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Sloths Command
I'm a game developer who makes games. My the development in this moment - School Game.
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Sloths Command

Links of the last versions:


Last paid version (0.955) for Best Friend: https://subscribestar.adult/posts/1355113
Last paid version (0.954b) for Friend: https://subscribestar.adult/posts/1341371
Last paid version (0.954a) for Friend: https://subscribestar.adult/posts/1326405
Last public version (0.954): https://subscribestar.adult/posts/1309257


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Sloths Command
Public post


So, a month has passed since the last release of a full update. The time has come to release a new, more global and pleasant update for everyone. We won’t dwell too long, as usual, and will simply talk about the most important innovations: a dozen new hairstyles for randomized female NPCs, a completely redesigned and improved occult club, a huge number of new events with RNPCs, reworking of old ones, in general... Huge amount of new content and improvements for randomized NPCs. In addition, exclusively for this version, GPT chat was built in, which is currently temporarily available only to Patreon subscribers of the last tier of the subscription. This GPT chat generates lines, creates slogans for clubs in the academy and makes the game more varied and replayable. This also includes new content filtering, new revisions to the existing interface, improvements to pregnancy - a huge amount of content. And not only that which concerns the RNPC, but also the plot: about 20,000 words were written, two plot threads were completed, a huge amount of work was done. This update was actually one of the largest in the entire existence of the game, and it would take a long time to list what was done. At least for the foreword. That’s why you can read the list of changes just below, but now... Let’s make do with the release date of this version for different Patreon roles.


  • On June 27, Early Access to version 0.955 will be open for Best Friend tier ($10) and higher. (Available now): Download Links

  • On July 15, Early Access to version 0.955 will be open for Friend tier ($5) and higher.

  • On July 21, Early Access to version 0.955 will be open for Supporter tier ($1) and higher.

  • On July 25, 0.955 version will be released to the public.


 


You can download modification from
our discord channel.


New content:


A GPT chat was added to the game to generate replicas of randomized NPCs, as well as to generate club slogans that are generated within the academy. The function itself is currently available only to the last tier of Patreon subscribers.


10 new hairstyles have been added that will be generated/can be selected in the RNPC editor on the same female RNPCs, which is why the variety in terms of creating your character/your personal character has become many times greater than before.


The romance thread with the plot character Yuki Oota was completely completed: when choosing "I love you" after voting against the independent newspaper at the meeting. More than half a dozen new events have appeared in it, which use new systems and mechanics, including mass events with a huge number of RNPCs. In addition, the outcomes of this branch affect the entire academy as well.


The storyline with the vocal club and Ayano Yoshida was completely completed: new events, new stories and even a new unique location appeared in it, which appears as you progress through this storyline. More than half a dozen events are already available for completion, which will tell more about the history of the game, the academy and the history of the characters. To reach her, you need to confess your love to Yuki Oota, and then follow the branch with the vocal club.


For pregnant randomized female NPCs, clothing sets were changed to suit their “situation.” Accordingly, even in clothes it will be clear that they are in position. The function itself is divided into three stages: spruce visible, a little better and the last one - it is clear that the girl is at the last stage. About 15 sets of clothes were adapted specifically for this, a lot of work to finalize this feature.


For randomized female NPCs, a new appearance setting has been added - abs setting. There are 3 types in total, each of which has different visibility. Automatically appears on RNPС with a high value of physical attributes, and also if there is a corresponding setting in the RNPС editor. Supports all types of possible waists, but is generated only on extended and regular ones.


Now entering the vocal club after continuing the storyline with the vocal club and Ayano Yoshida does not end with “This content is under development,” but takes your character to the menu for interacting with this character, but no longer in the occult club, but, accordingly, in the vocal club.


Now, when you hover over any interaction in the interaction interface with the RNPC, a hint also appears that will tell you what percentage of success, how long this activity will take, and also tell you in detail how it affects the RNPC itself in case of success/failure, what it does this system is more open to the user.


The system responsible for relations with randomized NPCs has been completely rebalanced; Different interactions give different amounts of relationship points, changing their influence statistics and attributes differently. In addition, the conditions for the success of these interactions have been updated to suit the current game conditions, which will make them more enjoyable, and the progress of leveling up and using these systems more intuitive than before.


The game has added the ability to color the pubic hair of female RNPCs through the randomized NPC editor: a total of 336 colors are available for this, and all these colors are supported in all scenes.


A new setting has been added for the settings of randomized male NPCs and your character - the beard color setting. There are more than 300 color options for this beard, and it allows you to customize your character more precisely than before.


A new setting has been added to the settings of randomized male NPCs and your character - hair color, of which there are currently more than 300. With this setting you will be able to make a more diverse character than before.


The function that shows the appearance of randomized NPCs on the screen has been significantly improved: now it takes into account many more factors, there are much fewer errors and shortcomings in it, and a huge number of new functions and improvements have been integrated into it, which speed up work on the game and improve interactions with all interfaces where this very appearance is used.


A new option has been added for your club to create a slogan and greeting, which will greatly increase the interactivity of a given system and make it more interesting/replayable.


The function of entering any data using interface functions has been improved: automatic “squeezing” of the text has been added so that the text itself does not go beyond the interface, a little more functions have been added for a larger number of scenarios using them.


The optional "Give me a blowjob" option after winning a consensual fight is now available not only when playing as a male character, but also when playing as a female character. This option is fully adapted to this floor and is available.


Now, as an additional choice of “reward” after winning a fight, your character can choose a blowjob, while from a guy and being a guy. In this case, it will be displayed as an asset, and the whole process will be by agreement of the two parties and with special joy (especially for Patreon)


The interface animation system for the management interface of the occult club has been changed: now only the first page of the club opens with animation, with general information about this club, and other subsequent ones - without it, because of which these same animations will no longer irritate the player with their presence and will become a pleasant addition for the interface, not as an irritant.


The page with the leaderboard in the management interface of the occult club has been changed: now it has coats of arms, there is more space, and a scroll bar has appeared, which appears when there is a huge number of different clubs in the game that go beyond the general list.


The club system has been improved: now each club in the academy has its own slogan, as well as an automatically generated coat of arms. Each of these things is unique and allows you to make each gaming session more replayable and interactive


A new page has been added to the occult club, which now displays all the information that may be useful to the player: about the success of the festival/project, popularity, authority, and much more has been moved to a separate tab, so as not to once again clog up the page with less in-depth club information type.


Clothing was completely cut out from the masturbation scenes due to the size of the data that was involved in this very scene.


Now, when creating a vocal club on the leaderboard in the Occult Club management interface, it does not force the basketball club to be removed from the list.


The kiss scene with randomized female NPCs now displays ten new clothing sets that were recently added to the game.


The hug scene with randomized female NPCs now displays ten new clothing sets that were recently added to the game.


The "Breast Grab" interaction scene with randomized female NPCs now displays ten new clothing sets that were recently added to the game. A huge amount of materials were drawn specifically for this, which is why the clothes themselves were drawn for different positions.


The Ass Grabbing interaction scene with randomized female NPCs now displays ten new clothing sets that were recently added to the game.


Now in the scene when your character goes into the women's restroom and tries to spy on the CPU, the randomized NPC will display ten new sets of clothes that were recently added to the game.


Many quick access buttons to interfaces for players on PC devices have been added to the game: now, to open/close the interface with a backpack, you don’t have to click on the icon - you can use the I button, which will always be available for this. To open/close the diary use the U button, and to open/close the map you can use the M button.


A significant refactoring of the systems responsible for interactions with randomized NPCs was carried out: the system itself became more flexible, more modifiable and understandable. She began to work faster and became less stressed, unlike before.


Now the “timidity” of your character’s penis size does not depend on randomness, but on the level of courage of an individual randomized female NPC. The more there is, the greater the chance that she will not be afraid to have sexual intercourse with your character.


Now, if a randomized female NPC is “scared” of the size of your penis before the start of the session, this can easily be changed by changing your size in the hospital/using potions, and then turning to her again with the same request. 


A new possible “Operation” has been added to the “Hospital” location, with which you can completely cure your character of the addiction to cigarettes that he can get when using them.


The weight of the game has been reduced by 300 megabytes by compressing large files used by the game. In addition, this also increased loading speed with stability and crashes during gameplay.


Now in the 18+ scene, the orientation of the “Cowgirl” pose with randomized female NPCs will be displayed as pregnant in case of pregnancy.


A minor refactoring of the code responsible for operations in the city location "Hospital" has been carried out, which is why the corresponding operations now work much faster than before. No small or minor hang-ups.


A minor refactoring of the systems responsible for the reactions of randomized NPCs to you was carried out, which is why there are many fewer bugs and problems associated with this than before.


Now, each individual activity of a randomized NPC for the game is also a separate action for which he receives some changes: changes in physical attributes, ordinary attributes, in influence statistics, which is why during conditional swimming he increases his physical attributes, and when preparing to study - will increase your diligence and intellectual attributes. In addition, now each activity has its own requirements for influence statistics and attributes: bullies will not engage in training and vice versa. Overcrowded NPCs will miss all activities, which is why they will stagnate and stand still in terms of development.


More than half a dozen events with randomized NPCs have been adapted for playing as a female, which will greatly improve the experience of playing as her.


Now, if you play on a computer, when you hover over any outfit of clothing for randomized female NPCs in the RNPC editor, a hint will be displayed on how it will look on this very randomized NPC without unnecessary clicks on unnecessary buttons.


A new window has been added to the interface for interacting with randomized NPCs through the management interface of the occult club: now, in addition to the usual window with a description of the perk that this most randomized NPC has, his appearance is also displayed, which can help with determining what this or that character does not only in textual but also visual format.


