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Lithier
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Lithier
Furry writer and adult game designer
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Lithier

Welcome!

Thanks for checking out my SubscribeStar! You can get all the info and links you need to know what's going on and what you can get for helping out right here.

My name is Lithier. I'm an erotic writer and game designer known for slowly, carefully making very rich, intense games featuring a lot of emotional and philosophical content, as well as a heaping helping of graphic sexual scenes. I started out making My Very Own Lith, a simulator of a shy catboy/girl with several needs, one of which is to have a friend. You can build a relationship with him/her however you want, but eventually, things get... strange.

After eight years (including transitioning from a hobby to my full-time job) I've completed that game, though! Now I'm experimenting with new projects to try out a lot of different concepts and mechanics I think could be exciting to build around. So you'll find several different game projects running on this page! If you'd like to know more about how exactly that works, check out the Development Cycle link below!

I've tried to include links to just about everything you could possibly want, in fact. If you ever have questions, check here first! Thanks again!

General Information

Development Cycle - Learn about what I'm doing on the large scale, month-to-month!
Supporter Rewards - Get a detailed explanation of what each reward is and how to get yours!

Projects

My Very Own Lith: Cute cat simulator! Now finished, weighing in at 1 million words, 25 endings and 60 pieces of art!
Project Basics
Latest Builds: Public - Cheats - Deluxe

Project Matchmaker: Time-traveling alien romance!
Project Basics
Project Outline
Latest Builds: v0.01

Project Wild One: Primal, fetish-heavy adventure!
Project Basics
Project Outline
Latest Builds: Under Construction

Reward Quick Links

If you don't see the reward you're looking for here, check the Supporter Rewards link above, or the Project Basics for the related project!
Your Name in the Credits - Art Archive - Alt Character Names
Writing Prompts - Lith's Diaries

Other Places

Subscription Tiers

$3
per month
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Follower

-Basic Cheats: Varies by project. Easy mode, hints, skip feature, map, something to help get where you want easier and faster!

-Discord Role: Join us on the Discord, be recognized for your support, get your own channel!

Get more details on ALL the rewards here!

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$6
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Fan

-Basic cheats and Discord role.

-Two Weeks Early: Play each new build two weeks ahead of the public release!

-Project Outlines: See detailed plans for each project in development!

-Side-Writing: Read monthly extras like character diaries, transcripts, random world-building!

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$10
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Voter

-Basic Cheats, Discord Role, Two Weeks Early Access, Project Outlines, Side-Writes.

-Supporter News: Get exclusive updates on the details of development!

-Vote!: Vote on upcoming content, characters, and concepts!

-Art Previews: Check out new art and assets as soon as they're finished!

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$20
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Power Player

-Basic Cheats, Discord Role, Project Outlines, Side-Writes, Supporter News, Vote!, Art Previews.

-One-Month Early Access: Play the latest release a full month before the public!

-Name in Credits: Add a name of your choice to the game's credits!

-Full Cheats: Varies by project. Access robust cheats or debug menus!

-MVOL Deluxe: Get a double-resolution, cheat-optional copy of My Very Own Lith with a Completionist's Map built in!

3 subscribers   
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$30
per month
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Die-Hard Fan

-Basic Cheats, Discord Role, Project Outlines, Side-Writes, Supporter News, Vote!, Art Previews, One-Month Early Access, Name in Credits, Full Cheats, MVOL Deluxe.

-Sounding Board: Discuss ideas and offer suggestions with Lithier in an exclusive Discord channel and some posted questions with comments!

-Art Archive: Download full-resolution archives of all game assets and WIP sketches!

-Daily Content: Every day Lithier writes, you get emailed the raw text! Earliest possible access to new content!

Get more details on ALL the rewards here!

1 subscriber   
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$45
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Game-Changer

-Basic Cheats, Discord Role, Project Outlines, Side-Writes, Supporter News, Art Previews, One-Month Early Access, Name in Credits, Full Cheats, MVOL Deluxe, Sounding Board, Art Archive, Daily Content.

-Triple Power Vote!: Each of your votes in the polls counts as three votes!

-Personal Additions: Varies by project. Get a call-out, character name, or other random, silly addition to the project to show you were here!

