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madmate.games

stuff for the stuff gods! ! 111oneRelease dates set for:-26th of April-30th of April-3rd of MayI'...

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madmate.games

Status update! Been a while. Here's what I've been working on most of the time:

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Hello! Progress update and a long overdue patch! No new story content in this release.
Links and changelog below:
PC  
MAC 
Changelog for 0.9302:
-Fixed all found issues with Power stat from the previous version - the game won't crash on taking traits any more and players won't be robbed of some of their power points
-Reverted changes to backend from 0.9301
-Added an option to add a name to your saved games.
-Some optimization fixes, typos, some code cleanup etc.
-Additional functionality added to Character screen
-Traits have been remade.

I'd like to expand a bit on two of the major changes in this patch, that is the re-remaking of the backend code and to expand a bit on traits functionality.
On the topic of reverting the changes from version 0.9301 - it is my understanding that the issue with players not being able to save their preferences was caused by a very unique bug in the base engine, and the way we used the persistence object in it to store data. Apparently, if there were more than 73 choices stored in the persistence object it would brick the Preferences. The only way to fix it was to revert all the changes and Bennie's hard work from 0.9301. I've tested the current code using every tested or broken save I had on hand, played new games using versions 0.81, 0.92 and 0.9301 and made sure to stomp out any bugs, but there might still be some hiding in there. If so, please let me know! Note that if you are using any mods, you should first try to replicate any bugs you get with vanilla version of the game (clean installation, no mods, on a save that doesn't use any mods in it).
On the topic of traits, they have finally been fully implemented and got a bit of a facelift. Now players will see the passive and active effect on their stats screen for traits that apply to player itself and have the active and/or passive component to it. The visual representation of traits has also gotten a bit of a face lift, and a bit of a trim. The code in the game is present only for the currently available traits with the rest waiting patiently to be activated when the need arises. ;)
Got to say, all of this was a much larger task than I anticipated. I know Bennie had a hard time ruining his hard work and figuring out other ways to implement stuff, so shoutout to him and his genius! And on my front, what I expected would be a two or three day leisurely task turned out to be an almost three weeks long headache inducing slog. But the important thing is that it's finally done and hopefully everything is now fixed and in order. Please tell me nothing is broken. Pretty please? 
*khm* Aaanyway! I saved a small teaser for the end. Here's the new trait screen outside of the game with everything unlocked. Hope you like it, but if you don't as always, feel free to share any thoughts or commentary here or on the official Discord. Toodles~

 
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madmate.games
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Hello! Next chapter is now available for everyone! Here is the changelog:
v0.9301 change log:
-Fixed some code issues, inconsistencies and typos
v0.930 change log (compared to 0.92):
-New story chapter! it ends when you are teleported back to your room.
-A ton of back end code has been reworked and recompiled. if you are using any mods it's possible you may have to disable them, or even start the game from the beginning, or wait for them to be patched.
-Retroactively changed some choices. when you load your game if you made some choices you'll be presented with the menu to re-do them. it's explained in more detail inside the game
-Added additional glossary information giving the player an idea of their progress with different NPC's
-Expanded inventory interface to include shopping interface as well (not currently usable ingame)
Known bugs/issues:
-Player preferences do not persist after closing the game and Load Game menu always defaults to first page. To temporarily circumvent this issue, you can set up preferences in any of the older versions if you still have them installed and then use the new version.
-There is a chance that loading a save file from a previous version would result in an error about ren'py not being able to find a valid rollback. That is unfortunately due to limitation of the engine when dealing with large code changes (as there were in this release). If that happens, you can try loading a later or earlier save file. Tip: you can also check the Autosaves tab for additional save games that may be valid.
As always, any feedback, thoughts or opinions are more than welcome! Feel free to share them here or on the game's official Discord. Have fun!
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madmate.games

Hello! Next chapter is here. v0. 930 change log (compared to 0. 92):-New story chapter! it ends w...

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Hello! Next chapter is here. v0. 930 change log (compared to 0. 92):-new story chapter! -a ton of...

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