The artificial intelligence of the location plan has been significantly improved: they are still casual enough and act to fill the game world, but each location now has its own contingent. Libraries - nerdy and downtrodden characters, parks - a lot of hooligans and sports NPCs, and shopping centers - highly corruptible or sociable characters. If previously locations were filled according to the random principle, now any transition takes into account all the features of a given RNPS, even its training at the academy. Only characters with high responsibility will go to classes, while others will walk around the city and do their own things. A lot of work has been done to improve artificial intelligence and now each player's gaming session becomes more and more unique, everything depends on his actions and how the game world reacts to his actions.


Now intelligence leveling comes from a separate function, which will reduce the number of bugs and shortcomings that relate to this attribute.


Now the romantic branch with Yuki Oota is interrupted only if your character did not confess his love to her during the passage of the plot with the vocal club.


The branch with the vocal club and manager Ayano Yoshida was improved: now events with it fall out in a shorter time range, the storyline itself was much better constructed and rewritten. Now it is not necessary to destroy it, and your character will be able to receive any privileges from it.


Now, when a randomized NPC goes to classes at the academy, his corresponding attributes improve: if he goes to regular classes, his intelligence may increase, if he goes to physical education classes, his physical attributes increase.


The appearance of the abdomen during pregnancy of a randomized female NPC has been changed: now it a priori has an expanded waist. In addition, it has become more realistic than it was before.


The storyline with Ayano Yoshida has been adjusted, in which you exterminate her “manager” in advance in the storyline with the vocal club. If earlier it wrote that “This content is under development,” now it immediately transfers it to the interaction menu with her and allows you to use already open content with the girl. In addition, in this case, she completely disappears from the occult club, as she should.


A content filtering menu, including settings for pregnancy, blood/bruises and many other moments, also appears at the start of a gaming session, allowing the player to immediately customize the received content to suit their moods and desires.


A new page has been added to the first page for setting up randomized NPCs, which allows you to customize the sexual experience of a randomized NPC. This allows you to make a certain NPC an absolute virgin, as well as quite experienced, which in the future significantly influences sexual scenes with him.


Now, depending on the relationship of your character and the vulgarity of a single female RNPC whom you caught “changing clothes”, she may have not only a negative reaction, but also a positive one, in which she will continue to do her business in the locker room, and at the end she will propose your character to communicate.


The hug event has been updated, in which a randomized female NPC asks your character to hug him: firstly, now not only a character of a “Weak” or “Downtrodden” character can ask for this, but absolutely any character, even of your gender. Secondly, the course of the event itself now depends on your relationship with this very randomized NPC, which makes it more “replayable” and enjoyable to knock out.


The smoking event with randomized NPCs was updated: firstly, bugs were fixed, due to which the event itself was “skipped” if your character did not have cigarettes and a male RNPC interacted with him, secondly, more was written different variations of how this very event could take place, as well as the text itself was adjusted and updated. In addition, RNPCs are now more emotionally diverse in this very event, and also in the event itself, a cigarette is displayed in their mouth, as it should.


The event with a joint run with randomized NPCs has been updated: firstly, now this event can only happen with members of the athletics club, as well as the basketball club, and secondly, even with RNPCs of the same gender. Thirdly, the event itself was fully updated to the existing conditions of the game in terms of emotions/opportunities and other aspects. In addition, this event now also increases not only the physical attributes of your character, but also the attributes of the randomized NPC.


The event with joint training with randomized NPCs has been updated: firstly, this event now appears not only for girls, but also for male randomized NPCs, and secondly, the event itself now has a much higher “replayability” due to the creation of more number of different answer options.


The system related to “Smoking” has been improved: now, when your character smokes in any event or group interaction with RNPC, his energy is replenished along with perks. In addition, he may also develop cigarette addiction with some chance. Previously, regardless of the events taking place, addictions, energy from a cigarette - there was nothing except a narrative moment. Now such events have their consequences.


The system responsible for the development of the occult club and the leaderboard as a whole has been improved: now clubs from the leaderboard gain their popularity not once a week, but once a day. Additionally, the popularity points gained are closer to the same conditions as the player and are also affected by the difficulty the player is playing on.


The cinema systems have been modernized: they now support many more possibilities for creating events, including those with story NPCs. In addition, the system now works in a clearer and more modular way, allowing for much better manipulation.


In the breast groping scene, a randomized female NPC will now appear as pregnant if pregnant. It will also display her abs and also change her clothing depending on her stage of pregnancy.


Some rudimentary files were removed from the game folder, which slightly reduced the weight of the game. In addition, the Nun clothing set has been improved and is now significantly less system-intensive than before.


Now in the 18+ scene the “Missionary” pose with randomized female NPCs will be displayed as pregnant in case of pregnancy. In addition, it will display your abs.


Now in the 18+ scene the direction of the “Side” pose with randomized female NPCs in the case of pregnancy will be displayed as pregnant.


Now in the 18+ scene, the “Doggy Style” pose with randomized female NPCs will be displayed as pregnant in case of pregnancy.


An icon for hiding clothes for randomized NPCs has been added to the RNPC editor, as well as to the menu for editing your character's appearance.


A huge refactoring of the system that was responsible for inviting randomized NPCs to the occult club was carried out, which is why the system itself became clearer, less overloaded and more efficient than before. In addition, because of this refactoring, this entire system is much easier to modify than before, and also has a great effect on performance and RAM requirements for the better, which will reduce the number of crashes on particularly weak Android devices.


The responsibility system for randomized NPCs has been completely changed: now it is issued depending on its nature during generation. Reliable always has high responsibility. Characters of a hooligan character are almost always very low.


Now the icon for going to the “List of Randomized NPCs” in the management interface of the occult club, where you can configure its activities in detail, is not displayed if there are 0 people in the club.


More than half a dozen events with randomized NPCs, which were done a very long time ago, still under old versions, and were quite irrelevant in many respects, were changed and improved, updated. An icon for hiding clothes and underwear was added for randomized female NPCs to edit the appearance of your character .


The table of game sponsors has been significantly improved: the time for its initial loading has been reduced to instantaneous action, and the table itself now has an “Updates” button next to the scrollbar, so that it is updated exactly when a potential player needs it without unnecessary load on his phone/ traffic.


The "Skirt and Jacket" costume has been slightly edited, which is why this outfit has become much less of a problem than before, and began to cause much less problems, shortcomings and bugs.


A significant refactoring of the systems that are responsible for adding subscribers after registering a subscription to the database was carried out: literally 90 percent of the entire script was redone and improved, which is why it became faster, began to take into account many more factors, and also, in general, became much clearer and more convenient for its further modification.


A huge refactoring of the systems has been carried out, which relate to changing the statistics of the influence of a randomized NPC: all the functions responsible for these systems are separated, support many more functions and are more open to modifications. Additionally, they cause far fewer problems than before and are also easier to understand and use for the average player.


All possible interactions with randomized NPCs have been rebalanced, making the entire system clearer, more relevant and enjoyable to use. More understandable. It all now consists of more understandable stages of relationships, all interactions become more useful at one point in the gameplay and less useful at another.


Now, if the player has had several unsuccessful connection attempts before, the game will automatically enable fast connection, which usually always helps in case of any problems with it.


The game has new libraries that may slightly speed up the speed of development of the game, the content for it, and the speed of development of potential modifications.


New shortcut keys for PC devices have been added to the randomized NPC editor, as well as to your character editor: now, if you click on the numbers, you will be taken to the corresponding editor page. The I and O buttons change/hide clothes.


The animations in the interface for creating your character have been completely changed, as well as changes to randomized NPCs: now when switching pages and the interface is already open, the animations do not play. In addition, they do not bother you or become an object of irritation due to several other points made to improve the entire system.


Interface animations in the interface for creating your character have been accelerated, as well as changes to randomized NPCs almost doubled! Instead of being slow and annoying, the animations are now less annoying than they were before.


The performance and stability of the game has been significantly improved due to certain changes in the architectural component of the game, which is why there should be much fewer problems with it during long gaming sessions, large types of saves, as well as when playing on weak PC/Android devices.


The choice with the possibility of completely destroying the club through Meiko Tsukasa has been improved: now, instead of the ghostly “slowdown in development”, the swimming club completely disappears from the leaderboard, all members of this club leave it, and your club has more opportunities for recruiting and some other points, which your character can use.


The ability to make the coat of arms of your club in the corresponding menu with its management has been added: now, when you first open the club management interface, a menu also opens in which you can completely customize the coat of arms, which will be displayed in this very interface, the leaderboard and other points gaming gameplay.


The page with information about your club has been completely changed: now there is not only its description and general information about its statistics, but also its coat of arms, slogan and greeting, which will be used by randomized NPCs from your club with some chance that depends from their courage. Now the club itself has started to be more interactive and enjoyable, it affects the gaming environment in the right way.


The system of sexual contact with randomized NPCs has been improved: now, instead of requiring sexual experience from your character, it also requires sexual experience from the RNPC with whom your character has sexual intercourse. However, now the requirements for vulgarity of the RPNS are optional, and the requirements for the scene themselves follow an either/or scheme.


Now the interface for interacting with randomized NPCs has shortcut keys for players on PC devices. The I key opens the gift interface, O is the biography menu, M is the rules menu, and using the numbers 1, 2, 3, 4, 5 you can switch between categories. In addition, all openable interfaces are closed on the ESC, as well as the buttons with which you can open them.