0 subscribers   
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$60
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The Named

-Basic Cheats, Discord Role, Project Outlines, Side-Writes, Supporter News, Art Previews, One-Month Early Access, Name in Credits, Full Cheats, MVOL Deluxe, Sounding Board, Art Archive, Daily Content, Triple Power Vote!, Personal Additions.

-Alt Character Name: Get the option to change one character's name to the name of your choice! Can be done privately or as an option available to the public.

-Writing Prompts: Want to know more about a certain character or world? Add prompts/suggestions for Lithier's monthly Side-Writes!

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$80
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Friends with Lithier

-Basic Cheats, Discord Role, Project Outlines, Side-Writes, Supporter News, Art Previews, One-Month Early Access, Name in Credits, Full Cheats, MVOL Deluxe, Sounding Board, Art Archive, Daily Content, Triple Power Vote!, Personal Additions, Alt Character Name, Writing Prompts.

-Be Awesome!: Holy cow! Your generosity knows no bounds, and I deeply appreciate it!

-Game with Lithier: Supporters at this tier are welcome to play with us on our weekly gaming streams!

Get more details on ALL the rewards here!

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Features

  • Stay in the know! Read up on exclusive development news and project outlines!
  • Help shape future games with votes and suggestions!
  • Get cheats, early access, bonus stories, art downloads and more!

Recent posts

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Lithier

Dev Journal: Deep in the Wild

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Lithier

Project Wild One - Outline

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Lithier
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Project Wild One - Basics

Current State: Side Project; Beginning prototype
Latest Build: None available yet

Project Wild One is a rapid-turn-based adventure game focused on flexibility, player freedom, and rewarding creative interaction with NPC AIs. The main focus of this project is the development of a flexible system for tracking and portraying encounters of many kinds with as few limitations as possible.

You will play the Wild One, an unstoppable creature struggling to achieve its goals in many different strange locations. It will be up to you to choose how to overcome those that would stop you, be it through seduction, domination, violence, using other NPCs against them, or even vore. You'll be able to choose which of these options you'd like to be possible when you start your playthrough, so you can disable all vore, or play a game where you solve all your problems with sex or getting vored, but never vore anyone, fight, or get penetrated, and so on.

This game is meant to be a challenge to myself and to what games can do in this genre. I want sex and vore to feel "meaningful" in the gameplay, to feel more real by making it the crux of the action. Can you make a fetish-optional game that doesn't feel like there's an obvious "gap" where ignored parts should go? I have a lot of questions and a lot of frustrations with how games are made, and this project is my chance to delve in deep and try to find the answers.

Supporter Rewards

More Details: Project Outline
Basic Cheats: TBD
Full Cheats: TBD
Personal Additions: TBD
Alt Character Name: TBD
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Lithier

Spoiling your dinner

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Lithier

Matchmaker v0. 01!

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Lithier

Side-Write: Missed Calls

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Lithier

Dev Journal: First Steps

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Lithier

An Unlikely Couple

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Lithier

Side-Write: Love the StrangeIt's time for the first free-write on the side, a side-write! What is...

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Lithier
Public post

The Basics are Done!

Alright! I said I'd let you know when I was done spamming out documentation for all the basics around here and all the links back and forth are set up, and I believe it's just about finished! If you were waiting till I had it all out there to read up on what's going on, now's a good time to have a look around. I'm still working out some of the details for project-specific rewards, but other than that, all the rewards info and forms and such should be good to go! Please do let me know if anything is still unclear!

Cheers!
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Lithier

Now Taking Suggestions!

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Lithier

Dev Journal: Art and Ephemera

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Lithier

Alt Character Names!

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Lithier

Personal Additions!

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Lithier

Your Name in the Credits!

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Lithier

Art Archive

This post also includes Mega.NZ content links
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Lithier

Lunch Time

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Lithier
Public post

Supporter Rewards!

Not sure what level to support? Already signed on but not sure how to get them goodies? Get all the details here! Each tier gets all the rewards from cheaper tiers as well.

Follower ($3+)

-Basic Cheats: These will vary with each project, but it will be something custom tailored to the game to make it easier for you to get to the content you want easier and faster. Not a huge boost, but a little help. These may include a few cheats, an easy mode, extra hints, some kind of map feature, the ability to skip challenges, or maybe a straight-up walkthrough. For each of these "varies by project" rewards, be sure to check the Project Basics for info on its unique rewards!

This does include cheats for My Very Own Lith, which focus on giving you control for switching which route you're on and your anatomy, and skipping the early game.

