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Sloths Command
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Sloths Command
I'm a game developer who makes games. My the development in this moment - School Game.
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Links of the last versions:



Last paid version (0.969a) for Super Best Friend: https://subscribestar.adult/posts/2039638
Last paid version (0.969) for Best Friend: https://subscribestar.adult/posts/2019474
Last paid version (0.968b) for Friend: https://subscribestar.adult/posts/2002654
Last paid version (0.968a) for Friend: https://subscribestar.adult/posts/1985903
Last public version (0.968): https://subscribestar.adult/posts/1965847  

Your patreon code is your email. If you have problems with it, write about it our tech support, please. We'll help you with any problem:

Email: [email protected]
Discord: maloletniydb / black_idol
Telegram: @piereedunn / @soo_lucky_man

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Sloths Command
Public post

Weekly News #169


Version 0.969a is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link: https://subscribestar.adult/posts/2039638


So, a week and a half has passed since the last full game update. It's time to release weekly news, talk about what has been done, and what will be done soon. And we clearly have a lot to talk about - there is a lot of information. During this short period of time, we have been collecting feedback, fixing bugs and improving the situation with the game's performance. However, from now on, we will start in a little more detail and point by point.
First, the first point, as usual, concerns innovations and changes for the RNPC. And they were quite... Pleasant. The first thing worth mentioning from this point is that the new woman + woman scene is already ready - hugs. In the near future, this scene will be available directly in the game, but for now we are posting how it will look in the game itself a little later, when it is integrated:
This scene was specially made to make it more interesting to play as a female. Well, and the new choices in story events will also help with this - exclusive story choices have appeared in them, including those aimed at 18+ content. However, about all these events a little later - these are related topics that will be mentioned in the corresponding paragraph.
The next and interesting innovation for players - now you can find out the RNPC schedule in advance. How he / she wants to spend their day, where to go, what to do at this or that time. It is divided into two separate interactions: find out the schedule and find out plans ... Find out the schedule interface looks like this:
And the plans are as follows:
As you can see, although there are not many differences in the interface itself, the most important thing is that both of these interactions are functional. Find out about the movements of NPCs in advance to anticipate and meet with them. This is a pleasant, but important innovation that will give more opportunities for communication with RNPC from the game session.
The second point of all this is the plot. Well, here we have something to tell. Initially, what is worth mentioning - two poses for the plot character Yuki Oota were drawn. All clothes, emotions and other things are already ready and will soon be integrated into the game. This can be seen just below:
In addition to the visual part, we also worked on the content part of the game. To be more detailed and specific, a new very small plot line appeared in the game, in which you can get some interesting skills for your character, and the line with the in-game god Barnibold was also completed, which can also contain quite interesting skills for your character. Here, as was said, your heroine can show herself in an interesting way, including these events now contain 18+ content, so this is a reason to replay them for the female gender.
The third point is systemic. Here we can talk about a lot of what was done. However, we will start with the most insignificant of them. All existing secondary interfaces that open from the main interface - old icons were removed from them and now everything corresponds to the new interface, for example, like here:
Another insignificant point - the interface of the in-game map has been slightly changed: it has been adapted to the existing style of the game and its interface, in general, interaction with the map has become much simpler and clearer. Including due to the fact that when you hover over a location there - not only its background appears, but also the name of the location.
Also - minor changes have come to the notification interface, which can be seen here:
And a new interface, which has never been there before, now opens when you click the location interaction "Scroll time". There, an interface opens immediately, where you can scroll time up to 999 minutes, which can be useful when you are waiting for something with a great desire and need without unnecessary rewinding of time for 60 minutes.
The fourth point is bug fixing and refactoring. This is where we had to do the most work of all kinds, but here we will get by with a simple list of changes to the version already available to our Patreon subscribers. Without further ado, here is the list of changes:


