Early Access (getting a game update 14 days earlier than others)
Friend tier Patreon Code for the latest version
Access to polls that affect new updates and the content part of the game.
Patches and improvements reach you much faster
If you want your nickname can be added in the table of those who support the game! (for 6 or more months of active donating)
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All privileges of Supporters and Friends
Early Access (getting a game update 30 days earlier than others)
Access to micro-updates 10 days after their release (you can read more about this by clicking here)
The key to the Steam version of the game when the game is released on this platform (it is enough to buy this subscription once so that after you can get the key to the game)
Best Friend tier Patreon Code for the latest version (this privilege works for 0.921 version of the game and higher)
You get the opportunity to play as a female character (in the editor of your character, just click the appropriate button)
You will have the opportunity to generate futanari (this privilege works for 0.921 version of the game and higher)
You will have a new breast variation (the smallest) for creating and generating randomized female NPCs (this privilege works for 0.921 version of the game and higher)
You will get access to a menu that will allow you to configure the rules by which randomized NPCs will be generated: set only the breast size/hair color that you like, set different generation modes, etc. (this privilege works for 0.925 version of the game and higher. - - You can read more about this by by clicking here)
If you want your nickname can be added in the table of those who support the game! (to do this, write to us in the PM of this patreon page or contact us email [email protected])
Make a suggestion for improvement or creation of new features/events in the game (in the personal messages of the game's patreon or in any comments with releases. We will review everything!)
Access to the developer chat (in discord channel game)
A huge thank you from the developers.
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All privileges of Supporters, Friends and Best Friends
Access to micro-updates immediately after their release (you can read more about this by clicking here)
Access to download modifications using our online servers, right from the game! (since version 0.943a) (you can read more about this by clicking here)
Access to cloud cross-platform saves, even in case of subscription cancellation! (since version 0.943a) (you can read more about this by clicking here)
The key to the Steam/Google Play/etc version of the game when the game is released on these platform (it is enough to buy this subscription once so that after you can get the key to the game)
If you want your nickname can be added in the table of those who support the game!
An incredible thank you from the developer for your support.
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School Game is my life!
All privileges of Supporters, Friends, Best Friends and Super Best Friends.
The guide will be extremely happy with your support and will even cry with happiness...
If you want your nickname can be added in the table of those who support the game! (your nickname will be colored in amber «#f3ca75» instead of the standard white color and will be in highest priority in in sponsors list)
Version 0.966a is already available for download for subscribers of the Best Friend tier ($10). To view the post with this version, follow this link:https://subscribestar.adult/posts/1885020
Version 0.966b is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link: https://subscribestar.adult/posts/1900228
So, another week and a half has passed since the last update, which means it's time for us to release a new issue of weekly news and tell you what has been done in such a short period of time. Well, we clearly have a lot to tell. As was said in the last issue of weekly news, there is a lot of information, and it will be quite interesting, especially in terms of some insider information. Well, we will start with the most powerful innovation for this period.
First, the randomized NPCs. Despite their constant development, they still felt a bit bland and perhaps lifeless. And we understand that there is a lot that can be done about this - the replayability will increase, but the feeling itself will not go away. So what did we do to fix this situation? New interactions:
A new rather global interaction with systems was added to the interaction menu with randomized NPCs: talk about something. When you click it, you get the opportunity to write absolutely any text to you in this field - whatever you want. The RNPC will respond in accordance with its character, mood and other details of its character - all this is done by artificial intelligence. He / she has his / her memory, you will be able to find out his / her opinion on any event in the game or in general - do whatever you want with him / her, and in return you will receive relationship points. Interactive and pleasant interaction that will complement the character and make it more alive. At the moment, this function is available to subscriptions of the Super Best Friend level ($ 25) and higher. In the near future, it will be available to Best Friend subscribers ($ 10), but with some restrictions, which are below:
There are no restrictions, Llama3 is currently running on our local server, and these will be the first adequate tests of this innovation. Over time, we will refine and improve it, do more to implement all of this. In addition, it is obvious that in the future, if our subscribers appreciate all of this, we will introduce more different neural network features: the ability to write messages to RNPC, social networks in the game with them and much more. In addition, it should be said that these features will not cancel the development and improvement of the game in the “offline plan”. We will conduct exactly the same development, but make such “online features” a pleasant addition for those who support us with a subscription, for which we are grateful to everyone. Well, now that we have figured out the most global added feature - it's time to tell you about other details.
So, speaking of other details and innovations, it is necessary to mention initially 5 new sets of clothes for female RNPC. They can be seen below, or rather some of them.
6 new hairstyles for male RNPC:
This will be a very pleasant addition for each player and will improve their gaming experience. Regarding the RNPC - that's all. Let's move on to other points.
Secondly, system innovations and changes. The first thing worth mentioning here is the improvement of asynchronous translation, its logging, its multithreading and other details. The logging itself looks like this:
Also, asynchronous translation can now be enabled from the main interface of interaction with the game. Right from here:
There were also some minor improvements in this system, but they are not worth mentioning at the moment. Let's move on to another - the interface of new skirmishes with randomized NPCs. They now look like this:
The interface thus fits the existing design better, the information has been improved, as well as the stability of the code itself here. In addition, it has become a little clearer than before.
Here is also a new interface and a reference system. In it, you can reread the game tutorial. Each item is divided into categories, and the interface itself is available in the phone, the “Help with a guide” button. In addition, there is also a “Talk to a guide” button to get old instructions about an abandoned factory, etc.
Thirdly, the plot. Some changes have come here too, specifically the 18+ scene with the plot character Ayano Yoshida has been redrawn. You can already see it on our Twitter (we can't post the original here): https://x.com/kaitosi11
Well, and fourth - fixed bugs and errors. A huge amount of work was done here, probably even the largest part. You can read more about it here, in the list of changes:
New content:
A new, rather global interaction with systems has been added to the interaction menu with randomized NPCs: talk about something. When you click it, you get the opportunity to write absolutely any text to you in this field - whatever you want. The RNPC will respond in accordance with its character, mood and other details of its character - all this is done by artificial intelligence. He / she has his / her own memory, you can find out his / her opinion on any event in the game or in general - do whatever you want with him / her, and in return you will receive relationship points. Interactive and pleasant interaction that will complement the character and make it more alive. At the moment, this function is available to subscriptions at the Super Best Friend level ($ 25) and higher.
The interface for fights with randomized NPCs has been completely changed and redesigned to a more suitable style, as well as generally more pleasant to look at, without incomprehensible inscriptions, with understandable fonts and improved internal systems and modules for the sake of stability.