These will be delivered in separate posts with each release of the game. If you have early access, you'll get these at the same time, otherwise you'll get access at the same time as the public release.

-Discord Role: Join us on the Discord server and you'll have a unique role for being a supporter, which nets you some small measure of prestige, plus a private channel!

Make sure you connect your accounts between SubscribeStar and Discord in your account settings to get this reward. As far as I can tell, it should automatically join you to my server then! It does sometimes take a couple days for the role to kick in though, the bot can be a bit odd.

Fan ($6+)

-Two Weeks Early: Get all new content two weeks earlier than the public! By my current plans that should mean around the middle of the month, every month or two. This will be the same build the public gets, and the same build the Power Players get before you.

Keep an eye out for new posts right here on SubscribeStar delivering this content regularly!

-Project Outlines: Much more comprehensive than the Project Basics, the Project Outlines give a lot of details of what I'm planning, where my priorities lie with the project, and exactly what kind of content you can expect to see in it. This can be very helpful for keeping track of everything I'm juggling, and especially for making decisions if you're in a Voting tier!

I'll be adding these regularly as I upgrade games from "rough ideas in the back of my head" to "concepts I plan to prototype." If I'm currently working on a project, there should already be one of these posted, so check the Project Basics for the game for a link!

-Side-Writing: Like free-writing, but specifically tied to the projects I'm working on. These will be pretty casual pieces I write to explore characters or settings, and they may be silly, informative, heavy, or who knows what. Supporters at The Named tier or higher will have the option to submit prompts for these, otherwise I'll just draw from whatever has been in the back of my head.

Keep an eye out for these getting posted here each month!

Voter ($10+)

-Supporter News: While I post basic news about how things are going with development on the main site, these posts will go into more detail about what exactly I'm working on and what's coming up. These will be important to help keep you an informed voter!

I'll be posting these here once or twice a month on a schedule of "every other week, but I might skip one sometimes."

-Vote!: Vote on what future characters will be like, what content will be in a certain project, or even what project I'm working on next! What you're voting on exactly will vary, sometimes it might be one question, sometimes several. These will all be things that either I can't decide on my own or just think you guys will have a stronger opinion on than I do. I'll still be making a lot of these decisions on my own, but some of them I'll pass on to you instead.

I'll be posting these here every month or two, so keep an eye out for them! 

-Art Previews: Any new assets I get for the game, I'll share with you first! You'll get to check out new art before everyone else, maybe even at higher resolution and ready to download. That said, I won't post variants here if there are any-- for that, you'll want to get the Art Archive!

I'll post Art Previews here as soon as I get new art to show off!

-Lith's Old Diaries: I don't list this on the short summaries, but over the development of My Very Own Lith, I published sixty diaries for Lith at this tier, as a sort of precursor to the Side-Writing reward we get now, though it kinda turned into half Lith talking about philosophy and feelings, and half me nerding out about games and anime.

If that intrigues you, you can check out the archived set of diaries here! 

Power Player ($20+)

-One-Month Early Access: Play new builds a full month before the public! These will include any applicable cheats and will be the same finalized builds the public gets.

These should be dropping at the beginning of the month, every one or two months! Look for posts for them here.

-Name in Credits: Go in the credits for each game I'm making under whatever name or handle you'd prefer! You'll also have the option to only be credited in certain games if you like. You're a big part of making these games happen, so it's only right you've got your name on it!

Make sure you've submitted your name in THIS FORM, and each early access build I publish will have your name in the credits if you supported the month I was working on it. So if you support in January, your name can be in the game I put in early access at the start of February, which goes public in March!

-Full Cheats: Again, these will vary by project, but they will be much more potent than the Basic Cheats. Expect to have game-breaking control over what's going on, maybe through a debug menu, potent cheats, or some kind of ability to skip straight to the content you want.

These will be posted here on my feed along with the early access release.

-MVOL Deluxe: Every release of MVOL comes with a Deluxe version at double the resolution, with a Completionist's Map that hints at what content you haven't found yet! If you loved MVOL, you won't want to miss having a copy of this!

