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MilkyNail (MariaMod) profile
MilkyNail (MariaMod)
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MilkyNail (MariaMod)
Hello! My name is MilkyNail(MariaMod) and I create porn games. That's my little hobby. I publish updates every (other?) weekend! IF YOU DONATED, SEE THE PINNED POST
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Displaying posts with tag Homelands.Reset Filter
MilkyNail (MariaMod)
Public post

Homelands story is over, sadly


Well, hello, everybody. Good news for ones, bad news for others. I’m stopping to work on Homelands. Sorry.

When I started that project, I wanted to take a step forward. New engine, new approach, new challenges. Sadly, I found out that I made a few mistakes. I have to admit that 2D vanilla game on Unity was a too big piece of cake for me. Chewing it would take a few years and I’m already all tired. So, I decided to work on something more familiar – a text game.

Did I learn something on that journey? Yes, quite a lot. Learning C# made me a much better programmer. I found a few amazing artists, sound designers, animators. Learned about working in a team. I also found out new ways to store files, create useful documents for game development, started using Figma/Trello/Toggle. I do hope that this will help me in the future.

What will happen to Homelands? Sadly, I’ll pack all files till the better days. I don’t think that I’ll return to this project, to be honest. So let’s say that it’s abandoned from now.

 -

What I will do next? My next project will be a text game. Nope, not YM. The new game will be about a girly boy. About his MtF transformation under heavy pressure of wild cyber world. I can’t say more, but I think you’ll see the base of this game really quickly. It will take a month or two. I’ll keep you posted.

Many of you know me as text games developer. I guess I made a mistake, trying to switch to Unity without second thought. It’s time to take a step back and create another great game. Like always, I’ll do my best. With your help.

See you soon!

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MilkyNail (MariaMod)
Public post

Homelands v0.0.11a! Fighting with combat bugs~


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Hello, everyone! In this version, I tried to focus on the battle zone. Snow leopards, attack animations, everything is messed up. First things first, I fixed small and easy things. The next step will be dealing with more complex problems, like movement of snow leopards. My thoughts? Rip the whole path building asset off and put a new one in. The current one is really buggy even without me touching it.

Sadly, the sound designer couldn’t make a song and sounds for menu I was talking about earlier. Well, we’ll keep in touch in case he becomes more free. Anyway, I’ll start looking for new musicians.

UPD v0.0.11a
Fixed:
  • Corrected “Genetails” to “Genitals” in the character creation menu. I’ve also dealt with all the mild warnings in the Unity that popped up after building process.
  • Now all the buttons with arrows are looped! Hooray.
  • Now snow leopards are not moving after being stunned (or killed, which is removed from game for now).
  • Now interaction with stunned leopards don’t cause a critical error. Sorry about that.
  • Both player and leopards are now stunned/killed instantly when their health drop to zero, without finishing the current animation.
  • Now the second jump performs without losing momentum.
  • Now regular attacks can be performed on a walk/run. And, super attacks are no longer possible to cancel by releasing the button.
  • Fixed a bunch of bugs due to which: player was running while making a super attack; player was moving with an idle animation; player could roll while attacking and attack while rolling; crouching was breaking attack and run animations.
  • One random fatal error warning in a track building asset was rudely plugged. Well, nothing bad happened, I checked it.
  • Moved player a bit lower and snow leopards a bit higher in the battle zone. Now they are on the same level.
Added:
  • Now the chosen camera zoom level saves when you are changing locations.

By the way, the animator has finished new NPCs (bears and donkeys). I need some more time changing them. Yes, this will stop bears and donkeys from “shaking” that appeared not so long ago. Using one piece of code for different sets of spine objects was not a good idea, but that’s temporary.

I asked the new artist to work on pics for sex animations. She’s a talented one, but it’s a hard task and the first steps are rather slow. Anyway, I’m doing whatever I can to help her.

Well, something like that. See you in a couple of weeks, hopefully! Don’t get cold~
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MilkyNail (MariaMod)
Public post

Homelands v0.0.10a! Big boss is finished


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Download the latest version (v0.0.10a)

Hello, everyone! Can’t believe this month is already over. A lot of things have changed, but nothing too significant for players, sadly. Anyway, let me get straight to it.

The huge bug I was talking about earlier… I fixed it. Sadly, it took so much time and energy that I’m not even happy about that. Anyway, now we can go back to chasing smaller bugs. Our former programmer said that I should just change the whole asset for moving NPCs and enemies. I’m not sure about that, but let’s leave this question for another time. Now we have to change task and fix something else.

And good news! Now you can move camera on scroll button! Big good change. Just a couple of days of work. Pretty easy.

UPD v0.0.10a
Fixed:
  • Now all NPCs are walking on the ground, not in the air. And not “jumping” or falling under ground when you are walking by.
  • Fixed hitboxes of donkeys and bears. They were too small after changing appearances. Some cursed playing with sizes took place earlier, yes. Now you can talk to them without need to stay really close.
  • Snow leopards are now moving, if the scene (battle zone) is loaded correctly. They still can walk away from player or mess up their animations, but that’s in progress. I’m going to work on this in a few days.
  • Finally, the battle scene is loading correctly now. After spending enormously big amount of time on it, this piece of code is working. There are a few small errors here and there, the whole thing is inconsistent, but I won’t finish it to perfection. I don’t know how and there are more ugly things I need to attend.
  • Fireballs are now flying on the correct layer, not behind trees and stones.
  • Fixed a bug due to which crouching led to an error (sometimes to a fatal one).
Added:
  • Now you can zoom the camera! Use the middle mouse button to bring it closer or move away.
  • When chatting with an NPC, camera will adjust to fixed size (a bit closer than you’d use, I guess). Then return to previous settings.

