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manyeyedhydra profile
manyeyedhydra
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manyeyedhydra
I am Many-Eyed Hydra. I write erotic horror games and tales featuring seductive succubi and other sexy monster girls. These demon girls will give you pleasures beyond your wildest dreams and terrors beyond your darkest nightmares.
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Succubus Thrall

This is the basic membership tier. Benefits are largely unchanged from when it was the only available tier. Members will get:

  • The regular end-of-month release of whatever project I'm working on. Currently this is access to the latest version of the text-only version of House of Hellish Harlots. In future it might be a chapter of a novel I'm working on or a new short story. My aim is to try and put out one item of short-story length (3-5K words) at the end of every month.
  • Access to my regular weekly updates on what I'm currently working on.
  • Access to my rough brainstorming for future projects.
  • My gratitude for enabling me to continue writing and creating sexy new succubus and monster girl stories and games.
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Succubus Summoner

The additional tiers were created to help support the commissioning of art and other external assets for projects such as House of Hellish Harlots. As such the rewards will be related to the products of those external commissions. Members will get access to the same rewards as the previous tiers as well as:

  • A first look at art commissioned for projects.
  • Access to some of my raw project materials. For House of Hellish Harlots this is the raw word docs of the harlot scenarios.
  • Early access to the more advanced version of House of Hellish Harlots with graphics and UI.
  • Any additional short stories if I happen to have a productive month. Currently this will likely be updated versions of the H-space Bestiary stories.
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Succubus Harem-Master

This is for people that really like what I'm doing and would like to provide additional funding to help see these various projects (currently House of Hellish Harlots) to completion. As such I don't really have additional rewards to offer other than profound gratitude.

In future this tier might allow for members to provide additional input on projects, or opportunities to provide their name or likeness to 'succubus-bait' characters. I'm open to suggestions!

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Welcome

  • - Regular end-of-month release of whatever current project I'm working on
  • - Regular weekly updates
  • - Early looks at current projects (short stories and games)

Displaying posts with tag HoHhRoadmap.Reset Filter
manyeyedhydra

HoHH Mid-2025 Roadmap

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manyeyedhydra
Public post

House of Hellish Harlots - Mid-2023 Roadmap Pt 2


(Pt 1, covering the writing, is here.)

We're getting near the end of August, so I thought I'd drop part 2 of my mid-2023 roadmap for House of Hellish Harlots.  The first concerned the writing left to do, which originally was all HoHH was going to be.  Since then I've experimented with Twine enough to improve the display and add art.  It now looks closer to a regular game.  Despite this, text will be the focus, and the project will remain 'words words words' plus the occasional picture to brighten things up.

This is what I think I need to do, or rather commission other people to do:

ART
This can be divided into 5 areas:
- Title Screen + Logo
- UI
- Harlot pinup art
- Character Portraits
- Backgrounds

TITLE SCREEN
I have some ideas - either the exterior of the House, or maybe curtains across the stage.  Either way, I'll need to find an artist for it.  I tried the AI art approach... and it wasn't good.  One option could be to reuse harlot art.  A lot of DLSite games take this approach where they cut and paste a mob of sprites from the game on the cover.  I need a background and I need some nice titles spelling out the name of the game.

UI
This is the collection of icons at the top left of the screen (and top right, if you're playing on mobile).  It displays various player stats ('health', round number, money) as well as buttons to bring up the character sheet or sav/load menu.  I cobbled it together out of various bits of AI art.  It's functional and does the job of presenting that information to the player, but it isn't good.  Getting someone to redo the art and integrate it all within a nice panel (maybe curtains, maybe a batwing) is a high priority.

