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Jasonafex
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Jasonafex
Director of Amorous & Bare Backstreets!
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Queens Compliments

• Your name added to the games credits! • Keep up to date with update news • Custom BBS Discord Role • Community Chat & Memes • Access to public build (Free Version)

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Fast Pass

• Extra Playable Characters • Extra NSFW Animations • New Enemies • More Pallets • More Stages + All previous perks

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Content Influencer

• Exclusive monthly votes that dictate upcoming content (New animations, characters, stages etc) + All previous perks

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Behind the Scenes

• Get access to all character artwork frames and animations featured in the game, rendered in HD for personal use or fan projects (Mugen, Webm, Outfits etc). Updated monthly! + All previous perks

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MVP Vore Monster

• Each month, share one of your favorite ideas that you would like to see in future builds of the game. Illustrations, references or general descriptions of what you would like to see are welcome, we will then consider your suggestions as inspiration for future content updates. + All Previous Perks

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Your Character Here
  • All previous perks, Plus an assortment of cameo rewards based on your lifetime BBS pledge support! You can upgrade/reduce your pledge at any time to get the reward you want. Pledging at this tier for more than 1 month increases the value of the reward as follows:

($975) - Secret Merchant NPC • Rare chance to spawn once per game • Idle pose • Offers the player new items at the cost of existing items • 3 dialogue lines upon greeting • 3 dialogue lines upon purchase

($1950) - Rescue Bondage NPC • Rare chance to spawn once per game • Struggling bondage animation • Rescued Victory pose • Drops a handy item for the player • Bondage style and poses influenced by your interests • 3 dialogue line upon rescue

($3,900) - Rescue Sex NPC • Rare chance to spawn once per game • Struggling bondage animation • Suggestive sex initiation animation • Sex animation with player • Climax animation • Victory pose • Restores the players health to max and levels them up • Bondage, sex and poses influenced by your interests • 3 dialogue lines during sex with the player

($5,850) - Common Enemy Integration • Spawns every game • Idle animation • Walking animation • Attack animation • Damage taken, falling and defeat poses • Sex animation with player • Climax animation • Champion skin variant with custom color pallet and higher level • Moveset, Playstyle and sex poses influenced by your interests • 3 dialogue lines during sex with the player

($23,400) - Complete Playable Character • Full moveset, inclusion on character select, sex animations with every enemy and valid NPC in the entire game.

• This is a huge workload and will need to be delivered near the end of our development as a big thankyou for funding our game.

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Welcome

  • Supporters will get to play early versions of our furry NSFW game! Check out the tiers below to spice up your rewards!

Recent posts

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Jasonafex
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Furry Game Spotlight: Intimate
I've been recently given another opportunity to check out more games  made by other NSFW developers! This week I was fortunate enough to get to try the latest build of  IntimateVR, a new 18+ Adult s*x sim by Vitki

IntiMate is a furry VR game that also supports desktop play! Their is currently 4 characters on the roster, 3 males and one female. Each character can be interacted with and manipulated in various ways, with several adult animations to boot!

The game is highly replayable as you can tweak and customize your setting, clothing, partners and even bring toys into the mix! Vitki is trying his best to deliver both intimacy and interactivity with his animations.

If you like cute twinkie bunnies, cats and thigh-highs then it may be worth checking out! The game runs through SteamVR system so any compatible headset (Valve Index, HTC Vive, Oculus Rift/S, Oculus Quest 1/2) should all work!

Intimate is the first game where we have experimented with expanding promotional collaborations into actual ingame cameos! With the latest update, you'll be able to play with Vergence from Bare Backstreets! Intimate's titular pink bunny boy will also be appearing in BBS as an NPC in the debug level!

If this project perks your interest, more news on Vitki's work can be found here!
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Jasonafex

Playable Character VoteWe are planning to begin production on the 3rd playable character! Who get...