Also, the artist has finished working on werewolf boss. Here’s a pic of him in comparison to other characters. There will be a huge amount of work for animator to make all attacks and jumps and everything, but for now, he can only walk and stand. And he’s not added to the game yet. Adding a whole new room for boss fight and coding dialogs is a big task for future me.

Oh! And animator is working on donkeys and bears right now. Artist finished drawing them with better clothes and accessories just a few days ago.

I also asked sound designer to create a few more sounds (for buttons, portals, maybe picking up items) and a new menu soundtrack. Sadly, everything is still in progress.

Let’s hope that I’m gonna post another update in a week, but I’m not sure anymore... Anyway, stay tuned, and good luck with no nut November!

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MilkyNail (MariaMod)
Public post

The next update will take two more weeks


Sorry for this. I have interesting things to show to you, but right now I'm stuck fighting with one strange old bug. I'd never thought it will take so much time. 

My apologies for this delay. The work is continuing. Sound designer, animator, artist and former programmer - all of them are working like a clock machine~ 
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MilkyNail (MariaMod)
Public post

Homelands v0.0.9a! Last serious bug is fixed!


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Download the latest version (v0.0.9a)

Hello, everyone! Sorry for such a small update, autumn got me and I’m all sick and wasted. It’s sad, yeah. I was working really slow... Okay, let’s move to the next part.

I started to work on the fighting zone to remove the last serious bugs. Animations, enemies, attacks, hitscans and everything. A lot of work. A lot. I will ask our former programmer to help me in order to speed up the process.

UPD v0.0.9a
Fixed:
  • I think you noticed that the gray fox on the loading screen looks like a torn ragdoll when fading in and out. It’s impossible to fix, so I reduced it’s fading time by 30%. Looks a bit better now.
  • Now all projectiles hit ground and enemies as they supposed to do. There was a really unexpected bug.
  • Foxes and horses (both genders) were updated in the settlement. They have slightly better appearance now.
Added:
  • Added code that generates updated NPCs (foxes and horses) with random accessories. There are 4 pieces for foxes, 5 ones for female horse and 6 for male horse.
  • Added a new portal to the fighting zone. You can abandon mission and return to Hub anytime now.

Remember that post where I asked you what you would like to see in Homelands in the future? I really don’t want to add some questionable (illegal) content to the game, but there is one thing I want to show to you. And I think you’ll like it!

Our artist is working on concept art of a new enemy. A really big one~ The boss of the location. With dialogs, dangerous attacks, charisma and large penis. All the best stuff, yes. We are working on this right now.

May the autumn blues pass you by<3
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MilkyNail (MariaMod)
Public post

Homelands v0.0.8a! Introducing: the lore


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Download the latest version (v0.0.8a)

Hello, everyone! I was happy to receive a lot of feedback (I was kinda surprised to get any at all) and I made many changes to plans regarding developing this game. And first thing I decided to add is a little more information about who the main character is and why he does what he does. Please read signs in every location. Plus, I made a few the most simple “life quality” changes to things people was not so happy about.

UPD v0.0.8a
Fixed:
- Now all interactable objects (portals, doors, NPCs...) calculate the distance to the player and choose the closest one. It is very useful in situations when you try to activate one specific object in crowd of NPCs.
- Fixed the default “I” button for toggling Inventory. Now it works perfectly.
- Moved a mill and a cabin a little further apart in the settlement, so you can’t be trapped in there forever.
- Now it’s not mandatory to capture all snow leopards in the fighting zone to open the gate. You can just defeat them and leave.
Added:
- Added.. information! Please read signs in every location, they contain the base info about who you are and what you are doing. It’s a bit raw, but we have to start somewhere.
- Also added an info window to every portal. You’ll see why.
- Now pause menu, clothes menu, character creation menu, settings, info windows – all of them can be closed by pressing “Esc” button. Sadly, that doesn’t apply to dialogs. They use the completely different system of UI management.
- Added pixel perfect camera component to the main camera. This could make the overall picture slightly better, but it’s still far from perfection… Work in progress.

Okay, one person said it would be nice to know what I’m going to work on next. First thing, I’m going to fix as many bugs as possible in the fighting zone (projectiles moving through enemies? Impossible to tolerate). Second, I have a lot of new animations to be installed. In addition, all of them need new pieces of code, so it will take some time. For example, there are a couple of new NPC models (fox and horse) and new sex animation just for tests.

I want to work on bugs and new content at the same time, but there are too many fixes to be made for now. Anyway, we never stopped working on the ero animations – the most important thing in the whole game. Yep, still in process. At least we found solutions to the problems I was talking about earlier.

Stay warm this autumn; don’t get sick like I did. See you in two weeks with new version!

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