Now, when you press the “Help with a guide” button in your character’s phone, the game displays a new reference interface, where all the tips available in the game are displayed and where you can review them. In addition, there is also a “Talk to the guide” button to get old instructions about the abandoned factory, etc.
For the story character Ayano Yoshida, the erotic scene was redrawn: it now has more emotions, better detail, support for breast sizes for Ayano, and much more that players have been waiting for a long time.
The asynchronous translation function of the game was improved: more general information and logging were added, the system itself was improved due to the work of caching and some other things, and in general about 30 percent of the existing script was reworked to please the stability of this system.
For female RNPC, five new sets of clothes were added, available for generation/in the RNPC editor/your character.
For male RNPC/your character, if male, 6 new hairstyles have been added, accessible from editors or generation at the beginning of the game session.
More information tabs and buttons have been added for the asynchronous translation function: if this function is enabled, the game informs about the queue size and the language into which the game itself is being translated. In addition, this interface can now be accessed directly from the main menu for interacting with the game, and not only through the text display menu.
The work of the luck attribute and its influence on the gameplay has been slightly improved: it began to work more logically, and there are simply fewer problems with this attribute than before.
The randomization script in the game has been improved: it causes fewer potential bugs and problems, and in general has become more stable and predictable in performance.
The Chinese translation of the game has been updated: some untranslated parts of the game have been translated, the translation in other places has been improved, and in general it has become better.
The overall size of the game was reduced by 200 megabytes by compressing existing files, removing rudimentary ones, and working on the game's weight in general.
The font for the text in the RNPC activity menu was changed to one that is more suitable for the existing main new interface.
The code for displaying randomized NPC sprites was significantly improved, due to which the image itself and the RNPC display became more stable, and there were simply fewer problems associated with this system.
Fixed bugs:
Fixed a bug due to which the game could not save randomized NPCs to the character library on Android devices/devices other than Windows/Mac.
Fixed a bug due to which the game could throw exceptions when entering the sexual contact interface with randomized female NPCs without any reason.
Fixed a bug due to which the sexual contact interface with randomized female NPCs could work incorrectly without any reason and instead of text on the buttons, the text itself could be repeated from button to button.
Fixed a bug due to which the auto-correction function for text on the screen did not work at all in the randomized NPC activity display interface.
Fixed a defect due to which the translation of content from the randomized NPC activity display interface into English did not work correctly and instead of translation there could be simply nothing.
Fixed a bug due to which the interface for displaying the activity of randomized NPCs did not work correctly and simply “floated”. It did not have the necessary text, instead there was a single phrase everywhere and anywhere.
Fixed a bug due to which the game gave an exception in the menu of sexual contact with a female RNPC without any reason for it - it just gave it and that's it.
Fixed a bug due to which during some specific scripts with a female RNPC the game could give exceptions.
Fixed a bug due to which the asynchronous translation screen was not modal, which in the future could lead to certain errors and flaws related to all this.
Fixed a bug due to which asynchronous translation at one point could simply stop completely and fully translating the necessary information for you. And without restarting the game, at some points in the gameplay the game continued to not work.
Fixed a bug due to which the translation of the game through the corresponding asynchronous translator could break the game on a fairly large scale and cause exceptions without reason. Fixed a bug due to which during the calculation of the activity of the RNPC (group activity, location activity, etc.) the game could issue exceptions without any adequate reasons - due to the fact that there was no access to the necessary variables.
Fixed a bug where the game could throw exceptions for no apparent reason when opening scenes with randomized female NPCs and your male character.
Fixed a bug where the game could throw exceptions when trying to sleep in your character's room with a small chance.
Fixed a bug where the game could throw exceptions when trying to change your character's gaze position relative to the NPC with a small chance.
Fixed a bug where the game could throw exceptions when opening the sex act interface with randomized female NPCs in some rare moments of gameplay.
Fixed a bug where the game could throw exceptions in some specific moments of gameplay due to the game not dumping NPC data to RAM, but instead keeping everything in ROM.
Fixed a bug due to which the game could throw exceptions when trying to go to the auditorium location in the academy in some rare situations when the game was calculating events with RNPC.
Fixed a bug due to which after purchasing an amulet through the corresponding interface that opens in the temple location, this interface could freeze on the screen.
Fixed a bug due to which some characteristics could be calculated incorrectly during skirmishes.
Fixed a fundamental bug due to which the game would throw exceptions for no reason in the event of changing the time to 60/120 minutes and not having time to load the corresponding RNPC.
Fixed a bug due to which the game could throw an exception during the opening of scenes with RNPC in the event that tattoos/appearance features on the female RNPC simply could not have time to load.
Fixed a bug due to which data about RNPC could not be unloaded from cache to RAM, due to which in case of some problems this RNPC could have some data about it missing, disappear on its body and other graphical errors/glitches could occur.
Fixed a bug due to which the game could throw exceptions in the module for calculating the movement of randomized NPCs in some rare cases without any reason.
Fixed a bug due to which the game could throw exceptions at the end of interactions with randomized NPCs in some specific moments of the gameplay.
Fixed a bug where an exception would occur when attempting to unload RNPC data from ROM to RAM in some rare gameplay cases.
Fixed a bug where the game could throw an exception in the data unload function and attempt to calculate the positioning face: male or female.
Fixed a bug where the quick rewind time button in the main character interface would not work correctly and would not reset some necessary parameters, no matter what.
Fixed a bug where the game could throw exceptions in 18+ character scenes in some very rare gameplay cases due to problems loading stockings on the female RNPC sprite.
Fixed a bug where the game could throw an exception when caching female RNPC data to ROM from RAM.
Fixed a bug due to which the game could throw exceptions in the interaction menu with randomized NPCs in some very rare moments of the gameplay when the game was calculating the authority indicator of your character.
Fixed a bug due to which the game could throw exceptions during an attempt to load clubs, their slogans, flags and other mechanics in moments when this interface was opened before all the flags and other things were generated.
Fixed a bug due to which the game incorrectly calculated the sizes of the hands of female RNPCs in some special moments of the gameplay and with some specific (rare) outfits.
Fixed a bug due to which rain could freeze on the screen after some events/other situations when this rain occurred as a phenomenon.
Fixed a bug due to which the game threw an exception when the auto-translation of the game was enabled and the player entered the menu with additional buttons with tags.
Fixed a bug due to which the translation of choices in story events/events with randomized NPCs simply was not translated into the desired language.
Fixed a bug due to which, when auto-translation was enabled, the game could give a translation error instead of the necessary lines, which only went away after a complete cleaning of the permanent files.
Fixed a bug due to which after restarting the game during auto-translation, the necessary lines for translation still remained in the cache, as a translation bug, without any changes afterwards.