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Jasonafex
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​BBS Hotfix Patch 0.6.4
- Same Password as 0.6.3 -

Various small bug and crash fixes have been pushed to the public build!
• Player portrait missing clothing
• Pleasure meter-portrait not aligned with normal portrait
• Added pseudo sync module loading​ to fix lag on stage modules spawning
•​Toxic barrel explosion not simulating in world space​​
• Minimap generating but not visible
• Updated root location for enemy animations (Smoother knockdowns/rotation)
• Gidgit gym softlock after first submission sex scene
• Enemy health bar not fading away fully afterwards if not fully faded before initiating sex scenes.​
• Jungle/Autumn platforms are not showing corners/caps.​​
• Normal sex scenes breaking on finish (no null reference check for non-fuckable enemies)​
• Day city hanging wires not paired with platforms​
• restart penalty triggering when it shouldnt (restart from game over)​
• Lag when entering training stage
----
[SFW mode fixes]
• Killing enemies causing fade to black​
​• Player not losing lives
​•  Gidgit immune to damage​​
• Piranha plants still grab leaving player locked for a short period​
​• Knockback/damaged state not working
• New dialogue for the submission lesson​
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Jasonafex

v 0. 6. 3 Access

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Jasonafex
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Kane & Kobolds Update (V.6.3)!
[Download the Latest Build Here!]
- Password Link -

We have been hauling ass this month to deliver new stages, characters and core features to the game! One thing we always wanted to do in BBS classic was to have a tutorial hosted by Kane, which we can now proudly say is ready to play!
Introducing Kobolds!

Our growing variety of enemies lacked meek front-liners! These little guys don't pack much of a punch and are generally easy to get belly down. Their true strength is their endearing spirit and people skills! Just kidding, they are total pushovers and serve as the beginner grunts of the game.

One-Two Buckle my Shoe!

Kobolds haven't been juiced up like other monsters and instead need to rely on their natural talents to fight, in which they are severely lacking. Getting hit by a kobolds punch is like being hit by a pillow that hasn't been fluffed. Kobolds rely on other heavy hitters to do the real damage, but will happily take the credit.
The Hyper Wind up Punch  Special!

It's really just a regular hit. Use the enormous window of opportunity to practice your dodging! If only that flashy overselling actually made their attacks stronger!

Your New Personal Trainer!

Feeling rusty? Take a left at the start of game and you'll find a new building you can interact with! This area is completely optional and will not impact your stage score as progression will reset once you return to the streets. Curious players are encouraged to check it out to learn the ropes!
Lessons Learnt!

Our new training stage currently comes with 8 quick tasks for getting new players up to speed with the games core mechanics, buttons and abilities. Feel free to practice your combos on Gidgit, your personal sparring buddy who will respawn as many times as necessary until you're ready for the real thing!

Kane will have new lessons on offer as we continue to update the game with new moves and features!

Revamped Debug stage!

Our previous debug design had 50+ enemies spawned in at once and was greatly oversized, causing some lag and performance issues. The new layout greatly simplifies the size of the stage and instead, gives you brand new enemy/object spawners to customize any variety of enemy, buffs, chests and destructibles you want to mess around with and potentially break for playtesting benefits. Press down on the big blue buttons to cycle between entities and spawn up to 10 each!

New Player Portraits!

Our original character art for the HUD was made with a circular design in mind. To better fit the new HUD layout, all portrait art has been updated to include clothing! These will come off your portrait as you lose armor just as it works ingame.

NPC Portraits!

Any speaking characters will also get their own portraits going forward! These will appear during dialogue cut-scenes as we flesh out the story side of the game.

Pegging Party!

Kobolds mark the first enemy type that is submissive to the player! Getting to knock down someone bigger then them is such a feat to celebrate that they are willing to take one for the team. Female characters will strap in for a good time!

BBS is now more stable on integrated graphics! Users who encountered crashing issues should now be able to play the game even on bad laptops or toaster PCs. For our high-end users, the game now has proper Anti-Aliasing that smooths out our pixel art. This can be disabled in our graphics options menu. If you do encounter any new performance problems please let us know via our bug reporting form!