New content:
A new possible function was added following user requests - now you can find out in advance about the RNPC plans for today. When and where it will be at this or that time. They will follow this schedule regardless of anything, which in the future can be very useful for people who do not use glitches to recognize where they are. This menu opens when you click on the “Your schedule…” button in the questions category in the menu for interacting with randomized NPCs.
A new one was added following the function to find out about plans for moving around locations - to find out plans for the day in principle. There will also be a corresponding interface where it will be shown specifically what this RNPC will do at this or that time.
An interface was created specifically for the location interaction “Scroll time”. Especially for it, for more convenient use of this function. Instead of regular text input, you can use it to rewind up to 999 minutes, in case you need to wait especially long. This interface directly displays the current time, as well as what time it will be after the scroll itself.
New options have been added to existing story events in some places, and the text itself has been changed. Options with outcomes that lead to 18+ content have been added, as well as exclusive options that open up when playing as a girl, which allows you to play your role in a more enjoyable way, corresponding to the role-playing.
A new storyline has been added to the game, not related to any story characters. It appears in the “Forest” location and makes the “Find Ingredients” and “Create Potions” mechanics more useful. At the end of this storyline, you can get some in-game privileges that increase your character’s attributes, as well as generally more exclusive privileges of a different type.
The storyline with the in-game god Barnibald has been completely finished: it now has an ending, according to which your character can receive different privileges. All of this can affect your character in different ways, from the usual change in your character's attributes to his stamina in sex scenes with randomized NPCs.
The interface of the in-game map has been slightly changed: it has been adapted to the existing style of the game and its interface, in general, interaction with the map has become much simpler and clearer. Including due to the fact that when you hover over a location, not only its background appears, but also the name of the location.
The notification interface has been changed: for example, now if a location is closed, a new interface will appear, completely changed in accordance with the existing design of the game. In addition, in general and as a whole, this interface has become more informative: VPGrid screens with auto-adjusting text and other features, due to which, in addition to all this, it has become more stable, with fewer various kinds of flaws.
The existing interface of the diary/maps and some other interfaces has been adapted: instead of the old closing icons, they now display new ones that correspond to the modern design of the game, without discrepancies in the latter.
A minor refactoring of the RNPC sprite display system was carried out, which fixes some potential errors and makes the sprite display more stable, contains fewer errors and exceptions.
The Chinese translation was updated: more sections of text were translated, the translation was corrected in some original places.
A refactoring of systems related to interaction with randomized NPCs was carried out: in some cases the game could throw exceptions, in some cases it could excessively load and reset the cache, due to which the game could crash - now everything works more stably, this system has become more autonomous, and its code is more understandable, which simplifies readability and its further modification.
The systems related to the movement of RNPC and their activity were refactored to make the code more modifiable, more readable, and generally improve the overall performance of these systems. Thanks to this, they take into account more data, become less problematic as weak points of the code, and are generally easier to read, which improves the further modifiability of all this.
The systems related to the drop of events with RNPC were refactored: some events did not correctly take into account the conditions for the drop of events, and could, in principle, create and give the player unnecessary events because of this. In addition, the system itself through which these events were created became clearer in terms of code readability, and also became more modifiable.
Some specific exclusive events for playing as a girl with randomized NPCs were added to the game to create a more exclusive experience for the game.
A minor refactoring of the game code was carried out, which concerns the display of scenes with randomized NPCs: this display has become more stable, there are fewer different kinds of bugs and exceptions in the scenes, and the scenes themselves began to take into account more different kinds of features of the appearance of the RNPCs, which were not fully taken into account before.
Fixed bug:
Fixed a bug due to which some text in interfaces, events with RNPC, story events could not be translated into English when playing in this language, and Russian was displayed instead.
Fixed a bug due to which the game could throw exceptions in cases where the player gave a gift to any RNPC in some rare game cases.
Fixed a bug due to which the game could crash after certain interactions with RNPC, which took into account too much information about them, although quite rarely.
Fixed a bug due to which the game could throw exceptions in cases where a language with hieroglyphs was selected in the asynchronous translation settings interface, and existing fonts simply did not support these hieroglyphs.
Fixed a bug due to which the game could throw exceptions during an attempt to open the interface for changing your character's clothes, during an attempt to change clothes. In some rare game situations.
Fixed a bug where the game could throw exceptions during some interactions with randomized NPCs, although not often and depended more on the generated data.
Fixed a bug where the game could crash when trying to move from location to location on some weak devices if there was a huge number of RNPC in that location.
Fixed a bug where the game could throw exceptions when you skipped time by 60 minutes in locations that had any RNPC, although rarely, in cases of RNPC generation problems.
Fixed a bug due to which the game could throw exceptions during the use of certain items from your character's inventory, although not often and in rare cases of gameplay.
Fixed a bug due to which the game could throw exceptions at certain points in the gameplay, when the game tried to determine the actor during events with RNPC. This happened rarely, but was extremely relevant.
Fixed a bug due to which the game could throw exceptions during attempts to initialize the RNPC after unloading it/her from the RNPC library in the RNPC editor/main character editor.
Fixed a bug due to which the game could throw exceptions during attempts to start a game session, during RNPC generation, with certain generation settings and rare cases when the number of RNPC was selected to the maximum.
Fixed a bug due to which the data indicators of attributes/data about the RNPC could be displayed not as integers, but as fractional values in certain interfaces.
Fixed a bug due to which the RNPC lighting filters/location backgrounds could have incorrect shades, spoiling the entire picture, at certain times of the day, usually daytime/evening.
Fixed a bug due to which the game could work with very low performance in cases when certain performance settings were enabled, which on the contrary should improve it.
Fixed a bug due to which the game could throw exceptions when entering the save/load menu, if the saves themselves were transferred from the previous version of the game.
Fixed a bug due to which the game could throw exceptions in very rare situations when the RNPC/your character appearance editing interface was displayed.
Fixed a bug due to which the game could throw exceptions in rare gameplay cases when you changed the gender of the RNPC/your character in the corresponding interfaces before the start of the game session, as such.
Fixed a bug due to which the game could throw exceptions while playing as a girl and during attempts to interact with the RNPC in some rare gameplay situations.
Fixed a flaw due to which the game could lag/freeze when opening interfaces with too many interfaces, and later crash on especially weak Android/PC devices.
Fixed a bug due to which the RNPC appearance data could be cached incorrectly, due to which his/her appearance was/was distorted excessively from what he/she should have had.
Fixed a bug due to which the game could experience certain performance issues due to the fact that the cache associated with the RNPC and their display could not work as well as it should, not be cleared unnecessarily and store unnecessary information in itself.
Fixed a bug due to which some image settings in the game settings and corresponding categories could not work properly and distort the image itself.
Fixed a bug due to which the game could throw exceptions in some places of interactions with RNPC/events with them in cases where an unsupported character was used.
Fixed a bug due to which the game could throw exceptions during attempts to initialize data about the RNPC in cases where this RNPC was male or was used in some story events.
Fixed a bug due to which the game could have certain problems with displaying the translation into English when playing in this very English language, and this often concerned monosyllabic words, such as further, yes, no, etc.
Fixed a bug due to which the game could issue exceptions in some story events with story characters. Most often with Suzuki Matsui and Ayano Yoshida.
Fixed a bug due to which the game could distort the sprites of some story NPCs in the corresponding story events in emotional terms, missing facial parts, etc.
Fixed a bug due to which the game could issue exceptions when opening the grocery store interface during the time when it was filled with goods (usually Monday, in the morning).
Fixed a bug due to which some RNPC, regardless of the conditions of movement around the locations, could be in locations where they should not be (a sufficient level of courage is needed for public places, the time of day must be taken into account, etc.)
Fixed a flaw due to which some text in English, in some words and constructions, could have a too literal translation, not conveying the meaning of the sentence as a whole.
Fixed a bug due to which the game could crash during attempts to enter the inventory interface during a long game session and when the inventory itself had too many different types of elements.
Fixed a bug due to which the game could throw exceptions during an attempt to enter the menu for displaying your character's appearance without any particular reason.
Fixed a bug due to which the “Buy” buttons for a bank account and cash in the online store interface were simply confused with each other.
Fixed a bug where after joining the Occult Club at the request of an RNPC, you could still invite him/her to the club via the interaction menu with randomized NPCs.
Fixed a bug where during no classes and when the academy was closed, the "Go to Club" quick access button would still be available no matter what.
Fixed a bug where the game would throw exceptions when opening the Occult Club management interface in some rare cases when you were viewing the RNPC's information in the Occult Club, where his/her reprimand information was displayed.
Fixed a bug where the blowjob scene from the story character Ayano Yoshida could be displayed incorrectly, and the slides within that scene would overlap each other for no apparent reason.
Fixed a bug due to which in the interface for changing clothes/sets of clothes of your character, your character could have a strange emotion that did not fit this entire interface.
Fixed a bug due to which in the interface for changing the appearance of the RNPC/editing the RNPC as such, the categories had the same pages, and moving from category to category did not transfer this page to the “0” indicator, as it should have done.
Fixed a bug due to which stockings could be displayed incorrectly on randomized female NPCs and older versions of the regular version, instead of on top of all clothing.
Fixed a bug due to which events with randomized NPCs that were aimed at younger versions of them could end up having older versions of them, which made the events themselves look a bit absurd.
Fixed a bug due to which the game could throw exceptions when trying to open a description of a modification in the corresponding menu, when the modification itself did not have a description at the same time.
Fixed a bug due to which, when playing cards through the computer for your character, if you press the “Back” button, the game would display that it would require 10 energy, and not 0, as it should.
Fixed a bug due to which, when displaying an event with the fact that the RNPC comes to visit your character, when it was a guy, he could be described incorrectly in the event.
Fixed a flaw due to which for interactions with the RNPC with many different dialog moods, a hint with the percentage of interaction success was not immediately shown.
Fixed a bug due to which, in the case of changing the energy parameter of your character through the cheat menu (developer menu) and leaving the field with the value empty, the game would throw exceptions without any special reason.
Fixed a bug due to which the game could throw exceptions during the event in the “Hospital” location, when your sick character came to receive treatment on a hard difficulty level with some specific choices.
Fixed a bug due to which a conversation about everyday life through the interface of interaction with the RNPC could rarely cause exceptions without any special reason.
Fixed a bug due to which the text of the RNPC bio in the corresponding menu of his bio could not be displayed properly, and also go beyond the interface itself, which made it look incomplete and unfinished in cases when viewing a fully known biography.
Fixed a bug due to which the RNPC after talking to your character could disappear from the location where you were interacting with him/her, which looked quite strange.
Fixed a bug due to which the attribute level of your character was higher than the maximum level of these attributes or lower than the minimum level, despite the initial indicator of this minimum/maximum.