Die-Hard Fan ($30+)

-Sounding Board: You care about these projects, and I appreciate that. I'll be coming to you as I work with questions, problems, ideas, and things like that, to see what you and your fellow Die-Hard Fans think. You'll be my first stop for feedback, be it on coming up with character names, brainstorming different scenes, or just seeing how people feel about what strange antics I'm up to this time. I hope you'll take advantage of this and not be afraid to speak up and help me build these games!

This will mostly happen on an exclusive Discord channel you'll have access to on this tier, but sometimes I'll make a post here and open it up to comments if it's a question I think better suits that kind of feedback. Don't forget to tie your Discord account to your account here in the settings!

-Art Archive: A full-resolution download of all the art for every game I've worked on, including tons of art for MVOL! Each piece includes a wide combination of variants where applicable, and I include lots of WIPs and sketches from the process of getting the art just right!

You can access the archive through this post right here (link coming soon). I typically update it about a week after each public release!

-Daily Content: Every day that I write a decent chunk of content for any of my game projects, I'll email it to you in raw text! This is the very earliest access to new content you can possibly get! This can contain a lot of spoilers, of course, but I try to provide warnings for especially spoiler-y reads, and I usually include a rough note or two about my thoughts on what I've gotten done so far.

Make sure that I have access to your email address for this one! I generally add your email as soon as you sign up at this tier or higher.

Game-Changer ($45+)

-Triple Power Vote!: You've got the power to change what's coming next. Each time you vote in any of the polls I hold for the Voter tier, your vote will count as three votes! Wield this power responsibly, or it may consume you.

Each vote will require you enter your email, so make sure you write it accurately and you should be golden!

-Personal Additions: This one will vary by game too. Maybe you can add a name of your choice to random NPCs that pop up, or you can pitch in random lines that are shouted in certain situations, or something similarly silly. You'll have the chance to put your own personal touch in the game, because this game couldn't have happened without you.

You can either check the dedicated page for this reward or the Project Basics page for each game to get a link to its form and add your personal touch in for the next build. You could probably do all of them at once, or just make sure you keep an eye on what projects I'm working on currently and put your entries in those more than a week before the end of the month. If you have any questions, feel free to check in on Discord or comment on the Project Basics!

-MVOL Named Copy: Here's another carryover from my first project. If you support at this tier and you like MVOL, send me a message here with the name you'd like Lith to call you by and I'll compile a special copy just for you where Lith already knows your name! Something shortish and casual usually works best.

Anytime I publish an update for MVOL, if you've been supporting the last month, I'll also put together an updated named version and send it to you!

The Named ($60+)

-Alt Character Name: Do you want the main character to have your name? Or maybe some other character should have it? Or maybe they should have the name of someone else you like? At this tier, I'll add the option to swap out the name of a given character with the name of your choice. It'll be up to you if that's something only you have access to, or if you'd like everyone else to enjoy having the option as well.

Every time I'm putting together a new build for early access, I'll check the results of the form linked HERE and also in that game's Project Basics. If you've been supporting this month, I'll add the name swap option you specified to the game.

So if I'm working on a project you're excited about in January and you're supporting then, make sure your swap is in the form more than a week before the end of January! Then I'll put the game in early access with your swap in there at the start of February, then release it publicly in March!

-Writing Prompts: Do certain characters in my projects intrigue you? Or do you want to know more about certain worlds, or how certain things work in the lore? Maybe you liked what I did in a previous Side-Write and want that, but different! You can add any number of prompts to THIS FORM and I'll look them over when I'm sitting down to work on my Side-Writes! I can't promise I'll write about yours, but I'll be drawing from these first for anything that sounds interesting, unless I have something big I really want to write about.

Either way, I'll keep entries that sound possibly decent for down the road, so enter as many as you want, whenever you want! You'll also have the option to claim credit for any prompts that are used to get a shout-out when your side-write goes up.

Friends with Lithier ($80+)

-Be Awesome!: You want to support my work to the absolute max, and be an absolute pillar of the community in making these games happen! I deeply appreciate your putting up your hard-earned cash to help keep me going. If there's some reward you were hoping to find on this list but I don't have, let me know! I might be able to work something out. Either way, thank you very much!

-Game with Lithier: If it's your fancy, we've got weekly gaming sessions going with a few of my friends and my biggest supporters, usually streamed out for everyone else. At this tier, you're welcome to get in on the party! We play a lot of different games, usually trying to find stuff everyone owns so we don't have to turn anyone away, so hopefully you've got a few of the same titles, or are willing to try something new!

