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Early Access (getting a game update 30 days earlier than others)
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Best Friend tier Patreon Code for the latest version (this privilege works for 0.921 version of the game and higher)
You get the opportunity to play as a female character (in the editor of your character, just click the appropriate button)
You will have the opportunity to generate futanari (this privilege works for 0.921 version of the game and higher)
You will have a new breast variation (the smallest) for creating and generating randomized female NPCs (this privilege works for 0.921 version of the game and higher)
You will get access to a menu that will allow you to configure the rules by which randomized NPCs will be generated: set only the breast size/hair color that you like, set different generation modes, etc. (this privilege works for 0.925 version of the game and higher. - - You can read more about this by by clicking here)
If you want your nickname can be added in the table of those who support the game! (to do this, write to us in the PM of this patreon page or contact us email [email protected])
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A huge thank you from the developers.
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Access to micro-updates immediately after their release (you can read more about this by clicking here)
Access to download modifications using our online servers, right from the game! (since version 0.943a) (you can read more about this by clicking here)
Access to cloud cross-platform saves, even in case of subscription cancellation! (since version 0.943a) (you can read more about this by clicking here)
The key to the Steam/Google Play/etc version of the game when the game is released on these platform (it is enough to buy this subscription once so that after you can get the key to the game)
If you want your nickname can be added in the table of those who support the game!
An incredible thank you from the developer for your support.
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School Game is my life!
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The guide will be extremely happy with your support and will even cry with happiness...
If you want your nickname can be added in the table of those who support the game! (your nickname will be colored in amber «#f3ca75» instead of the standard white color and will be in highest priority in in sponsors list)
Version 0.967a is already available for download for subscribers of the Best Friend tier ($10). To view the post with this version, follow this link: https://subscribestar.adult/posts/1934771
Version 0.967b is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link:https://subscribestar.adult/posts/1949397
So, another week and a half has passed since the release of the new full version of the game, as well as recent news - the past week and a half were not as productive as these, and we clearly have something to tell. There is a lot of news, a lot of content, even more improvements. Well, we will start with something ... Important and expected by our audience - news about the release of the game on Steam. Perhaps you have already seen this news in Discord or our other resources, but we will repeat it.
Firstly, we now have a Steam Developer Page, which you can subscribe to here to receive news about our projects through the Steam platform itself: https://store.steampowered.com/curator/45695595
In addition to the fact that we have a developer page on Steam, naturally a page of one well-known project from us has also appeared. You can find it at this link: https://store.steampowered.com/app/3288630/Academy_Life/. Add it to your wishlist and there will be a little more news about the release on Steam soon! Well, now that we have sorted out this interesting issue, it's time to talk about what has been done right now in the game itself. Well, as has already been said above, we really have something to tell.
So, the second point is randomized NPCs. Here we had to implement a fairly large and pleasant innovation, especially for those who bought our game. To be more precise - an improvement of systems related to artificial intelligence, and to be even more precise - we built it into the message interface for the RNPC. You can communicate with them directly through this interface: find out how they are doing, what they did, and many other things related to their life. In principle - it works more or less the same as the interaction with the RNPC of the same name - “talk about something”. Well, the interface itself can be seen just below:
In addition, the game now has a similar interaction in the male/female RNPC call interface - call him/her from anywhere in the world and talk about whatever you want! This is all available for Super Best Friend ($25) subscribers in test mode, but in the near future we will try to open it up in a limited format for Best Friend ($10) subscribers. However, at the moment we can't promise anything - we are working on improving the availability of this entire feature.
So, now that we've sorted out the AI, it's time to move on to some other points. For example, we've listened to your wishes and improved the game for the girl. How? The scene in which your heroine can interact with a female RNPC right in bed - it was added as a new interaction, which you can see just below in the interaction menu with her:
You can also see what the scene looks like here: https://x.com/kaitosi11/status/1937964745681731921. The scene itself supports different toys, petting of different kinds - many interesting opportunities to improve the gaming experience of you, as a player, for the female gender.
In addition, there is also a slight improvement in the visuals of the RNPC due to the point-imposed filters. How does it work? During the day/morning, the RNPC is lighter, like a highlight, like in real life, and at night it is bluer. Cold assessments prevail.
In addition, here you can also introduce another innovation of a different kind, which in principle concerns the picture to a large extent - its adjustment. You can lighten the image a little, make it more contrasting, change the color shade - completely and entirely adjust the picture to suit yourself.
Changes to all this will apply to any kind of filters and significantly affect the overall picture.
In addition to all these rather interesting innovations, we also introduced five different sets of clothes for male RPNCs, which can be seen just below:
As well as hairstyles for these same male RPNCs:
Third, plot changes. We, as always, made and redrawn a certain scene with Ayano Yoshida, which you can see here on our Twitter: https://x.com/kaitosi11/status/1943226915411612132. In addition, we have slightly improved the storyline with Suzuki Matsui, or to be more precise, we have added a new business system there, which can open up to your character with the right choices of the story type.
You have the opportunity to improve the Eagle's bar, withdraw money from the account, and manage this very club. To be more precise, at this stage of the plot, the club is no longer the property of the Eagle, but is transferred entirely and completely to you, so if you haven't seen this content, you can go and watch it, try it out.
Fourth, some system improvements and changes. We have something to talk about here too. For example, you may have noticed that quite a lot of people ignore entering their character's name and then can't change it. A necessary cheat was added specifically for this, which you can see on the screenshot:
In addition, another long-needed innovation comes here: choosing how to buy goods in the online store on your character's PC. You can buy it again for cash or from an in-game bank account - as you wish!
Another simplification comes here too. The main interface adjustment buttons are right in the main interface itself! Many players didn't even know about such a feature as changing the interface size - we made it more obvious and added a new button, and there - a button to hide the interface.
Well, and the last changes, but in terms of significance: new keymaps were added to the general controls in the game when playing on a PC device: U - opens the diary, I - inventory, M - in-game map, and T - the menu for equipping clothes for your character, and the overall weight of the game was reduced by 250 megabytes due to a fairly large deletion of rudimentary files and their compression.
Fifth, fixed bugs and errors in the game. Refactoring and other technical improvements. In principle, we have already told about a lot of what was done, so we can finally proceed to the full list of changes and what was done in these one and a half weeks:
New content:
AI (LLama3) was built into messages with randomized NPCs similar to interaction with RNPCs “talk about something”: opening the contacts menu and further messages will open an interface like in any messenger in the real world. After that, you will be able to correspond with the RNPC exactly the same way as with a conditional girl in the real world (but a real artificial intelligence will answer you), giving you a new experience from the game. In addition to the fact that it exists, this AI has memory, understands what it is, who it / she is and where it is, which elevates potential interaction instead of the usual three buttons about the question of where he / she is, to the format of formulating a direct question, and all this affects your relationship with the RNPC, which is why this can be a fairly easy and relaxed method for improving your relationship with him / her.
A new possible interaction was added to calls for RNPCs - talk about something. It does exactly the same thing as its counterpart in the menu of the interface for interacting with randomized NPCs.
The game has implemented a bar business, which opens up to your character after completing certain events in the storyline with Suzuki Matsui - if earlier there was a placeholder instead, now it is a full-fledged system in which you can develop your business, improve it, and also generally have a profit from it on an ongoing basis.
Some options for the storyline with Suzuki Matsui were added, which will diversify it a little, and also make it more elaborate in certain moments of the gameplay.
A scale button for the interface was added directly to the main interface of the game: all this allows you to quickly adjust it and increase / decrease it depending on your preferences. Many did not know about this feature, now it is more obvious.