Fixed a bug due to which information about auto-translation, its work, queue in the cache and other information could be behind the screen, and not on the screen.
Fixed a bug due to which auto-translation could cause exceptions when opening interfaces of a certain nature.
Fixed a bug due to which your character could visit RNPC, which your character did not know at all / did not know well.
Fixed a bug due to which, when loading game saves, data from ROM was incorrectly unloaded into RAM during loading game saves, due to which the general appearance of the sprite could completely break and not correspond to reality.
Fixed a bug due to which the asynchronous translation function and the button that translates there could cover the sprites from the RNPC in the main menu of the game.
Fixed a bug due to which the game could throw exceptions in cases when you played cards with a randomized female NPC with some chance when she was not happy with the bet.
Fixed a bug due to which the game did not display the “Yes”, “No” buttons in some interfaces in the English language of the game.
Fixed a bug due to which some strings were not translated into English, even if the text itself was translated and the translation existed in the game files.
Fixed a bug due to which a translated string by the auto-translation script could throw exceptions for no reason due to breaking tags inside the scripts.
Fixed a bug due to which the game's auto-translation script did not translate location interactions and some other interfaces.
Fixed a bug due to which during some story events, sprites of story characters could disappear right during the narrative.
Fixed a bug due to which fonts could not read some symbols in the game text, due to which there could be a question mark instead of symbols.
Fixed a bug due to which the game could crash due to overloading the PNG/JPEG cache with images in some rare cases of gameplay and in the case of low video memory.
Fixed a bug due to which the translation in some places of the game could not be displayed at all in the English language of the game, and sometimes instead of it there was a Translating symbol...
Fixed a bug due to which there could be confusion with data of a certain type, which subsequently caused the interface to break, its positioning.
Fixed a bug due to which female RNPC sprites could be buggy in terms of clothing: underwear could be on the top layer, something could overlap something else, etc.
Fixed a bug due to which the game could throw exceptions during time rewinding and events with RNPC of a certain nature.
Fixed a bug due to which an exception occurred during attempts to interact with the RNPC: attempts to talk, as well as interactions that cause scenes, at certain points in the gameplay.
Fixed a bug due to which the game issued exceptions during attempts to make a cloud save under certain circumstances.
Fixed a bug due to which some story events did not drop, due to which the story progress itself could completely and entirely stall.
Fixed a bug due to which data could be incorrectly cached in ROM and unloaded from RAM, which in the long term led to the breakdown of the RNPC game sprites.
Fixed a bug due to which some paid functions could work incorrectly on Android devices.
Fixed a defect due to which, after entering the game under your mail, the game could issue an incorrect role corresponding to the privileges.
Fixed a bug that could cause the game to crash on Android devices in certain gameplay moments and with certain memory leak issues.
As you can see, a huge amount of work has been done. We would appreciate your feedback on some interesting features and the upcoming update in general, so if you have any thoughts, you can always express them in the comments. Well, that's it for this weekly news - the next full update will be released on June 27, and now all that's left to do is wait.
Version 0.966a is already available for download for subscribers of the Super Best Friend tier ($25). To view the post with this version, follow this link: https://subscribestar.adult/posts/1885020
So, another week and a half has passed since the release of the last full version of the game - it's time to release a new micro-update that will bring truly global things to your gaming experience and create a more complete impression of the game. However, first things first, and we will start with the most important changes that will be of interest to most users.
So, the first innovation available in this update and the most global of all is asynchronous translation. It supports more than a hundred different languages, such as Polish, French, German and the most popular languages of the world. To open it, you need to be in a dialog box with a randomized NPC or a story character, located just below the text itself in the right corner.
By clicking on the icon, you get a menu that you can select your preferred language, and then get the corresponding translation of the game in the real world. And yes, all this is done in real time. The line that needs to be translated is sent to our server, the result is cached and given to you, and other players after you will receive the same translation.
At the moment, this feature will only be available to subscribers with the Super Best Friend role ($25), but a little later it will be available to Best Friend ($10) and, perhaps in six months, when enough information has been collected, it will be released to the general public to make the game more accessible to different languages of the world.
So, what was done next? We have already mentioned the word "Caching" and this could describe another innovation of ours, although this is more of a change - a completely changed system with randomized NPCs in the system plan. We fixed the problem with a constant memory leak from there, improved the general code, all data is now cached and takes up ROM instead of RAM. We will continue to work on optimizing the project so that more and more players can play the game without problems and without performance issues, however, these changes can lead to short-term problems with exceptions. Send them to us, and we will fix them on the same day and release a version with existing bug fixes - unfortunately, we were not able to test the game exactly, but we are sure that 95 percent of the content will work well and without problems.
Next - the plot. Many are also interested in this, and here we can say - for this update we made a plot for Suzuki Matsui, and it is available right now. Some specific branches of the plot were also finalized. Next up are the story scenes with Ayano Yoshida. We re-drew two scenes, they are already available in the game, and to see them, you can go to our Twitter (last two posts): https://x.com/kaitosi11
The third thing worth mentioning is the RNPC. New content with them, and if we talk in more detail: all dialogues now support moods, they have a huge number of different random options, which will make your gaming experience more replayable.
Also, five hairstyles and a new set of clothes were added for male RNPC:
Well, and the smallest innovation is the display of the battery percentage, if you play through a device that has a battery. This is available directly from the player's phone, in native mode:
And also in the main interface, as some may have already noticed. A pleasant and small change, and not the most difficult.
Well, and the last point: fixed bugs and refactoring. Here, as always, we will get by with a full list of changes:
New content:
An asynchronous translation function has been added to the game, which potentially opens the game to more than a hundred different languages of the world: the translation works in real time, is cached and used properly to create comfortable conditions for the user. The function can be seen in this update, and it will be available to everyone with the Super Best Friend Patreon role and above.
A huge and fundamental refactoring of the code responsible for the RNPC was carried out. Thanks to this, the game began to work many times better, and the number of crashes decreased several times, which is especially noticeable on particularly weak Android devices. The game uses caching technologies, transfers the necessary data from RAM to ROM and in general everything is done so that at the later stages of the game the game itself does not take up half a dozen GB, but exactly the same number as at the beginning of the game session, which is currently happening, thanks to a global refactoring of the code associated with the RNPC.
Ayano Yoshida has had two scenes redrawn and more variety added to the 18+ content related to her, in the 69 position, as well as in the interactions in the back room of the occult club - the scenes support more emotions, are better in quality, and also support different breast sizes of the girl properly.
The storyline with Suzuki Matsui has been improved - choices that were previously not supported and were not improved are now quite usable. This concerns conversations with Hummingbird/Eagle after a long event in the Eagle club, as well as some other improvements within existing events to create a more varied gaming experience during these very events.