If you pledge at this tier, I should shoot you a message pretty promptly to talk things over, but if you don't hear from me, you're welcome to shoot me a message and check in, I don't want you missing out! 



And that's the full list! It's a pretty hefty set of rewards to handle all on my own, I'm gonna try to keep everything up to date, but if you ever notice I seem to have forgotten something, please do let me know! I don't want anyone's support to go unrewarded.

That said, some of these rewards do rely a little on your actions as well. Please keep in mind, if you submit something like a name or a call-out, I'll have final call on if I think it's inappropriate to include in the game for everyone else. Name Swaps will always be available at least privately, but if you try to abuse any of these rewards, I maintain the right to not give them to you. I don't expect this to come up much, maybe at all, but I'm not going to let anyone trample over the work I'm doing, or spoil the spaces I make for discussion and fun.

Thanks for taking the time to read over all the rewards and their details! I'm writing this at the start of a big transition, so things might shift a little as I get a feel for what's practical in the long term without taking too much time from actually making games. Keep an eye out for announcements on any adjustments as we go! Thanks for being part of the project!
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Lithier

Lith's Diary

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Lithier

Vote Now! Matchmaker: Chapter One Basics

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Lithier

Project Matchmaker - Outline

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Lithier
Public post

Project Matchmaker - Basics

Current State: Main Project; Beginning prototype
Latest Build: Early proof of concept available

Project Matchmaker is a cross between a visual novel and a relationship simulator. In each chapter, you meet a new prospective couple from different points in space and time across the universe. It's up to you to help them overcome their differences, understand each other, and form a lasting bond in the few hours you have with them. To aid in this, you have the ability to jump back in time, applying what you've learned to better advise them and avoid potential mishaps.

The gameplay will be focused on one couple at a time, and as you go you'll unlock new abilities to better understand what's happening and influence the couples toward the result you want. How these crucial relationships turn out, good or bad, sexual or meaningful, can influence the timeline and unlock other potential couples for you to help. Many of these relationships lie at the crux of great moments in history, influencing countless lives for better or worse. Will you help these people, or do what's right for history, or exploit all of them for your own gain?

Supporter Rewards

More Details: Project Outline
Basic Cheats: TBD
Full Cheats: TBD
Personal Additions: TBD
Alt Character Name: Form Here

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Lithier
Public post

Documentation Incoming!

Hey, guys! You already saw a little of this yesterday, but I've got a fair bit more written up and I'm just getting started. This week I'm planning on writing up a lot of the documentation for making it very clear just what I'm doing, what I'm working on, and how you can take part in it. Sorry if it gets a little spammy in your inbox, especially if you're in the higher tiers! Hopefully you'll still find it pretty informative!

A lot of these docs are going to have some placeholders or dead links in them for now as I'm still rolling everything out, there are a lot of moving parts and everything is hopefully gonna be linking to everything else, so I'll be going back and editing some as I go. I'll let you know when everything should be in a more finished state and you should go back and check for links and such if you were interested in something in particular!

For now, I hope you enjoy the big info drop!
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Lithier
Public post

The Development Cycle

Want to know what's going on? What's the plan on the large scale? Why am I talking about all these different games? Get all the details here!

Where We Began

My work as a developer started with My Very Own Lith, an experiment in jumping from pure writing to a very text-heavy but very personal simulation of my oldest, most developed character. I learned a lot over the game's development from 2012 to 2020, when I finally published v1.0. Now that the game is complete, I have dozens of ideas for games I'd love to make, and it'd drive me crazy to try and pick just one. So it's time to enter a phase of experimentation!

Where We Are Now

I have different themes and mechanics I want to explore, different sexual spheres and fetishes I'd love to indulge in, and an endless procession of ideas begging for a home. They can't all possibly fit into one game, and after spending eight years on one huge game, I'd dearly like to try and make some smaller, tighter games that can experiment with ideas without being a massive commitment. I think this would be the best way to try out a lot of different ideas and learn more about what works and doesn't as well as generally force myself to improve as a developer!

So here's the plan: from here on, I'm going to pick one Main Project to work on as something steady that I think most people will generally enjoy, and on the side I'm going to work on Side Projects that I think have potential. This means I'll have a wide variety of tasks and challenges available to me at any time, which I'm hoping will help me get more work done total over time. This lets me follow my inspiration to write one kind of content or other, or to work on one kind of mechanics or another, and it lets me put something aside for a while if it's getting frustrating without wasting time.

