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Kingdom Lost
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Kingdom Lost
We are team of two, making a pixel art, story driven eroge with unique combat system and RPG like elements.
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Kingdom Lost
Kingdom Lost is story driven RPG with unique combat system and open world.
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This game has partial gamepad support(tested only on Xbox 360 controller).
 In 2018 May I, Psycho-Male started learning game development, Kingdom Lost was my first project. After 1 year, ShySeel(pixel artist) and recently Kaan Salman joined this project as music composer and sound designer. For a while we have been working on this project full time so your support would mean a lot to us and it'd also make this process much more enjoyable for us. Also, we'd like to invest anything that would let us progress this project further if possible.
  This is an Story Driven Open World RPG which takes place in a Fantasy Medieval setting. You play as a Princess of Drynnor, Leana. Story starts as your castle gets infiltrated and your King gets captured. Suddenly you are no longer a Princess, everything you had is taken away from you. You are not alone though, there are some other superior forces that need you and your Kingdom to achieve their goal, and so the game is about taking back your kingdom.
Originally inspired by Skyrim, I decided to make an 2D Open World RPG game. I'm not a fan of hack n slash in 2D games. I enjoy turn based combat but I'm more into fast paced gameplay, so I kind of tried to mix-match those two elements. That created a unique combat system where combat has different phases, which lets you come up with different strategies while letting your skills decide the outcome instead of depending on RNG.

Currently we only have the Human race, but we plan to add different species as the game further develops and different kingdoms are added. After some point I leaned more into improving myself so that I could build an infinitely expandable game(even though that might not be possible for us, still that's what we aim for). Instead of adding content, and breaking everything with each improvement I make on the game engine, I focused on the technical part until recently. At this stage of development, we are planning on stable updates since the engine part is mostly done.

Game features many special characters with unique traits. We have a main quest line and I also want to add side stories and hopefully hire writers as well as more artists if we succeed, since I design my quest, interaction and dialogue systems using an external tool similar to Twine. Game also features a bounty board with randomly generated bounties periodically(still WIP but mostly done, should be available soon). I can say that we basically have everything you could expect from an Open World RPG game, except an enormous world, for now. Here's a little WIP video on our current progress to give you an idea about our technical capabilities.
<iframe width="560" height="315" src="https://www.youtube.com/embed/vXv48vYLkb8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

Hi, I’m Shyseel. For the artwork we’re working on new content as we renovate some outdated ones to try to elevate the game quality. As I complete all NPCs and buildings for the village area (it’s halfway done) I will renovate some old assets. Then focus on making new biomes with unique creatures to that biome. First being the cave, I wish to expand upon that area and add new ones. Your feedback on what you wish will be very important during this process. We want to add many side quests and journeys you can go on aside from the main quest for as long as we have your support. I started pixel art with this game, I hope that you see my improvement as I create more content.
If you'd like to further involve with the project, whether you are a patron or not, we'd like to see you on our discord server, where you can see our chat with us, give feedback, check our nightly builds... We'd like to hear your opinions, they are too valuable!

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Kingdom Lost
Public post
Upcoming content and Roadmap

ShySeel and I come up with a road map to make things clear both for us and our community. Currently this game is very raw experience and one of us main objective is to add some juice in it.

 First  things first, we need to complete Grimshear. It's include many new buildings and one new special area that's very different then the rest of the Grimshear. We plan to add new maps with different terrain and enemies with lots of many loots that will also unlock many new possibilities for the upcoming crafting system. She will also update many old character sprites as well as our interface sprites for both combat and character/quest/shop panels. 

 Crafting system will be divided into two main categories, alchemy and blacksmithing. As you might guess, blacksmithing will be taught by Gomrak and alchemy by Yuumosh. We want to add crafting as well as infusion of different status effect like bleed, burn etc. into the weapon/armor you want. I want to add different tier to items and also tier upgrade option from the forge for the equipments you want by combining same item until it reaches max tier.

 Since we are not relying on rigged animations, ShySeel is currently drawing each animation for different equipment for each sex by hand. This extremely limits our options when it comes to adding different combat animations. I've been thinking about this for a long time, I didn't want to add a special class system with unique outfits since that would also limit our playstyle options, like combining different skill and creating your own unique builds, which is something I highly value. But at the same time, not doing this will extremely slow down our progress and also limit our quality with each outfit animations and skills. Since we added a special slot for skins and also players party has 4 character slots, this shouldn't be that much of a problem. Players will still be able to have 4 different class in their party and experiment with different match ups against different enemies, which should add a lot of variety while giving us opportunity to focus on each class, like it's animations and skills.  
 There is an huge update to Gamemaker, which is the engine I'm using for this project, and I've been porting my project to new version for the last several days. I wanted to start working on this early so it won't delay the upcoming update, but it might still take some time.

  Tomorrow I'll share a detailed roadmap for upcoming content. We'll also start poll for nsfw version soon, so be sure to check our discord! 

 We are going to add give 3 different options for the upcoming adult content, both subscribers and patrons can vote on our discord server.
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Kingdom Lost

We are taking a break

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Kingdom Lost

0. 5. 5. 17 Patch Notes

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Kingdom Lost

Build 0. 5. 5. 12 Release

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Kingdom Lost

0. 5. 5 Released!

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Kingdom Lost

All 3 scenes in version 0. 5. 5. 0, plus 1 sample scene.

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