The ability to switch the general interface of the game to the old version was added to the game settings interface for some specific types of people who wanted to do this before.
An 18+ scene with girl+girl content has been added to the game. You can watch it here:https://x.com/kaitosi11/status/1937964745681731921. It supports a huge amount of possible variation, and is generally quite diverse, takes into account many factors, and uses some long-added items used only for the plot (toys for this very process).
A new option for customizing the game has been added to the settings menu - graphics settings. With it, you can make the RNPC picture and backgrounds the way you want in terms of contrast, brightness, shades of red/blue/green. Do everything to your taste.
A new possible cheat has been added to the developer menu interface for it: change your character's name due to too many requests to add this cheat.
The online store on your character's PC, which is accessible through the room, has been given a choice of how to buy items from there: through cash or a bank.
A little more possible animations have been added to some scenes with randomized female NPCs: RNPCs blink, breathe, and have some other light animations that make the scene more lively.
Now, depending on the time of day, the RNPC sprite coloring filter also changes: for example, during the day it is more "reflective", since the sun shines on it, and at night it is more blue. The same works with any other time of day - this is done for greater realism, dynamism, and overall improvement of the game's visuals.
Five new different hairstyles have been added for male RNPCs, which are available in the RNPC editor, and can also be generated on it when starting a new game.
Five new clothing sets have been added for male RNPC, which can be accessed in the RNPC editor and can also be generated on it when starting a new game.
The game's size has been significantly reduced (around 250 megabytes) by compressing the existing PNG/JPEG game files, as well as generally removing vestigial game files that were no longer used by the game but were present in the directory and taking up space.
Some useless story options have been removed that lead nowhere, and instead just repeat an event until the player selects the "right option".
A button to hide the interface was added directly to the main interface of the game: you can hide everything unnecessary from the background, which is necessary when testing the game or when taking screenshots of backgrounds.
New keymaps were added to the general controls in the game when playing on a PC device: U - opens the diary, I - inventory, M - in-game map, and T - the menu for equipping clothes for your character.
A minor refactoring of the systems responsible for the occult club system was carried out: the corresponding calculations were improved, certain bugs in them were fixed and more understandable and logical conditions for using this entire system as a whole were created.
A minor refactoring of the systems responsible for interactions with randomized NPCs was carried out: the systems themselves were improved, they became more stable and understandable from a logical point of view, and in general, the calculations of parameters, character traits and other things became more accurate.
The systems responsible for the movement of the RNPC around the locations were refactored: the system became more logical, male RNPC stopped living in women's toilets and vice versa. Performance became slightly, but better.
Some internal systems, such as AI, as well as asynchronous translation, were refactored. The systems themselves became more stable, began to cause fewer problems and exceptions, became slightly faster, even with low Internet speed of the game. The AI systems themselves began to take into account more different input data to provide a better gaming experience and their use.
A minor refactoring of businesses and systems associated with it was carried out: pricing, profit were slightly changed and the overall stability of the system was improved. It began to cause slightly fewer problems and exceptions than before.
The script responsible for assembling the RNPC sprite on the screen was improved: caching systems were improved, and the operating principle was changed so that it does not take up much device power and does not cause any crashes in the future.
Minor editing of the systems responsible for distributing RNPC activity was performed - the system itself became a more productive and better version of itself, thanks to slightly larger elements connecting it.
The Chinese translation of the game was updated: some untranslated parts of the game were translated, the translation in other places was improved, and in general it became better.
Fixed bugs:
Fixed a bug with incorrect display of the RNPC appearance in his appearance card through the occult club management interface.
Fixed a bug due to which the game could throw exceptions when displaying scenes with randomized NPCs, if the RNPC had tattoos/piercings, etc. In some rare situations of the gameplay.
Fixed a bug due to which the RNPC sprite could become deformed and distorted after some specific interactions and using engine functions.
Fixed a bug due to which the game threw exceptions when displaying some RNPCs in the activity menu during their group activity of a certain type.
Fixed a bug due to which the memory cache of a randomized NPC and his appearance could also contain scenes, which in general significantly broke the picture, although not often.
Fixed a bug due to which not all buttons in the settings menu, performance categories, were displayed properly (not displayed at all).
Fixed a bug due to which the filter on the RNPC sprite was applied with unnecessary animation, due to which the opening of the sprite did not look as good as it should, but with certain errors.
Fixed a bug due to which a randomized female NPC in scenes of a certain nature of the "Rider" position could have a different skin color of the body from the face, if such is a milf.
Fixed a bug due to which the front part of the arms of randomized female NPCs could simply be lower in layers than the body, due to which the sprite image itself did not look very good.
Fixed a bug with the incorrect display of the RNPC appearance in its appearance card through the phone interface during calls / SMS or any other contact using this interface.
Fixed a bug due to which in the RNPC cards, where there is a miniature (phone, occult club, etc.), these very miniatures could blink, breathe and generally not be static, as they should be.
Fixed a bug where the scene where the plot character Ayano Yoshida "slips and hits her head" would overlap the background and there would be literally nothing in its place, causing the overall exposure of the image and scene to break.
Fixed a bug where the "take my hand" scene with randomized female NPCs could have some issues with coloring the randomized NPCs with the correct skin color.
Fixed a bug where the RNPC's hands could appear to be behind his back when they should instead be in front of the sprite.
Fixed a bug where the sprite could become significantly distorted visually as the game progressed and interacted with it, turning into something incomprehensible.
Fixed a bug where the game could throw certain exceptions during the 60 minute time skip in case of RNPC generation and/or caching errors.
Fixed a bug due to which the game could start to crash after a long game session on especially weak devices.
Fixed a bug due to which cached RNPC could not be removed from the cache in a timely manner, which caused exceptions in the menu of interaction with RNPC,
although not very often.
Fixed a bug due to which an event with an RNPC with whom you had too bad a relationship and at the same time he had the "inclination" to get rid of your character, occurred too often and could interfere with the game.
Fixed a bug due to which the game could throw exceptions when trying to process the appearance of an RNPC during a group interaction with an RNPC.
Fixed a bug due to which the game could throw exceptions when opening the interface for buying a business on your character's computer.
Fixed a bug due to which it was impossible to use certain Internet functions from some countries, such as cloud saves, AI, etc. Fixed a bug where the game could throw certain exceptions when installing certain modifications manually.
Fixed a bug due to which moving RNPC around locations could cause certain problems, due to which these same RNPC would remain in their apartment for the entire game session.
Fixed a bug due to which in your character's diary in the category of tasks with story characters there could be some errors in the tips and inaccuracies.
Fixed a bug due to which the game could cause certain exceptions when rewinding time more than 60 minutes (calendar, certain interactions, etc.)
Fixed a bug due to which scenes with randomized NPCs could be written to the sprite caching, which in the future, firstly, could significantly overload the general cache, and secondly, due to this, there could be problems with the display of the cached sprite in the future.
Fixed a bug due to which the game could throw exceptions when displaying scenes with randomized NPCs if they had any appearance features: freckles, etc.
Fixed a bug due to which the game could consider that your character is outside during 18+ character contact with randomized NPCs, due to which randomized NPCs could notice you even in your own apartment.
Fixed a bug due to which what concerns the hands of randomized NPCs - could completely break if they are cached in the device's memory and cause further unpleasant graphical glitches.
Fixed a flaw due to which male RNPCs might not have new dynamic shadows displayed from their upper clothing.
Fixed a bug due to which the scene of group "interactions" with randomized NPCs could cause exceptions in some specific situations of the gameplay, although not often.