As you can see, quite a lot was done. In addition, it was also told about future innovations, which by the next weekly news will be even more than here. However, there is little point in dragging out these weekly news once again - so they will end on this note. The next issue will be released, as always, on September 15, where there will definitely be even more different kinds of content than here.
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Sloths Command

Released 0. 969a version [micro-update]

This post also includes Mega.NZ content links
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Sloths Command
Public post

Released 0.969 version


So, another month has passed since the full release of the game version - it's time for the release of a new version, which means that we have something to tell about what was added to the game. And quite a lot was added: from the ability to kiss girls when playing as a girl to the refinement of existing scenes with dynamic shadows and developments. This is the least of everything that was done, because in addition to such "insignificant" details, new hairstyles for male NPCs, clothes, new scenes with the story character Ayano Yoshida, new mini-games related to the money theft system, redesigned general interfaces, refinements to the built-in artificial intelligence in messages with NPCs, and in addition to all this, a very pleasant addition to sex scenes - you will be presented with a large number of variations of sexual contact: vaginal, anal, petting, cunnilingus and others with randomized female NPCs. A HUGE number of various pleasant innovations and fixes made the game really better, and the performance improvements due to the improvement of the overall performance of the game due to the refactoring of the game engine/game modules - makes the problems with crashes less relevant and problematic. In general, this is a solid and pleasant update that significantly improves the game and brings it closer to the release on Steam. However, now it is worth talking about when this version will be released for different Patreon roles, and also finally tell about other things added in this update, because everything we wrote about is only a small part of the full list, which can be seen below. Well, now in more detail about the release date:

  • On August 27, Early Access to version 0.969 will be open for Best Friend tier ($10) and higher. (Available now): Download Links 

  • On September 15, Early Access to version 0.969 will be open for Friend tier ($5) and higher.

  • On September 21, Early Access to version 0.969 will be open for Supporter tier ($1) and higher.

  • On September 25, 0.969 version will be released to the public.


You can download modification from
our discord channel.


New content:


The game has been ported to a new engine version - 8.4.1. This allows it to be much more productive due to the transition from Python 3.9 to 3.12, fixes some errors that caused microfreezes and freezes, and also allows it to work faster and more productively in certain situations. In addition, the game's resources are distributed more correctly, which reduces the number of crashes, and some engine improvements that migrated from the old 8.2.1 will make it more stable, with fewer errors and exceptions, with smoother animations and new Python libraries, due to which many systems and mechanics will bring certain changes in performance.


Now, during sexual contact 18+ with randomized female NPCs in the missionary position, you have access to all types and variations of this sexual contact in the form of a quick menu on the edge of the screen: petting, cunnilingus, anal sex and more. You can quickly change everything according to your preferences without going into the settings menu and so on - on the right side of the screen in the form of icons and quick access to them.


For the male RNPC / your character, if he is male, 7 new hairstyles have been added, available from the editors or generation at the beginning of the game session.


For interaction with the story character Ayano Yoshida in interaction with sexual contact with her (normal, vanilla), now comes the choice of what position your character should do it with her - at the moment it supports 3 scenes, where one of - with the ability to change the location, which makes sexual contact with her more varied and enjoyable to use as an in-game function.


Many interactions and text related to sexual content with the story character Ayano Yoshida have been improved - more variability, choices have been created, as well as in general more opportunities related to “adult life” with a girl.


The system related to correspondence with randomized NPCs via your character's phone has been slightly improved: now the correspondence interface does not open permanently, and in order to get there, you need to press the corresponding "Correspond" button. In addition, the speed of the entire AI system as a whole has been improved - responses are received faster and better due to some changes in the AI model itself.


4 scenes with the story character Ayano Yoshida have been redrawn - they have become higher resolution, any hints of censorship have been removed there, and all these scenes now support different breast sizes of the girl. You can see them right now in the game - they are available and displayed properly.


The weight of the game has been significantly reduced (by 400 megabytes) by removing rudimentary files, as well as better use of existing files without unnecessary repetitions / other problems.


A new button has been added to the game settings when playing on PC devices - full-screen mode. With it, you can quickly make a windowed / full-screen mode without unnecessary hassle.


A new button has been added to the content filtering, allowing you to completely filter out any Adult content. This was done for streams, as well as for the readiness of integrating the game into more platforms (this was already necessary).


A new full-fledged scene with randomized female NPCs has been added to the game - a kiss, but not for your male character, but a woman. In other words, now if you play as a girl, you can kiss other girls - this is a separate scene, different from the same one with men, and also drawn practically from scratch due to the impossibility of its adaptation through existing materials and complicating work with it, which is why it was previously impossible to introduce it. To see the necessary scene, just select the interaction "Kiss" in the corresponding menu of interaction with the RNPC. A new, but very important event for female RNPCs has been added: now they can leave you. If they consider your established relationship wrong, they will offer your character to break up, which insignificantly, but will improve the complexity of social relationships. All this is built on internal grievances, and if you do not notice strange changes in your girlfriend, she will try to leave you. This event is relevant for medium and high difficulty levels of the game.


A new mini-game was added during the attempt to “take money” from RNPC of any gender: this mini-game now has more dependencies, your character can get much more money from one RNPC. Everything in it depends on luck and dexterity, which adds reasons to pump these attributes, and in general - the mechanics themselves are quite interesting.


The interface of how RNPC are active with each other was changed: now it matches the style of the general interface, more understandable and pleasant to look at. And most importantly - it looks like a single whole with the general interface, without unnecessary knocking out of the style.


For male RNPC/your character, if he is male, 5 new hairstyles were added, available from the editors or generation at the beginning of the game session.


A global rework of shadows and the shadow system in scenes with RNPC was carried out: instead of the usual cached shadows, dynamic shadows are now displayed in scenes. They depend on lighting, time of day, hairstyle and many other things, making the picture itself more realistic and pleasant to look at, and most importantly - it allows you to develop certain details of the game much faster due to the fact that artists do not have to spend time on this now.


The weight of the game was significantly reduced (by 200 megabytes) by removing rudimentary files, as well as better use of existing files without unnecessary repetitions / problems of other kinds. Mainly - by cutting out 13 unnecessary hair colors for the first five basic hairstyles. At the moment, the game works with RGB recoloring, and objectively 16 hair colors for five hairstyles were unnecessary, considering that due to such a useless choice, five hairstyles took up as much weight as 40 different hairstyles, but with three regular colors.


The pace of how your character has sex with randomized NPCs has been significantly increased: the pace and speed itself has been increased almost twice, and along with it, the speed of how fast the ejaculation/orgasm scales fill. This was done to make the scene more dynamic.


The gender identifier and the positioning of the RNPC/your character in scenes with him/her have been significantly improved, which fixes many unpleasant errors, exceptions and other problems associated with all this: including because of this, playing as a female character becomes more workable and less “breaking” for various scenes with RNPCs.


The systems responsible for displaying the RNPC on the screen were refactored: the system for displaying dynamic shadows, shadows on backgrounds, and appearance caching were slightly redesigned - many changes that brought bug fixes, and most importantly - improved game performance due to a slightly freer IMG cache of the engine and the transition to more sparing systems in the long term, when it comes to performance as such.