V 0.6.3 (June 15/2021 - Week 50)
• New Enemy - Kobold
• New NPC - Kane
• New S*x Scene
• New Area - Gym
• New Music - Training Stage
• New Tutorial System
• New Dialogue System
• New Portraits
• Cycling Entity Spawners
• Reworked Debug Stage
• Integrated Graphics Support
• Added Anti-Aliasing
• Audio Balancing
• Many Bug Fixes
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Jasonafex

Behind the Scenes: All Enemies + Players (June 14th)

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Jasonafex
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[Download Latest Build Here!]
-Password-

Various small bug and crash fixes have been pushed to the public build:

- Removed h.264 videos and replaced them with image sequences to fix a crash related to failing to load video files.
- Fixed a loading issue with platforms that caused invisible platforms/crash on stage load
- Fixed flickering on z buffer platforms
- Fixed music bugs during arena fights
- Fixed crates breaking in water causing water to feeze
- Fixed attacks being slow after being stunned
- Fixed shield not blocking sex scenes or grabs
- Fixed terrain filler props rendering over particle effects
- Fixed a SFW mode softlock after being defeated
- Fixed wires not hanging from platforms
- Fixed game over black screen
- Fixed spikes doing too much damage to clothing
- Fixed incorrect amount of clothing on hard mode
- Fixed hitbox being reversed after stun
- Hard and Bareback Difficulties now have more lives 
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Jasonafex
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[Download Latest Build Here!]
- Password Link -

Thanks to your support and the exponential growth BBS has scene in terms of funding over the past few months, we were able to finish a brand new enemy only 3 weeks after winning the s*x scene vote!


Introducing the Werelizard! 

Fans of Double Trouble and MBF will be excited to hear that we now have a feral hybrid enemy in the game! This half canine, half reptile hybrid horny from head to tail in more ways than one. 







Watch your step! 

Werelizard have to methods of attack in BBS. His first ability is a highly volatile bile beam that can leave a hazardous residue on the floor. The properties of the attack change depending on the color of Werelizard you encounter: • Sticky: Slows the players movement 50% and disables jumping • Ice: Lowers friction and covers a much larger surface • Flame: Has a prolonged hitbox that can damage the player over several ticks. • Toxic: Applies a poison debuff that reduces stun resistance 50% • Crimson: Applies a bleed debuff that increases damage taken by 50% 

Rollout!
 

Clever boys will take advantage of a helpless player stuck in their sticky goop puddles by curling up into a spinning wheel and launching across the screen at high speed to plow through the player and knock them to the ground for a breeding spree. Get out of the way or hit the Werelizard before they take off! Once it's spikes out, it's lights out!
Six Supercharged Styles! 

Like other enemies, the color of your Werelizard encounter will influence their attack properties and HP values! The last two colors are more rare to spawn, and thus more dangerous. You can view these at any time in the gallery section! 
New intimate animations! 

Did that barking Beyblade knock you on your bare butt? Hopefully you came to your senses before he ties the knot and takes one of your lives!  The way health and lives are handled has been reworked and simplified to better suite the themes and playstyle of the game. 

All new HUD!


While our previous health, stamina and climax meters looked cool, very little of the design communicated what it did or how clothing factors into your vulnerability. We decided to scrap the stamina system entirely as it added little to the gameplay and instead put the focus on clothing as a core mechanic.

Clothing has been added to the new HUD represented as yellow armor blocks, one for each clothing layer you have left. You can no longer be  stunned until your butt-naked. Health can now only be lost as a result of losing a s*x scene, getting 3 tries by default on normal difficulty. Consumables now also give +1 clothing in additional to their normal buff effects.

Enemies now also have health blocks that shatter when depleted! It is now much easier to tell how many hits it takes to take down each type, some being tougher than others.

Ported to MAC!


You can now play the latest version of BBS on your Mac laptop or PC! This is part of our ongoing goal to have BBS playable on as many devices as possible. If you notice any performance issues exclusive to the Mac version, please let us know on our bug reporting form! 
-------
V 0.6.1 (April 26/2021 - Week 44) 
• New In-Game UI 
• New particle effects 
• New UI effects 
• New enemy - Werelizard 
• New area designs 
• Altered game mechanics 
• Bug fixes 
• Introducing Mac Build
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Jasonafex
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For those who are unfamiliar with Amorous, it is a 18+ furry dating sim you can play for free right now on Itch & Steam! It recently broke one million downloads on the two platforms combined.

I recently reached out to our old programming lead Lennard if he would be interested in patching Amorous in order to celebrate the games ongoing popularity and success within the community. I am very grateful for the amount of love the game and it's characters have received over the years and wanted to give it a proper sendoff before we begin working on a sequel.

