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Lewtopia profile
Lewtopia
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Lewtopia
I'm developing an adult visual novel game called Package Perfect
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Lewtopia
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Preview Render!

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Lewtopia
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A Sneak Peak To My Work

 I've been working recently on how to create better fabric morphs and animations. This will definitely help me with some of my future content. 
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Lewtopia
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#006 Package Perfect Devlog

Hey everyone! I hope you're all doing well. 

I have some good news and more good news. Let's start with the first bit: the first version of Chapter 1 is really close to completion. I've already divided it into sequences and I'm currently working on the 11th one. The entire chapter will most likely have 20 sequences, and I'm planning to release the new version after either the 12th or 13th sequence is done. 

For the other good news, I'm back at the gym and working out harder than ever. Not only that, but I'm also planning to start boxing again. Yes, I did some boxing back in the day. Don't worry - my pretty face is fine! I'm being careful. Wouldn't want to lose this money maker after all, lol. 

If you recall, I mentioned planning a release schedule in my previous devlog. It's becoming clearer as I continue working, so I'm hoping to create a schedule I can commit to after this version is released. I'm not making any promises, but my goal is to release a new version every two months. That way, I can deliver at least two chapters every year. It might not sound like a lot, but considering each chapter will have 2000+ renders, I think it's pretty decent. Those numbers may increase as I pick up my pace, so perhaps each chapter could have around 2500+ renders. As I said, none of this is certain, so take it with a grain of salt. 

That's all for now! Make sure to join my Discord channel as I've recently started sharing extra previews and work-in-progress images there. You can also directly message me with any questions or share your ideas about the future of the game. Until next time, take care and make sure to get enough sunlight every day!
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Preview Render!


 Girls run into someone famous? Who could this woman be? 
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Lewtopia
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#005 Package Perfect Devlog

Hey everyone! 

Sorry about missing last week's dev log - I was visiting my hometown and couldn't find time to write.

I'm close to finishing the first version of Chapter 1! The renders are coming along smoothly, and I've made some progress on the game's menu by adding click and hover sounds which was harder than I thought. I've also completed the Supporter Section and built the foundation for the achievement system.

On a personal note (and I'm sure you were all curious), I didn't gain any weight despite skipping the gym and enjoying plenty of desserts! Interestingly, the quality of renders stays consistent regardless of my physical changes - that's reassuring! Though I should admit I'm still using my browser's incognito mode before bedtime. Is there a correlation between these two? Who knows! 

Development is progressing very well, and I'm picking up momentum. I have a schedule planned for regular version releases, and to meet these goals, I'm still working on improving my Daz skills to work more efficiently. Being my first project makes things challenging sometimes, but I've managed to overcome any obstacles so far. 

I'll let you know when I'm close to finishing the new version and provide an exact release date. Until next time, take care! 
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Lewtopia
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#004 Package Perfect Devlog

Hey guys! I'm here with another devlog.

This week was a lot more productive compared to last week. I finally figured out how to translate my game into multiple languages, mapped out almost all the events through Chapter 3, and managed to render about 150 images. I even lost some weight while gaining muscle, which has nothing to do with the game, but I still think it’s worth mentioning, lol!

Anyway, I’m in a pretty good mood because I sorted out how to move the storyline forward for one of the most important characters (no name yet, sorry!). I can’t wait to get to that part of the storyline and start working on those juicy renders.

About the first version of Chapter 1—it’ll cover around 30-40% of the whole chapter. That’s about 300-400 renders, if I don’t make big changes to the script (which I probably won’t). Well, I did make some changes recently, but for good reason. After finishing the writing, I realized some characters wouldn’t show up for months. To fix that, I’ve expanded the story with more characters and locations—not just for the first version, but for all of Chapter 1. I’ll keep this up and make sure no character gets left behind, especially those closest to Luna.

That’s it for now. Take care, and I’ll see you soon!
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