Fixed a bug where your character could still do clubbing at the festival that happened once a week, even without being in the corresponding club or any other club.
Fixed a bug where some beach/pool events in the academy could have certain issues if the event was about female RNPC getting naked - now everything works as it should, in accordance with the game's events.
Fixed a bug due to which during certain types of events with Yoshida Ayano, where she randomly fights, the BG itself could be missing from the CG background, and instead - an alpha layer.
Fixed a bug due to which in the scene where the plot character Yoshida Ayano asked if she was cute and closed your character's eyes, her sprite was still present on the screen.
Fixed a bug due to which it was possible to infinitely take a book in the form of tips and training for managing the occult club when joining this very club.
Fixed a bug due to which during some interactions with randomized female NPCs, where such undresses and gets naked, if she is on the beach, then this very nudity did not happen - instead she was wearing a swimsuit, even if the text positioned that she was naked.
Fixed a bug where, despite your character having some funds to buy something in the online store interface in your character's room, the game would not allow you to buy literally anything and would say that you did not have enough funds.
Fixed a bug where buttons/icons in your player's PC interface could have the inscription "empty" next to them, despite the fact that there should have been a hint saying what this button was exactly.
As you can see, quite a lot of work has been done, especially when it comes to important technical changes and improvements. The game has become a little more enjoyable and interesting to play, so we hope that you will like this update, because on July 27 we will release a full version of the game, which will not only have all these interesting and tasty things, but also a huge amount of other content - all that remains is to wait.
Version 0.967a is already available for download for subscribers of the Best Friend tier ($10). To view the post with this version, follow this link: https://subscribestar.adult/posts/1934771
So, a week and a half has passed since the release of the last full version - it's time to tell what has been done in such a short period, and also to summarize some of the work in general. Well, we clearly have something to tell, although this entire update was released mainly improving stability and fixing bugs.
Well, the first thing we'll start with is randomized NPCs. And... There are a lot of different changes here, but first - with the smallest and most insignificant of them. For example, we added three additional eye cuts for male RNPCs, which can be seen below:
Also, in addition to this, we added five new different hairstyles and clothing sets. We will present this to you together: new clothing sets with new hairstyles.
They, as you might guess, are available for selection in the RNPC/your character editor, and can also be generated on the RNPC.
Well, now that we've sorted out some of the... Similar and minor stuff - it's time to talk about the main innovations. For this, you can see the GIF below, without any explanations or anything like that:
Yes, randomized NPCs now blink. In addition, their hair shakes in the wind, they sometimes change their viewing angle in the form of changing the focus of their eyes, and a filter has been applied to the overall picture. This is a huge innovation that will make the game's picture more lively and pleasing to the eye. In addition, it shows some developments that can and will be used in scenes in the future.
It would seem that what else can improve the picture, as for this part of the game? Shadows. In the last update, we made dynamic shadows that work entirely and completely depending on the time of day and light sources. Now - we have also developed shadows that are cast directly onto the background. This can be seen below:
This makes the exposure and picture more solid and pleasant, and also makes it more alive, which is the most important thing. In addition, you may have already noticed: dynamic shadows have also been improved. They are now cast from underwear/swimsuits/breasts and so on. There will be some improvements in this in the future, but for now it is as it is.
It would seem that this is all, but in fact - no. This also includes improving the AI for the “Talk about something” dialogue. In general, the model has been improved, it began to talk less about its club and there is no plaque (content is limited). Here, some restrictions on use in other languages of the game have also been removed. Naturally, it is already impossible to insert the visual part of anything here, as well as in the following.
To be more precise, we have seen and remember that many players are interested in improving content with girls. A scene of an 18+ character was specially prepared for this, which covers a somewhat interesting and popular fetish. You will have the opportunity to contact another girl if you are a girl yourself, and this scene can be seen below: https://x.com/kaitosi11/status/1937964745681731921. It hasn't been introduced yet, but it will be in the near future.
Thirdly, some system updates. Recently, caching systems and many other things were introduced, which is a system update. In this one - there are huge improvements, as well as some others... Which are worth mentioning. For example, now from the main interface of the game you can open the diary, quick save/load, as well as the computer/cooking from your character's room.
We listened to suggestions and added this. In addition, new performance settings were also added to improve the user experience. If someone does not like the shadows from the RNPC or animations - they can always be permanently disabled forever. Just for convenience and depending on taste:
Fourthly, fixed content and refactoring. No matter how you look at it, this is what we mainly did during this period - improving the stability of the game after some improvements in the situation with game crashes on weak devices. To do this, we had to refactor a huge part of the code related to RNPC, which can be seen right in the game code, as well as improve and even complicate a huge number of other systems - however, our goal is to improve stability and fix bugs. If you found something, send it to us - we will fix it as soon as possible. And now to the full list of changes:
New content:
Now, a shadow falls from any gender NPC onto the BG locations: depending on the time of day and many other factors, it can change, and the overall effect of introducing this visual function will significantly improve the overall picture of the game without unnecessary functions/files and other moments, due to which the game's weight can be greater.
A "hair shaking" effect has been added to the game for randomized female NPCs. This creates a greater effect of immersion in the game, as if the wind were moving this very hair.
Now, when displaying NPCs/locations, a special filter is used, with the help of which the game makes the existing picture more realistic and pleasant. Every hour - each new filter. At night it is darker, in the evening more yellow, closer to the morning more saturated, and so on. With the help of this, the visual has become more pleasant, and the locations and NPCs themselves began to have shades in addition to their skin color - it completely depends on the time of day, as in real life.
Now a huge number of RNPC parts can generate various kinds of dynamic shadows: not only from clothes and hair, but also a swimsuit, head and many other parts cast shadows about
For RNPC, light and casual animations were added to their sprites: now these sprites can blink, their body has some micro-movements, pupils can examine the area around, which makes the whole picture more alive than before, and also improves the overall visual style of the game.
The AI in the “Talk about something” interaction with randomized NPCs was significantly improved: the NPC itself began to talk less about his club, the dialogues became more varied, and there were simply fewer warnings about “prohibited content”.
For male RNPC, five new sets of clothes were added, which are available in the RNPC editor, and can also be generated on it when starting a new game.
Three new eye shapes have been added for male NPCs, which are available in the NPC editor and can also be generated on it when starting a new game.
Five new different hairstyles have been added for male NPCs, which are available in the NPC editor and can also be generated on it when starting a new game.
A general refactoring of the systems responsible for collecting the male character sprite in the face area has been carried out: the display has been improved, it has been made more realistic and understandable in terms of code.
A new button has been added to the main interface (or rather returned) - opening the diary menu, so that it is easier for players to enter it without unnecessary entry to the backpack/equipment interface.
Improved AI performance for randomized male NPCs through the “Ask something” function when playing in Russian. Now the game does not forcibly translate the answer into Russian, but asks the player about it - whether he needs it or not.
Now Ayano Yoshida can't go to a certain location forever and wait for your character there: this caused some misunderstanding on the part of the user, because he forgot about her completely and entirely. Now it all works so that she returns to the club room the next day forcibly.
New performance settings have been added for clearer and better graphics and performance management.
The game's English translation has been slightly improved: thanks to this, instead of automatic translation, manual, more accurate translation appears in some places of the gameplay.
The code responsible for caching randomized NPCs has been refactored: the system itself began to work more adequately and in a better form than before. In addition, it began to cause significantly fewer errors and exceptions.
A minor refactoring of the code responsible for applying filters has been carried out: it has become more stable, began to use many more different input functions, and also generally has slightly more capabilities than before.
