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JabbonkGames profile
JabbonkGames
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JabbonkGames
Solo developer making an adult visual novel in my spare time. Homelander is my first project.
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Displaying posts with tag Chapter4.Reset Filter
JabbonkGames

from 18 Jul, 2024

This post also includes Mega.NZ content links
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JabbonkGames
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The Last Chapter 4 Progress Report!


Hey all,

I'm sorry for the lack of a progress image this week. I didn't see much of a need for it at this stage of development. So instead, here's an old Subscribers Only render from Mother's Day 2023!  (The NSFW versions of this series were pretty spicy, btw)

Sadly, I've had another long and busy week with some of the other things in my life but still, I'm literally diving across the 'Chapter 4' finish line! The only things I have left to do are finish locking in a few music choices, fix (or ignore) a tiny pacing issue during one of the training day routes, and edit a handful of images and SFX that slipped through the cracks along the way.

This update will start rolling out within the next couple of days so keep your eyes peeled for those update posts!

I'm eternally grateful for everyone's patience and I can't wait for you all to jump back into the story!

Much love!
JB
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JabbonkGames
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Chapter 4 pt.2: Week 27 progress


Hey Everyone,

My day job has been insane this past week, but I'm getting through all the testing bit by bit. I still hope to be finished with everything this week.

I'm sorry for the lack of subscriber content this past week. Between the overtime at work and the extreme temps, whatever spare time I had, I spent working on the game or sleeping to survive the next day.

I may try to compensate by making extra posts this week, but a part of me just wants to go 100% on the game until it's finished. I suppose people can comment below if they have an opinion, one way or the other. 

I hope you all have another great week!
Much love!
JB
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JabbonkGames
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Chapter 4 pt.2: Week 26 progress


Hey everyone,

Testing is going smoothly for the most part. There was a minor hiccup this week, but nothing that wasn't promptly fixed.

Long story short, my 7 most recent animations had a frame rate issue. I wasted a bunch of time stressing out and attempting to re-render them before I realized I was being a moron and I simply lowered the frame rate on the existing animations. They might not be as smooth as intended anymore, but it sure beats wasting another two weeks trying to fix the problem the hard way.

Speaking of... 
I think it's safe to say that I should be able to wrap up this update within the next couple of weeks! Of course, there's still a strong possibility that I'll get OCD over things and spend way too much time worrying about the story's pacing, audio balancing, continuity, and a bunch of other shit I'm sure will pop up in the 11th hour. Most of which generally don't matter to most people. However, I wouldn't be giving an estimated date if I wasn't at least reasonably sure that I could meet it.

Regardless, this is likely one of the last 2 or 3 reports before I start dropping the update!
Thanks for sticking around, despite my life conspiring to keep my dev workflow limited!
Much love!
JB
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JabbonkGames
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Chapter 4 pt.2: Week 25 progress


Hey Homies,

There's not a whole lot to report this week. I've just been testing as many different scene variations as time allows and refining the script wherever possible. I'm nearly finished with S7 but I still need to edit a bunch of renders and finish testing all the routes. S8 and S9 are basically finished and I'll continue testing the rest afterwards.

That's everything for this week!
Much love!
JB
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Chapter 4 pt.2: Week 24 progress


Hey Homies,
I had another decent week and I think I've finished all the renders and animations that I need for the completion of this chapter. At most, I might make 1 more animation, and a handful of pickup renders to fill in possible gaps during testing. I found a small section of dialogue that still needs to be filled in, hence the tiny sliver of white still remaining in the S10 meter, but apart from that, I think we're done making all the building blocks!

If everything goes perfectly... I might be able to start rolling the update out in a couple of weeks. As I've mentioned before, between testing, sound design, and the last-minute coding pass, there are still a few steps between here and the release, but we're damn close to the finish line! 

That's all for today!
Much love!
JB
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