For male RNPC, as well as your character, if such is male, half a dozen new hairstyles have been added, available in the editor / when generating RNPC as such.
For devices with a battery, the game now displays its percentage natively - right in the interface of your character's phone. It shows it both as an icon and as a simple battery charge. If the device does not have a battery, the charge percentage will always be displayed as 100.
For devices with a battery, the game now displays its percentage in the general interface for interacting with the world, next to the time and name of the location, as well as the calendar.
The game's weight has been reduced by almost 200 megabytes due to the compression of some existing archives/files, the removal of some rudimentary files, and overall much better use of the existing data in the game without excesses.
A new exclusive costume has been added for randomized male NPCs, only available for selection in the RNPC/your character editor - it is used in certain events.
For all dialogues with randomized NPCs, where "Conversation Moods" were not available, this is now available and it is possible to choose the mood that suits your desire: romantic, normal, aggressive and friendly.
For some dialogues with special moods with randomized NPCs, more than half a dozen different options are now available, selected depending on the success of the conversation, as well as the direction/mood.
For the "hug her" interaction with randomized female NPCs and in the corresponding scene, a dozen recently added hairstyles have been added as displayed hairstyles.
For the 18+ character scene of the "doggy style" position, a dozen recently added hairstyles are now displayed correctly.
A dozen newly added hairstyles have been added as displayable hairstyles for the 18+ character “Petting” interaction with randomized female NPCs and the corresponding scene.
A dozen newly added hairstyles are now correctly displayed for the 18+ character “Side” position scene.
New details have been added to the displayable female NPC scene for the 18+ character “69” position, and a dozen newly added hairstyles are now displayed there.
A dozen newly added hairstyles have been added as displayable hairstyles for the “Grope Breasts” interaction with randomized female NPCs and the corresponding scene.
A dozen newly added hairstyles are now correctly displayed for the 18+ character “Missionary” position scene.
A dozen newly added hairstyles have been added as displayable hairstyles for the 18+ character “Touch Yourself” interaction with randomized female NPCs and the corresponding scene.
A dozen newly added hairstyles have been added as display hairstyles for the "kiss her" interaction with randomized female NPCs and the corresponding scene.
For the 18+ character interaction “suck me” with randomized female NPCs and the corresponding scene, a dozen newly added hairstyles have been added as display hairstyles.
For the 18+ character scene of the “rider” position, a dozen newly added hairstyles are now correctly displayed.
For the “pet her” interaction with randomized female NPCs and the corresponding scene, a dozen newly added hairstyles have been added as display hairstyles.
The interface for selecting performance settings has been cut due to greater redundancy due to the addition of a new interface, where all the settings were in one form and a more convenient format.
Rain effect sounds now depend on the overall sound indicator of the game itself - previously they were independent sound tracks from each other, which caused some bugs.
The Chinese translation of the game has been updated: some untranslated parts of the game have been translated, the translation in other places has been improved, and it has become better in general.
Some 18+ character interactions with the story character “Ayano Yoshida” have been reworked and improved.
Caching has been added to some game scripts, which improves performance and makes it a better version of itself: more stable gameplay, fewer crashes, etc.
The game script responsible for connecting to game servers has been slightly improved, due to which the loading speed and overall stability have become much better.
Fixed bugs:
Fixed a bug due to which the intimate hair extension/shaving system was not available for randomized female NPCs and did not work properly.
Fixed a bug due to which some new content could be unavailable on the version of the game and simply be closed, although in previous versions at the same time it was present.
Fixed a bug due to which the game could throw exceptions when opening the warning menu about something with some very low chance of it.
Fixed a bug due to which dialogues about dirty things with randomized female NPCs could cause exceptions that, although they could be skipped and ignored, nevertheless they would come out every time.
Fixed a bug due to which in the RNPC editor, when editing a swimsuit for one RNPC and then moving to another RPPS, the sprite itself did not adjust to the clothes, but instead there was a too small swimsuit / the wrong clothes.
Fixed a bug due to which the game could hide the naked breasts of female RNPC milfs while they were in pool / beach locations and some other interactions.
Fixed a bug due to which in the "Performance Settings" category the game could hide some specific and necessary settings, such as "Beta Test Mode" and "Character Stuck".
Fixed a bug due to which the energy level shown for expenses during a card game in the player's computer interface could be shown incorrectly.
Fixed a bug due to which using the occult club interface could cause further exceptions without any reason.
Fixed a bug where an exception could be thrown when trying to ask a randomized NPC about a randomized NPC's relationship with another randomized NPC while maximum performance mode was selected.
Fixed a bug where an exception could be thrown when trying to have a randomized NPC talk to another randomized NPC while maximum performance mode was selected.
Fixed a bug where the game could throw an exception for no apparent reason during a scene with a randomized female NPC.
Fixed a bug where randomized female NPCs with non-default skin could have nipples that were a different color than her skin tone in scenes with her.
Fixed a bug where the skin color of the female futanari RNPC penis could be completely different from her skin color if her skin color was different from the default.
Fixed a bug where the "Profile" and "Music" pages in your character's phone were to the right of the screen, instead of in the right place.
Fixed a bug where the player greeting page in the main menu interface by Yoshida Ayano had some issues, due to which there was no background for the text, and the text itself appeared on the buttons.
Fixed a bug where the "Difficulty Level" button in the game session settings menu before it actually starts did not translate anywhere and was even present, being a useless and unnecessary button at this stage.
Fixed a bug where in some rare moments of gameplay the game could open the old generation and game session settings menu while customizing your character's appearance.
Fixed a bug where enabling the option to show the gender of an RNPC in their name would cause an exception for no apparent reason.
Fixed a bug where the day of the week name in the main game interaction interface would not change and would always be Sunday, only changing if the calendar/any other interface related to days of the week was opened.
Fixed a bug where the "Find envelope" location interaction in the lecture hall would appear even if enough of the story had not been completed to unlock it.
Fixed a bug where rain sounds would get stuck and continue even after the rain itself had stopped. Lowering the volume did not help, nothing.
Fixed a bug where changing certain story related settings via the developer console would cause exceptions later for no apparent reason.
Fixed a bug due to which the game could throw exceptions during the transition between locations/time rewind on Android devices, which came out with some chance of it.
Fixed a bug due to which the game could throw exceptions if the player did something to rewind time after Sunday and/or the last days of the week during the transition to Monday.
Fixed a bug due to which the information about the recently released patch 966 was not available in the “Patches” interface. Now all the information about it is already there and available for reading.
Fixed a bug due to which there could be problems with connecting to game servers in Frankfurt through the game - now everything works properly.