The RNPC caching system was improved: this allows it to work much better, load the system less often and clicks, and instead of working in every frame, as it was before, it will unload everything necessary into the cache only as needed. Because of this, the game should work more stably, the game engine itself begins to work faster, and errors and shortcomings associated with this system become significantly less.


Improved system that creates dynamic shadows based on PNG/JPEG inside the game itself - due to this, the game's weight can be significantly reduced by removing already cached shadows, and also allows using a more modular system - due to its operation, it can be in scenes and in any other game visual moments, creating the necessary volume, and not overloading the device too much.


The Chinese translation of the game was updated: some untranslated sections of the game were translated, the translation in other places was improved, and in general it became better.


Absolutely all scenes with the plot character Ayano Yoshida were redrawn and are available in the game right now: they support breast swapping, have a higher resolution and are more modular than before, which makes them a priority in all this.


The amount of authority for each fight with RNPC was increased, so that its changes were more noticeable than before.


Minor refactoring of the definition of locational interactions of RPNS with each other was performed: the system became more modular, and also became easier to modify than before. In addition, the system began to issue fewer exceptions and errors, began to have slightly more different possibilities and options for using this to try to predict the actions of the RNPC.


Minor refactoring of the systems responsible for the movement of RNPC and their group activity was performed: they became more flexible, modular, became more modifiable than before, and also had many other advantages due to the change of systems.


The Chinese translation of the game was improved: there are now many more areas with the necessary translation, and in general and in some places it was slightly changed.


The “kiss” interaction for female NPCs now displays the new and recently added male clothing sets properly. Additionally, the same scene now displays a dozen hairstyles on male NPCs that were also recently added to the game.


The “hug” interaction for female NPCs now displays the new and recently added male clothing sets properly. Additionally, the same scene now displays a dozen hairstyles on male NPCs that were also recently added to the game.


The “hold hands” interaction for female NPCs now displays the new and recently added ten male hairstyles properly.


The 18+ character interaction “jerk me off” for female NPCs now displays the new and recently added male clothing sets properly.


The 18+ character interaction for the “69” position for female RNPC now displays new and recently added s


The “touch breasts” interaction for female RNPC now displays new and recently added male clothing sets properly. Additionally, the code for this scene has been slightly edited and refactored, reducing the number of possible errors and potential things that break the scene's appearance.


The 18+ character interaction "cunnilingus" in the missionary position for female RNPC now displays new and recently added male hairstyles properly.


The interaction "touch ass" for female RNPC now displays new and recently added male clothing sets properly.


The interaction "stroke" for female RNPC now displays new and recently added male clothing sets properly.


A global revision of all PNG/JPEG images was carried out in order to make the game weigh several times less, and the game load faster, scenes and displays of everything work better: some duplicate files, rudimentary ones were removed specifically for this, a huge amount of everything was removed and sorted using new methods to maintain the modality of the archive and improve further work with them.


In your character's interaction with the male RNPC through the special interaction "have sex", about 16 newly added hairstyles, as well as those added long ago, were added, available for display, to two characters corresponding to this scene at once.


In your character's interaction with the male RNPC through the special interaction "wank", about 16 newly added hairstyles, as well as those added long ago, were added, available for display, to two characters corresponding to this scene at once.


The work of shadows cast on locations from RNPC has been significantly improved: due to caching, general improvements and fixing some bugs and shortcomings, due to which it was difficult to play - the game lagged and froze with dynamic shadows enabled.


The translation into Chinese of the game has been updated: some untranslated parts of the game have been translated, the translation in other places has been improved, and in general it has become better.


The conditions of events with randomized NPCs have been slightly reworked: now they work better, the game hides them when content filters are enabled or, on the contrary, includes them properly, as it should originally be. The conditions themselves become more logical and understandable - the drop of events becomes more intuitive.


A minor refactoring of the systems responsible for creating RNPC within a game session was carried out: if earlier RNPC could have some reasons to “beat” and “be broken”, now this whole system works better and creates more unique RNPC, making the game session more unique.


The caching system has been slightly changed, which allows it to work more stably, not to lose data during the unloading of RNPC to ROM and back to RAM - a general improvement and its refactoring also allowed the system to work more efficiently and not to be the cause of microfreezes/freezes during the game session in some really overloaded moments and locations.


Fixed bugs:


Fixed a bug due to which tattoos on the arms of randomized female NPCs could not work properly, and be on top of all clothes and everything in general.


Fixed a bug due to which the game could crash without any exceptions during the transition from location to location in some very rare game moments and on fairly weak Android devices.


Fixed a bug due to which the game could significantly and strongly freeze at the moments of the first transition from location to location from your character's apartment.


Fixed a bug due to which in rare cases of gameplay the game could throw exceptions during an attempt to open the interface of your character's computer.


Fixed a bug due to which the game could throw exceptions in game scenes displayed after some unique interactions with randomized NPCs, after certain problems with their generation and problems there.


Fixed a bug due to which randomized female NPCs did not display sleeves from their clothes at all, even if they should have been displayed at that moment.


Fixed a bug due to which some settings for filtering game content could work incorrectly (not at all, to be more precise) and skip rare content of this type.


Fixed a bug due to which the game could generate futanari, even if the setting itself in the content filter was disabled. Although this rarely happened, it still happened.


Fixed a bug due to which some RNPC photo cards could not take into account some of their appearance features and especially any changes occurring within the game session and changing them due to events.


Fixed a flaw due to which the game could spam the engine console with unnecessary system messages, which were unnecessary for some users and could interfere with using the console.


Fixed a bug where the game could work incorrectly during


Fixed a bug where the game could throw exceptions when clicking on the "Group Sex" interaction with a randomized NPC when you found the second participant in this whole process.


Fixed a bug where the game did not have changelogs for 967 and 968 in the corresponding patch interface, where it should have been from the very beginning.


Fixed a bug where some content that shouldn't have been in the game was still there, no matter what.


Fixed a bug where the "Cultist Set" clothing set for male NPCs was incorrectly managing the randomized NPC's hair, causing it to still be present on top of the entire clothing set.


Fixed a bug where, when the 18+ interaction scene of the "masturbation" nature was displayed on the female NPC, the wrong bra could be used and displayed on her, but instead - it was somewhere in the middle of the screen, not on the girl herself.


Fixed a bug where it was impossible to use your character's phone without a Patreon subscription - the game opened a menu with AI, which simply did not work without a subscription.


Fixed a bug due to which the game could throw exceptions when trying to calculate the conditions of events with the in-game god Barnibold - now everything works properly.


Fixed a bug due to which, under certain game conditions, the journalism club could simply close during the story, due to which it was impossible to complete certain storylines - the game did not allow it. It required going to the journalism club, but it was hidden.


Fixed a bug due to which, when displaying the interface with fights with randomized NPCs, the game could incorrectly display the HP bar of your character - instead, it displayed the RNPC bar.


Fixed a bug due to which the statistics of hits / dodges and other statistics during the display of events of fights with randomized NPCs could incorrectly display their real values and ignore any further changes to them during the game session itself, taking into account only the initial values ​​obtained at its beginning.