The buttons in the interface for interacting with randomized NPCs have become more tactile and pleasant: now there is no minor flaw in it, due to which the dialogue icon is larger than the button itself, and also this icon itself is not highlighted when hovered. It now works much nicer and better than before, and each individual interaction has its own icon, which overall will greatly improve the player's experience of using this interface.


The performance and stability of the game was improved by removing some rudimentary arrays, variables, game files and some optimization of the project, which is why, in general, the game began to work better, crash less and be less problematic than it was before.


The system of event drops with randomized NPCs has been improved, which is why it will not be so annoying at certain stages of the game. The chance has become much smaller for all drop-out events, and there are also restrictions on their drop-out not only per hour, but also per day.


The system of hand positions where randomized NPCs show their underwear in the same interaction has been completely changed, meaning that bugs associated with this system should no longer exist and it should also work as intended. All this has been moved into a separate function that works with existing data sets, which are combined in the form of information about a set of clothes.


Some specific interface files have been compressed, which is why the weight of the game has decreased slightly, and loading/downloading and stability during the display of these same interfaces has become slightly, but better.


Some systems and aspects of the game related to randomized NPCs have been optimized, which is why the weight of the game has now become slightly smaller than before - unnecessary files have been removed, certain ones have been merged and in general there are now much less problems with this.


The information field that appears when you click on a club member in the occult club management interface has been completely changed: it now has information about your relationship with your character, his job, his level, as well as detailed information about his perk. Among other things, the hint about what this or that perk does for a randomized NPC has now returned again - it appears as a hint when you hover over it in the information menu. In addition, a new feature appeared in this interface for the convenience of the player - a group system. The player can assign each RNPC to his group, and then assign them mass tasks or expel everyone from the club en masse. Groups can be formed, named, disbanded and renamed at any time.


A new statistic has been added for the club and club members - efficiency. It depends entirely on your relationship with him, as well as on his level, which increases after any successful club activity. The efficiency of the club participants depends on the efficiency percentage.


The systems responsible for determining the content available to the player have been refactored, which is why fewer problems arise with this; all created content becomes permanently available and at some point is not hidden due to certain errors and bugs.


Some certain rudimentary UI files have been removed, causing the game to load a little faster and also slightly, but weigh less than before.


Rudimentary functions and pieces of code were removed that were no longer used by the game, but were present in it as dead and unnecessary weight.


The system for determining what clothes a randomized NPC is currently wearing has been improved, which is why there should be many fewer problems and bugs with this than before.


Now, when you hover over a club activity while assigning it to any randomized NPC, it will display exact metrics on how it affects the club's overall performance. It shows both the general indicators of the club and shows the individual effectiveness of this or that activity of this randomized NPC in exact values, which will definitely help in the development of your club and make this interface more convenient. 


A minor refactoring of the systems that are responsible for determining rewards for club activities was carried out, which makes it more modifiable, understandable, and most importantly modular, which is why information about this very club activity becomes more detailed and accurate.


Now, when playing cards using a PC, the player’s room displays not the old PC background of the device, but the new one. Exactly the one that is displayed in the PC interface itself.


The pubic hair setting for randomized female NPCs has been moved to the "Hairstyle" category.


Now, if a randomized NPC initially does not want to communicate with your character due to the reasons that he does not have the most favorable appearance for him, instead of just “he left”, full-fledged elections will appear where your character can start a fight, persuade him to communicate with your character or simply remain silent.


A minor refactoring of the drop conditions for events with randomized NPCs, as well as the plot conditions, was carried out, which is why this system became more understandable and closer to the current game systems. 


A minor refactoring of the system for displaying the perks of randomized NPCs was carried out, due to which it became a little more stable, began to take into account more possible factors, and also in general - it was brought to a general form, which is why even in the case of a complete change in the game language it will display everything as needed.


Now, after your character loses in a fight, they can completely rob him, picking out his pockets and taking absolutely all the items from his inventory with some chance, which depend on the individual characteristics of the RNPC.


The system of consequences after fights with randomized NPCs has been improved: now the likelihood that your character will be shaved bald/robbed or take any other aggressive action if he loses completely depends on their individual characteristics. Now it will not be the case that a weak and downtrodden character, after defeating your character, will humiliate him or shave his head - he will simply leave.


A slight rebalancing of the indicators that are responsible for the desire of randomized female NPCs to have sexual intercourse without a condom was carried out: firstly, the requirements are slightly, but have become smaller, and secondly, these requirements are also influenced by the number of orgasms of the girl. The more there are, the less likely she is to say that she is against having sex without condoms.


New features have been added to make the game easier to interact with and provide more opportunities for would-be modders to modify the game's gameplay through those same features.


Some old events have been remade to fit the existing realities of the game: they are updated, have newer materials, and also, in general, look less divorced from reality than before.

Quite a lot of work was done on translating the game into English: all problems were removed when the translation was simply not displayed or displayed incorrectly, when buttons disappeared or there was simply no text in any screen and/or other problems associated with the translation. 


The artificial intelligence of randomized planning NPCs has been improved: now if they say that they have to go to class or it’s late and they have to go home, they really need to go there, and they would have done so if it weren’t for the player. In addition, the system of positioning the RNPC in the world during communication with your character has been slightly changed - he can still plan to go somewhere, do something, and your character, accordingly, can interfere with these plans.


The systems responsible for clubs and club systems were refactored, which is why the system itself became more understandable, began to have much fewer errors than before, and also became more modifiable. 


A significant refactoring of the system of reactions of randomized NPCs to your character has been carried out, which is why it has become more modifiable and understandable for potential modders.


Fixed bugs:


Fixed a bug due to which an exception could occur in some very rare cases of using inventory in your character's room, which would no longer allow the use of the closet inside this location.


Fixed a bug due to which, after reloading/using a new save/some other gameplay moments, the game could remove all items from the cabinet, while the items themselves could have some weight there, being invisible.


Fixed a bug due to which changes in the “quick interface” settings did not particularly affect the overall speed of opening/closing it in some tabs.


Fixed a bug due to which the “Drama and Comedy Club” in the leaderboard in the management interface of the occult club could be shortened to simply “Drama Club”, which is a bug and because of this some systems with this club did not work correctly.


Fixed a bug due to which an exception could occur with a very low chance when moving to a city location.


A fundamental bug due to which the game had significant problems with memory leaks has been fixed: it is now fixed, and the crashes themselves due to leaks and due to certain inoperability should be fixed.


Fixed a bug due to which changing the speed of interface animations did not affect the “pause”, which is why, regardless of the speed itself, it was still a little slow.


Fixed an issue where immediately after randomizing your character it would go to page five of the editor.


Fixed a bug due to which an exception could occur when trying to go to any location from your character’s apartment in some very specific cases/situations.


Fixed a bug due to which an exception could be thrown when trying to initialize the interface for interacting with randomized NPCs during certain reactions with them.


Fixed a bug due to which, at some special moments, an exception could occur that did not allow you to continue playing and open the menu with perks when opening the last one with a very low chance.


Fixed a bug where an exception could be thrown when attempting to initialize a hug scene with randomized NPCs if your character/male character was wearing certain sets of clothing that did not have sleeves.


Fixed a bug due to which an exception could be thrown when trying to initialize the fight interface with a randomized female NPC in some special and rare situations.


Fixed a bug that caused an exception to occur when interval calculations were enabled and when trying to navigate through game locations in some specific moments/cases of gameplay. 


Fixed a bug due to which an exception was thrown when trying to initiate an interaction with a randomized female NPC "Show panties".


Fixed a bug due to which an exception could be thrown when attempting to initialize a specific scene with randomized NPCs during the start of a game session and/or other actions during any initial actions. 


Fixed a bug due to which the relationship indicator was not updating properly in the new interface with randomized NPCs, despite the fact that it should have.


Fixed an issue where individual interactions would take longer than expected when using the randomized NPC interaction interface.


Fixed a bug that could cause an exception to occur when opening the interface to view your character's equipped clothing/effects under some very rare circumstances. 


Fixed a bug due to which the "closet" in your player's room worked for all subsequent saves, due to which it was possible to transfer things from there from one save to another.


Fixed a bug due to which, when playing in English, the game could display a blank screen without the ability to click on anything, which is why a potential player could simply get stuck there with no way to escape.

Fixed a bug due to which dialogue fatigue could not work correctly, due to which it would not update after those with a randomized NPC.


Fixed a bug due to which fatigue from dialogues did not work for some activities with it, and also did not work for joint activities with it.


Fixed a bug due to which the game could leave an activity selection window for randomized NPCs from the occult club management interface, which is why it was displayed on top of everything, disturbing with its presence and literally breaking the save.


Fixed a bug due to which some accessories could be displayed incorrectly on randomized NPCs with some hand positions, emotions and some other problems.


Fixed a bug due to which the photo of a randomized NPC in your character’s phone when pressing the call button could have certain problems with its location: it might not be where it should be by a couple of pixels.


Fixed a bug due to which the photo of a randomized NPC in your character's phone when pressing the call button could not take into account some features of the randomized NPC: not have accessories, tattoos, or some other things specific to this particular RNPC. 


Fixed a bug due to which an exception could occur during the initialization of an event in which a girl talks non-stop about something with randomized female NPCs.

Fixed a bug due to which the photo of a randomized NPC might not match his appearance in the preview menu of the occult club/phone/some other interfaces


Fixed a bug due to which relationship indicators with randomized NPCs could change by tens of thousands of units due to strange coincidences in the game script during one interaction.


Fixed a bug due to which, at some certain points in the gameplay, the game could give a positive outcome to the relationship for a negative outcome of an interaction/event with a randomized NPC.


Fixed an issue due to which, when trying to talk to a randomized NPC who does not like the appearance of your character, but at the same time you have a task for him from hooligans, it was not possible to complete it at all...