Fixed a bug due to which the game could incorrectly move RNPC around the game locations until the player opens the map, even if he is in the place where these RNPC should pass.
Fixed a bug due to which exceptions could occur during an attempt to interact with a randomized NPC milf at certain points in the gameplay.
Fixed a bug due to which the scrollbar of the main interface for interacting with the game world and the game, among other things, worked incorrectly and incorrectly took into account the number of items from the interface.
Fixed a bug due to which the function transmitted before saving to ensure greater stability was transmitted incorrectly and there were some errors due to this when loading a save in rare game cases.
Fixed a bug due to which, when the beta tester mode was enabled, the game could throw exceptions when entering the interaction menu with a randomized NPC with some small chance of that.
Fixed a bug due to which the game could throw exceptions during the transition to a location where there are randomized NPCs in swimsuits: on the beach or in the pool location.
Fixed a bug due to which the hint for the “Where to look” function in the interface for interacting with the RNPC could replace hints on the success/failure of any action for the RNPC.
Fixed a bug due to which the chance of success in the hint interface could be shown incorrectly and go beyond values above 95 or below 5, although this should not have happened.
Fixed a bug due to which the game could throw exceptions in the PC interface for no reason at the junction of Sunday and Monday with a low chance of this.
Fixed a bug due to which the game could throw exceptions when opening the diary interface and some individual categories from there after changing data in the developer menu.
Fixed a bug where some changes to the developer menu UI could cause further exceptions in gameplay due to not being able to convert a str value to an int when it was actually necessary.
Fixed a bug where randomized male NPCs could be missing lips and the lower part of their faces in some very rare gameplay cases.
The upcoming innovations may be unexpected and pleasant for you. As you may have noticed, we have been working and making the game better all the time, and in the near future, it will develop even faster due to the fact that new artists and some other individuals have been hired. Our budgets have become larger, which means that the game will develop even faster - for which we sincerely thank each of our subscribers. You can be sure that very pleasant innovations for the game will come in the near future.
So, a month has passed since the release of the last full version of the game - it's time to release a new version, and also tell you what has been done / finalized / improved / changed. Well, the first thing worth mentioning as the most obvious change is a completely redesigned game control screen. It supports scaling, is more understandable and pleasant in design than the old version. In addition, the interfaces for reading books, buying amulets, an improvement in the game sound settings category, a new full-fledged scene with a female RNPC, in which two girls participate at once, and it is of an erotic nature, new scenes with Ayano Yoshida, a huge and deep system of grievances and RNPC memory, the ability to choose the mood of the dialogue there, new hairstyles, the ability to join other clubs and much, much more, which you can read about below. Well, now that we figured out what was changed, let's proceed to the release date of this version for different Patreon roles, as well as a full list of changes:
On May 27, Early Access to version 0.966 will be open for Best Friend tier ($10) and higher. (Available now): Download Links
On June 15, Early Access to version 0.966 will be open for Friend tier ($5) and higher.
On June 21, Early Access to version 0.966 will be open for Supporter tier ($1) and higher.
On June 25, 0.966 version will be released to the public.
The main interface of the game (transition between locations, location interactions, etc.) was completely changed and drawn from scratch - now this interface completely matches the existing style of the game, and also supports one very important feature - scaling, which is why this interface has become more convenient and easier to use - if necessary, it can be made larger / smaller depending on preferences.
A new possible setting was added to the general settings of the game - interface scaling. This only applies to the main interface, and with this feature it can be made twice as large or slightly smaller, if necessary.
Especially for the plot character Ayano Yoshida, two scenes were redrawn and inserted into the game: they fully take into account all the sizes of her breasts, and in the corresponding scenes, where two characters are positioned at once - Ayano and Suzuki, the size of Suzuki's breasts is also taken into account. The scenes themselves became more detailed, and most importantly - less blurry due to the increase in PNG resolution.
More different interactions and existing events have been adapted for the female gender, making the female gender game more diverse, enjoyable, and less clumsy due to errors in the positioning of the main character.
More exclusive events have been added to the female gender when playing as a female gender.
A new icon has been added to your character's phone - a gallery icon, where CG scenes with story characters are displayed, and when you click on this button, the corresponding interface is displayed where you can view it.
One separate function has been added to the game performance settings for general improvement - RNPC memory. It can now be completely disabled, which significantly reduces the requirements for the device, improves stability, and in general, because of this, less information and more alternative functions are used in existing calculations, which will worsen the artificial intelligence, but improve overall performance and reduce possible memory leaks within the corresponding modules and systems.
A new possible dirty interaction has been added for randomized female NPCs, which also has a new system tied to it, and there is a new scene that can be seen on our Twitter
A new interface has been added to the game while your character is reading books: it opens directly from the corresponding locations and inside this interface you can use books, read them and get certain buffs and privileges for using this system.
The interface for purchasing amulets in the “City Temple” location has been changed to a more suitable style and more convenient, practical option for Android devices or small screens in general - large buttons, no small ones where you literally need to get to, and enough information for a general understanding of everything.
The interface of your character's PC has been slightly changed: icons have been redesigned, new backgrounds for changing wallpapers have been added, and the interface itself has become a little more compact for introducing further innovations and tabs there.
A new volume control has been added to the game, to the settings interface - general volume. With its help, you can make the general sounds of the game louder or vice versa - everything quieter, without affecting the balance of ambient / sounds, etc. - it remains the same. In addition, a special button has been added to turn off all sounds in the game, as well as quickly turn them on to simplify interaction with all interfaces related to sounds.
Now, your character can buy a new service from a certain group of people in the “Abandoned Factory” location, where a new special scene will be displayed, which can be seen on our Twitter (https://x.com/kaitosi11/status/1907442028016787906).
The overall weight of the game has been slightly reduced by removing some individual vestigial files, compressing existing ones, and generally slightly improving the game's data usage.
The icons and weather are now displayed more correctly in your character's computer interface: instead of a sunny icon during rain, it will show the proper icon corresponding to the weather conditions.
Improved game performance and stability on the lowest game performance settings: in this case, the minimum amount of information is now used for processing and only the most necessary, and alternative and less accurate systems are often used for simulation to get rid of unnecessary loading of the device's RAM with unnecessary data, which reduces the overall minimum system requirements for the game, and allows you to play it even on not particularly powerful devices.
The storyline with Ayano Yoshida and her emotions was slightly reworked, which fixes some bugs, exceptions, shortcomings and much more that is related to her appearance and sprite and could have some display problems.