Amorous was our first game development project and while a lot of our team dynamics and ideas have changed since that time, we learned a lot from the experience and always look back on the final product with an enthusiastic, heartwarming smile. It has it's fair share of flaws and lack of polish, but overall it resonated with players and that was the ultimate goal. There are 100+ people playing Amorous right now , 3 times as many players than Artifact!

Fortunately Lennard was happy to be back in good spirits with the new team and dusted off his build of Amorous to give it one more quality of life update after 3 years of inactivity. We are happy to announce version 1.0.4 is out on both platforms now!

Our previous collaborations such as BBS Classic and Fursona Maker have been added to our Itch game collection and have all received page facelifts to bring them more in line with our recent titles. Our old Flash games such as Toy Tester & Bedplay can be found on Newgrounds! 

------- Changelog
  • Added more debug information 
  • Added support for NSFW-mode and Non-Steam as .txt 
  • Added more subtle breathing animation for non-animated NPCs 
  • Added backwards compatibility with Windows XP 
  • Added support for forcing DX11 as rendering device (-d3d11) 
  • Added support for high DPI resolutions 
  • Added achievements to Diary on the phone 
  • Added zoom toggle to player customization 
  • Added support for using a sexscene as a preview in the player customization 
  • Fixed DJ achievement icons 
  • Fixed startup crash when options-file is completely empty 
  • Fixed odd startup crash when a scene is not properly loaded yet 
  • Fixed a bunch of crashes related to the game having a weird working directory 
  • Fixed a crash related to corrupted player templates 
  • Fixed missing body parts in Lex's and other dates (again) 
  • Fixed occasional auto-skip in dialogue, even when disabled. 
  • Fixed breathing animation causing occasional graphical glitches 
  • Fixed most, if not all, path-separators for case-sensitive filesystems. 
  • Fixed dialogue NPCs showing behind pool NPCs in the Club Pool scene. 
  • Fixed issue where loading a save from your phone could lock you out of the phone 
  • The phone will now show modals more clearly 
  • Reworked the messages view on the phone 
  • Reworked the dialogue window to be more responsive to user actions 
  • Dialogue will now wait for a NPC to be visible before showing 
  • Urls are now opened using the Steam overlay, when available. 
  • A crashlog is now created even if the game crashes directly after starting 
  • NSFW mode is now enabled by default 
  • Enabled/Disabled cheats will now be saved to the options file 
  • Misc bug fixes 
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Jasonafex

Pick the next sex scene we add to the game! Reply with your favorite to cast your vote!

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Jasonafex

v 0. 6 and 0. 6. 1 Subscribestar Access

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Jasonafex
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This  month we have added a flurry of fun effects powers and butt pumellings! Destroying  crates/barrels will now occasionally drop additional types of vials beyond the simple green ones which restore health.

Doubling Down on Damage!
Picking up red vials increase all outgoing and incoming damage by 200% until you are stunned. This buff can make taking out enemies a breeze but be careful, some enemies may be able to take you down in just one decisive strike! Rage is a double edged sword of wanton destruction, use it wisely!

Speedrunners Wet Dream
Pick up a yellow vial to double both your attack and movement speed for 30 seconds! Blitz down crowds of enemies or run circles around them with your extreme agility! You can still lose this effect early if your knocked down, so don't get caught!

Personal Safe Space
Pick up blue vials to totally disregard all incoming attacks! Watch out though as your new bubble friend can pop after receiving too much damage. Shield health counts as a secondary health bar and will protect your clothing (and your butt) until it bursts.

More BOOM  for your buck!
All power attacks have had a visual upgrade to punch up the crunch and impact of each devastating blow. Knocking down and enemy is now accompanied with a dramatic screen shake, pause and speed line effects to really sell that oomph!

Hand drawn particle effects!
Several new animations have been added to general movement to further polish the visuals of the game.  Over time, more particle effects will be replaced with hand-drawn animation to further harmonize our art style!

Werewolf Dramatic Scene B!
Wrestle with your furry enemy friends in a whole new way! As an added treat to our free demo players, Hornet Scene B has been added to the public build.
Sprites for Vergence, Genesis, Werewolf and Huntress have been cleaned up and no longer have any pixel bleed issues. This was a side-effect of mixing motion tween layers with frame by frame in our earlier animations which lead to some visual artifacts converting vectors to sprites. The remaining enemies will be cleaned up in a similar fashion in the next update!
-------------------------
V 0.6 (April 1/2021 - Week 40)
• New collectibles
• New status effects
• New particle effects
• New werewolf sex scene
• Sprite cleanup
• Many bug fixes
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Jasonafex

0. 5. 9 Subscribestar Access

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Jasonafex
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Munchy & Gallery Update (v0.5.9)!