Fixed an issue due to which some events did not count towards the one event per hour system, which could cause certain problems associated with this, and events could run one after another for some time in a row. 


Fixed a bug due to which the game could throw an exception when opening/closing the diary interface in some isolated and rare cases.

Fixed a bug due to which at one point a randomized NPC could not leave his apartment and be there on a permanent basis, which is why your character did not even have the opportunity to communicate or have any contact with him. 


Fixed a bug due to which, when selecting a story character in the management menu of the occult club, the character preview showed an RNPC instead of him.


Fixed a bug due to which, when playing in a mini-game in a grocery store for work and when playing in the English language of the game, the event text was not displayed in full, not allowing play and essentially causing a critical error, due to which it was necessary to roll back back to saves. 


Fixed an issue due to which some of the story events with Suzuki Matsui, Ayano Yoshida and Yuki Oota were not translated into English when playing in the corresponding game language.


Fixed an issue due to which some story events did not have an English translation when playing in the corresponding game language.


Fixed an issue due to which some buttons were not displayed when playing in English and/or worked incorrectly.

Fixed an issue due to which the dialogue icon in the corresponding menu for interactions with randomized NPCs could work incorrectly if the interface was shown without animation.


Fixed a bug due to which the game could throw exceptions if you tried to initialize the interaction menu with a randomized female NPC while he was visiting your character.


Fixed an issue due to which the number of common categories in the interface for interacting with randomized NPCs was shown incorrectly while they were visiting your character. Now this indicator is not fixed, but directly depends on the number of categories available for interaction with this very randomized NPC.


Fixed a bug due to which in the interface for interacting with a randomized NPC the first page could be shown as zero, and the second as it should, which looked extremely strange.


Fixed a bug due to which at some points certain sex scenes with randomized female NPCs were unavailable, but the game did not give any hints about what was missing, which could be misleading. 


Fixed an issue due to which the words “Information” in the interface for interacting with the occult club could be displayed incorrectly in the interface itself.

Fixed a bug where playing cards through a player's computer could cause exceptions, preventing the player from continuing to play.


Fixed a bug due to which, when opening an interface with interaction with a randomized NPC and/or using it, the tooltip could freeze, appearing absolutely everywhere on the screen, regardless of anything.


Fixed a bug due to which the 15th base hairstyle could be generated incorrectly, due to which, during the loading of a game session, with some very low chance, an exception could be thrown, completely breaking a particular game session.


Fixed a bug due to which, when rolling back the hair color of a randomized female NPC, an exception could occur in the editor itself, due to which all changes made in it at that very moment could simply be reset.


Fixed a bug due to which the sleeves of randomized NPCs, when displayed in a small window, could be displayed incorrectly: they could be from the wrong clothes, hang in the air and/or have other problems that caused the appearance of the clothes to deteriorate. 


Fixed a bug due to which certain gameplay features could be hidden when switching to a new version of the game. 


A bug has been fixed, due to which a subscriber could be kicked out of their Patreon account and not allowed to enter the game without re-entering it, which is why some people completely lost the ability to play the game without updating the corresponding one.


Fixed a bug due to which the popularity of intra-academy clubs could increase twice as much as it should initially increase in numerical value.


Fixed an issue due to which the amount of popularity earned by the Occult Club was not displayed in the corresponding tab of the Occult Club interface.


Fixed a bug that caused an exception to occur when displaying the bra of a randomized NPC if he had very small breasts.


Fixed a bug due to which new clothing sets that were added were not displayed in the corresponding list in the editor and were not generated on randomized NPCs.


Fixed a bug due to which an exception could occur in some moments of gameplay and entering the interaction menu with randomized NPCs after a long gaming session.


Fixed a bug due to which an exception could occur at some points in the gameplay when opening the interface for sexual intercourse with randomized female NPCs and when open missionary position with her.


Fixed a bug due to which an exception could be thrown when trying to initialize the eye color of individual randomized NPCs and in very rare situations. 


Fixed a bug due to which the table of donors in the main menu of the game had nothing at all except a scrollbar and empty space.


Fixed a bug due to which an exception was thrown when trying to take a screenshot using the game engine itself by pressing the S key.


Fixed an issue due to which a randomized NPC could have a double first/last name during any of their group activities with and among each other.


Fixed a bug due to which an exception could be thrown when trying to initialize the appearance of a randomized NPC in the interface of your character editor at some certain points.


Fixed a bug where long-sleeved clothing sets for randomized female NPCs could have certain graphical flaws that could cause their sleeves to be behind their backs with no arms at all.


Fixed a bug due to which a randomized NPC performing an activity could have two first/last names in the field with his name.


Fixed a bug due to which, after subscribing to booster/patreon/other platforms, the subscription could reset over time, preventing you from using your privileges.


Fixed a bug due to which, after subscribing to booster/patreon/other platforms, you might not be able to use your privileges immediately and afterwards due to some problems with the scripts that relate to this part of the game.


Fixed an issue due to which, when playing in English and opening the computer interface in your player's room, some elements of this very interface were displayed incorrectly there.


Fixed a bug that caused a randomized female NPC to literally put on clothes when attempting to interact with those in the women's locker room, despite not having them on to begin with.


Fixed a bug due to which randomized female NPCs with dresses could incorrectly calculate the top/bottom of the outfit, which could cause some unpleasant bugs and shortcomings.


Fixed a bug due to which randomized NPCs were female


and they could have breasts visible through their tops, given their enormous size. Now, if they are wearing an outfit and have a large chest size, it will shrink to the size it was originally intended to be.


Fixed a bug due to which some certain events could throw an exception when trying to initialize during the start of a game session.


Fixed a bug due to which randomized NPCs could “walk” in a location that was closed at that moment.


Fixed a bug due to which, when inviting a randomized NPC to your club or luring them away, technically, he was counted in his old club as a participant, no matter what.


Fixed a bug due to which a certain event following the plot with Ayano Yoshida and the vocal club could load too much text, literally displaying it on the entire screen.


Fixed a bug due to which some choices with Mikoto could lead to certain graphical glitches in events with Ayano Yoshida.


Fixed a bug due to which some events with the manager, vocal club and Ayano Yoshida took absolutely no time, despite the narrative moment within the event itself.


Fixed a bug that caused an exception to occur when trying to standardize uniforms in the academy using Yuki Oota/scripts.


Fixed a bug due to which, when trying to change stockings on a randomized NPC model in the interface for changing a standardized uniform, the stockings on it did not change.


Fixed a bug due to which the “Invite to dinner” interaction would not transfer to the interaction the player wanted, but to “Offer to smoke.”


Fixed a bug that could cause an exception to occur during certain reactions of a randomized female NPC and while the interaction menu is open.


Fixed a bug where the "Smoke Together" interaction could work incorrectly under some specific circumstances.


Fixed a bug due to which, when wearing some costumes on randomized female NPCs, their bracelets were not hidden, although they should have been, in the editor. However, in the game itself it worked as it should.






Screenshots:


 


 


 



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Weekly News #140



Version 0.954b is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link:
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Version 0.954a is already available for download for subscribers of the Best Friend tier ($10). To view the post with this version, follow this link: https://subscribestar.adult/posts/1326405
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So, another week and a half has passed since the release of the new version of the game. It's time to release weekly news, as well as micro-updates, but first, a breakdown of the voting. Summing up its results.


 



As you can see, the main favorite was the option of playing as a girl. In the remaining time, which is almost two weeks, we will actively refine this feature and make it better. Of course, taking into account some other winning points: code refactoring and stability improvement, improvements to systems related to RNPС. However, we have already made certain improvements and developments, which you can learn about below and which relate to both the RNPC and the possibility of playing as a female. Well, from now on we will tell you in more detail about what has been done in such a short period of time...


 


First, randomized NPCs. The first thing worth mentioning is the new hairstyles. A dozen new hairstyles are already available and are generated on randomized female NPCs. This will significantly improve the variety in your gaming session and give you more room to create the girl you like. You can see some of the hairstyles below:


 



Next is the ability to customize the color of your pubic hair. Of course, this is not such a global innovation, but it will give more variety in sex scenes with randomized NPCs. The more customization options the better, right? However, we are united not only in hair color settings...


 
 



For male randomized NPCs, the ability to customize hair shades and beard color has been added. Exactly the same small but pleasant innovation for those who want to customize their character and make it more “varied”.


Of course, these are not all the innovations that concern randomized NPCs. Most of the innovations over these week and a half are related, but more on that later.


  


Secondly, the interface. Have you felt that some interfaces take too long to open and are simply not designed for “long-term” use? We cut out certain interface animations, made them smoother, and improved the main part, which is why the animations themselves ceased to be in any way annoying with their presence, but became, as expected, a pleasant addition to it. 


Thirdly, hotkeys. On Android - swipe. Swipes have been working for a long time and give the player more variety to control the game and, accordingly, convenience. For computers, a separate interface control was added: hot keys. You can find out about some new features a little lower, in the list of changes, but now we will not fill these weekly news with unnecessary information, because what follows are some of the most global innovations in these week and a half.


 


Fourth... Occultism Club. Control system The new interface, of course, was beautiful and complemented the game perfectly, but it was... Undeveloped. Unadapted to current systems and gameplay conditions. Naturally, we changed this. Meet the innovations for the club management interface.


 
 



Initially - tips. When you click on a randomized NPC that you have in your club, full information about him is displayed and even his mini-photo for a complete understanding of who he is and what you are doing with him. The information contains his perks, your relationship with him. When you point at a perk, you get a hint.


