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Lewtopia profile
Lewtopia
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Lewtopia
I'm developing an adult visual novel game called Package Perfect
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Lewtopia
Public post

WIP Render

A rare moment where Hazel is serious about something... (It's just makeup)
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Lewtopia
Public post

#010 Package Perfect Devlog


Hey everyone! I'm back with another devlog.

I've been working on the new sequences and getting characters ready for the scenes. I've created new makeup for some of the characters and matched those with the good-looking clothes. I want Hazel to be expressive about clothing preferences and the makeup she's doing. I also created a scene with Luna where they are sharing short but quality sister-to-sister time together. Hazel's talented hands will reshape Luna's makeup and make her even more beautiful than before (I believe she's looking good without it, but I can't deny the new makeup is really suiting her cute face).

Story-wise, things are going pretty solid. I'm trying to make sure the story is flowing well and the characters are introduced properly. I personally don't like the idea of dragging things out or turning the game into a "blue balls fest" instead of a proper AVN; also, that doesn't mean I'm going to rush things. I'm trying to find a good balance between story and content.

Lastly... Your kind compliments about the game itself, story, dialogues, renders and animations mean a lot to me, and I can't express how happy they make me. However, I'm aware of some critiques about the development time and I'm working on using my time more efficiently to deliver more content in a shorter period of time.

That's all for now! If you have any questions or suggestions, feel free to reach out on my Discord channel or here. Until next time, take care!
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Lewtopia
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#009 Package Perfect Devlog 

Hey everyone! After taking a few days off, I'm back to work and ready to dive into the next phase of development.

I'd like to start by saying that the feedback and comments I've been seeing about the new release have been absolutely incredible. I'm particularly relieved that there weren't any game-breaking bugs that was honestly my biggest worry going into this release. The Auto-Sync feature has also received some really positive feedback, which is fantastic news because I have much bigger plans for it beyond just sexual content. I've got several ideas brewing for how to expand its functionality, though I'm not entirely sure if I'll implement them in the very next version.

Speaking of the next version, I'm currently deep in the planning phase, mapping out renders and animations based on the scripts I've already written. I might need to adjust a few things along the way if certain parts of the script would significantly impact development time or prove impossible to create in Daz Studio. That's unlikely though, so I'm confident I'll be jumping into render creation very soon. And of course, I'll start sharing preview images as progress unfolds.

That's all for now! As I make headway on the next update, I'll keep you posted on how everything's developing. Feel free to reach out if you have any questions or suggestions.

Take care, and I'll talk to you all soon!
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Lewtopia

Package Perfect - v0. 6It's finally here! After countless hours of work, I'm absolutely thrilled ...

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Lewtopia
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#008 Package Perfect Devlog

Hey everyone!
This is going to be the last devlog before the release, and yes, that means I'm finally ready to announce the release date.
As of today, I'm in the process of testing the game and polishing a few issues I've discovered, as well as finalizing renders and animations—basically all the post-production work. If there aren't any major problems, this process shouldn't take longer than a week, maybe 10 days at most. With that timeline in mind, I'm hoping to release the new version on June 11th or 12th.
Now that the date is out there, I'd like to talk about the new feature called Auto-Sync. I briefly mentioned this in my previous devlog, and I'm finally ready to share some details about it.
With Auto-Sync, I'm aiming to create a cinematic experience for players. This will be completely optional—you can turn it on and off using a small button at the bottom left of the screen. You might ask, "Why didn't you just create a video and be done with it?" There are two main reasons: First, if it were a video instead of an interactive script with images and animations, you'd have to either watch the whole thing or skip it entirely—no middle ground. Second, I can always make necessary changes instantly and see the results in real time. The first time you encounter this feature, there will be detailed instructions on your game screen, almost like a tutorial.
This is just the beginning for Auto-Sync, and I'm really excited to see how it evolves. I'd love to know what you think once you've had a chance to experience it—your thoughts and suggestions could really help shape how this feature develops in future updates.
I'm not going to share the total number of renders and animations right now because those numbers might change before the release date. Since this is going to be the first actual version beyond the demo, I'll make sure to include as much detail as possible in the progress report.
Lastly, I want to say thank you to everyone who has been part of this journey with me, whether you've been following along, sharing feedback, or simply cheering me on. I had many doubts about taking the leap to become a game developer, and honestly, I still have some, but not nearly as many anymore. I hope what I'm creating will resonate with most of you. Oh, and by the way—the next version won't take this long to be ready. I'm getting more comfortable with 3D design and coding, and with each version, I'm hoping to get better and faster.
I guess that's all for now. I'll see you all next week!
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