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MilkyNail (MariaMod) profile
MilkyNail (MariaMod)
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MilkyNail (MariaMod)
Hello! My name is MilkyNail(MariaMod) and I create porn games. That's my little hobby. I publish updates every two weeks! IF YOU SUBSCRIBED, SEE THE PINNED POST FOR CHEAT CODES!
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MilkyNail (MariaMod)
Public post

Aesthetics, vibes, particles!


Hello, everyone! Last two weeks I was finishing code refactoring and working on game’s overall prettiness~ You know, like ambient light and cool particles.

First things first, I finished tinkering with the code. It's now more logically correct and can serve as a stable foundation for future improvements. More importantly, I can now look at it without shedding tears! I also created a real pre-loader that works when changing locations and a good save system.

Then, I started working on the aesthetics! Oh, what a good week! The game looks like a game now. I added shadows, lighting, and a tiny bit of global bloom to both locations. I added ambient particles as well. I added light and particles, as well as more animations, to both the player's and the enemy's projectiles and teleport.

Camera! Now, the camera can shake with parameters! When the player takes damage, the camera shakes to the opposite side with a strength and duration based on the amount of damage. The player's skin now flashes white when they take damage, and the flash is brighter if the damage is high. I also added a knockback.

I finally created a cool vignette (black, semi-transparent edges around the screen). It "breathes" while idle, creates an animated effect when entering or leaving a location, and turns red and pulses if the player's health is low. I love it!

The beauty stuff is finished for now. Tomorrow will be a new day with new tasks. Like animations, state machines, and art. I need to get in touch with the artists again. See you in two weeks! [No more abandoned projects]
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MilkyNail (MariaMod)
Public post

Code refactoring (we need stable base)


Hello, everyone! Time flies, right? I'll be brief this time because, after a week of rest, I started fulfilling my little dream - refactoring the whole ass project! It's a big task, but now is the perfect time. Perfect time is when the project is big, but not massive.

But what is refactoring? Imagine writing a fiction book. You can't picture the whole story yet, but you have some ideas and decide to write a few chapters. As you write, you learn and develop ideas, changing the plot and characters along the way. After some time, a sizable part of the book is ready. But it’s ugly.

That’s when you decide to proofread it, already having the whole story in mind. You're setting yourself up for a future book. That’s what I'm doing with my project now. And it turns out beautifully! 

A frightening, but manageable task is the perfect way to start the new year! Yet, I hope you guys start slowly, with chill. See you in two weeks! [No more abandoned projects]
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MilkyNail (MariaMod)
Public post

DEMOOO!!! (Technical demo)


Homelands (Windows x64) (142Mb)

Hello, everyone! I can’t believe that I’m saying this, but the Technical Demo is out. It is laggy, buggy, ugly, but I absolutely love it. Go check it out, fingers crossed it will run on your PC. The normal demo will be out in March of 2026, by the way.

The changelog of the last two weeks is absolutely massive, so I decided to not talk about it at all. I’ll just say that the last few days were hell on earth for me and I’m absolutely overworked. Anyway, I have to mention that I’ve found a new artist girl who draws porn art now! It’s kinda important.

So, let’s talk about this year! I started it with a text game Morning Coffee. Then found courage to ditch it and start a project I wanted to make all these years. It was hard, frightening, and I never expected to make it past very basic mechanics. Yet here we are! Homelands is ugly, but has goddamn potential. And after 9 months I still love working on it! And thank you all for support, of course. Really.

I need a week of extra-long Minecraft sessions with soda and chips. Then the work continues. For the first time I will be fixing, not adding. And oh boy some scripts need a complete overhaul!

Happy New 2026 Year in advance, folks! May the new year be merciful to us all. [No more abandoned projects]
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MilkyNail (MariaMod)
Public post

Almost Happy New Year!


Hello! As I mentioned, I wasn't able to finish the demo.. Sadly. But I managed to do something, at least!
First, the animator finished the animations for the NPC and the enemy. I added and adjusted them. Second, the artist finished the special assets for Village. I added those, too, along with grass, rocks, and other natural stuff. 
Meanwhile, I was learning Dialogic, a dialogue plugin for Godot that I mentioned a few weeks ago. So, work is progressing! Just a bit slowly... Anyway, thank you for your patience, and see you later!
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MilkyNail (MariaMod)
Public post

Delaying... 😥


Hello, and sorry. I'm having some family problems, so work is going slowly. Unfortunately, I don't think I'll be able to finish the first demo build in just a week.  At least the animator and artist have been very productive lately~

Thank you for understanding. I'll see you in 1-3 weeks!
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MilkyNail (MariaMod)
Public post

Demo?! No, not demo :<


Hello, everyone! Sadly, there's still no demo today. But these last two weeks were extremely productive! Next time, I plan to give you at least something, my good people. We need cutscenes, dialogue, some polishing, and lewd art. Sounds manageable! For now, let's start reading!

Starting light with a bunch of small changes! I added a disclaimer and music to the main menu and two locations. Reworked the nature sounds a bit. The NPC and the teleportation stones now display small "interaction" icons when the player is near. NPC can now walk around and stop (and turn) when he has something to say (WIP) or when the player is near. I fixed respawning and added teleportation (both in and out). The main character now performs a dash with a running animation and slight incline.

The artist created neat assets and three layers of background for the second location, the Village, and drew pictures of the first NPC and the enemy. The animator finished polishing the main character’s animations and started working on the two new characters mentioned earlier. After a lot of work on state machines and the spine code animations work like a charm. They are much smoother now, at least..

I reworked the main character’s melee attack. Now, it deals damage once per sword swing, consists of two-combo attacks, and able to deal damage while actual animation plays. The character even steps forward a little when swinging the sword! So cute:3

I added a ranged attack with a pretty "cut" effect on hit. Press the right mouse button to freeze and slow time while preparing a "magic drop". It's super fast and precise, and it comes with a handy aim line! It can even headshot enemies! Yes, I added critical hit zones to the enemies. But beware: taking damage will interrupt the aim!

The new enemy is a deer mage that can cast slow magic orbs. An orb forms at the end of it's staff and starts moving toward a player, literally following you, and slowly decreases in size. It explodes on contact or after expiring. If it hits you, you take damage based on the orb's current size. You can also hit it with a melee attack!

As I said, I'll try to give you something playable in two weeks. The work is progressing, but the amount of it is crazy! [No more abandoned projects] 
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