 
 



Of course, also what catches the eye are the groups. You can now group each randomized NPC in the club into groups of up to 15 people. You can name the groups themselves, disband them, and give group assignments. There are a huge number of practical methods for using this function, and this will greatly help all those who love strategic systems in the game and help them become more comfortable using it. Further more.



 



Of course, tasks. In addition to the usual list of tasks, when you hover over them now... You get a hint. A hint about how this or that action will change the club's statistics. This will correct many of the possible unpleasant aspects that are associated with the occult club, and will also generally improve the experience of interacting with it.


 



But didn't you think that was all? No. New systems have also added to the general list of all this. Crest system - now you can make a coat of arms for your own club and change it at any time. This is an interactive mechanic, it does not affect anything other than the visuals, but it is a nice feature for a certain layer of players. This also includes other mechanics: slogans and greetings.



 


 


You can also change them at any time. The slogan is the same interactive moment as the coat of arms, and the greeting is a more influential mechanic for the game. With these words, a club member will greet you with some chance, which, in principle, will give a little more room for imagination and creating your own “circle”.


 


 


All this is displayed in the new information menu, from which information about club statistics has been removed. Now there is only a description, the name of the club, a slogan and a greeting with a coat of arms.




Other information has been moved to a separate window. You can see it just below:





And that's not all: if the occult club owns all this, then the other clubs in the academy should also own it, right? And... Yes. At the moment this is the case. Clubs are generated with their own coats of arms, slogans and greetings. Specifically, they can already be seen in the new modified menu of the leaderboard.




As you can see, truly global changes have occurred for the club system. Why? It was necessary in order to continue the game's story and overall the game looked more cohesive than before. However, this micro-update is not only full of these innovations. About others... Below.


 


 


Fifthly, bug fixing and refactoring. Well, let’s get by with the list of changes:


 


 


 


 


New content:


10 new hairstyles have been added that will be generated/can be selected in the RNPC editor on the same female RNPCs, which is why the variety in terms of creating your character/your personal character has become many times greater than before.


The game has added the ability to color the pubic hair of female RNPCs through the randomized NPC editor: a total of 336 colors are available for this, and all these colors are supported in all scenes.


A new setting has been added for the settings of randomized male NPCs and your character - the beard color setting. There are more than 300 color options for this beard, and it allows you to customize your character more precisely than before.


A new setting has been added to the settings of randomized male NPCs and your character - hair color, of which there are currently more than 300. With this setting you will be able to make a more diverse character than before.


The function that shows the appearance of randomized NPCs on the screen has been significantly improved: now it takes into account many more factors, there are much fewer errors and shortcomings in it, and a huge number of new functions and improvements have been integrated into it, which speed up work on the game and improve interactions with all interfaces where this very appearance is used.


A new option has been added for your club to create a slogan and greeting, which will greatly increase the interactivity of a given system and make it more interesting/replayable.


The function of entering any data using interface functions has been improved: automatic “squeezing” of the text has been added so that the text itself does not go beyond the interface, a little more functions have been added for a larger number of scenarios using them.


The optional "Give me a blowjob" option after winning a consensual fight is now available not only when playing as a male character, but also when playing as a female character. This option is fully adapted to this floor and is available.


Now, as an additional choice of “reward” after winning a fight, your character can choose a blowjob, while from a guy and being a guy. In this case, it will be displayed as an asset, and the whole process will be by agreement of the two parties and with special joy (especially for Patreon)


The interface animation system for the management interface of the occult club has been changed: now only the first page of the club opens with animation, with general information about this club, and other subsequent ones - without it, because of which these same animations will no longer irritate the player with their presence and will become a pleasant addition for the interface, not as an irritant.


The page with the leaderboard in the management interface of the occult club has been changed: now it has coats of arms, there is more space, and a scroll bar has appeared, which appears when there is a huge number of different clubs in the game that go beyond the general list.


The club system has been improved: now each club in the academy has its own slogan, as well as an automatically generated coat of arms. Each of these things is unique and allows you to make each gaming session more replayable and interactive


A new page has been added to the occult club, which now displays all the information that may be useful to the player: about the success of the festival/project, popularity, authority, and much more has been moved to a separate tab, so as not to once again clog up the page with less in-depth club information type.


Clothing was completely cut out from the masturbation scenes due to the size of the data that was involved in this very scene.


Now, when creating a vocal club on the leaderboard in the Occult Club management interface, it does not force the basketball club to be removed from the list.


The kiss scene with randomized female NPCs now displays ten new clothing sets that were recently added to the game.


The hug scene with randomized female NPCs now displays ten new clothing sets that were recently added to the game.


The "Breast Grab" interaction scene with randomized female NPCs now displays ten new clothing sets that were recently added to the game. A huge amount of materials were drawn specifically for this, which is why the clothes themselves were drawn for different positions.


The Ass Grabbing interaction scene with randomized female NPCs now displays ten new clothing sets that were recently added to the game.


Now in the scene when your character goes into the women's restroom and tries to spy on the CPU, the randomized NPC will display ten new sets of clothes that were recently added to the game.


Many quick access buttons to interfaces for players on PC devices have been added to the game: now, to open/close the interface with a backpack, you don’t have to click on the icon - you can use the I button, which will always be available for this. To open/close the diary use the U button, and to open/close the map you can use the M button.


New shortcut keys for PC devices have been added to the randomized NPC editor, as well as to your character editor: now, if you click on the numbers, you will be taken to the corresponding editor page. The I and O buttons change/hide clothes.


The animations in the interface for creating your character have been completely changed, as well as changes to randomized NPCs: now when switching pages and the interface is already open, the animations do not play. In addition, they do not bother you or become an object of irritation due to several other points made to improve the entire system.


Interface animations in the interface for creating your character have been accelerated, as well as changes to randomized NPCs almost doubled! Instead of being slow and annoying, the animations are now less annoying than they were before.


The performance and stability of the game has been significantly improved due to certain changes in the architectural component of the game, which is why there should be much fewer problems with it during long gaming sessions, large types of saves, as well as when playing on weak PC/Android devices.


The choice with the possibility of completely destroying the club through Meiko Tsukasa has been improved: now, instead of the ghostly “slowdown in development”, the swimming club completely disappears from the leaderboard, all members of this club leave it, and your club has more opportunities for recruiting and some other points, which your character can use.


The ability to make the coat of arms of your club in the corresponding menu with its management has been added: now, when you first open the club management interface, a menu also opens in which you can completely customize the coat of arms, which will be displayed in this very interface, the leaderboard and other points gaming gameplay.


The page with information about your club has been completely changed: now there is not only its description and general information about its statistics, but also its coat of arms, slogan and greeting, which will be used by randomized NPCs from your club with some chance that depends from their courage. Now the club itself has started to be more interactive and enjoyable, it affects the gaming environment in the right way.


The system of sexual contact with randomized NPCs has been improved: now, instead of requiring sexual experience from your character, it also requires sexual experience from the RNPC with whom your character has sexual intercourse. However, now the requirements for vulgarity of the RPNS are optional, and the requirements for the scene themselves follow an either/or scheme.


Now the interface for interacting with randomized NPCs has shortcut keys for players on PC devices. The I key opens the gift interface, O is the biography menu, M is the rules menu, and using the numbers 1, 2, 3, 4, 5 you can switch between categories. In addition, all openable interfaces are closed on the ESC, as well as the buttons with which you can open them.


The buttons in the interface for interacting with randomized NPCs have become more tactile and pleasant: now there is no minor flaw in it, due to which the dialogue icon is larger than the button itself, and also this icon itself is not highlighted when hovered. It now works much nicer and better than before, and each individual interaction has its own icon, which overall will greatly improve the player's experience of using this interface.


The performance and stability of the game was improved by removing some rudimentary arrays, variables, game files and some optimization of the project, which is why, in general, the game began to work better, crash less and be less problematic than it was before.


The system of event drops with randomized NPCs has been improved, which is why it will not be so annoying at certain stages of the game. The chance has become much smaller for all drop-out events, and there are also restrictions on their drop-out not only per hour, but also per day.


The system of hand positions where randomized NPCs show their underwear in the same interaction has been completely changed, meaning that bugs associated with this system should no longer exist and it should also work as intended. All this has been moved into a separate function that works with existing data sets, which are combined in the form of information about a set of clothes.


Some specific interface files have been compressed, which is why the weight of the game has decreased slightly, and loading/downloading and stability during the display of these same interfaces has become slightly, but better.


Some systems and aspects of the game related to randomized NPCs have been optimized, which is why the weight of the game has now become slightly smaller than before - unnecessary files have been removed, certain ones have been merged and in general there are now much less problems with this.


The information field that appears when you click on a club member in the occult club management interface has been completely changed: it now has information about your relationship with your character, his job, his level, as well as detailed information about his perk. Among other things, the hint about what this or that perk does for a randomized NPC has now returned again - it appears as a hint when you hover over it in the information menu. In addition, a new feature appeared in this interface for the convenience of the player - a group system. The player can assign each RNPC to his group, and then assign them mass tasks or expel everyone from the club en masse. Groups can be formed, named, disbanded and renamed at any time.


A new statistic has been added for the club and club members - efficiency. It depends entirely on your relationship with him, as well as on his level, which increases after any successful club activity. The efficiency of the club participants depends on the efficiency percentage.


The systems responsible for determining the content available to the player have been refactored, which is why fewer problems arise with this; all created content becomes permanently available and at some point is not hidden due to certain errors and bugs.


Some certain rudimentary UI files have been removed, causing the game to load a little faster and also slightly, but weigh less than before.