A mood system for dialogues/interactions has been added: your character can do different interactions with different moods and goals. Aggressive - more tailored to playing a bandit/villain, romantic - flirting, friendly - essentially familiarity. Depending on the selected mood of interaction, the RNPC's mood can change (see below for more on this), a different number of relationship points are given, RNPC generally react differently to moods for dialogues/interactions. At the moment, this supports about half a dozen different interactions and will make pumping up relationships more enjoyable and less "loaded" with the same type of actions - you need to think a little more than before.
A grievance system has been added: now every unsuccessful action, aggressive or any other, that was perceived by the RNPC with hostility, can cause a fairly deep grievance against your character. This resentment affects all your relationships with this RNPC: from the success of actions to the number of relationship points received. The character can be offended by anything that he/she does not like, and most importantly - everything will depend on the hidden parameter of resentment, which is why pumping up relationships on hard difficulty levels has become more difficult, since most of all complications from this system occur at this difficulty level. The more resentments are against your character, the more difficult it will be to interact with a randomized NPC, and he/she will be reluctant to make contact with your character. Resentments can be “Forgotten” by the RNPC once a day, everything here also depends on the resentment indicator.
A system has been added that allows your character to join any club available in the academy: this is done through the student council and is available in one case - a disabled plot through a content filter. This system was mainly made so that people playing as a girl would have new opportunities in terms of sandbox/exclusive and near-exclusive systems and mechanics, and playing as a girl would be more enjoyable in terms of gameplay.
A global system was added regarding randomized NPCs - now each has their own mood, which can change depending on the actions of your character, events that have happened to them, and many other factors. At the moment, there are about a dozen mood stages, and each affects the game and the process of interaction with the RNPC in its own way: with a romantic mood, it is easier to do romantic interactions, with an apathetic or aggressive mood - it is harder, and with a vulgar mood, it is much easier to do anything with the RNPC in terms of sexual actions: he/she will be more open to it.
Now, when playing as a girl, new interactions with randomized male NPCs are available: “Stroke me” and “Hold my hand”. They already exist for interactions with girls when your character is male, and here the text has been rewritten to make these interactions look concise in the gameplay.
For female RNPC/your character when she is female, five new hairstyles have been added that can be generated/selected in the RNPC editor or in the menu for creating your character.
A new cheat code has been added to the “Developer Menu” interface, allowing you to switch to the old interface of this console, since some cheats could cause exceptions and have long-term consequences, and the old one is currently stable. Over time, the new interface will have fewer problems with this.
A minor refactoring of the systems responsible for initializing data about RNPC was carried out - because of this, there are much fewer errors, there are practically no problems with RNPC, especially with their external data, and this system does not cause long-term exceptions that can later break the player's save.
A significant refactoring of the systems responsible for initializing the RNPC data was carried out: due to this, there are significantly fewer errors/exceptions in the game, the game itself becomes more stable, and the systems themselves now use some semblance of caching, which will eliminate crashes in some overloaded moments of the gameplay.
The Chinese translation of the game was updated: some untranslated parts of the game were translated, the translation in other places was improved, and in general it became better.
A minor refactoring of the code responsible for moving the RNPC around the locations was carried out: now more factors are responsible for their movement, in some places their memory of what is happening is used, and in general the system itself has become more logical, while the load on the player's system has remained the same.
The English translation of the game has been improved in some specific areas with interactions with the RNPC: in some moments, a situation was fixed due to which the gender of the RNPC could be confused (he/her), in general, certain sections of the text were written from scratch to make this matter more realistic in an English-speaking environment.
A minor refactoring of the randomized NPC activity system was performed: due to this, there are fewer memory leaks, and the game began to work a little better on minimum/medium game performance settings due to algorithms that reduce the quality of calculations of these activities, but imitate it well.
A refactoring of the systems responsible for interaction with the RNPC was performed: now these systems are much easier to modify, they themselves have much more influence from the statistics of influence/attributes of the RNPC, and also in general and in general the system itself has become more stable than before.
A refactoring of the systems responsible for the occult club was performed: the system has become less problematic, there are much fewer reasons for exceptions there than before, and also in general and in general in this system many more different factors are taken into account, which makes this system more lively and enjoyable.
Minor refactoring of scenes with RNPC was carried out: the scenes themselves began to have fewer bugs and shortcomings related to the disappearance of body parts, and also slightly, but improved performance inside these scenes, due to which on especially weak devices they will stop causing stutters.
Refactoring of the systems responsible for creating modifications, as well as related to some in-game systems of the game was carried out: due to this, modifications have less negative impact on the game, slightly improves performance, and also fixes the problem associated with the game crashing at some points due to this entire system.
The translation of the game into English was improved in a huge section with text with interactions / text related to RNPC and the like - all interactions with them, some related events were translated more correctly, which is a huge amount of information and text.
The Chinese translation of the game has been updated: some untranslated sections of the game have been translated, the translation in other places has been improved, and in general it has become better.
Minor refactoring of the systems responsible for locations has been carried out. The systems themselves have become much simpler and better, look more concise, and the performance within these interfaces has become much better due to the elimination of some excesses and the overall improvement of the general state of the game code in these modules.
Refactoring of the systems responsible for some specific location interactions and adjacent systems has been carried out, due to which the performance of the game has become slightly better, and errors and exceptions have become much less frequent than before. The systems themselves have become more concise and understandable to the eye in terms of code.
Minor refactoring of the code for moving RNPC around locations, as well as group activity among each other, has been carried out: more individual features have been taken into account, there are fewer problems with memory leaks, and in general the systems themselves have become more stable than before.
A minor refactoring of the RNPC memory systems was carried out: now a lot also depends on the performance settings in the game. In case of choosing the most minimal ones - there will be much less memory leaks inside or in adjacent systems with the RNPCmemory, and more of this same memory inside other systems is taken into account, which will make the simulation better at certain performance settings.
A significant refactoring of the system for displaying scenes with randomized NPCs was carried out, and some improvements were made in the corresponding modules: now the module itself is more understandable, it causes fewer errors than before, and there should no longer be problems with certain displays on sprites (tattoos, appearance features, piercings, etc.)
A refactoring of some systems related to calculating relationship points with randomized NPCs, as well as related systems, was carried out: the calculations themselves were improved, they began to take into account more different factors, and in general the general state of the code there was improved.
A minor refactoring of the systems responsible for modifications was carried out: modifications should produce fewer possible errors, and there should also be fewer problems with their compatibility on new versions.
A minor refactoring of systems related to game mechanics, such as mini-games, was carried out, due to which they became more stable.
There was a minor refactoring of systems related to the game engine that were causing a lot of errors without any real problems - the engine thought that part of the code was an error and threw appropriate exceptions.
Fixed bugs:
Fixed a bug due to which during some services at the hooligans in the abandoned factory, where there should have been girls, male RNPCs could spawn instead of them, due to which certain functions could be blocked/work incorrectly in the future.