HARLOT PINUPS
If I had infinite money and resources, the ideal version of HoHH would have animations for every different sex act carried out by every harlot.  Sadly, I don't have infinite money and resources.  HoHH also has a lot of characters, way way more than a typical hentai monster girl game.  What I'm going to try to do is commission a single pinup for each harlot.  Even that will likely be expensive as HoHH will probably end up with around 100 harlots.  I've put enough funds aside to start the ball rolling, but will likely need to look for additional funding at some point to avoid being left dangerously out of pocket.  Any suggestions there welcome.  Maybe higher subscription tiers?  An adopt-a-harlot push for patrons/subscribers to directly fund their favorites?

I have started negotiations here with an artist for the first pieces.  Fingers crossed that will prove fruitful.

CHARACTER PORTRAITS
This is one area where AI art seems to be fine.  Female NPCs will get overhauled when I commission pinups for their scenarios.  I might just leave the car NPCs and Portly Gentleman as is.

BACKGROUNDS
Backgrounds is also an area where the AI art is adequate.  Ideally I'd like to replace them with proper art, and might need to do this if I want to put the game on Steam.  It will come down to resources.  I'd rather focus the limited funds on creating nice harlot art, especially as the backgrounds will likely be more expensive to commission.  If fundraising goes really well, and there's money left over, maybe...

OTHER
There are also a few other potential areas to add art/graphics.  This would be for the vendor NPCs - charms, potions and ailment cures.  It would be better if the player was selecting from a point'n'click shelf of icons rather than a list of text.  The same is true for gift selection before entering the harlot's room.

I have some ideas there and might experiment.  I put these as weak maybes.  Maybe for a hypothetical HoHH 2.

SOUNDS?
Music and sound fx is something I haven't put much thought to.  Maybe the stock ejaculation sound.  Maybe some ambient background noise.  Maybe the same stock music every RPGMaker monster girl H-game seems to use.

I'm not going to put any thought to it for now.  If the game project starts shaping up to be good enough for something like a Steam release, I probably should add some sounds and music.  Everything else is a higher priority at the moment, so it's off the table until it needs to be on the table.

CODING
The core game logic is pretty much all in place.

What might be needed is a bit of optimisation and polish - for instance delaying showing text of a new area until the background jpg has finished loading in.  I'll try to figure this out myself, but at some point might need to get an expert in to iron out the last wrinkles.

I might also need a second pair of eyes when it comes to packaging the game up as a game on Steam or app on mobile.  That's uncharted territory for me, and I'd be terrified of fucking up something basic.


Anyway, that's an approximate roadmap for the fancier parts of HoHH.  The ideal goal is a fully complete game I can release on Steam/DLSite.  However, I'm also aware a lot of monster girl hentai games have big ambitions and then end up becoming bogged down and never finishing.  If I feel I'm out of my depth and it's not something I can realistically do, I'll pare it back down to a simple text project with the odd picture to brighten things up.

This is a little vaguer as it covers aspects I'm not going to be in personal control of.  If you want clarification or further details, ask away below. 
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manyeyedhydra
Public post

House of Hellish Harlots - Roadmap 17th Aug '23


Time to take stock of where I'm at with House of Hellish Harlots.  I figured I'd put a couple of roadmaps, one focusing on the writing side of things (which I'll be doing) and the other on plans for art and other assets (which I'll need to outsource and pay for).

First off with the writing and this is going to focus on the harlots.

Regular Harlots
Currently there are 74 harlots completed and present in the House, some with multiple scenarios.

There are 8 regular harlot slots left to fill.  Of those, one is a repeat scenario (Assphyxia), two are in progress (poison frog, forbidden smotherer), and two are roughly planned out (Sister Squeeze, a wide-eyed 'waif' succubus).

That leaves 3 slots.  Two of those I'm thinking of throwing open to patron polls to give an existing harlot in the faction (sensuality and classic) a repeat visit and different scene.  That leaves one slot open in the 'classic succubus' faction.  I'll fill that once I get a cool idea that fits (another performance in the bar or Sandy's tormentor are currently floating around)

I'd also like to add another neutral harlot that will basically be a rewrite of elements of Nicole's waterbed massage scene from "Locked in with a Succubus"

That's the minimum count of regular harlots to add.  Because of how the project is designed, I can add more than that, and new factions as well, but that will wait until after a version 1.0 is out.