Rudimentary functions and pieces of code were removed that were no longer used by the game, but were present in it as dead and unnecessary weight.


The system for determining what clothes a randomized NPC is currently wearing has been improved, which is why there should be many fewer problems and bugs with this than before.


Now, when you hover over a club activity while assigning it to any randomized NPC, it will display exact metrics on how it affects the club's overall performance. It shows both the general indicators of the club and shows the individual effectiveness of this or that activity of this randomized NPC in exact values, which will definitely help in the development of your club and make this interface more convenient. 


A minor refactoring of the systems that are responsible for determining rewards for club activities was carried out, which makes it more modifiable, understandable, and most importantly modular, which is why information about this very club activity becomes more detailed and accurate.


Now, when playing cards using a PC, the player’s room displays not the old PC background of the device, but the new one. Exactly the one that is displayed in the PC interface itself.


The pubic hair setting for randomized female NPCs has been moved to the "Hairstyle" category.


Now, if a randomized NPC initially does not want to communicate with your character due to the reasons that he does not have the most favorable appearance for him, instead of just “he left”, full-fledged elections will appear where your character can start a fight, persuade him to communicate with your character or simply remain silent.


A minor refactoring of the drop conditions for events with randomized NPCs, as well as the plot conditions, was carried out, which is why this system became more understandable and closer to the current game systems. 


A minor refactoring of the system for displaying the perks of randomized NPCs was carried out, due to which it became a little more stable, began to take into account more possible factors, and also in general - it was brought to a general form, which is why even in the case of a complete change in the game language it will display everything as needed.


Fixed bugs:


Fixed a bug due to which an exception could occur in some very rare cases of using inventory in your character's room, which would no longer allow the use of the closet inside this location.


Fixed a bug due to which, after reloading/using a new save/some other gameplay moments, the game could remove all items from the cabinet, while the items themselves could have some weight there, being invisible.


Fixed a bug due to which changes in the “quick interface” settings did not particularly affect the overall speed of opening/closing it in some tabs.


Fixed a bug due to which the “Drama and Comedy Club” in the leaderboard in the management interface of the occult club could be shortened to simply “Drama Club”, which is a bug and because of this some systems with this club did not work correctly.


Fixed a bug due to which an exception could occur with a very low chance when moving to a city location.


A fundamental bug due to which the game had significant problems with memory leaks has been fixed: it is now fixed, and the crashes themselves due to leaks and due to certain inoperability should be fixed.


Fixed a bug due to which changing the speed of interface animations did not affect the “pause”, which is why, regardless of the speed itself, it was still a little slow.


Fixed an issue where immediately after randomizing your character it would go to page five of the editor.


Fixed a bug due to which an exception could occur when trying to go to any location from your character’s apartment in some very specific cases/situations.


Fixed a bug due to which an exception could be thrown when trying to initialize the interface for interacting with randomized NPCs during certain reactions with them.


Fixed a bug due to which, at some special moments, an exception could occur that did not allow you to continue playing and open the menu with perks when opening the last one with a very low chance.


Fixed a bug where an exception could be thrown when attempting to initialize a hug scene with randomized NPCs if your character/male character was wearing certain sets of clothing that did not have sleeves.


Fixed a bug due to which an exception could be thrown when trying to initialize the fight interface with a randomized female NPC in some special and rare situations.


Fixed a bug that caused an exception to occur when interval calculations were enabled and when trying to navigate through game locations in some specific moments/cases of gameplay. 


Fixed a bug due to which an exception was thrown when trying to initiate an interaction with a randomized female NPC "Show panties".


Fixed a bug due to which an exception could be thrown when attempting to initialize a specific scene with randomized NPCs during the start of a game session and/or other actions during any initial actions. 


Fixed a bug due to which the relationship indicator was not updating properly in the new interface with randomized NPCs, despite the fact that it should have.


Fixed an issue where individual interactions would take longer than expected when using the randomized NPC interaction interface.


Fixed a bug that could cause an exception to occur when opening the interface to view your character's equipped clothing/effects under some very rare circumstances. 


Fixed a bug due to which the "closet" in your player's room worked for all subsequent saves, due to which it was possible to transfer things from there from one save to another.


Fixed a bug due to which, when playing in English, the game could display a blank screen without the ability to click on anything, which is why a potential player could simply get stuck there with no way to escape.

Fixed a bug due to which dialogue fatigue could not work correctly, due to which it would not update after those with a randomized NPC.


Fixed a bug due to which fatigue from dialogues did not work for some activities with it, and also did not work for joint activities with it.


Fixed a bug due to which the game could leave an activity selection window for randomized NPCs from the occult club management interface, which is why it was displayed on top of everything, disturbing with its presence and literally breaking the save.


Fixed a bug due to which some accessories could be displayed incorrectly on randomized NPCs with some hand positions, emotions and some other problems.


Fixed a bug due to which the photo of a randomized NPC in your character’s phone when pressing the call button could have certain problems with its location: it might not be where it should be by a couple of pixels.


Fixed a bug due to which the photo of a randomized NPC in your character's phone when pressing the call button could not take into account some features of the randomized NPC: not have accessories, tattoos, or some other things specific to this particular RNPC. 


Fixed a bug due to which an exception could occur during the initialization of an event in which a girl talks non-stop about something with randomized female NPCs.

Fixed a bug due to which the photo of a randomized NPC might not match his appearance in the preview menu of the occult club/phone/some other interfaces


Fixed a bug due to which relationship indicators with randomized NPCs could change by tens of thousands of units due to strange coincidences in the game script during one interaction.


Fixed a bug due to which, at some certain points in the gameplay, the game could give a positive outcome to the relationship for a negative outcome of an interaction/event with a randomized NPC.


Fixed an issue due to which, when trying to talk to a randomized NPC who does not like the appearance of your character, but at the same time you have a task for him from hooligans, it was not possible to complete it at all...


Fixed an issue due to which some events did not count towards the one event per hour system, which could cause certain problems associated with this, and events could run one after another for some time in a row. 


Fixed a bug due to which the game could throw an exception when opening/closing the diary interface in some isolated and rare cases.

Fixed a bug due to which at one point a randomized NPC could not leave his apartment and be there on a permanent basis, which is why your character did not even have the opportunity to communicate or have any contact with him. 


Fixed a bug due to which, when selecting a story character in the management menu of the occult club, the character preview showed an RNPC instead of him.


Fixed a bug due to which, when playing in a mini-game in a grocery store for work and when playing in the English language of the game, the event text was not displayed in full, not allowing play and essentially causing a critical error, due to which it was necessary to roll back back to saves. 


Fixed an issue due to which some of the story events with Suzuki Matsui, Ayano Yoshida and Yuki Oota were not translated into English when playing in the corresponding game language.


Fixed an issue due to which some story events did not have an English translation when playing in the corresponding game language.


Fixed an issue due to which some buttons were not displayed when playing in English and/or worked incorrectly.

Fixed an issue due to which the dialogue icon in the corresponding menu for interactions with randomized NPCs could work incorrectly if the interface was shown without animation.


Fixed a bug due to which the game could throw exceptions if you tried to initialize the interaction menu with a randomized female NPC while he was visiting your character.


Fixed an issue due to which the number of common categories in the interface for interacting with randomized NPCs was shown incorrectly while they were visiting your character. Now this indicator is not fixed, but directly depends on the number of categories available for interaction with this very randomized NPC.


Fixed a bug due to which in the interface for interacting with a randomized NPC the first page could be shown as zero, and the second as it should, which looked extremely strange.


Fixed a bug due to which at some points certain sex scenes with randomized female NPCs were unavailable, but the game did not give any hints about what was missing, which could be misleading. 


Fixed an issue due to which the words “Information” in the interface for interacting with the occult club could be displayed incorrectly in the interface itself.

Fixed a bug where playing cards through a player's computer could cause exceptions, preventing the player from continuing to play.


Fixed a bug due to which, when opening an interface with interaction with a randomized NPC and/or using it, the tooltip could freeze, appearing absolutely everywhere on the screen, regardless of anything.


Fixed a bug due to which the 15th base hairstyle could be generated incorrectly, due to which, during the loading of a game session, with some very low chance, an exception could be thrown, completely breaking a particular game session.


Fixed a bug due to which, when rolling back the hair color of a randomized female NPC, an exception could occur in the editor itself, due to which all changes made in it at that very moment could simply be reset.


Fixed a bug due to which the sleeves of randomized NPCs, when displayed in a small window, could be displayed incorrectly: they could be from the wrong clothes, hang in the air and/or have other problems that caused the appearance of the clothes to deteriorate. 


Fixed a bug due to which certain gameplay features could be hidden when switching to a new version of the game. 


 


 


 


 





Why does this update seem so... unusually targeted? Anyway, the previous innovations over the past week and a half required some attention to reconfiguration and rebalancing. We also worked on this content, which is why many things were not included in the list of changes. However, many errors and bugs of the previous micro-update have already been fixed, and some incomprehensible points have been improved. It remains only to wait for the 27th, when a full-fledged update will be released, linking all these innovations together. Well, during this time we will also create a bunch of other innovations and improvements. The update being developed, as it could be understood, will be the largest of them, so we are sure that all our players will like it. Well, now all that remains to be done is to wait for June 27th. 

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Sloths Command

Released 0. 954b version [micro-update]

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Weekly News #139



Version 0.954a is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link:
https://subscribestar.adult/posts/1326405
Version 0.954 is already available for download for subscribers of the Best Friend tier ($10). To view the post with this version, follow this link: https://subscribestar.adult/posts/1309257


So, dear friends, a week and a half has passed since the last update was released. This means that the time has come for the release of a new, and the largest micro-update for the entire development of the game. Well, as well as news about what has been done in such a short period. Well, here we go in order...