[Download the Latest Build Here!]
- Password Link -

This month we have worked hard to bring you not only a new enemy but the ability to view, playback and save every animation in the game! We've always wanted a gallery feature and now we can happily launch it for both both Subscribed and free versions of the game.

Slippery Sucklers!

The Munchy is a new grounded enemy type, similar in behaviour to the Piranha Plant in that it is rooted to the spot. Unlike their bulbous counterparts, Munchy's can tunnel underground to change their position rapidly, making them far more mobile.

Tentacle Turret!


Munchy can spit loogies in all directions instead of biting. While dealing less damage than a Piranha Plant, the combination of projectiles and frequent teleporting can make them an elusive enemy that is hard to take down.

Wack-a-Mole!


If you do manage to wail on a Munchy before they can retreat, they have a relatively low HP pool and will go down in just a few hits. Like Big Gunt, Munchy has a 50% chance of spawning instead of a Piranha Plant for Subscribers. Watch out when more than one Munchy spawns at a time or you may have a bullet hell situation on your hands!

All animations in one easy menu!


All characters and enemies in the game can now be viewed from the Gallery, found on the main menu. Here you can view all the s*x scenes in the game without the pressure of combat, play with any number of color combinations with the pallet picker, read bios, toggle clothes, tinker with playback and download any animation you want directly to your PC! We even included our RBG developer colors as a bonus pallet for power users that wish to use BBS sprites for Mugen or other personal projects.

New Loading Screens!

We have overhauled our static [How to Play] screen with an assortment of character portraits, loading animations and handy tips that you can cycle while the game loads. Currently our average load time is less than a second, so you may only see  these loading times briefly while the game remains optimized!

Offline Content Support

Due to some of our users having difficulty logging in via our online verification check, we will now also provide a unique pin code each month that does not require an internet connection to access Patreon only content. You will still need an active pledge to aquire the pin code, but otherwise BBS can be played anytime offline!

Both passwords and pins only needed to be entered once, after which the game remembers your login and will launch like normal with content unlocked.

Resolution Increase

We have increased the size of all sprites in the game by 30%, increasing the detail of all frames in the game. Verge and Gen have been re-exported to clean up pixel bleed that occurred during the pallet development process. All enemies will be patched over the next week to receive the same cleanup.

Have fun with your new Slippery friends!

We hope everyone enjoys the update! We are going to focus on bug fixing and cleanup during March, but still plan to release the Werewolfs s*x scene B and some new moves for Verge and Gen. A new poll to vote on what scenes and enemies we should add next will come out soon! $20 tiers will also be receiving updates to the behind the scenes content now that we are happy with the quality of the sprites.

-------------------------
V 0.5.9 March 3/2021 - Week 36

• Reduced loading times

• Increased sprite resolution

• New splash screen

• New loading screen

• New enemy - Munchie

• Implemented gallery

• Misc bug fixes
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Jasonafex

HD Character frames for the Munchy as of March 3rd! Additional attacks, animations and general f...

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Jasonafex

Behind the Scenes: Snu-Snu SnakeHD Character frames for the Snu-Snu Snake as of March 3rd! Additi...

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Jasonafex

V 0. 5. 8 Subscribestar Access

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Jasonafex
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 Snu-Snu Snake Update (v0.5.8)!