The code responsible for displaying, loading and calculating the RNPC sprite in space was refactored to a significant extent. In addition to the fact that caching is used there, the system itself has now become slightly more stable, it has become less likely to cause exceptions, and instead of calculating changes every second, the sprite changes relative to the code in one case - when these changes occur due to slightly more flexible systems than before.
A minor refactoring of the game's asynchronous translation systems was carried out: existing scripts were improved, finalized and, in principle, they work many times better than before due to more understandable and stable operation.
A minor refactoring of the systems responsible for generating RNPC was carried out: now there are fewer problems with generation, the RNPC themselves are generated a little more individually than before, and in general it causes fewer problems than before.
Improved some story triggers to make it easier to get story events and improve the gameplay experience related to story progression
Fixed a bug where the game could throw exceptions when opening certain tabs in the PC interface in your character's room.
Fixed bugs:
Fixed a bug due to which, when opening the full list of hairstyles in the editor of your character/RNPC, the game could give errors without any reason.
Fixed a bug due to which the game could give exceptions during some RNPC transitions to certain locations and under certain gameplay conditions.
Fixed a bug due to which the game could excessively occupy the device's RAM over the course of a fairly long game session/save.
Fixed a bug due to which some data about your character was calculated incorrectly, with errors, due to which the interface could break, fractional values were displayed in statistics and other unpleasant things could happen.
Fixed a bug due to which the sprite of a randomized NPC could break completely and entirely, become deformed or distorted during caching.
Fixed a bug due to which the game would throw exceptions during some attempts to skip time by 60 minutes due to errors in the script calculating the activity of the RNPC.
Fixed a bug due to which the game would throw exceptions during attempts to use certain interactions with female RNPC.
Fixed a bug due to which some RNPC could sit in their houses on a permanent basis, without leaving them at all - without any reason, offense, injury, etc.
Fixed a bug due to which some weather effects, such as rain/snow, could work incorrectly and interrupt other sounds too much.
Fixed graphical glitches due to which the appearance of RNPC could have incorrect filters when displaying their portraits in any internal interface of the game.
Fixed a bug where when displaying RNPC portraits in any of the game's internal interfaces there could be significant errors in displaying clothing/hair shadows at some points.
Fixed a bug due to which the full list for choosing hairstyles in the RNPC/your character editor did not work correctly and the view from there simply ignored the location of the hair, and the sprites themselves had certain problems with their overall appearance.
Fixed a bug due to which the portrait in the hairstyle/clothes selection in the full list in the RNPC/your character editor was simply stretched in width, due to which it looked simply strange.
Fixed a bug due to which in the RNPC/your character editor the sprite you are editing could simply have no shadows on the hair/clothes.
Fixed a bug due to which the game could throw exceptions when trying to ask about the attitude of a randomized NPC to another RNPC through the corresponding interaction menu with him/her.
Fixed a bug due to which opening the interface from your character's PC through your character's room - the game could throw exceptions in some rare cases of the gameplay.
Fixed a bug due to which after purchasing a subscription, the data required for login could be recorded slightly longer than usual.
Fixed a bug due to which purchasing a subscription on the SubscriberStar website did not always allow you to play the game, and in some cases, the user data was ignored.
Fixed a bug due to which the Frankfurt game servers did not work for connection, due to which sometimes the player could not get a connection to the game servers to receive privileges such as cloud saves, AI and asynchronous translation in some cases.
Fixed a bug due to which using a PC on any device could cause exceptions on a permanent basis without any reason.
Fixed a bug due to which the game could throw exceptions during the display of scenes with group interactions with girls in some cases of the gameplay.
Fixed a bug due to which the size of the main interface could be too small through the interface scale function, and the text was simply not visible because of this.
Fixed a bug where the game could throw exceptions during scenes with randomized NPCs if your character/RNPC had any tattoos.
Fixed a bug where the assassination event on your character could occur too often and your character would be constantly “stabbed” by some RNPCs.
Fixed a bug due to which in the interface with a thumbnail where the RNPC was displayed, its original data could be cached in this form, and then be present on top of this portrait in double form.
Fixed a bug with incorrect display of your character's clothes in the interface for equipping clothes for your character.
Fixed a bug due to which, with certain sets of clothes, the top could be missing in the first position of the hands of the male RNPC.
Fixed a bug due to which the game could throw exceptions when loading a save from an old version, if the save contained interaction with a randomized NPC.
Fixed a fundamental error due to which RNPC cached in ROM could be replaced by each other, due to which you eventually lost progress from one session, overwriting it with progress from another session.
Fixed a bug due to which, after loading a save, any transition to the interaction menu with a randomized NPC was perceived by the game as an error/exception.
Fixed a bug due to which after leveling up your character and opening the corresponding notification asking whether to open the leveling menu - nothing would open after that.
Fixed a bug due to which the RNPC in the card game interface could be located not on the side of the screen, but in the middle of it, due to which the interface turned into mush.
Fixed a bug due to which the RNPC in the card game interface could be in layers on top of any interface, due to which in some specific cases of the gameplay it was impossible to use.
Fixed a bug due to which the pubic hair of randomized female NPCs could be on top of stockings in the copy of the RNPC sprite from the editing interface.
Fixed a bug due to which a randomized NPC could ask your male character to go to the women's toilet in the academy, even if he was a man (and a woman in principle, too).
Fixed a bug due to which the game could throw exceptions when trying to open the menu of biography and information about the RNPC in general and in general from the corresponding menu of interaction with him/her/or event.
Fixed some inconsistencies in the text for the gender of the RNPC when playing in English in events and game interfaces.
Fixed a bug due to which during caching of Data about the RNPC during saves/changes/clearances, a lot of data from there could not be saved properly and changed/distorted: sexual experience, memory and other data that are basically secondary.
Fixed a bug due to which the game could throw exceptions when trying to open data on changing the modifier for receiving relationship points for all interactions with the RNPC in the corresponding interface.
Fixed a bug due to which auto-translation could sometimes be enabled in the game without any objective reasons.
Fixed a bug due to which the game, when playing in English, did not provide translations of the simplest and most common words at the level of “No”, “Yes” and “Next” due to problems in the game engine.
Fixed a bug due to which instead of the words “Page”, the game displayed the word “Translating…” in the English language of the game on a permanent basis without further changes in the interface for changing and editing the RNPC.
Fixed a bug due to which police officers, doctors and nurses could be in the same location of the academy instead of their specific locations and behavior patterns without any reason.
Fixed a bug where the game could throw an error in scenes with randomized female NPCs who had tattoos/features like freckles/moles in very rare situations where their generation was completely broken.
Fixed a bug where the game could not close an 18+ scene where a couple of girls were present after the end of this entire scene, causing it to continue to be displayed on the screen.
Fixed a bug where a certain part of the eyes/eyelids could have a different skin tone that was completely and utterly different from the real one, being standard.
Fixed a bug where working part-time at a grocery store could cause exceptions when playing in English/while the game's auto-translation was enabled.
Fixed a bug due to which, when opening the “Patch” tab, the game did not open the corresponding patch interface, but instead the interface with the game settings menu.
Fixed a bug due to which the game could not open the corresponding text with the patch in the corresponding “Patch” interface when clicking on the desired and specific one.
Fixed a bug due to which the device battery was displayed on devices without a battery in native mode as -1, without any reason.
Fixed a bug due to which in some specific scenes with Azumi Yoshida, her CG did not have any background.
Fixed a bug due to which cards with randomized NPCs from the character library interface had certain distortions, due to which they were wider than usual / went beyond the boundaries of the interface.