Fixed a bug due to which, when opening the interface of fights through the corresponding interaction of the beginning of this very fight, the game could throw exceptions without any reason.


Fixed a bug due to which the game could throw exceptions during an attempt to display a scene with a group interaction of an 18+ character girl + girl + your character. This happened rarely, but could be present.


Fixed a bug due to which the generated underwear on female RNPC could have certain problems and either be completely missing or displayed incorrectly.


Fixed a bug due to which when selecting clothing sets for female RNPC/your character, the back button could be unavailable in this interface, due to which the selection of all clothing sets could be limited.


Fixed a bug due to which the thumbnail of what the hairstyle looks like in the RNPC editor could have some problems and be slightly to the left of what was needed, due to which part of the hairstyle was hidden.


Fixed a bug due to which when selecting thumbnails with clothing sets for female RNPC, instead of there being thumbnails with clothes, in the RNPC/your character editor interface, at the time of selecting the clothing set itself.


Fixed a bug where the "Meiko Tsukasa" button could be repeated twice if your character was in the "Swimming Pool" location, which could interfere with the progression of that character's story with her for no apparent reason.


Fixed a bug where the game could incorrectly display some story characters with recent re-draws and during certain emotions.


Fixed a bug where the volume of sexual intercourse with randomized NPCs could be too loud during the entire process, despite the initial settings for this case in the game's volume.


Fixed a bug where the game could throw exceptions while loading some locations on your device's screen - especially if the locations could and were multi-component.


Fixed a bug where the game could throw nasty exceptions during certain interactions with randomized NPCs.


Fixed a bug where the game could throw exceptions while hovering the mouse/finger cursor over interactions with randomized NPCs in the corresponding interface to get a hint.


Fixed a bug where the game could throw exceptions while trying to create a RNPC save inside the character library on certain Android-type devices (most often).


Fixed a bug where the thumbnail in the phone interface was missing any image of the RNPC, which is why the interface itself did not work as it should - instead of this thumbnail there was a blank screen with nothing.


Fixed a bug where even with NSFW content turned off, the game could still show rare glimpses of NSFW in scenes, although this did not happen often.


Fixed a bug where in the scene in which your character holds the hand of a female RNPC, your character could be naked if there was clothing that was not currently supported by the scene because it was made recently.


Fixed a bug where the eyes could quickly change their shape for no reason in the 18+ scene of the “Missionary” position, when the girl initially had her eyes closed.


Fixed a bug where the female RNPC eye shape in the 18+ Missionary scene could overlap the Redness and Embarrassment on the girl's face. Fixed a bug where in the 18+ Girl Masturbation scene, if she had the second base type and second length hairstyle, this could cause problems. Because of them, instead of the hairstyle on the sprite, it would hang in the air.


Fixed a bug where the shadow on the ground from the RNPC could constantly appear and disappear when you moved the cursor around the screen or generally interacted with him/her in any way, even if there should not have been excessive changes to the sprite (and this error mainly occurred because of this).


Fixed a bug due to which, when hovering the mouse/finger cursor over the screen while the RNPC as such were displayed, the game could throw them across the screen several pixels every second, which did not look very pleasant.


Fixed a bug due to which the pupils of the RNPC could be extremely strange: they could go beyond the eyelids and generally look very strange due to animations, unnatural.


Fixed a bug due to which, when playing as a girl with randomized male NPCs, the “Kiss” interaction was repeated twice in the interaction interface with him.


Fixed a bug due to which, in the “Hold hands” scene with a female RNPC, your male character’s genitals could be visible through the texture of his clothes.


Fixed a bug due to which the RNPC sprite and its parts could be located pixel by pixel where they should have been in some frames, due to which it all looked not very good. Not as it should have looked.


Fixed a bug due to which the group sex scene with two girls and your character would not hide after it ends, in some very rare game cases.


Fixed a bug due to which the RNPC sprite of any gender could be excessively distorted in appearance during pressing Shift + O, in some other specific moments of the gameplay - now everything works as expected.


Fixed a bug due to which the RNPC sprite could change its gender in some rare game situations, due to which the entire sprite simply broke - from female to male, having parts of different genders.


Fixed a bug due to which the game could throw exceptions when trying to open the history menu, where the history of existing and read by you and your character dialogues of the plot or RNPC type was displayed.


Fixed a bug due to which the game could throw an exception when trying to load saves of certain specific types with some very rare chance.


Fixed a bug due to which, when creating your character/male RNPC in the “Hair Length Setting” setting, the currently existing hair length on the RNPC could be displayed as “length1” instead of the usual ID.


Fixed a bug due to which the game could hide the hairstyles of male RNPCs in the RNPC/your character editor in some rare game moments.


Fixed a bug due to which the number of action points in the interface of fights with randomized NPCs always showed the same values, despite the player's actions - [5/5].


Fixed a bug due to which the bars showing your character's HP and RNPC could simply not work properly in the interface of fights with a randomized NPC.


Fixed a bug due to which, during interaction with your roommate Ayano Yoshida, interacting with her in your apartment at night could cause certain problems, due to which you were kicked out of your own apartment by the “Guard from the academy."


Fixed a bug due to which the game would throw exceptions when trying to play certain types of events with scenes. This happened rarely and often resulted in sprites being deformed as a result.


Fixed a bug due to which the game could throw exceptions in rare cases after scrolling time by 60 minutes or more.


Fixed a bug due to which the interface of randomized NPCs' activity with each other, in the notification window itself, could contain incorrect information about their current activity, and use the old/activity of another RNPC.


Fixed a bug due to which the game would crash when entering the interaction menu with a randomized NPC in some rare cases of gameplay.


Fixed a bug due to which the game could throw certain exceptions in the RNPC appearance editing interface when the player changed the appearance data for a male RNPC/his character.


Fixed a bug due to which in some cases of gameplay the game could constantly turn on the sound of rain, even if it was finished.


Fixed a bug due to which the game could freeze when opening the interface for interacting with the RNPC due to calculating the cache every tick/frame.


Fixed a bug due to which the game could throw rare exceptions after minimizing/maximizing the game. This did not happen often and was due to errors in the game engine.


Fixed a bug due to which the game could throw exceptions during attempts to calculate movement and some RNPC models every game hour.


Fixed a bug due to which in some rare game cases the AI could work incorrectly and throw out that it cannot process an existing request.


Fixed a bug due to which the game could throw exceptions during/after communicating with the RNPC if it broke during generation. This could happen with certain generation filters.


Fixed a bug due to which the game could give rare exceptions during/after opening the diary and the perk category for levels - this happened rarely.


Fixed a bug due to which the game could give the wrong name/surname in the "say" screen during playback of some specific events.


Fixed a bug due to which the game could give exceptions during attempts to calculate the events that drop out for each tick/transition to the location.


Fixed a bug due to which the biography menu in rare cases could contain the wrong statistics, irrelevant and old.


Fixed a bug due to which the game could throw exceptions in some cases of the game process with some performance settings enabled.


Fixed a bug due to which the game could throw exceptions for no particular reason during the display of RNPC sprites.


Fixed a bug due to which the game would throw exceptions during an attempt to make a cloud save on Android-type devices.