[Download the Latest Build Here!]
- Password Link -

This month we have a brand new enemy for you to encounter! Winner of the monthly sex scene poll, a slithery giantess coils into the Backstreets! 
Better not be a Wuss if you want to handle this Snuss! 
Tied with Big Gunt as the biggest enemy in the game, Queen Snu-Snu herself isn't a slouch when it comes to attacks! While she doesn't dish out as much damage as her bulky counterparts, Her tricky attacks may catch you in a bind!  
Tenacious Tail Whip! 
Snu-Snu likes to keep you at medium range to make the most of her abilities. Get too close and you might get a face full of flank! 
The Rattling Chest of Consent! 
Whats with all this fighting anyway? Sometimes you just feel like dropping your guard and walking directly towards Momma Snu-Snu simply because she is so good at dancing. Better snap out of it before she pulls you in for a Snake Snuggle!  
Chump Chomp! 
Snu doesn't like the way clothing rubs up against her scales, it's makes snuggle time coarse and itchy! She has since learned to make quick work of your clothing by ripping them off one big munch at a time!  
Super Snuggle! 
Snu-Snu likes to 'Bring it in' with her little friends, getting close and personal with all her grooves and crevices so to speak. She knows full well boys have different poking parts than girls, as such she has unique animations for both!  
Six Special Snus! 
All enemies in the game come in an assortment of pallet styles and behaviors! Watch out for the poisonous bite of the more venomous Snus you encounter.  
Break Stuff! 
Explosions ahoy! You will now find a bunch of crates, barrels and other destructables scattered around levels for you to enjoy causing chaos with. Barrels will launch into the air and start rolling after taking enough damage, causing chain reactions! You can now also do the same with certain small enemies such as hornets. Have fun playing soccer as they ricochet all over the screen and deal damage to other enemies!

---------- 
[Patch Notes] V 0.5.8 (January 29/2021 - Week 32): 
• New enemy - Snu-Snu Snake 
• Water added to stages 
• New hazards 
• New s*x scene 
• New environmental graphics 
• Expanded debug room 
• Post Effects toggle added to video menu. 
• Damage and Stun System rework 
• Reworked loading sequence 
• Misc bug fixes
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Jasonafex

V 0. 5. 7 Subscribestar Access

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Fans of the original BBS prototype demo will enjoy this update! Our stage design has had a major makeover, ditching the maze levels and bringing back a more linear platforming experience. Each stage consists of 5 modular rooms, each with their own layouts and challenges.​
New Night Streets Stage!
Long-term fans of our work may remember the original BBS prototype way back in 2015 which had a stage that looks much closer to this than the other new levels we have been creating.  It's very exciting to bring this design back after a long wait, as this setting holds major relevance in the upcoming BBS comic pages!
This new night theme is now the default first stage from the character select. The daytime theme can be played by progressing to the end!​
New and improved Jungle Stage!

Several art assets for our jungle level have been updated or remade from scratch to bring the quality up to par with our new streets stage release. Background elements have been color graded and so that they no longer compete for attention with the action taking place in the foreground. Brand new platforms, and hazards have been added to the game such as explosive crates and slippery barrels you can roll into your enemies!

Bareback Arenas!​​

We have raised the stakes with this new update, as each level now ends in a climactic battle to protect your butt! 3 dynamic waves of enemies will spawn, increasing in difficulty as you go. Winning champions will be rewarded a chest drop with a special powerup before advancing to the next level!

Minimap UI Overhaul!​​

All enemies, items, upgrades and objectives now appear on our minimap, complete with their own big flashy icons to give you the info you need from a glance! We hope this makes the hunt for the last remaining enemies during arena brawls that much easier.​
New Hornet Animations!


There is now a 50% chance of getting a new animation when stunned by an enemy hornet! You can tell which animation you get based on the way the player falls over, either belly down or belly up. Werewolves and other enemies will also get alternative animations as we truck along with development.

Big Wolf Boot!​​

Werewolves will now occasionally kick the player across the screen! Dealing less damage but more knockback than their regular attack. All of our new enemies had more than one way of attacking the player, now big wolfy is up to speed!​
New Player Moves in the Works!


Genesis is getting a new powerful spinning kick to finish her combo, garnering much more horizontal range but a slower startup. Her current flip kick is being moved to her up input, letting you launch enemies into the air on command!
Spinning Dive Kick
Drill your foes back to the ground by pressing down and attack while in the air! We hope these moves help further give Genesis her own Identity in comparison to Verge's more powerful, but simple attacks.​The All Mighty Butt Slam!
​Speaking of Verge, he is getting a new attack of his own! In future updates, pressing down and attack while airborn will send him rocketing down to the ground. Any unfortunate foes beneath his backside will suffer heavy damage and possibly a new fetish in the process!​With a new month comes a new password!  [Access the New Password Here]

V 0.6.0 (December 16/2020 - Week 26):
• New environment graphics
• New linear stage type
• New arena system
• New destructible objects
• New particle effects
• New animations
• Expanded Debug Room
• Altered stage progression
• Unlocked all stages
• Increased stamina regen and occurence
• Updated stat values
• Adjusted stamina costs
• Post processing effects
• Streets stage night variant
• UI and visual adjustments
• Enemy AI adjustments
• Misc bug fixes​

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Jasonafex
Public post
New Public Build (v0.5.6!)