Mini-Boss Harlots
Now we come to the mini-boss harlots that show up in rounds 5 and 9.  These are more powerful members of their respective factions.  They will likely be harlots with 3-5 different scenes.  This is to give them some repeat playability as the player will need to go through them multiple times to experience all their scenes.

Of those I need 10 - 2 per faction.

Of that 10 I have 7-8 roughly planned out in my head.  Current ideas include Temptacia (finally!), a slime nun, a latex-weaving arachne, an artificial scylla, a harem of imps, a fluffy-tailed kitsune, and Amoebella Glup.  The tentative 8th might be a nautical-themed huntmistress.

This leaves 2 mini-bosses for me to figure out.

Faction Queens
Lastly we have the end-bosses, or queens, for each faction.  This is the round 13 encounter and determines the overall game ending.  They will also have multiple sex acts, but will likely be sequential and how much the player sees will likely be determined by some kind of 'devotion' attribute.

I have pretty solid ideas for 3 of the queens.  I have a name for the smother queen, but haven't figured out what she is yet.  Classic succubus is still wide open.  That might be The Madam, but I also have other thoughts on where to use her.

Lore
I'll also need to give the 3 lore NPCs (Barman, Madam and Elegant Woman) enough dialogue to guide the player through the later rounds.

Writing-wise, this is the bare minimum I need to complete the game to a 1.0 release.

There are, however, a few things I really want to add, and probably will add unless I feel the project is dragging on and needs to be brought to a conclusion.

These are:

Post-room random events
These are just randomly occurring events that might provide bonuses, hindrances, or advance some side quests.

I want them, as I think they'll improve the game, but they're also not essential.

Harlot team-ups
I have ideas for letting a couple of harlots double-team a player.  These might be related to side quests that result in the player unlocking an alternative round 9 encounter for a particular faction.  Ones I have rough ideas for are Mamilla & Assphyxia, Calliophi & her sister, Aphrou and Sapoonis, and the two huntmistresses.

NPC scenarios
Originally, I was thinking these would belong to a different faction and be a regular or mini-boss encounter from that faction.  The Doctoress is a clear fit for the artificial beings faction, then it gets messy.  Elegant Woman, Madam and Buxom Lolibaba all probably want to be in the 'classic succubus' faction and I can't really see Nurse Honey belonging to any faction other than her own.

I don't think I can tease Nurse Honey in the game and not let her do anything sexy, so she will definitely get a scene, and will probably be a severe late-game threat to the player on most playthroughs.

As for the others... I want to give them scenes, but it's working out where to put them.

This is what is needed for the writing.  There's still a fair bit to do, but I estimate I'm around the 75% done mark.  This ended up being a bigger project than originally planned because I put more into the individual harlot scenarios.  They are better as a result, but each is the length of a short story and takes about the same amount of time to write.

Despite this, I've kept a fairly steady release schedule.  I understand people have concerns about overly ambitious Western eroge projects never getting finished, so I hope this - and my release-every-month schedule - will reassure them that I do work on this in a professional manner and do have a clear endpoint in mind.

Thank you for the continued support and I hope you're enjoying how the project is developing.

Next week, or once I've completed the HoHH1.5 demo with all the art assets, I'll go over what's needed for the newer version with art I've been tinkering with.

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manyeyedhydra

House of Hellish Harlots: Roadmap 2023

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$30 of $666
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My cult will finally perform the obscene rite to open a way to our world for a swarm of succubi to enter and claim us all in a sensual orgy beyond even the most depraved imaginings. Oh wait, I wasn't supposed to let that out. Let's just pretend I never said it. Mad author here, tee hee hee. Actually, that number probably isn't that far off what I need to cover the everyday, boring monthly expenses. It absolutely won't be used to bring about the end of the world through hellish succubus invasion. Honest.

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