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LustyDonkey profile
LustyDonkey
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LustyDonkey
I'm creating the Visual Novel/Game called The Last Challenge
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Displaying posts with tag Devlog.Reset Filter
LustyDonkey

OCTOBER 2026 DEVLOG

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LustyDonkey

September 2026 Devlog

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LustyDonkey
Public post

August 2026 devlog


Heyya folks, time for another devlog

It has been an eventful month since the last devlog, I came down with the flu and that just meant that I had some free time to do stuff. I was sick for a good two weeks but I’m the type of fkr who can still function even with a 39c fever, just don’t tell my boss xD

I worked on a bunch of different stuff that I needed to work on, coding, designing new stuff, testing out different music, sound effects and most importantly fixing renders. Sometimes there’s poke through and various different glitches which some of can be easily fixed with photoshop but some unfortunately need re rendering. So yeeeeeahhh I stopped rendering a few times to fix things, and static render count since the last devlog took a bit of a hit because of it. 

Since the last devlog my Pc was able to render out only 172 static renders, which means that there's around 3363 total static renders in this update so far. These I also post processed and I coded them into the game as well. Static renders were the only thing that took a hit, I rendered out probably the same amount of animation frames that I did last month and of course there’s still more to go but I can see a small Tinie-tiny light at the end of the tunnel now.

Since I got more than a few questions about when the update is dropping, I’m gonna say it again I don’t give any estimates no more because I was always wrong and I could never predict a release date. Please don't listen to anyone's prediction on forums or on reddit, if me the developer of it can't predict it, then sure as sh some random dude can't either.

Once the update is finished and the new version Is bug free and ready to be played, I will post the changelog and the release dates everywhere.


I have also noticed that my Pc mostly restarts while I’m loading a scene, not always but that’s what caused it most of the time especially while I was doing post work in photoshop at the same time. So, basically when it’s under heavy use. If anyone has any suggestion of what might cause this or how I can test this better to find which part is causing the restarts I’m open for suggestions.

As for me I recovered from the flu I don’t need to take medication anymore so I can drink beer again and all is good in the world again. Mentally I’m doing great a bit stressed out as usual because the update is taking way longer than it should have but it is what it is. . . Still 4000+ static renders and 100+ animations is not bad for a smol dev who does this as a hobby. So at least there’s that to make me feel better while I cry myself to sleep xD

Anyway, that’s it for this month’s devlog, thanks for reading! Here are some new screenshots!











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LustyDonkey
Public post

JULY 2026 DEVLOG


It’s July! Summer is here and I can barely breathe, not because I’m PHAT but because the temperatures are between 36c – 43c… And with me being from Europe and you know how it is here, we like the environment and the government forbids us from having an AC and they beat us with sticks and baguettes if we dare try using AC’s… So, you know what this means for rendering in this hot weather… Absolutely nothing! I’m from the Balkans part of Europe babyyyy! Here we are the ones who beat up the poleece and not the other way around. So my AC has been running constantly since last month and the room my PC is in, is at a constant 23c (73.4f for you yanks lol). The first thing that I saved up for after I bought a new GPU was a portable AC, since heat was always a problem during summer, and I couldn’t render. But now all is good…. At least for a few more days, until I get the power bill for the month, and I get a heart attack xD.

Anyway, this means that I was able to render almost nonstop, almost because thunderstorms are still a problem, there’s no surge protector that will protect against a direct lightning strike to the power pole that is connected to my house, and if it can send back the DeLorean to 1885 it’s sure as shit it can send my Pc and this game to heaven. So yeah, I’m not taking any chances and a few times I had to unplug my PC, but not as much as last year so far. Yay! 

And the good news just keeps coming.
My PC is not dead yet either, nothing has changed I still don’t know which part is the issue though.


it hasn’t given me too much trouble, it restarted a few times while I was at work so a few hours of rendering time was lost, but nothing too bad. Like I said it’s not that big of a problem and when it inevitably happens, I will just replace the broken part.
Read what happened here:  https://subscribestar.art/posts/2552689

Since last devlog my PC was able to render out 401 new renders, which puts the total render count for this update to 3191 renders so far. And yes, I still have more in the render queue xD

I’m also still rendering animations but until I edit them and add the sfx I don’t want to mention numbers, BUT I'm toying with the idea of posting a preview of one...