Fixed a bug due to which the game could throw exceptions during attempts to save the game normally with some rare chance of doing so after a long game session.


Fixed a bug due to which some Patreon subscriber privileges did not work, even if they should have been opened to the donor.


Fixed a bug due to which the game could throw exceptions in rare cases of the game process during the transition to game locations with a large number of RNPC on especially weak Android devices.


Fixed a bug due to which the game could throw exceptions during some location interactions with scenes inside them. This did not happen often and only happened with certain appearance settings.


Fixed a bug due to which the game could throw exceptions during attempts to find a certain RNPC using location interactions.


Fixed a bug due to which the game could throw an exception during issuance of any RNPC tasks from the Occultism Club when your character is its leader.


Fixed a bug due to which the game would freeze during an attempt to take a perk in the Occultism Club upgrade menu in some rare cases of gameplay.


Fixed a bug due to which the game could throw rare exceptions in cases of reading RNPC activities between each other with maximum stimulation settings of the game world.


Fixed a bug where the game could not work properly when playing certain tracks, sounds and music, making them choppy and incorrect.


Fixed a bug due to which female RNPC could appear male genitalia during events of distortion of the appearance of their sprites.


Fixed a defect due to which the game could issue exceptions in some events with story NPCs and sometimes with RNPC.


Fixed a bug due to which the game could crash and not work on Windows devices in some rare cases of gameplay.


Fixed a bug due to which the game could throw exceptions in some cases of gameplay without any particular reason, due to internal failures when calculating plot events, which completely broke the save in the long run.


Fixed a bug due to which the game could produce certain visual glitches and bugs due to errors in caching external RNPC data at certain points in the gameplay.


Fixed a bug due to which the game could produce exceptions when opening the diary interface in some rare cases of the gameplay.


Fixed a bug due to which the game could crash when trying to calculate data about the journalism club and related interfaces: although this did not happen often, it was often the late game, which was, to put it mildly, unpleasant and did not allow you to complete the associated story.


Fixed a flaw due to which the game could display incorrect data in the case when the "RNPC here" location category was open.


Fixed a bug due to which the game would produce exceptions in cases of using certain interactions with randomized NPCs.


Fixed a bug due to which the game would throw exceptions when playing cards with randomized NPCs in some isolated and rare cases of gameplay.


Fixed a bug due to which the game could throw an exception when opening the biography interface of a randomized NPC in some rare moments of gameplay.


Fixed a bug due to which the game could throw exceptions when trying to open the game settings interface in some isolated moments and categories.


Fixed a bug due to which the game could throw exceptions in some cases of gameplay when the player enabled too many filtering functions from the game settings.


Fixed a bug due to which the game could throw exceptions when some events with RNPCs dropped out in rare cases of gameplay.


Fixed a bug due to which the game could throw exceptions when entering something into the input screen in some cases of gameplay, which, although rare, could be relevant on Mac devices or Linux.


Fixed a bug due to which the game could throw exceptions in some specific cases of gameplay when breaking the generation of randomized NPCs.


Fixed a bug due to which the game could give incorrect data in the biography menu of a randomized NPC in the form of outdated data.


Fixed a bug due to which the game would throw exceptions in some cases of gameplay when the player was in certain locations during the occurrence of certain story-type events.


Fixed a bug due to which the game could throw exceptions in some cases during the display of the interface for editing the appearance of the RNPC/your character in some cases of gameplay.


Fixed a bug due to which the game could throw exceptions during the display of scenes of sexual contact with randomized female NPCs in some specific cases.


Fixed a bug due to which the game could throw exceptions in cases of problems with the absence of Python modules and libraries due to a change in the version of the game engine in certain versions of the game.


Fixed a bug due to which the game could throw exceptions when trying to incorrectly calculate the amount of HP of your character/opponent at the start of fights with this very RNPC.


Fixed a bug due to which in the interface of the in-game world map some specific locations and their names could go behind the icons of this location/go over the buttons of other locations in general.


Fixed a flaw due to which the text in the warning interface could be close to each other, interfering with its reading, in some specific moments of the gameplay.


Fixed a flaw due to which incorrect data about the success of the interaction could be shown and in the conditional interaction in which you contacted the AI ​​- it was shown that as a result your character would be given a phone number.


Fixed a bug due to which some interactions with RNPC could be displayed regardless of the existing conditions, due to which the interface looked even more overloaded with various actions than usual.


Fixed a bug that caused the sprites to display a debug when they were displayed, when a specific RNPC (not a plot character) was displayed.


Fixed a bug that caused the game to throw exceptions when scrolling time for a fairly long period, and not just for 60 minutes. In addition, a bug was fixed due to which in this case the game could simply crash for no particular reason.


Fixed a bug due to which the game could crash for no particular reason during attempts to cache the RNPC appearance in some rare cases of the gameplay, as well as with a weak device/device.


Fixed a bug due to which the game could throw exceptions during the use of certain cases of the gameplay, when the player used location interactions.


Fixed a bug due to which the game could throw exceptions during attempts to use certain items through the backpack interface, which, although not often, could be relevant.


Fixed a bug where the game could throw exceptions during some displayed interfaces when playing in Chinese.


Fixed a bug where the game could throw exceptions during display of some story sprites in certain positions and emotions and when the game's beta test was enabled.


Fixed a bug due to which the game could crash on weak android devices in cases where too much data was calculated and it did not have time to be cached properly in ROM, thereby overloading the RAM.


Fixed a bug due to which the game could experience performance issues in cases where there was a long game session due to memory leaks within the game itself.


Fixed some memory leaks related to caching data in ROM, due to which the game's performance and stability were slightly improved.


Fixed a bug due to which the game could throw certain exceptions when trying to save a character to the character library through the interface for changing/creating your character, as such.


Fixed a bug due to which the game could throw exceptions when trying to randomize the RNPC in cases where the player pressed the "dice" button through the corresponding interfaces for creating the RNPC/your character.


Fixed a bug due to which the game could throw exceptions when trying to use some python libraries required for the RNPC movement systems/determining their activity.


Fixed a bug due to which, due to problems with initializing items in the inventory, further use of it led to exceptions and bugs/deficiencies.


Fixed a bug due to which the game could throw certain exceptions when trying to open certain location systems with randomized NPCs.


Fixed a bug due to which the game could crash for no particular reason after generating a game session at certain points when the game was overloaded with the number of RNPC (with manual settings ignoring performance settings).


Fixed a flaw due to which the game could work incorrectly on certain performance settings, and some game mechanics might not work properly at all.


Fixed a bug where the game could throw exceptions in some gameplay cases when trying to create filters before the game session itself, in the corresponding game menu.


Screenshots:





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Sloths Command

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Weekly News #168


Version 0.968b is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link: https://subscribestar.adult/posts/2002654
Version 0.968a is already available for download for subscribers of the Best Friend tier ($10). To view the post with this version, follow this link: https://subscribestar.adult/posts/1985903



So, another week and a half has passed since the release of the previous weekly news. During this time, many different and pleasant changes have arrived, although it is not to say that this is always something significant in terms of development. However, as has already been said - we clearly have something to tell about. However, first things first.