Fixed a bug due to which, when selecting certain generation settings in the corresponding interface before starting the game, both and both buttons were highlighted.
Fixed a bug due to which some body parts of a randomized female NPC could be displayed over her clothes in the interface for editing her appearance.
Fixed a bug due to which, if you enter letters instead of a number when searching for a randomized NPC, the game would throw an exception. In this case, the game will now simply say that the RNPC was not found.
Fixed a bug due to which female MILF NPCs could completely lack certain body parts when your character put on glasses/hides clothes that hide those body parts in any other way.
Fixed a bug due to which, when hovering the mouse/finger over an interaction with a randomized NPC, the game would forget to add a minus or plus sign to the relationship, due to which these hints could be misleading.
Fixed a bug due to which the automatic adjustment of the background to the interface of hints in the interaction menu with RNPCs did not work correctly and did not take into account all the data, due to which the text could go beyond this background.
Fixed a bug due to which the old version of Ayano Yoshida could be displayed in the main menu of the game without any reason instead of the new one.
Fixed a bug due to which the wallpaper of your desktop PC in your character's room constantly changed and did not save any changes even when you clicked the corresponding button.
Fixed a bug where the game could throw exceptions in some specific gameplay instances when rewinding the game 60 in-game minutes.
Fixed a bug where the game could throw exceptions when trying to buy something from the grocery store/online store on your character's PC.
Fixed a bug due to which club indicators in the corresponding academy club interface could have fractional values instead of integers.
Fixed a bug due to which the game could throw exceptions when opening the equipment/clothes/accessories interface for your character.
Fixed bugs due to which during some scenes with RNPC, both erotic and normal, the game could throw some very rare exceptions if they had features of appearance/tattoos.
Fixed a bug due to which in some events with RNPC and/or interactions, RNPC could be completely absent from the screen due to incorrect data loading.
Fixed a bug due to which in the event where RNPC comes to visit your character, an exception could occur due to an infinite loop inside this very event with some chance of it.
Fixed a bug due to which when moving to the location of your apartment, the game could have an infinite loop, due to which an exception would occur later, which was impossible to skip.
Fixed a bug where the game could throw exceptions when trying to open the RNPC library menu on Android devices.
Fixed a bug where when changing your character attributes in the Developer Menu interface, the game could throw exceptions right during these changes for no reason.
Fixed a bug where during events with the story character Suzuki Matsui, her sprite could mix with Ayano Yoshida's sprite, which generally looked terrible.
Fixed a bug where the game could throw an exception when hovering your finger/mouse cursor over interactions in the interaction menu with randomized NPCs. This did not happen often, but it still happened.
Fixed a bug where the "Pet the girl" interaction in the memories menu was displayed as another interaction with a female RNPC.
Fixed a bug due to which saved RNPC/appearances of your character were displayed as “Corrupted file” permanently.
Fixed a bug due to which opening the “Character Library” interface could cause the game to throw exceptions on Android devices.
Fixed a bug due to which the “Generate Futanari” button was repeated twice on different pages during game session generation and changing certain data.
Fixed a bug due to which in the game session generation settings interface, the “Predominantly Smokers” and “Predominantly Non-Smokers” buttons were both selected at once.
Fixed a bug/flaw due to which the cheat menu was not covered or hidden after clicking on certain cheat codes and transitions through any plot/opening any interfaces from the developer menu.
Fixed a bug due to which the "Developer Menu" interface would not hide under certain problems, even without using any cheat codes. This happened rarely, but after that - nothing.
Fixed a bug due to which changing the money indicator in the bank via the "Developer Menu" interface could cause exceptions later, which could occur after the change/during it, depending on the circumstances.
Fixed a bug due to which, when rewinding time via the location interaction "Wait", the game would throw exceptions without any particular reason, even if the final value was int.
Fixed a bug due to which in the module for receiving achievements the game could throw exceptions when changing some parameters necessary for receiving achievements, either in-game or via the "Developer Menu" interface.
Fixed a bug due to which the “Hair Color” button was duplicated in the RNPC generation conditions editing interface, when instead of one of them, it changed the breast sizes generated on the RNPC.
Fixed a bug due to which some tabs of the RNPC generation conditions editing interface might not be displayed at all, even if you were already on the page with it.
Fixed a bug due to which the game could throw exceptions during an attempt to interact with the Occultism Club and the interface in some individual and rare cases of gameplay.
Fixed a bug due to which some statistics in the interface of your character profile could be calculated incorrectly and generally work incorrectly.
Fixed a bug due to which the game could throw exceptions during some interactions with randomized female NPCs.
Fixed a bug due to which the game would crash with an error if a certain event with the RNPC dropped out, which was not fully loaded.
Fixed a bug that could cause the game to work incorrectly when attempting to initialize RNPC data.
Fixed a bug due to which RNPC could leave the generator "not fully loaded", which could subsequently lead to exceptions/errors during gameplay.
Fixed a bug due to which the game could throw exceptions during time rewind by 60 minutes in very rare cases of gameplay.
Fixed a bug due to which the game could throw exceptions during editing RNPC in some very rare situations of gameplay.
Fixed a bug due to which the game could change some details of the appearance of randomized NPCs in some rare moments.
Fixed a bug due to which the game incorrectly distributed RNPC across locations, taking into account not all the necessary attributes/statistics, etc.
Fixed a bug due to which the game could throw exceptions during the use of certain location interactions.
Fixed a bug where the game could throw exceptions when opening some interfaces inside the phone, albeit very rarely.
Fixed a bug where the game could throw exceptions during fights with randomized female NPCs in some specific gameplay moments.
Fixed a bug where some stats related to the Occult Club could be calculated incorrectly and have some problems in calculations.
Fixed a bug where the game could throw exceptions when trying to view patch information on certain devices via the main menu.
Fixed a bug where the game could throw exceptions in the settings menu interface in some specific conditions and devices.
Fixed a bug where some buttons could be in the wrong places where they should be, or lower/higher by a couple of pixels when playing in Chinese.
Fixed a bug where hair/skin color in scenes with randomized NPCs could differ too much from the real one.
Fixed a bug where an exception could be thrown when using your player's PC interface in some rare game cases.
Fixed a bug where the font could work incorrectly with Chinese characters and special symbols in some specific moments of the game.
Fixed a bug where your character's attractiveness modifier could not be fully taken into account and not all details about your character could be taken into account.
Fixed a bug where the game could throw an exception when rewinding time too much, more than 360 minutes, in some moments.
Fixed a bug where the game could throw exceptions when initializing RNPC data in some specific moments.