As for me I’m feeling great! I have done some coding, play-testing and I’m quite satisfied with the results. More importantly I have done a lot of writing the past month so more than half of the entire story of my game is now fully written.

And for when the update will be released, like I said previously I have no idea. Much bigger developers than me who are doing this full time and for 5+ years can’t predict their release dates, how can a nobody like me then? lol


Good night and thanks for subscribing and keeping this game alive! Here are some new screenshots.

ps: the screenshots are all random from different choices and consequences from this chapter, as usual your actions in this chapter and chapter 1 will heavily influence the scenes you will end up seeing in this update.








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LustyDonkey
Public post

JUNE 2026 DEVLOG


I’m going to keep this nice and short, since there’s not much to talk about.
 
Since last month’s devlog I managed to render out 346 renders which means there are currently 2790 renders in this update so far, AND which also means that this is now officially my biggest update yet, bigger than the demo which had around 2600-ish renders.
I’ve been also rendering animations as usual, currently a threesome animation, so it’s going a bit slow, but that’s nothing new. Lol
As usual since I mentioned it’s a threesome of course it’s optional, once again you can play through this update without engaging in any sex scenes just like in the previous versions of my game.

And now to address the elephant in the room.
This month marks one year since the last update, I’m not happy about it, but a size of an update like this takes time to finish when you’re a small dev, it is what it is. 
All in all, everything is good, the majority of the renders and animations are rendered out, and the update is very far along at this point.


Thank you for reading, not much of a devlog, the update is at its end stages so there isn’t anything to talk about since pretty much all I’m doing is rendering and coding at this point, anyway that is it for this progress report / devlog here are some new screenshots!
Take care and have a nice night :)









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LustyDonkey
Public post

May 2026 DEVLOG


That’s right, I renamed progress reports to devlog, since it was practically 10% progress report and 90% of me bitching about something xD
So here we are let’s go.
Still rendering as you can see, since this isn’t a changelog post (….duh)  the good news is that I started rendering the Sunday animations. So yay ^^ there’s progress! Slow as shit progress, but there’s nothing I can do about it until I can afford more render machines so it is what it is. 
 
Since the last progress report I have rendered out 414 new renders, which means that this update has around 2444 renders now. And yes, there’s still more left to be rendered out. Like I said, this will be my biggest update yet.
As you can see since the last month’s progress report I was able to render pretty much double of the static renders while as usual rendering animations. This is why it’s impossible to predict how long finishing this update will take. 

And while I’m waiting for everything to finish, I’ve been taking it easy. If you’re in my discord you may have noticed that I’m AFK more than usual and it takes me longer to respond to messages. This is because I’m out touching grass! Now that I have a bit more free time, I started leaving my stable more, going fishing, camping, spending some time with my friends, hitting the gym, and all that good shit. I’ve been neglecting myself a bit ever since I started making this game, I don’t take breaks from development since I’m absolutely obsessed with making this game and when you love what you do, it’s easy to get lost in the sauce and overdo it and neglect your well-being, which in my case doesn’t result in burnout but getting more fatter than what I already am. xD
So yeah, I’ve been chilling, taking it easy, doing some physical activity while I still can, since the moment everything for this update is finished rendering, I will start making and rendering the Chapter 3 stuff.

ONE MOAR THING BEFORE I GO! 
I never gave much fuck about upvotes, downvotes, sidevotes, likes, dislikes etc, I’m not much of a social-media donkey, but it turns out the more engagement my posts get, the more they are being shown to new people. Sooooo, if you see my screenshots on X, Reddit and even here on SS. I would like to ask you to upvote, like and share them so more people can discover my game, or I will come to your house and eat all your food.......... So go on git, start clicking.
 
Thank you for reading, and thank you for supporting my game! Here are some new screenshots.








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