Fixed a bug due to which after certain interactions with randomized NPCs that suggested that he should leave the location, they still remained there and did not leave.
Fixed a bug due to which the game and interface tutorial at the beginning of a game session showed tips for the old interface, and not for the new one. Now everything has been adjusted to the new interface.
Fixed a bug due to which choices in story events and even regular ones did not have any translation when playing in Russian/English languages of the game, and instead the auto-translation function was often used due to problems with the game engine.
Fixed a bug due to which some text when playing in English/Chinese could simply not work and not be translated, throwing Russian instead, even if the translation itself was present.
Fixed a bug due to which the game incorrectly translated some choices/buttons when the game's auto-translation was enabled.
Fixed a bug due to which the game could change the gender from male to female and vice versa, which broke the entire sprite. This happened rarely and only in the case of having saves in different game sessions.
Fixed a bug due to which, when generating a response through AI in the “talk about something” interaction, the AI itself could answer that it cannot generate prohibited content. In some cases of gameplay.
Fixed a bug due to which, with a subscription of the Super Best Friend level ($25) and higher, the game could give an incorrect translation into English / Chinese of the game.
Fixed a bug due to which the game could give exceptions after changing relations with Ayano Yoshida through the developer menu and then going to the occult club.
As you may have noticed, we have done quite a lot of things, including what has been requested for a long time (animations). In the near future, we will also increase the amount of AI-related content (the ability to chat directly from the phone), and also do a lot of other things that you have long asked for. Well, for now - all that remains is to wait. The next news will be released on July 15, and they should be quite interesting for you.
Your mail is your patreon code. Without his input, the game will not work, so please, before downloading the save/starting the game, enter your email in the input field of the patreon code. In the main menu, you can do this using the key icon. In addition, please, if you have a long download/freeze/any problem- write about it to us by Email: [email protected] Discord: maloletniydb / black_idol Telegram: @piereedunn / @soo_lucky_man
The first upload by your email may take a minute or more. Please wait. The next connection to your account will go much faster. Also, you can use Fast Connect in the game's settings if ordinary connectivity causes problems.
MAC: MEGA / Google Drive (if it does not start, the instructions below:)
For MAC: Right-click on app file → get information → open with rosetta And VOILA If rosetta is install the game start else you will ask for install rosetta
So, a month has passed since the last release of the full-fledged version of the game. During this time, we have done a lot of work both in the optimization of the game and its content part. There is clearly a lot to tell us, starting from the introduction of full-fledged AI into the game and ending with the introduction of asynchronous translation - you can play the game in your own language, be it German, Thai or any other language in the world. In addition to such seemingly global innovations, we have also introduced absolutely dynamic shadows into the game for RNPS, which completely depend on the time of day, new costumes for female RNPS and hairstyles for males (including your character), which in total amount to about a dozen different options, a new interface encounters with randomized NPCs, the addition of a directory system where you, as a player, can restart training at any time, display battery power in native mode, as well as many other content and systems, which will make your gaming experience more enjoyable and unforgettable. We also fixed a lot of possible bugs, as usual. Well, now that we've told you a little bit about what awaits you in this update, we can post a schedule for when this version will be released for different patreon roles, and after that, for public access:
On June 27, Early Access to version 0.967 will be open for Best Friend tier ($10) and higher. (Available now): Download Links
On July 15, Early Access to version 0.967 will be open for Friend tier ($5) and higher.
On July 21, Early Access to version 0.967 will be open for Supporter tier ($1) and higher.
On July 25, 0.967 version will be released to the public.
A new, rather global interaction with systems has been added to the interaction menu with randomized NPCs: talk about something. When you click it, you get the opportunity to write absolutely any text to you in this field - whatever you want. The RNPC will respond in accordance with its character, mood and other details of its character - all this is done by artificial intelligence. He / she has his / her own memory, you can find out his / her opinion on any event in the game or in general - do whatever you want with him / her, and in return you will receive relationship points. Interactive and pleasant interaction that will complement the character and make it more alive. At the moment, this function is available to subscriptions at the Super Best Friend level ($ 25) and higher.
A global caching system for data and sprites of randomized NPCs has been added to the game: the load on devices has dropped significantly. The first time a sprite is assembled, it is cached in one layer and allows you to call it at any available time. This significantly improves the overall performance of the game, reduces the number of crashes, improves the animation quality and generally creates more room for all systems and mechanics to work - the game becomes more stable, you can add more details and animations.
A shadow casting system has been added to the game: each sprite now has its own shadow source, depending on the time of day: shadows are long and soft in the morning, short and saturated in the afternoon, etc. At the moment, these sources are clothes and hair. This improves the overall structure and appearance of the RNPS, and also generally gives less volume to artists who no longer need to think about drawing any shadows that were previously static and independent of a real light source.
An asynchronous translation function has been added to the game, which potentially opens the game to more than a hundred different languages of the world: the translation works in real time, is cached and used properly to create comfortable conditions for the user. The function can be seen in this update, and it will be available to everyone with the Super Best Friend Patreon role and above.
A huge and fundamental refactoring of the code responsible for the RNPC was carried out. Thanks to this, the game began to work many times better, and the number of crashes decreased several times, which is especially noticeable on particularly weak Android devices. The game uses caching technologies, transfers the necessary data from RAM to ROM and in general everything is done so that at the later stages of the game the game itself does not take up half a dozen GB, but exactly the same number as at the beginning of the game session, which is currently happening, thanks to a global refactoring of the code associated with the RNPC.
Ayano Yoshida has had two scenes redrawn and more variety added to the 18+ content related to her, in the 69 position, as well as in the interactions in the back room of the occult club - the scenes support more emotions, are better in quality, and also support different breast sizes of the girl properly.
The storyline with Suzuki Matsui has been improved - choices that were previously not supported and were not improved are now quite usable. This concerns conversations with Hummingbird/Eagle after a long event in the Eagle club, as well as some other improvements within existing events to create a more varied gaming experience during these very events.
For male RNPC, as well as your character, if such is male, half a dozen new hairstyles have been added, available in the editor / when generating RNPC as such.
For devices with a battery, the game now displays its percentage natively - right in the interface of your character's phone. It shows it both as an icon and as a simple battery charge. If the device does not have a battery, the charge percentage will always be displayed as 100.
For devices with a battery, the game now displays its percentage in the general interface for interacting with the world, next to the time and name of the location, as well as the calendar.
The game's weight has been reduced by almost 200 megabytes due to the compression of some existing archives/files, the removal of some rudimentary files, and overall much better use of the existing data in the game without excesses.
A new exclusive costume has been added for randomized male NPCs, only available for selection in the RNPC/your character editor - it is used in certain events.
For all dialogues with randomized NPCs, where "Conversation Moods" were not available, this is now available and it is possible to choose the mood that suits your desire: romantic, normal, aggressive and friendly.
The interface for fights with randomized NPCs has been completely changed and redesigned to a more suitable style, as well as generally more pleasant to look at, without incomprehensible inscriptions, with understandable fonts and improved internal systems and modules for the sake of stability.
Now, when you press the “Help with a guide” button in your character’s phone, the game displays a new reference interface, where all the tips available in the game are displayed and where you can review them. In addition, there is also a “Talk to the guide” button to get old instructions about the abandoned factory, etc.
For the story character Ayano Yoshida, the erotic scene was redrawn: it now has more emotions, better detail, support for breast sizes for Ayano, and much more that players have been waiting for a long time.
The asynchronous translation function of the game was improved: more general information and logging were added, the system itself was improved due to the work of caching and some other things, and in general about 30 percent of the existing script was reworked to please the stability of this system.
