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Lewtopia profile
Lewtopia
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Lewtopia
I'm developing an adult visual novel game called Package Perfect
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Lewtopia
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#009 Package Perfect Devlog 

Hey everyone! After taking a few days off, I'm back to work and ready to dive into the next phase of development.

I'd like to start by saying that the feedback and comments I've been seeing about the new release have been absolutely incredible. I'm particularly relieved that there weren't any game-breaking bugs that was honestly my biggest worry going into this release. The Auto-Sync feature has also received some really positive feedback, which is fantastic news because I have much bigger plans for it beyond just sexual content. I've got several ideas brewing for how to expand its functionality, though I'm not entirely sure if I'll implement them in the very next version.

Speaking of the next version, I'm currently deep in the planning phase, mapping out renders and animations based on the scripts I've already written. I might need to adjust a few things along the way if certain parts of the script would significantly impact development time or prove impossible to create in Daz Studio. That's unlikely though, so I'm confident I'll be jumping into render creation very soon. And of course, I'll start sharing preview images as progress unfolds.

That's all for now! As I make headway on the next update, I'll keep you posted on how everything's developing. Feel free to reach out if you have any questions or suggestions.

Take care, and I'll talk to you all soon!
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Lewtopia

Package Perfect - v0. 6It's finally here! After countless hours of work, I'm absolutely thrilled ...

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#008 Package Perfect Devlog

Hey everyone!
This is going to be the last devlog before the release, and yes, that means I'm finally ready to announce the release date.
As of today, I'm in the process of testing the game and polishing a few issues I've discovered, as well as finalizing renders and animations—basically all the post-production work. If there aren't any major problems, this process shouldn't take longer than a week, maybe 10 days at most. With that timeline in mind, I'm hoping to release the new version on June 11th or 12th.
Now that the date is out there, I'd like to talk about the new feature called Auto-Sync. I briefly mentioned this in my previous devlog, and I'm finally ready to share some details about it.
With Auto-Sync, I'm aiming to create a cinematic experience for players. This will be completely optional—you can turn it on and off using a small button at the bottom left of the screen. You might ask, "Why didn't you just create a video and be done with it?" There are two main reasons: First, if it were a video instead of an interactive script with images and animations, you'd have to either watch the whole thing or skip it entirely—no middle ground. Second, I can always make necessary changes instantly and see the results in real time. The first time you encounter this feature, there will be detailed instructions on your game screen, almost like a tutorial.
This is just the beginning for Auto-Sync, and I'm really excited to see how it evolves. I'd love to know what you think once you've had a chance to experience it—your thoughts and suggestions could really help shape how this feature develops in future updates.
I'm not going to share the total number of renders and animations right now because those numbers might change before the release date. Since this is going to be the first actual version beyond the demo, I'll make sure to include as much detail as possible in the progress report.
Lastly, I want to say thank you to everyone who has been part of this journey with me, whether you've been following along, sharing feedback, or simply cheering me on. I had many doubts about taking the leap to become a game developer, and honestly, I still have some, but not nearly as many anymore. I hope what I'm creating will resonate with most of you. Oh, and by the way—the next version won't take this long to be ready. I'm getting more comfortable with 3D design and coding, and with each version, I'm hoping to get better and faster.
I guess that's all for now. I'll see you all next week!
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Lewtopia

WIP Animation

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Lewtopia
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#007 Package Perfect Devlog


Hey everyone! I hope you're all doing well.

I'm happy to share that the new version is shaping up really well. As I previously mentioned, I've split the script into sequences, and I'm excited to announce that I'm currently working on the final two - sequences eleven and twelve. The eleventh sequence is nearly complete, but the last one will be a bit more challenging. I'm implementing a feature I call 'Auto-Sync' for that sequence. I'll share more details about this in my next (and probably last) dev log before the release.

I've also made significant progress with localization. There were a few issues with the fonts I've been using, but I've managed to find a font that works compatibly with almost every language. This change required adjustments to the general design of the UI, but I believe the result is worth it.

As I progress with the renders and script, I'm continuously testing everything to catch any errors or bugs - and there are usually some! For instance, some characters without makeup didn't look quite right, so I went back and reworked their textures to ensure they look great with or without makeup. I don't like the idea of characters looking perfect even after just waking up or taking a shower. I believe they should have some natural features just like real people. With that in mind, I've done my best to make them look beautiful but also realistic. So far, I'm happy with the outcome and hope you'll feel the same way.

Regarding the release - in my next dev log, I'll be sharing an official release date. When I do this, you can assume all the renders and animations are complete, the script is ready, and there are only a few final adjustments and testing processes remaining. Including the renders from the demo, the next version will feature approximately 600 renders and 16 animations.

That's all for now! Oh, I almost forgot - I've added a new channel to my Discord called "foot-enjoyers." The name is pretty self-explanatory, so I won't bother explaining its purpose lol! If you enjoy that type of content, make sure to join my Discord channel and check out the first image I recently shared.

Thanks for your continued support!
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