I'm hoping that this will mostly amount to me spending about half my time in a given month on the Main Project and half of it on a Side Project, though some months might be more just one over the other, and some months might have a little extra from others mixed in. Whatever the case, my big goal is to have a new release ready to go every month or two. Which is to say, I'll aim for every month, but sometimes it's not worth the extra trouble getting a game to a playable state before it's really "ready" to play, so I expect I'll skip a month here and there as needed.

New releases will go to the supporters first, then a month later they'll go out to the public for free. I expect my release schedule will more or less alternate between the Main Project and Side Project, unless two compelling Side Projects come up back to back. I'll mostly choose where to focus my work, but sometimes I'll put it up to vote for the community to choose what concept I should turn into a prototype next, or what prototype I should develop further, and I'll push more of my focus on that for the next month.

Where We're Going

In the long term, I'm hoping to create several very small, finished projects as proofs of concept for various ideas, maybe have a few discarded projects that proved not to work as well as hoped, and to have one or two Main Projects that are well on their way into being fully developed, respectable games of their own. I may switch my Main Project occasionally if one of the Side Projects proves especially interesting and promising, but I'll always try to keep it to something most folks will be interested in.

The real challenge here will just be to keep the Side Projects as small and tightly designed as possible to make sure they get finished, rather than getting greedy with their designs. Almost every concept I'm working with has the potential to be a very robust, full-scale game if the core concepts would work as well as I think, and it's incredibly tempting to try and build with that in mind, but it's always better to start small. If a game goes well as a tiny little thing with satisfying mechanics, then you learn a lot for building a sequel or "full version" down the road. But I'll never have enough time or resources in my life to make all of these games a full reality, so it's important to manage my time well!

Eventually, we may reach the point where some particular game concept has done so well I want to switch my focus onto it completely. Right now I'm enjoying the freedom of experimenting with new ideas, something I always wished I could do when I was in the middle of MVOL's long development, but I do recognize that this is something of a transitional period. I don't know how long it will last --maybe a couple years?-- but I hope that I'll learn a great deal in the process, and you'll get a lot of really interesting new games to try along the way.

Why We're Doing This

I know this sounds a little unusual, even in these strange, heady times where crowdfunding lets people like me make a living building furry sex games. I'd never try to pull this if I were just beginning as a developer, but at this point, I think I've proven that I have the skills, and the plain stubborn determination to keep going no matter what once I've started, to reliably make a game happen. And if you're here, then hopefully you already think I make pretty good games.

Before I started any of this, I explained it all to my fans, I gave them all my reasoning, and I put it to a vote. Do you want me to go for this, or should I just stick to one project? And I guess I did a good enough job on MVOL that both my supporters and fans in general were largely in favor of trying this out. Now, it's up to me to make sure they don't regret it.

I honestly don't know how this is going to turn out, but I know this is a big opportunity for me to do more and be more than I am now. I'm going to do my best to rise to the occasion, and all I can ask is that you try my games out, and if you enjoy them and can afford it, maybe lend a little to the cause. I've earned enough to make a living off this, and now I'm hoping I can start affording to bring in help to make my dream a reality faster, and with much better implementation on things like art and coding than I could hope to do on my own.

Either way, as long as I can keep making games, I know I'll be happy. I'm deeply grateful to all of my supporters for helping make this happen, and I'm going to do my best to live up to all of your hopes, while doing things the way I feel is right! If folks aren't happy with how this is going in the end, I'll go ahead and switch to a more permanent project, but hopefully by then I'll have a much more solid idea for which game would work best.


Thanks for reading! I hope you've got a better idea of what we're doing around here now! Fingers crossed, it may all be just crazy enough to work. If you want more info about what's going on in development right now, I make news posts about general stuff once or twice a month on the main site, and more specific posts about my current work as a supporter reward right here on SubscribeStar. I'm going to be doing my best to stay in touch with all of you and get feedback regularly, so keep playing, join in, and make your voice heard!
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Lithier
Public post

MVOL v1.00!

Mysterious post-ending content, new piano notes, and a new animation! Get all the details over on my site's blog!

Having trouble playing the game? Go here, scroll down to your operating system and click "Download the Flash Player projector."

Mega: Standard - Android

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