For female RNPC, five new sets of clothes were added, available for generation/in the RNPC editor/your character.
For male RNPC/your character, if male, 6 new hairstyles have been added, accessible from editors or generation at the beginning of the game session.
More information tabs and buttons have been added for the asynchronous translation function: if this function is enabled, the game informs about the queue size and the language into which the game itself is being translated. In addition, this interface can now be accessed directly from the main menu for interacting with the game, and not only through the text display menu.
The work of the luck attribute and its influence on the gameplay has been slightly improved: it began to work more logically, and there are simply fewer problems with this attribute than before.
The randomization script in the game has been improved: it causes fewer potential bugs and problems, and in general has become more stable and predictable in performance.
The Chinese translation of the game has been updated: some untranslated parts of the game have been translated, the translation in other places has been improved, and in general it has become better.
The overall size of the game was reduced by 200 megabytes by compressing existing files, removing rudimentary ones, and working on the game's weight in general.
The font for the text in the RNPC activity menu was changed to one that is more suitable for the existing main new interface.
The code for displaying randomized NPC sprites was significantly improved, due to which the image itself and the RNPC display became more stable, and there were simply fewer problems associated with this system.
For some dialogues with special moods with randomized NPCs, more than half a dozen different options are now available, selected depending on the success of the conversation, as well as the direction/mood.
For the "hug her" interaction with randomized female NPCs and in the corresponding scene, a dozen recently added hairstyles have been added as displayed hairstyles.
For the 18+ character scene of the "doggy style" position, a dozen recently added hairstyles are now displayed correctly.
A dozen newly added hairstyles have been added as displayable hairstyles for the 18+ character “Petting” interaction with randomized female NPCs and the corresponding scene.
A dozen newly added hairstyles are now correctly displayed for the 18+ character “Side” position scene.
New details have been added to the displayable female NPC scene for the 18+ character “69” position, and a dozen newly added hairstyles are now displayed there.
A dozen newly added hairstyles have been added as displayable hairstyles for the “Grope Breasts” interaction with randomized female NPCs and the corresponding scene.
A dozen newly added hairstyles are now correctly displayed for the 18+ character “Missionary” position scene.
A dozen newly added hairstyles have been added as displayable hairstyles for the 18+ character “Touch Yourself” interaction with randomized female NPCs and the corresponding scene.
A dozen newly added hairstyles have been added as display hairstyles for the "kiss her" interaction with randomized female NPCs and the corresponding scene.
For the 18+ character interaction “suck me” with randomized female NPCs and the corresponding scene, a dozen newly added hairstyles have been added as display hairstyles.
For the 18+ character scene of the “rider” position, a dozen newly added hairstyles are now correctly displayed.
For the “pet her” interaction with randomized female NPCs and the corresponding scene, a dozen newly added hairstyles have been added as display hairstyles.
The interface for selecting performance settings has been cut due to greater redundancy due to the addition of a new interface, where all the settings were in one form and a more convenient format.
Rain effect sounds now depend on the overall sound indicator of the game itself - previously they were independent sound tracks from each other, which caused some bugs.
The Chinese translation of the game has been updated: some untranslated parts of the game have been translated, the translation in other places has been improved, and it has become better in general.
Some 18+ character interactions with the story character “Ayano Yoshida” have been reworked and improved.
Caching has been added to some game scripts, which improves performance and makes it a better version of itself: more stable gameplay, fewer crashes, etc.
The game script responsible for connecting to game servers has been slightly improved, due to which the loading speed and overall stability have become much better.
The AI memory system has been significantly improved when responding to your character: the memory is divided into cells, has its own structure, and now it is separate for each AI, rather than one large one, which will create a more immersive effect when playing and using the AI capabilities of the game.
Russian will now be permanently displayed instead of the English text when playing the game in Russian. Previously, before that, there was only English there. In addition, it is now possible to write in Russian to an AI, and it will understand it without any problems.
A minor refactoring of the systems related to the change in RNPS emotions was carried out: potentially, it now causes many times fewer problems and exceptions
Fixed bugs:
Fixed a bug due to which the game could not save randomized NPCs to the character library on Android devices/devices other than Windows/Mac.
Fixed a bug due to which the game could throw exceptions when entering the sexual contact interface with randomized female NPCs without any reason.
Fixed a bug due to which the sexual contact interface with randomized female NPCs could work incorrectly without any reason and instead of text on the buttons, the text itself could be repeated from button to button.
Fixed a bug due to which the auto-correction function for text on the screen did not work at all in the randomized NPC activity display interface.
Fixed a defect due to which the translation of content from the randomized NPC activity display interface into English did not work correctly and instead of translation there could be simply nothing.
Fixed a bug due to which the interface for displaying the activity of randomized NPCs did not work correctly and simply “floated”. It did not have the necessary text, instead there was a single phrase everywhere and anywhere.
Fixed a bug due to which the game gave an exception in the menu of sexual contact with a female RNPC without any reason for it - it just gave it and that's it.
Fixed a bug due to which during some specific scripts with a female RNPC the game could give exceptions.
Fixed a bug due to which the asynchronous translation screen was not modal, which in the future could lead to certain errors and flaws related to all this.
Fixed a bug due to which asynchronous translation at one point could simply stop completely and fully translating the necessary information for you. And without restarting the game, at some points in the gameplay the game continued to not work.
Fixed a bug due to which the translation of the game through the corresponding asynchronous translator could break the game on a fairly large scale and cause exceptions without reason. Fixed a bug due to which during the calculation of the activity of the RNPC (group activity, location activity, etc.) the game could issue exceptions without any adequate reasons - due to the fact that there was no access to the necessary variables.
Fixed a bug where the game could throw exceptions for no apparent reason when opening scenes with randomized female NPCs and your male character.
Fixed a bug where the game could throw exceptions when trying to sleep in your character's room with a small chance.
Fixed a bug where the game could throw exceptions when trying to change your character's gaze position relative to the NPC with a small chance.
Fixed a bug where the game could throw exceptions when opening the sex act interface with randomized female NPCs in some rare moments of gameplay.
Fixed a bug where the game could throw exceptions in some specific moments of gameplay due to the game not dumping NPC data to RAM, but instead keeping everything in ROM.
Fixed a bug due to which the game could throw exceptions when trying to go to the auditorium location in the academy in some rare situations when the game was calculating events with RNPC.
Fixed a bug due to which after purchasing an amulet through the corresponding interface that opens in the temple location, this interface could freeze on the screen.
Fixed a bug due to which some characteristics could be calculated incorrectly during skirmishes.
Fixed a fundamental bug due to which the game would throw exceptions for no reason in the event of changing the time to 60/120 minutes and not having time to load the corresponding RNPC.
Fixed a bug due to which the game could throw an exception during the opening of scenes with RNPC in the event that tattoos/appearance features on the female RNPC simply could not have time to load.
Fixed a bug due to which the intimate hair extension/shaving system was not available for randomized female NPCs and did not work properly.
Fixed a bug due to which some new content could be unavailable on the version of the game and simply be closed, although in previous versions at the same time it was present.
Fixed a bug due to which the game could throw exceptions when opening the warning menu about something with some very low chance of it.
Fixed a bug due to which dialogues about dirty things with randomized female NPCs could cause exceptions that, although they could be skipped and ignored, nevertheless they would come out every time.
Fixed a bug due to which in the RNPC editor, when editing a swimsuit for one RNPC and then moving to another RPPS, the sprite itself did not adjust to the clothes, but instead there was a too small swimsuit / the wrong clothes.