The first point is randomized NPCs. Well, here we can talk about the recently made scene again - in the previous news we wrote that it was ready, and by this week it was inserted into the game. This is a kissing scene between two girls - a great addition to the ability to play for the female gender, which increases the pool of various kinds of pleasant activities.
In addition, a fairly important change that is worth knowing about, but there will be no visual delights in the form of screenshots for it - the pace of how your character has sexual intercourse with randomized NPCs has been increased: the pace and speed itself have been increased almost twice, and at the same time, how quickly the ejaculation/orgasm scales fill up. This was done to make the scene more dynamic.
Here is another pleasant innovation concerning scenes - dynamic shadows. What was added to the game in one of the major updates for sprites - now all this is available in scenes, which makes the scenes themselves more pleasant to look at, and an example can be seen in one of the screenshots:
Another important change is improving the game's performance. Why wasn't it included in a separate item? It's simple - this only concerns systems related to the RNPC: the system for displaying dynamic shadows, shadows on backgrounds, caching appearance has been slightly redesigned - many changes that brought bug fixes, and most importantly - improving the game's performance due to a slightly freer IMG cache of the engine and the transition to more sparing systems in the long term, when it comes to performance as such. What does this mean? Fewer crashes, less twitching of interfaces where the sprite is displayed. In general, it's a significant push forward in terms of the system.
Here is another important change: the interface of how RNPC interact with each other has been changed: now it matches the style of the general interface, is more understandable and pleasant to look at. And most importantly, it looks like a single whole with the general interface, without unnecessary deviations from the style. You can see how it looks below.
Well, we also present you with five new hairstyles for male RNPC. More precisely, a small part of them:
There are quite important words that describe our game - life simulation. Literally the entire game is based on this, from beginning to end. Another thing is that the relationship simulation is still somewhat... Incorrect. It lacks complexity and zest. This should be resolved with literally one new, but very important event for female RNPC: now they can leave you. If they consider your established relationship to be wrong, they will offer your character to break up, which will slightly, but improve the complexity of social relationships. All this is built on internal grievances, and if you do not notice strange changes in your girlfriend, she will try to leave you. This event is relevant for medium and high difficulty levels of the game.


The second and quite important point of our news is plot changes. And here... We can summarize the results of redrawing all the content with the plot character Ayano Yoshida - there is nothing from the old Ayano in the game now. All CG, sprite variations - everything with her was redrawn. Although this change seems unimportant and controversial, it is the cornerstone for the release on Steam and other platforms. Well, besides Ayano Yoshida, there is another plot character - Yuki Oota. And here... Changes are also underway.
And yes, as you can understand, work is underway on drawing this sprite. Of what will be - support for different breast sizes, different sets of clothes. Other things - for the next weekly news. In the meantime - just an announcement of a new sprite for Yuki.


Third - system changes and innovations. In principle - here, as usual, there are not many things to mention. But there is one extremely ordinary one - the game's weight has been reduced by 200 megabytes due to the removal of rudimentary files, as well as better use of existing files without unnecessary repetitions/other problems. Mainly - due to the cutting of 13 unnecessary hair colors for the first five basic hairstyles. At the moment, the game works with RGB recoloring, and objectively 16 hair colors for five hairstyles were unnecessary, considering that due to such a useless choice, five hairstyles took up as much weight as 40 different hairstyles, but with three regular colors.
In addition, the methods of earning in the game are ambiguous. There are few options, and most of them involve exploits. However, pickpocketing remains the least relevant way to earn money in the game, which should be changed from now on. A separate mini-game was created specifically for this mechanic. In it, literally everything depends on the attributes of your character, so you should be careful, and most importantly, the earnings correspond to the current economic situation in the game, and not exactly 200 credits.


Fourth, but not least - fixed bugs and code refactoring. Here, as always, we'll get by with the simplest and most understandable list of changes:


New content:
A new full-fledged scene with randomized female NPCs has been added to the game - a kiss, but not for your male character, but a woman. In other words, now if you play as a girl, you can kiss other girls - this is a separate scene, different from the same one with men, and also drawn practically from scratch due to the impossibility of its adaptation through existing materials and complicating work with it, which is why it was previously impossible to introduce it. To see the necessary scene, just select the interaction "Kiss" in the corresponding menu of interaction with the RNPC. A new, but very important event for female RNPCs has been added: now they can leave you. If they consider your established relationship wrong, they will offer your character to break up, which insignificantly, but will improve the complexity of social relationships. All this is built on internal grievances, and if you do not notice strange changes in your girlfriend, she will try to leave you. This event is relevant for medium and high difficulty levels of the game.
A new mini-game was added during the attempt to “take money” from RNPC of any gender: this mini-game now has more dependencies, your character can get much more money from one RNPC. Everything in it depends on luck and dexterity, which adds reasons to pump these attributes, and in general - the mechanics themselves are quite interesting.
The interface of how RNPC are active with each other was changed: now it matches the style of the general interface, more understandable and pleasant to look at. And most importantly - it looks like a single whole with the general interface, without unnecessary knocking out of the style.
For male RNPC/your character, if he is male, 5 new hairstyles were added, available from the editors or generation at the beginning of the game session.
A global rework of shadows and the shadow system in scenes with RNPC was carried out: instead of the usual cached shadows, dynamic shadows are now displayed in scenes. They depend on lighting, time of day, hairstyle and many other things, making the picture itself more realistic and pleasant to look at, and most importantly - it allows you to develop certain details of the game much faster due to the fact that artists do not have to spend time on this now.
The weight of the game was significantly reduced (by 200 megabytes) by removing rudimentary files, as well as better use of existing files without unnecessary repetitions / problems of other kinds. Mainly - by cutting out 13 unnecessary hair colors for the first five basic hairstyles. At the moment, the game works with RGB recoloring, and objectively 16 hair colors for five hairstyles were unnecessary, considering that due to such a useless choice, five hairstyles took up as much weight as 40 different hairstyles, but with three regular colors.
The pace of how your character has sex with randomized NPCs has been significantly increased: the pace and speed itself has been increased almost twice, and along with it, the speed of how fast the ejaculation/orgasm scales fill. This was done to make the scene more dynamic.
The gender identifier and the positioning of the RNPC/your character in scenes with him/her have been significantly improved, which fixes many unpleasant errors, exceptions and other problems associated with all this: including because of this, playing as a female character becomes more workable and less “breaking” for various scenes with RNPCs.
The systems responsible for displaying the RNPC on the screen were refactored: the system for displaying dynamic shadows, shadows on backgrounds, and appearance caching were slightly redesigned - many changes that brought bug fixes, and most importantly - improved game performance due to a slightly freer IMG cache of the engine and the transition to more sparing systems in the long term, when it comes to performance as such.
The RNPC caching system was improved: this allows it to work much better, load the system less often and clicks, and instead of working in every frame, as it was before, it will unload everything necessary into the cache only as needed. Because of this, the game should work more stably, the game engine itself begins to work faster, and errors and shortcomings associated with this system become significantly less.
Improved system that creates dynamic shadows based on PNG/JPEG inside the game itself - due to this, the game's weight can be significantly reduced by removing already cached shadows, and also allows using a more modular system - due to its operation, it can be in scenes and in any other game visual moments, creating the necessary volume, and not overloading the device too much.
The Chinese translation of the game was updated: some untranslated sections of the game were translated, the translation in other places was improved, and in general it became better.
Absolutely all scenes with the plot character Ayano Yoshida were redrawn and are available in the game right now: they support breast swapping, have a higher resolution and are more modular than before, which makes them a priority in all this.
The amount of authority for each fight with RNPC was increased, so that its changes were more noticeable than before.
Fixed bugs:
Fixed a bug where the thumbnail in the phone interface was missing any image of the RNPC, which is why the interface itself did not work as it should - instead of this thumbnail there was a blank screen with nothing.
Fixed a bug where even with NSFW content turned off, the game could still show rare glimpses of NSFW in scenes, although this did not happen often.
Fixed a bug where in the scene in which your character holds the hand of a female RNPC, your character could be naked if there was clothing that was not currently supported by the scene because it was made recently.
Fixed a bug where the eyes could quickly change their shape for no reason in the 18+ scene of the “Missionary” position, when the girl initially had her eyes closed.
Fixed a bug where the female RNPC eye shape in the 18+ Missionary scene could overlap the Redness and Embarrassment on the girl's face. Fixed a bug where in the 18+ Girl Masturbation scene, if she had the second base type and second length hairstyle, this could cause problems. Because of them, instead of the hairstyle on the sprite, it would hang in the air.
Fixed a bug where the shadow on the ground from the RNPC could constantly appear and disappear when you moved the cursor around the screen or generally interacted with him/her in any way, even if there should not have been excessive changes to the sprite (and this error mainly occurred because of this).
Fixed a bug due to which, when hovering the mouse/finger cursor over the screen while the RNPC as such were displayed, the game could throw them across the screen several pixels every second, which did not look very pleasant.
Fixed a bug due to which the pupils of the RNPC could be extremely strange: they could go beyond the eyelids and generally look very strange due to animations, unnatural.
Fixed a bug due to which, when playing as a girl with randomized male NPCs, the “Kiss” interaction was repeated twice in the interaction interface with him.
Fixed a bug due to which, in the “Hold hands” scene with a female RNPC, your male character’s genitals could be visible through the texture of his clothes.
Fixed a bug due to which the RNPC sprite and its parts could be located pixel by pixel where they should have been in some frames, due to which it all looked not very good. Not as it should have looked.
Fixed a bug due to which the group sex scene with two girls and your character would not hide after it ends, in some very rare game cases.
Fixed a bug due to which the RNPC sprite of any gender could be excessively distorted in appearance during pressing Shift + O, in some other specific moments of the gameplay - now everything works as expected.
Fixed a bug due to which the RNPC sprite could change its gender in some rare game situations, due to which the entire sprite simply broke - from female to male, having parts of different genders.
Fixed a bug due to which the game could throw exceptions when trying to open the history menu, where the history of existing and read by you and your character dialogues of the plot or RNPC type was displayed.
Fixed a bug due to which the game could throw an exception when trying to load saves of certain specific types with some very rare chance.
Fixed a bug due to which, when creating your character/male RNPC in the “Hair Length Setting” setting, the currently existing hair length on the RNPC could be displayed as “length1” instead of the usual ID.
Fixed a bug due to which the game could hide the hairstyles of male RNPCs in the RNPC/your character editor in some rare game moments.
Fixed a bug due to which the number of action points in the interface of fights with randomized NPCs always showed the same values, despite the player's actions - [5/5].
Fixed a bug due to which the bars showing your character's HP and RNPC could simply not work properly in the interface of fights with a randomized NPC.
Fixed a bug due to which, during interaction with your roommate Ayano Yoshida, interacting with her in your apartment at night could cause certain problems, due to which you were kicked out of your own apartment by the “Guard from the academy."
Fixed a bug due to which the game would throw exceptions when trying to play certain types of events with scenes. This happened rarely and often resulted in sprites being deformed as a result.
Fixed a bug due to which the game could throw exceptions in rare cases after scrolling time by 60 minutes or more.
Fixed a bug due to which the interface of randomized NPCs' activity with each other, in the notification window itself, could contain incorrect information about their current activity, and use the old/activity of another RNPC.
Fixed a bug due to which the game would crash when entering the interaction menu with a randomized NPC in some rare cases of gameplay.
Fixed a bug due to which the game could throw certain exceptions in the RNPC appearance editing interface when the player changed the appearance data for a male RNPC/his character.
Fixed a bug due to which in some cases of gameplay the game could constantly turn on the sound of rain, even if it was finished.
Fixed a bug due to which the game could freeze when opening the interface for interacting with the RNPC due to calculating the cache every tick/frame.
Fixed a bug due to which the game could throw rare exceptions after minimizing/maximizing the game. This did not happen often and was due to errors in the game engine.
Fixed a bug due to which the game could throw exceptions during attempts to calculate movement and some RNPC models every game hour.
Fixed a bug due to which in some rare game cases the AI could work incorrectly and throw out that it cannot process an existing request.
Fixed a bug due to which the game could throw exceptions during/after communicating with the RNPC if it broke during generation. This could happen with certain generation filters.
Fixed a bug due to which the game could give rare exceptions during/after opening the diary and the perk category for levels - this happened rarely.
Fixed a bug due to which the game could give the wrong name/surname in the "say" screen during playback of some specific events.
Fixed a bug due to which the game could give exceptions during attempts to calculate the events that drop out for each tick/transition to the location.
Fixed a bug due to which the biography menu in rare cases could contain the wrong statistics, irrelevant and old.
Fixed a bug due to which the game could throw exceptions in some cases of the game process with some performance settings enabled.
Fixed a bug due to which the game could throw exceptions for no particular reason during the display of RNPC sprites.
Fixed a bug due to which the game would throw exceptions during an attempt to make a cloud save on Android-type devices.
Fixed a bug due to which the game could throw exceptions during attempts to save the game normally with some rare chance of doing so after a long game session.
Fixed a bug due to which some Patreon subscriber privileges did not work, even if they should have been opened to the donor.
Fixed a bug due to which the game could throw exceptions in rare cases of the game process during the transition to game locations with a large number of RNPC on especially weak Android devices.
Fixed a bug due to which the game could throw exceptions during some location interactions with scenes inside them. This did not happen often and only happened with certain appearance settings.
Fixed a bug due to which the game could throw exceptions during attempts to find a certain RNPC using location interactions.
Fixed a bug due to which the game could throw an exception during issuance of any RNPC tasks from the Occultism Club when your character is its leader.
Fixed a bug due to which the game would freeze during an attempt to take a perk in the Occultism Club upgrade menu in some rare cases of gameplay.
Fixed a bug due to which the game could throw rare exceptions in cases of reading RNPC activities between each other with maximum stimulation settings of the game world.
Fixed a bug where the game could not work properly when playing certain tracks, sounds and music, making them choppy and incorrect.


As you can see, quite a lot has been done in these ten days. Important, controversial and pleasant innovations, depending on your point of view. However, this does not change the fact that with each update the game is moving towards release on Steam and other platforms, and in the near future - there will be even more different kinds of content, pleasant innovations, and the game itself will become more stable and interesting. We are actively striving for this. Well, for the upcoming update, obviously, we will try in the short term and make more content. On August 27, a full-fledged new version of the game will be released, so there is not much time left to wait.
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