1.22 you can expect the new CG that should finish up in the next couple of days or so. Coinciding with that will be a repeatable training event that will raise stats. You should also see the Cross Prologue Quest and the next iteration of the corruption system and cursed realm.
--
Estimated Upcoming Release Schedule:
0.1.22 RC | Snorkeler+ | ~4/19/24
0.1.22 RC | Toe Dipper | ~4/26/24 
0.1.23s-1 | Snorkeler+ | ~5/3/24
0.1.22 RC | Public Release | ~5/10/24
--
Changelog 0.1.22s-2 Snapshot
  • added Kazuma prologue quest
  • added Combat-Off mode
        -just wack em!
  • added new menu option for toggling combat on or off at any time
        -default setting will be "off" for only this snapshot.
  • added 3 new music tracks to dance event.
  • added Cross Prologue Quest placeholder map
  • added Kazuma Prologue Quest placeholder map
  • added improved Battlefield Map
  • added new Cross pixel art
  • added new Duke pixel art
  • added new Hermit pixel art
  • added new Hilda pixel art
  • added new Grimnr pixel art
  • updated Kazuma prologue dialogue
  • updated Cross prologue dialogue
  • updated love scene dialogue
  • updated Demon Lord encounter dialogue
  • updated castle storm dialogue
  • updated Demon Lord H-CG dialogue
  • updated Demon Lord encounter 2 dialogue
  • updated 2nd Eye Text
  • fixed some events that showed the older pixel art for Cassandra and Lyra
  • polished even more dialogue
  • fixed several typos
Save . zip Included
Save 1= Day 1 Morning
Save 2= Day 2 Evening 
Save 3= Day 4 Morning 
Save 4= Day 5 Morning
--
Oh yeah check back tomorrow for a new content priority vote!
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MegaloDEV
Public post

MetaDEV Update

Hey all,
Just wanted to give a quick update on how things are going.
There is a certain online event that'll happen in a few months. We were interested in showcasing Accursed at it. Only thing was: We needed some video content. That kind of thing is definitely outside of my area of expertise so I asked around and a friend said he was willing to do it.
Great!
Then not so great. 
Don't really want to get into the nitty gritty but basically I was informed that he'd be unable to do complete it without enough time to find someone else.
Then back to great! 
We were able to both get a slight extension to submit and find someone willing to do it with the extra time.
So I've be working with them to get set up with some content and assets so we can have something decent in the short time frame.

So there will be a few days of delay to this snapshot to compensate. I don't expect this to affect the RC release though as I'll be taking some vacation days to work on the game exclusively next week to get that out the door on the 12th.

And ye. Check out those new tier icons by noras!
As requested, I'll add them as stickers/emoji to the discord server.
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