Fixed a bug due to which the game could hide the naked breasts of female RNPC milfs while they were in pool / beach locations and some other interactions.
Fixed a bug due to which in the "Performance Settings" category the game could hide some specific and necessary settings, such as "Beta Test Mode" and "Character Stuck".
Fixed a bug due to which the energy level shown for expenses during a card game in the player's computer interface could be shown incorrectly.
Fixed a bug due to which using the occult club interface could cause further exceptions without any reason.
Fixed a bug where an exception could be thrown when trying to ask a randomized NPC about a randomized NPC's relationship with another randomized NPC while maximum performance mode was selected.
Fixed a bug where an exception could be thrown when trying to have a randomized NPC talk to another randomized NPC while maximum performance mode was selected.
Fixed a bug where the game could throw an exception for no apparent reason during a scene with a randomized female NPC.
Fixed a bug where randomized female NPCs with non-default skin could have nipples that were a different color than her skin tone in scenes with her.
Fixed a bug where the skin color of the female futanari RNPC penis could be completely different from her skin color if her skin color was different from the default.
Fixed a bug where the "Profile" and "Music" pages in your character's phone were to the right of the screen, instead of in the right place.
Fixed a bug where the player greeting page in the main menu interface by Yoshida Ayano had some issues, due to which there was no background for the text, and the text itself appeared on the buttons.
Fixed a bug where the "Difficulty Level" button in the game session settings menu before it actually starts did not translate anywhere and was even present, being a useless and unnecessary button at this stage.
Fixed a bug where in some rare moments of gameplay the game could open the old generation and game session settings menu while customizing your character's appearance.
Fixed a bug where enabling the option to show the gender of an RNPC in their name would cause an exception for no apparent reason.
Fixed a bug where the day of the week name in the main game interaction interface would not change and would always be Sunday, only changing if the calendar/any other interface related to days of the week was opened.
Fixed a bug where the "Find envelope" location interaction in the lecture hall would appear even if enough of the story had not been completed to unlock it.
Fixed a bug where rain sounds would get stuck and continue even after the rain itself had stopped. Lowering the volume did not help, nothing.
Fixed a bug where changing certain story related settings via the developer console would cause exceptions later for no apparent reason.
Fixed a bug due to which the game could throw exceptions during the transition between locations/time rewind on Android devices, which came out with some chance of it.
Fixed a bug due to which the game could throw exceptions if the player did something to rewind time after Sunday and/or the last days of the week during the transition to Monday.
Fixed a bug due to which the information about the recently released patch 966 was not available in the “Patches” interface. Now all the information about it is already there and available for reading.
Fixed a bug due to which there could be problems with connecting to game servers in Frankfurt through the game - now everything works properly.
Fixed a bug due to which the game could incorrectly move RNPC around the game locations until the player opens the map, even if he is in the place where these RNPC should pass.
Fixed a bug due to which exceptions could occur during an attempt to interact with a randomized NPC milf at certain points in the gameplay.
Fixed a bug due to which the scrollbar of the main interface for interacting with the game world and the game, among other things, worked incorrectly and incorrectly took into account the number of items from the interface.
Fixed a bug due to which the function transmitted before saving to ensure greater stability was transmitted incorrectly and there were some errors due to this when loading a save in rare game cases.
Fixed a bug due to which, when the beta tester mode was enabled, the game could throw exceptions when entering the interaction menu with a randomized NPC with some small chance of that.
Fixed a bug due to which the game could throw exceptions during the transition to a location where there are randomized NPCs in swimsuits: on the beach or in the pool location.
Fixed a bug due to which the hint for the “Where to look” function in the interface for interacting with the RNPC could replace hints on the success/failure of any action for the RNPC.
Fixed a bug due to which the chance of success in the hint interface could be shown incorrectly and go beyond values above 95 or below 5, although this should not have happened.
Fixed a bug due to which the game could throw exceptions in the PC interface for no reason at the junction of Sunday and Monday with a low chance of this.
Fixed a bug due to which the game could throw exceptions when opening the diary interface and some individual categories from there after changing data in the developer menu.
Fixed a bug where some changes to the developer menu UI could cause further exceptions in gameplay due to not being able to convert a str value to an int when it was actually necessary.
Fixed a bug where randomized male NPCs could be missing lips and the lower part of their faces in some very rare gameplay cases.
Fixed a bug due to which data about RNPC could not be unloaded from cache to RAM, due to which in case of some problems this RNPC could have some data about it missing, disappear on its body and other graphical errors/glitches could occur.
Fixed a bug due to which the game could throw exceptions in the module for calculating the movement of randomized NPCs in some rare cases without any reason.
Fixed a bug due to which the game could throw exceptions at the end of interactions with randomized NPCs in some specific moments of the gameplay.
Fixed a bug where an exception would occur when attempting to unload RNPC data from ROM to RAM in some rare gameplay cases.
Fixed a bug where the game could throw an exception in the data unload function and attempt to calculate the positioning face: male or female.
Fixed a bug where the quick rewind time button in the main character interface would not work correctly and would not reset some necessary parameters, no matter what.
Fixed a bug where the game could throw exceptions in 18+ character scenes in some very rare gameplay cases due to problems loading stockings on the female RNPC sprite.
Fixed a bug where the game could throw an exception when caching female RNPC data to ROM from RAM.
Fixed a bug due to which the game could throw exceptions in the interaction menu with randomized NPCs in some very rare moments of the gameplay when the game was calculating the authority indicator of your character.
Fixed a bug due to which the game could throw exceptions during an attempt to load clubs, their slogans, flags and other mechanics in moments when this interface was opened before all the flags and other things were generated.
Fixed a bug due to which the game incorrectly calculated the sizes of the hands of female RNPCs in some special moments of the gameplay and with some specific (rare) outfits.
Fixed a bug due to which rain could freeze on the screen after some events/other situations when this rain occurred as a phenomenon.
Fixed a bug due to which the game threw an exception when the auto-translation of the game was enabled and the player entered the menu with additional buttons with tags.
Fixed a bug due to which the translation of choices in story events/events with randomized NPCs simply was not translated into the desired language.
Fixed a bug due to which, when auto-translation was enabled, the game could give a translation error instead of the necessary lines, which only went away after a complete cleaning of the permanent files.
Fixed a bug due to which after restarting the game during auto-translation, the necessary lines for translation still remained in the cache, as a translation bug, without any changes afterwards.
Fixed a bug due to which information about auto-translation, its work, queue in the cache and other information could be behind the screen, and not on the screen.
Fixed a bug due to which auto-translation could cause exceptions when opening interfaces of a certain nature.
Fixed a bug due to which your character could visit RNPC, which your character did not know at all / did not know well.
Fixed a bug due to which, when loading game saves, data from ROM was incorrectly unloaded into RAM during loading game saves, due to which the general appearance of the sprite could completely break and not correspond to reality.
Fixed a bug due to which the asynchronous translation function and the button that translates there could cover the sprites from the RNPC in the main menu of the game.
Fixed a bug due to which the game could throw exceptions in cases when you played cards with a randomized female NPC with some chance when she was not happy with the bet.
Fixed a bug due to which the game did not display the “Yes”, “No” buttons in some interfaces in the English language of the game.
Fixed a bug due to which some strings were not translated into English, even if the text itself was translated and the translation existed in the game files.
Fixed a bug due to which a translated string by the auto-translation script could throw exceptions for no reason due to breaking tags inside the scripts.
Fixed a bug due to which the game's auto-translation script did not translate location interactions and some other interfaces.