Fixed a bug where the game could throw exceptions when generating RNPC with certain generation settings enabled from the corresponding menu.
Fixed a bug due to which not all individual features of the RNPC could be taken into account in their activity and when moving around the academy locations.
Fixed a bug due to which the game could throw exceptions during playback of scenes with randomized NPCs in some individual cases due to a lack of certain data after generation.
Fixed a bug due to which after scrolling time using the calendar interface, the game did not update some data inside the main interface, due to which certain problems could occur, events could not appear and other unpleasant moments could exist.
Fixed a bug due to which, when playing as a girl, the game threw exceptions during playback of scenes with randomized NPCs in some individual cases of the gameplay.
Fixed a bug due to which all girls were without any clothes if they were in the location "Occultism Club" inside the academy.
Fixed a bug due to which the transition to the links of the discord and patreon could work incorrectly in the interface of the computer of your character without any reason.
Fixed an exception that could occur after any interactions with a randomized NPC, right during the calculation of the result of this very activity.
Fixed a defect due to which, with zero transparency of the clothes of a randomized NPC in x-ray glasses, extra clothes appeared on the RNPC that should not have been there.
Fixed a bug due to which the game could throw exceptions during the display of the sprite of a randomized NPC in the editor of the RNPC/your character with some chance of this after generation.
Fixed a bug where the game could exist in an infinite loop when moving to your character's home location in some specific situations and under some specific circumstances.
Fixed a bug where the game could freeze for a couple of seconds in the "Your Apartment" location in some specific gameplay moments and under certain conditions.
Fixed a bug due to which the game could throw exceptions at some points in the game's storyline with Ayano Yoshida.
Fixed a bug due to which during some events for the story character Ayano Yoshida, the screen could be blank and not contain her sprite without a good reason.
Fixed a bug due to which the game could throw exceptions in some interfaces where flags of other clubs or any other designations were displayed.
Fixed a bug due to which the game would throw an exception if you communicate with the RNPC from the Occultism Club and with special rules enabled from the Occultism Club management interface.
Fixed a bug due to which the game could throw exceptions while using the Club management interface, in some rare moments and in the subinterface with rules for it.
Fixed a bug due to which an exception could be thrown after the end of any interaction with a randomized NPC with a very low chance and probability.
Fixed a bug due to which the game could crash during the calculation of activity between each other.
Fixed a bug due to which multi-threaded calculations could work incorrectly, and in some cases not work at all, causing exceptions, transferring the load to single-threaded calculations.
Fixed a bug due to which exceptions could occur when adding goods to the basket in the grocery store.
Fixed a bug due to which the game would throw exceptions in some story events with changed and redrawn story characters.
Fixed a bug due to which the game could throw exceptions during some interactions with randomized NPCs and in some very rare moments of the gameplay.
Fixed a bug due to which the game could throw exceptions during some specific events with randomized NPCs.
Fixed a defect due to which the limb durability indicators might not be updated when entering the corresponding interface.
Fixed a bug due to which the success rate in the tooltip when interacting with a randomized NPC could differ slightly from the actual process depending on the action itself.
Fixed a bug due to which the game could throw exceptions in the RNPC editor when using certain buttons.
Fixed a bug due to which the game could throw exceptions when editing your character's appearance in some rare moments of the gameplay.
Fixed a bug due to which the RNPC sprite could differ slightly in the RNPC editor from itself already in the game session.
Fixed a bug due to which some interfaces in the game could have a slight blur. Now everything is clearer, especially on large monitors.
Fixed a bug due to which an exception occurred when opening the diary in some moments when the scrollbar loaded faster than the lists themselves.
Fixed a bug due to which some hair/skin colors could look too unnatural under certain base color conditions.
Fixed a bug due to which the game could throw exceptions when trying to move your character to a location in some exceptional situations.
Fixed a bug due to which the game could show an incorrect number of RNPC at a location in the map interface.
Fixed a bug due to which RNPC could be in currently closed locations, such as the gym and others.
Fixed a bug due to which the game could throw exceptions on Windows devices when opening the interface with a scrollbar with a small chance of that.
Fixed a bug due to which some directories with game files on Windows devices and others could differ, which caused errors, exceptions and other similar problems.
Fixed a bug due to which during some interactions with randomized NPCs the game could throw exceptions when playing in English.
Fixed a bug due to which in the Chinese/English language of the game there were Russian words “Busy” before the name in the corresponding main interface and there was no translation there.
Fixed a bug due to which in the interface for editing the RNPC/appearance of your character, the game could throw exceptions in some special moments of the gameplay.
Fixed a bug where various sex dialogue outcomes with randomized female NPCs could be unavailable for no reason.
Fixed a bug where cute dialogue with randomized NPCs could often not be recorded at all, and any interaction with this one was empty and only took time.
Fixed a bug where criminal topics with randomized NPCs could often not be recorded at all, and any interaction with this one was empty and only took time.
Fixed a bug where the game would throw exceptions when trying to open the game settings menu in some specific gameplay moments.
Fixed a bug where the translation for “Talk to the bartender” would be displayed in English for no reason when playing in Russian.
Fixed a bug due to which the buttons necessary for the game plot were not displayed in the Orel club interface at all.
Fixed a bug due to which the game issued exceptions when entering the occult club management menu at certain points in the gameplay.
Fixed a bug due to which the game could issue an exception immediately after the start of the game session with a small chance of doing so.
Fixed a bug due to which the game issued exceptions at certain points in the gameplay when calculating the group activity of the RNPC.
Fixed a bug due to which the game could issue incorrect events with the RNPC, without taking into account all the data written in a certain function, due to which instead of the conditional girl mentioned in the event, there could be a guy.
Fixed a bug due to which some metadata about the RNPC could change incorrectly after interactions with him/her or events.
Fixed a bug due to which the percentage of success of interaction with the RNPC could be shown incorrectly and simply be irrelevant/incorrect at the time of this very action.
Fixed a bug due to which the game could issue exceptions during some specific story events and/or in events with female RNPC.
Fixed a bug due to which the game could issue an incorrect biography that concerned the RNPC and was displayed in the corresponding biography menu there.
Fixed a bug due to which the game issued exceptions when displaying the diary interface on a PC device at some specific moments of the gameplay.
Fixed a bug due to which the game issued exceptions at some specific moments when you connected to your Patreon account.
Fixed a bug due to which the main interface could have some problems with displaying interface elements in the required resolution, without blurriness.
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Creator Stats
804 subscribers
117 posts
Goals
$616 of $1,200
per month
If we achieve this goal, we will be able to support the creators of modifications with larger amounts than before, which will make the content created by them many times more, and the game will develop many times faster.
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