First, randomized NPCs. The newly added pregnancy needed some modifications, and we did them safely. Now this same pregnancy is displayed on clothes. The differences can be seen just below:


So, dear friends, a week and a half has passed since the last update was released. This means that the time has come for the release of a new, and the largest micro-update for the entire development of the game. Well, as well as news about what has been done in such a short period. Well, here we go in order...

First, randomized NPCs. The newly added pregnancy needed some modifications, and we did them safely. Now this same pregnancy is displayed on clothes. The differences can be seen just below:
The RNPC editor is filled with not only customization of sexual experiences, but also some more unusual things that will help in customizing randomized NPCs... Hints when hovering over sets of clothes. Of course, this is a completely unexpected innovation, however, it was necessary from the moment the number of clothing sets exceeded 30 units. This tooltip only appears on PC devices. To make it appear, you just need to hover your mouse over it.
Well, now there’s an innovation for all devices - the press. It appeared again, but in the form of a much better and more sophisticated system. There are also three types of it, but in itself it is not broken and completely redrawn, it is suitable for two waist types at once and is an excellent addition for lovers of “sporty girls”.
Well, now the turn has come to the biggest innovation for this version - a complete rebalancing and reworking of all systems that are responsible for communication and interaction with the RNPC. This whole system has finally started interacting with influence statistics, attributes and other things related to RNPC. In addition, each interaction now requires a different amount of time, and to make it more transparent, we have added hints. Hints of what a particular interaction does in full form, which will help the player navigate faster. This can be seen just below:
Of course, this can be considered a “small” innovation, but there are a huge number of interactions and activities in the game. Especially for this, literally everything has been reworked regarding the chances of success, rewards for successful and unsuccessful interactions. And yes, the same success of interaction - it is shown in the tooltip.

Secondly, plot innovations. So, what a huge number of people were waiting for, but not in percentage terms... However, the story threads already need to be completed at least somehow, and that’s what we did. In this micro-update, two storylines were completed: with Ayano Yoshida and the vocal club, as well as a romance with Yuki Oota. It took about 20,000 words to complete them all, so you can imagine the amount of content that was written, as well as the amount of time that could be spent on the plot... However, it can always be ignored, so for those who do not like it, there is always choice.

Thirdly, system updates. You didn't think that was all, did you? At a minimum, there are still a couple of innovations left, which, one might say, are quite important. So…

Content filtering system. We understand that many did not even know about it. We didn’t know that it had existed for a long time in the game settings, so we decided to add it also during the start of the game session. This setup with quick summaries of what each button does:
Club system. In addition to a complete rebalance, improvements and many, many other points - a photo of a separate randomized NPC that you select from the list and who is in the club - it is now displayed, giving you an understanding of who you are choosing at all.
Well, and last but not least is the table of our dear sponsors. Now you can always update it using a special button, so use it! Well, this button will also significantly improve the situation with loading and some other problems that players might have encountered.
Fourth, code refactoring and bug fixes. Yes, this is the end of our weekly news, however, these are not all the innovations, but only the most basic ones. You can read more below, in the list of changes, to find out more precisely the amount of content that was made in such a short period of time:





New content


The romance thread with the plot character Yuki Oota was completely completed: when choosing "I love you" after voting against the independent newspaper at the meeting. More than half a dozen new events have appeared in it, which use new systems and mechanics, including mass events with a huge number of RNPCs. In addition, the outcomes of this branch affect the entire academy as well.


The storyline with the vocal club and Ayano Yoshida was completely completed: new events, new stories and even a new unique location appeared in it, which appears as you progress through this storyline. More than half a dozen events are already available for completion, which will tell more about the history of the game, the academy and the history of the characters. To reach her, you need to confess your love to Yuki Oota, and then follow the branch with the vocal club.


For pregnant randomized female NPCs, clothing sets were changed to suit their “situation.” Accordingly, even in clothes it will be clear that they are in position. The function itself is divided into three stages: spruce visible, a little better and the last one - it is clear that the girl is at the last stage. About 15 sets of clothes were adapted specifically for this, a lot of work to finalize this feature.


For randomized female NPCs, a new appearance setting has been added - abs setting. There are 3 types in total, each of which has different visibility. Automatically appears on RNPС with a high value of physical attributes, and also if there is a corresponding setting in the RNPС editor. Supports all types of possible waists, but is generated only on extended and regular ones.


Now entering the vocal club after continuing the storyline with the vocal club and Ayano Yoshida does not end with “This content is under development,” but takes your character to the menu for interacting with this character, but no longer in the occult club, but, accordingly, in the vocal club.


Now, when you hover over any interaction in the interaction interface with the RNPC, a hint also appears that will tell you what percentage of success, how long this activity will take, and also tell you in detail how it affects the RNPC itself in case of success/failure, what it does this system is more open to the user.


The system responsible for relations with randomized NPCs has been completely rebalanced; Different interactions give different amounts of relationship points, changing their influence statistics and attributes differently. In addition, the conditions for the success of these interactions have been updated to suit the current game conditions, which will make them more enjoyable, and the progress of leveling up and using these systems more intuitive than before.


A significant refactoring of the systems responsible for interactions with randomized NPCs was carried out: the system itself became more flexible, more modifiable and understandable. She began to work faster and became less stressed, unlike before.


Now the “timidity” of your character’s penis size does not depend on randomness, but on the level of courage of an individual randomized female NPC. The more there is, the greater the chance that she will not be afraid to have sexual intercourse with your character.


Now, if a randomized female NPC is “scared” of the size of your penis before the start of the session, this can easily be changed by changing your size in the hospital/using potions, and then turning to her again with the same request. 


A new possible “Operation” has been added to the “Hospital” location, with which you can completely cure your character of the addiction to cigarettes that he can get when using them.


The weight of the game has been reduced by 300 megabytes by compressing large files used by the game. In addition, this also increased loading speed with stability and crashes during gameplay.


Now in the 18+ scene, the orientation of the “Cowgirl” pose with randomized female NPCs will be displayed as pregnant in case of pregnancy.


A minor refactoring of the code responsible for operations in the city location "Hospital" has been carried out, which is why the corresponding operations now work much faster than before. No small or minor hang-ups.


A minor refactoring of the systems responsible for the reactions of randomized NPCs to you was carried out, which is why there are many fewer bugs and problems associated with this than before.


Now, each individual activity of a randomized NPC for the game is also a separate action for which he receives some changes: changes in physical attributes, ordinary attributes, in influence statistics, which is why during conditional swimming he increases his physical attributes, and when preparing to study - will increase your diligence and intellectual attributes. In addition, now each activity has its own requirements for influence statistics and attributes: bullies will not engage in training and vice versa. Overcrowded NPCs will miss all activities, which is why they will stagnate and stand still in terms of development.


More than half a dozen events with randomized NPCs have been adapted for playing as a female, which will greatly improve the experience of playing as her.


Now, if you play on a computer, when you hover over any outfit of clothing for randomized female NPCs in the RNPC editor, a hint will be displayed on how it will look on this very randomized NPC without unnecessary clicks on unnecessary buttons.


A new window has been added to the interface for interacting with randomized NPCs through the management interface of the occult club: now, in addition to the usual window with a description of the perk that this most randomized NPC has, his appearance is also displayed, which can help with determining what this or that character does not only in textual but also visual format.


The artificial intelligence of the location plan has been significantly improved: they are still casual enough and act to fill the game world, but each location now has its own contingent. Libraries - nerdy and downtrodden characters, parks - a lot of hooligans and sports NPCs, and shopping centers - highly corruptible or sociable characters. If previously locations were filled according to the random principle, now any transition takes into account all the features of a given RNPS, even its training at the academy. Only characters with high responsibility will go to classes, while others will walk around the city and do their own things. A lot of work has been done to improve artificial intelligence and now each player's gaming session becomes more and more unique, everything depends on his actions and how the game world reacts to his actions.


Now intelligence leveling comes from a separate function, which will reduce the number of bugs and shortcomings that relate to this attribute.


Now the romantic branch with Yuki Oota is interrupted only if your character did not confess his love to her during the passage of the plot with the vocal club.


The branch with the vocal club and manager Ayano Yoshida was improved: now events with it fall out in a shorter time range, the storyline itself was much better constructed and rewritten. Now it is not necessary to destroy it, and your character will be able to receive any privileges from it.


Now, when a randomized NPC goes to classes at the academy, his corresponding attributes improve: if he goes to regular classes, his intelligence may increase, if he goes to physical education classes, his physical attributes increase.


The appearance of the abdomen during pregnancy of a randomized female NPC has been changed: now it a priori has an expanded waist. In addition, it has become more realistic than it was before.


The storyline with Ayano Yoshida has been adjusted, in which you exterminate her “manager” in advance in the storyline with the vocal club. If earlier it wrote that “This content is under development,” now it immediately transfers it to the interaction menu with her and allows you to use already open content with the girl. In addition, in this case, she completely disappears from the occult club, as she should.


A content filtering menu, including settings for pregnancy, blood/bruises and many other moments, also appears at the start of a gaming session, allowing the player to immediately customize the received content to suit their moods and desires.


A new page has been added to the first page for setting up randomized NPCs, which allows you to customize the sexual experience of a randomized NPC. This allows you to make a certain NPC an absolute virgin, as well as quite experienced, which in the future significantly influences sexual scenes with him.


Now, depending on the relationship of your character and the vulgarity of a single female RNPC whom you caught “changing clothes”, she may have not only a negative reaction, but also a positive one, in which she will continue to do her business in the locker room, and at the end she will propose your character to communicate.