Fixed a bug due to which during some story events, sprites of story characters could disappear right during the narrative.
Fixed a bug due to which fonts could not read some symbols in the game text, due to which there could be a question mark instead of symbols.
Fixed a bug due to which the game could crash due to overloading the PNG/JPEG cache with images in some rare cases of gameplay and in the case of low video memory.
Fixed a bug due to which the translation in some places of the game could not be displayed at all in the English language of the game, and sometimes instead of it there was a Translating symbol...
Fixed a bug due to which there could be confusion with data of a certain type, which subsequently caused the interface to break, its positioning.
Fixed a bug due to which female RNPC sprites could be buggy in terms of clothing: underwear could be on the top layer, something could overlap something else, etc.
Fixed a bug due to which the game could throw exceptions during time rewinding and events with RNPC of a certain nature.
Fixed a bug due to which an exception occurred during attempts to interact with the RNPC: attempts to talk, as well as interactions that cause scenes, at certain points in the gameplay.
Fixed a bug due to which the game issued exceptions during attempts to make a cloud save under certain circumstances.
Fixed a bug due to which some story events did not drop, due to which the story progress itself could completely and entirely stall.
Fixed a bug due to which data could be incorrectly cached in ROM and unloaded from RAM, which in the long term led to the breakdown of the RNPC game sprites.
Fixed a bug due to which some paid functions could work incorrectly on Android devices.
Fixed a defect due to which, after entering the game under your mail, the game could issue an incorrect role corresponding to the privileges.
Fixed a bug that could cause the game to crash on Android devices in certain gameplay moments and with certain memory leak issues.
Fixed a bug that caused the game to simply provide information about “Inappropriate Content” instead of an adequate response when generating an AI response.
Fixed a bug that could prevent the game from accessing the interaction menu with the story character Ayano Yoshida after some specific manipulations with the developer's menu.
Fixed a bug that could cause the game to raise exceptions while trying to find which location a particular RNPS was at for no reason.
Fixed a bug that caused RNPS caching to occur incorrectly and cause errors on an ongoing basis in some game interfaces and systems for no reason or opportunity to fix them.
Fixed a bug that could cause the game to cause exceptions when opening the location interaction menu in certain specific locations of the game for no reason, but with consequences.
Fixed a bug that could cause the game to throw exceptions when entering the interaction menu with randomized NPCs in some very rare gameplay cases and after loading a save.
Fixed a bug that caused the game to issue exceptions for no reason after logging into a save where your character was already in the interaction menu with a randomized NPC.
Fixed a bug that could cause the game to throw exceptions during the loading of saves, where the save itself occurred in the menu of interaction with the RNC in some cases of gameplay.
Fixed a bug that could cause the game to throw exceptions during the opening of the save/load menu in certain specific gameplay cases.
Fixed a bug that caused the game to throw exceptions when opening the computer control interface in your character's room with a slight chance.
Fixed a bug that could cause the game to throw exceptions during the start of interaction with RNPS in some very rare moments of gameplay for no reason.
Fixed a flaw where the hints of what an interaction was doing worked incorrectly and incorrectly adjusted to the required text layers, not fully covering it.
Fixed a bug that could cause the game to throw an exception when it tried to load a female milf RNC for no reason due to some generation errors.
Fixed a bug that could cause the game to throw exceptions for no reason while displaying a sprite with randomized female NPCs in some obvious problems before uploading data about this sprite.
Fixed a bug that could cause the game to cause exceptions later after the release of a traceback with some kind of error and simply break the RNPS and all systems related to it.
Fixed a bug that could cause the game to issue exceptions during conversations with randomized NPCs and when playing the game in English.
Fixed a bug that could cause the game to cause exceptions in the future, after restarting the script on Shift R, the RNPS and all systems related to it could simply break.
Fixed a bug that caused the swimsuits of randomized female NPCs to not fully adjust to their waists, which could cause a large waist to extend beyond the swimsuit.
Fixed a bug that could cause the game to throw exceptions during an attempt to search for any randomized NPCs through specialized location-type interactions.
Fixed a bug that caused the game to issue an interface for interacting with randomized NPCs, even if the RNP was a man (this interface should only be available if you are looking at a girl)
Fixed a bug where when hovering over the buttons in the developer's menu, “Plot labels” and “Change popularity scores” - these buttons glowed simultaneously with each other.
Fixed a bug that could cause the game to show that the plot was turned off, even though it was turned on at the very beginning of the game, before the game session was generated.
Fixed a bug that caused the game to set values much higher than the maximum values during the setting of the number of RNPS in the game session - these restrictions simply did not exist.
Fixed a bug that caused the game to enter letters instead of numbers during the setting of the number of RNPS in the game session, and the game would issue exceptions. In this case, the game will now put the maximum available number of RNPS in the session.
Fixed a bug that caused randomized male NPCs in the game session to not cast shadows on their bodies from their hair and some other details of their appearance.
Fixed a bug that caused the hairstyles and clothes of randomized NPCs to simply not cast shadows in the RNPS editor, which is why these same sprites could significantly differ in vividness from the sprites inside the game session.
Fixed a bug that could cause the game to issue an error during your character's transition to the Gym location when the new interface for the main character is enabled.
Fixed a bug that caused the game to very rarely issue exceptions during conversations on everyday topics with certain RNPS.
Fixed a bug that caused the game to issue exceptions when logging into the Occult Club management interface, making it impossible to use these mechanics properly.
Fixed a bug that could cause the game to throw exceptions during an attempt to calculate the RGB of the RNPS name and surname in some specific game interfaces.
Fixed a bug that caused the game to issue exceptions during an attempt at any potential activity with randomized NPCs at certain specific points in the gameplay through the Occult Club management interface.
Fixed a bug where changing some potential int values via the developer console could lead to various kinds of exceptions in the future.
Fixed a bug that could cause the game to reset the RNPS located at a location after certain points in the gameplay: after restarting, certain errors and interactions.
Fixed a bug that could cause the game to delete data on randomized NPCs in certain specific gameplay situations, which is why all RNPs were simply reset afterwards. This happened rarely and if exceptions were ignored.
Fixed a bug with shadows, due to which, instead of being on the character, they could hang in the air/anywhere else for no reason outside the sprite.
Fixed a bug that could cause the game to throw exceptions when opening the player's PC control interface for no obvious or objective reason.
Fixed a bug that could cause the interface for displaying the purchase of amulets/their presence in your character's inventory to hang on the screen. Now everything is working properly and the interface is hidden at the right moments of the gameplay.
Fixed a bug that could cause the display of sprites of randomized NPCs to work incorrectly in some interfaces where the sprite was somehow reduced/changed.
Fixed a bug that could come out during attempts to download the appearance of male RNPS in some very rare moments of gameplay for no particular reason.
Fixed a bug that caused if a randomized female NPC had a swimsuit that was somehow different from the standard one on the beach/pool location, then their entire body was covered with a large shadow.
Fixed a bug that could cause the game to throw exceptions after reboot attempts or change the appearance of randomized NPCs for no particular reason.
Fixed a bug that could cause the game to throw exceptions during attempts to open your character's computer interface at some special points in the gameplay.
Fixed a bug that caused RNPS self-portraits or their appearance in the form of a small portrait in any interface, shadows from clothing, hair, and other body parts to display completely incorrectly and overlap the main PNGs.
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Creator Stats
848 subscribers
123 posts
Goals
$640 of $1,200
per month
If we achieve this goal, we will be able to support the creators of modifications with larger amounts than before, which will make the content created by them many times more, and the game will develop many times faster.
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