#011 Package Perfect Devlog
Hey everyone, I'm here with another devlog!
I have to admit, it's been a really productive stretch lately, though it has been incredibly tiring. Figuring out the scenes, finding the right assets, and then adjusting them until they're just right takes a lot of time. Still, I’m really happy with how the scenes are coming together, and it feels like the hard work is paying off. Thinking about how these written parts will look in the final version gets me excited to finish and share it with you all soon.
At this point, the script is around 70% done. I'm doing my best to build a story that feels real and pulls you in. This update will also feature several new locations and a few new characters to meet. Compared to the last update, this one is going to be bigger.
I've noticed the comments about the versioning system. It didn't come across as clearly as I planned, and it's confusing some people. I'm not set on changing it yet, because a switch might make things even messier and create even more confusion (which I really don't want). So, I'll sit on it for a bit longer.
Oh, and by the way, I don't want the story to feel too linear or turn Package Perfect into some straight up kinetic novel. That said, I know that as a new dev like me, jumping into deep, unknown waters isn't the brightest idea, especially considering how hard it is to create those scenes. To avoid setting wrong expectations, I won't dive into too many details here. But I do want you to know I'm working on figuring out how to add choices that let you help shape Luna's life and decisions.
That's it for now! All your support and feedback really mean a lot. If you've got questions or ideas, hit me up in the comments or on Discord. Talk to you soon, take care!