A small patch to simplify our login page due to multiple complaints that it's finicky. The username requirement has been removed, all you need now for an offline login is the current password [which can be found here]

V 0.5.6 (November 19/2020 - Week 23): 
• Simplified login system 
• [?] button on the login screen now point directly to the password page
• Increased FOV 
• Tweaked clothing HP and damage reduction 
• Pleasure bar now passively drains

A more substantial update will be landing in about 10 days! In the mean time, enjoy these animated Bare Backstreets Stickers that we are using to replace our older, less cool tier icons!
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Jasonafex
Public post
[Download the new build here!]

We have two updates planned this month, one focusing on optimizations and getting things ready to port the game to android, the other adding new sex scenes and reworking stage design. We have pushed our optimizations to the public build now as some laptop players have been having trouble getting the game to perform well past the character select. Our suspicions is the game was eating too much VRAM, but we went ahead and optimized everything across the board to allow as many fans as possible to play!

The game now averages 0.8GB of ram while playing. We have still set the recommended to 2 as a safety net for your background system processes. Here is our stress test list thus far, performed by lead programmer Rearmed:

• 2018 - Dev GeForce GTX 1070, 8gb vram 16gb ram 2.2ghz processor :  Playable
• 2011 - Gaming GeForce GTX 670MX, 6gm vram 8gb ram : Playable
• 2008 - Gaming AMD Radeon HD 5700, 4gb vram 2gb ram 3.4ghz processor : Playable
• 2008 - Basic Intel HD Graphics 3000, 1.5 gb vram 4gb ram : Unplayable

We will continue to squeeze out performance for the game as we aim to get everything working for mobile users. If at that point certain players are still encountering problems, it may be recommended playing on your phone as your laptop may be a toaster! 

Mobile Functionality Sneak Peak!

You'll soon be able to play BBS with your thumbs and a touchscreen! The final look of the UI will likely change as we get closer to the finish line. We have never had a game working on android before so this will be a big achievement for the team once it's fully functional! 

Modular Stage Generation!

We are planning to simplify the way stages are currently designed, as spawning the player in a random location in a maze didn't add much to the gameplay. Instead, we are simplifying stages down to a single horizontal plane, with your goal always being placed at the end of a series of rooms ranging from platforming challenges, NPC interactions and wave clearing.

The new layout will make it much easier to design art assets to blend the background and foreground elements together, while also giving the optimization benefits of unloading previous chunks from the players memory as they advance to the right. It appears BBS is returning to it's roots, getting closer to a traditional side-scrolling beat 'em up! 

Users with Login Difficulties

We have received a few notes that the offline Patreon/Subscribestar login has been causing issues. We believe this is due the CSV in which we use to download the latest supporter list being out of date for our new supporters. We will now refresh our offline list every week to keep it as up to date as possible. If you are still having problems with your account, you can use these credentials instead:

Username: LoginFix
Password: [Here] (Only visible for active supporters!)

Stay tuned as we will have some new NSFW animations coming later this month!
------------------
V 0.5.5 (November 7/2020 - Week 21):
• Major performance improvements
• Changed build architecture to 32-bit.
• Increased stamina regen.
• Reflected projectiles now damage enemies.
• Miscellaneous bug fixes. 
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Jasonafex

V 0. 5. 4 Subscribestar Access

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Jasonafex

New Public Build (v0. 5. 4)! [Download the new build here! ]One of the biggest art tasks for BBS ...

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Jasonafex
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With our 2020 comic Bareback Valley coming to a close, we have begun uploading pages of our brand new raunchy adventure: The BBS Companion Comic!   

Visit https://www.patreon.com/KabsCorner to not only get all 60 pages of our freshly finished comic, but 8 brand new BBS pages each month!
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