The hug event has been updated, in which a randomized female NPC asks your character to hug him: firstly, now not only a character of a “Weak” or “Downtrodden” character can ask for this, but absolutely any character, even of your gender. Secondly, the course of the event itself now depends on your relationship with this very randomized NPC, which makes it more “replayable” and enjoyable to knock out.


The smoking event with randomized NPCs was updated: firstly, bugs were fixed, due to which the event itself was “skipped” if your character did not have cigarettes and a male RNPC interacted with him, secondly, more was written different variations of how this very event could take place, as well as the text itself was adjusted and updated. In addition, RNPCs are now more emotionally diverse in this very event, and also in the event itself, a cigarette is displayed in their mouth, as it should.


The event with a joint run with randomized NPCs has been updated: firstly, now this event can only happen with members of the athletics club, as well as the basketball club, and secondly, even with RNPCs of the same gender. Thirdly, the event itself was fully updated to the existing conditions of the game in terms of emotions/opportunities and other aspects. In addition, this event now also increases not only the physical attributes of your character, but also the attributes of the randomized NPC.


The event with joint training with randomized NPCs has been updated: firstly, this event now appears not only for girls, but also for male randomized NPCs, and secondly, the event itself now has a much higher “replayability” due to the creation of more number of different answer options.


The system related to “Smoking” has been improved: now, when your character smokes in any event or group interaction with RNPC, his energy is replenished along with perks. In addition, he may also develop cigarette addiction with some chance. Previously, regardless of the events taking place, addictions, energy from a cigarette - there was nothing except a narrative moment. Now such events have their consequences.


The system responsible for the development of the occult club and the leaderboard as a whole has been improved: now clubs from the leaderboard gain their popularity not once a week, but once a day. Additionally, the popularity points gained are closer to the same conditions as the player and are also affected by the difficulty the player is playing on.


The cinema systems have been modernized: they now support many more possibilities for creating events, including those with story NPCs. In addition, the system now works in a clearer and more modular way, allowing for much better manipulation.


In the breast groping scene, a randomized female NPC will now appear as pregnant if pregnant. It will also display her abs and also change her clothing depending on her stage of pregnancy.


Some rudimentary files were removed from the game folder, which slightly reduced the weight of the game. In addition, the Nun clothing set has been improved and is now significantly less system-intensive than before.


Now in the 18+ scene the “Missionary” pose with randomized female NPCs will be displayed as pregnant in case of pregnancy. In addition, it will display your abs.


Now in the 18+ scene the direction of the “Side” pose with randomized female NPCs in the case of pregnancy will be displayed as pregnant.


Now in the 18+ scene, the “Doggy Style” pose with randomized female NPCs will be displayed as pregnant in case of pregnancy.


An icon for hiding clothes for randomized NPCs has been added to the RNPC editor, as well as to the menu for editing your character's appearance.


A huge refactoring of the system that was responsible for inviting randomized NPCs to the occult club was carried out, which is why the system itself became clearer, less overloaded and more efficient than before. In addition, because of this refactoring, this entire system is much easier to modify than before, and also has a great effect on performance and RAM requirements for the better, which will reduce the number of crashes on particularly weak Android devices.


The responsibility system for randomized NPCs has been completely changed: now it is issued depending on its nature during generation. Reliable always has high responsibility. Characters of a hooligan character are almost always very low.


Now the icon for going to the “List of Randomized NPCs” in the management interface of the occult club, where you can configure its activities in detail, is not displayed if there are 0 people in the club.


More than half a dozen events with randomized NPCs, which were done a very long time ago, still under old versions, and were quite irrelevant in many respects, were changed and improved, updated. An icon for hiding clothes and underwear was added for randomized female NPCs to edit the appearance of your character .


The table of game sponsors has been significantly improved: the time for its initial loading has been reduced to instantaneous action, and the table itself now has an “Updates” button next to the scrollbar, so that it is updated exactly when a potential player needs it without unnecessary load on his phone/ traffic.


The "Skirt and Jacket" costume has been slightly edited, which is why this outfit has become much less of a problem than before, and began to cause much less problems, shortcomings and bugs.


A significant refactoring of the systems that are responsible for adding subscribers after registering a subscription to the database was carried out: literally 90 percent of the entire script was redone and improved, which is why it became faster, began to take into account many more factors, and also, in general, became much clearer and more convenient for its further modification.


A huge refactoring of the systems has been carried out, which relate to changing the statistics of the influence of a randomized NPC: all the functions responsible for these systems are separated, support many more functions and are more open to modifications. Additionally, they cause far fewer problems than before and are also easier to understand and use for the average player.


All possible interactions with randomized NPCs have been rebalanced, making the entire system clearer, more relevant and enjoyable to use. More understandable. It all now consists of more understandable stages of relationships, all interactions become more useful at one point in the gameplay and less useful at another.


Now, if the player has had several unsuccessful connection attempts before, the game will automatically enable fast connection, which usually always helps in case of any problems with it.


The game has new libraries that may slightly speed up the speed of development of the game, the content for it, and the speed of development of potential modifications.


Fixed bugs:


A bug has been fixed, due to which a subscriber could be kicked out of their Patreon account and not allowed to enter the game without re-entering it, which is why some people completely lost the ability to play the game without updating the corresponding one.


Fixed a bug due to which the popularity of intra-academy clubs could increase twice as much as it should initially increase in numerical value.


Fixed an issue due to which the amount of popularity earned by the Occult Club was not displayed in the corresponding tab of the Occult Club interface.


Fixed a bug that caused an exception to occur when displaying the bra of a randomized NPC if he had very small breasts.


Fixed a bug due to which new clothing sets that were added were not displayed in the corresponding list in the editor and were not generated on randomized NPCs.


Fixed a bug due to which an exception could occur in some moments of gameplay and entering the interaction menu with randomized NPCs after a long gaming session.


Fixed a bug due to which an exception could occur at some points in the gameplay when opening the interface for sexual intercourse with randomized female NPCs and when open missionary position with her.


Fixed a bug due to which an exception could be thrown when trying to initialize the eye color of individual randomized NPCs and in very rare situations. 


Fixed a bug due to which the table of donors in the main menu of the game had nothing at all except a scrollbar and empty space.


Fixed a bug due to which an exception was thrown when trying to take a screenshot using the game engine itself by pressing the S key.


Fixed an issue due to which a randomized NPC could have a double first/last name during any of their group activities with and among each other.


Fixed a bug due to which an exception could be thrown when trying to initialize the appearance of a randomized NPC in the interface of your character editor at some certain points.


Fixed a bug where long-sleeved clothing sets for randomized female NPCs could have certain graphical flaws that could cause their sleeves to be behind their backs with no arms at all.


Fixed a bug due to which a randomized NPC performing an activity could have two first/last names in the field with his name.


Fixed a bug due to which, after subscribing to booster/patreon/other platforms, the subscription could reset over time, preventing you from using your privileges.


Fixed a bug due to which, after subscribing to booster/patreon/other platforms, you might not be able to use your privileges immediately and afterwards due to some problems with the scripts that relate to this part of the game.


Fixed an issue due to which, when playing in English and opening the computer interface in your player's room, some elements of this very interface were displayed incorrectly there.


Fixed a bug that caused a randomized female NPC to literally put on clothes when attempting to interact with those in the women's locker room, despite not having them on to begin with.


Fixed a bug due to which randomized female NPCs with dresses could incorrectly calculate the top/bottom of the outfit, which could cause some unpleasant bugs and shortcomings.


Fixed a bug due to which randomized NPCs were female


and they could have breasts visible through their tops, given their enormous size. Now, if they are wearing an outfit and have a large chest size, it will shrink to the size it was originally intended to be.


Fixed a bug due to which some certain events could throw an exception when trying to initialize during the start of a game session.


Fixed a bug due to which randomized NPCs could “walk” in a location that was closed at that moment.


Fixed a bug due to which, when inviting a randomized NPC to your club or luring them away, technically, he was counted in his old club as a participant, no matter what.


Fixed a bug due to which a certain event following the plot with Ayano Yoshida and the vocal club could load too much text, literally displaying it on the entire screen.


Fixed a bug due to which some choices with Mikoto could lead to certain graphical glitches in events with Ayano Yoshida.


Fixed a bug due to which some events with the manager, vocal club and Ayano Yoshida took absolutely no time, despite the narrative moment within the event itself.


Fixed a bug that caused an exception to occur when trying to standardize uniforms in the academy using Yuki Oota/scripts.


Fixed a bug due to which, when trying to change stockings on a randomized NPC model in the interface for changing a standardized uniform, the stockings on it did not change.


Fixed a bug due to which the “Invite to dinner” interaction would not transfer to the interaction the player wanted, but to “Offer to smoke.”


Fixed a bug that could cause an exception to occur during certain reactions of a randomized female NPC and while the interaction menu is open.


Fixed a bug where the "Smoke Together" interaction could work incorrectly under some specific circumstances.


Fixed a bug due to which, when wearing some costumes on randomized female NPCs, their bracelets were not hidden, although they should have been, in the editor. However, in the game itself it worked as it should.


 


 



As you can see, quite a lot has been done. And this is quite a lot of things that really required attention to themselves… This is one of the biggest innovations in the period of time that we have had, and we remind you - it's a week and a half. I can't say that we will be able to maintain the same pace of development before the release, but we will try and try not only to maintain it, but also to increase it. Well, the next weekly news will be in another week and a half - on June 15, so now we can only wait.

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Sloths Command

Released 0. 954a version [micro-update]

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