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Insomnimaniac Games profile
Insomnimaniac Games
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Insomnimaniac Games
Hi everyone! I hope you enjoy my games!
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Headpatter!

Early access to game releases!

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Previews for game updates!

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Access to subscriber only discord channel!

Previews for game updates!

Behind the scenes content on game development!

My undying love and gratitude!

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Bi-weekly 8K pinups as voted on by you!

My being unable to thank you enough for your kindness!

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Displaying posts with tag Wholesome.Reset Filter
Insomnimaniac Games
Public post

Salacious Sakura V0.02 Public Release!

\\Temporarily Unavailable//

A bit earlier in the day then I usually do, but I won't be around at that time, and I have no idea how good substars custom publishing times work (I'll need to test those on a pinup or something). This update is a bit shorter than what I would consider a "normal" update is going to be for Sakura, due to the ten-day vacation I took after the games first release. Still an hour long, but I digress. What's new?

Changelog:
  • 5 new quests!
  • Scenes for Lyra, Mio, Reina, Isa, and extended Serena's repeatable!
  • New Touch menu for Mio and Reina. Small interactions like hugs and headpats!
  • Got rid of variable reading variable weirdness. This might cause control map issues. If it        does, please let me know specifically where it does so!
  • Kafy moves in to Sakura City! (Do the monster hunt sidequest!)
  • Testing new O face mechanic in Lyra's scene. Let me know if you like the old one better!
  • Turned down menu SFX to be less... loud!
  • Bug and typo fixes!
  • Misc stuff you don't care about!

Known bugs:
  • Cooking tutorial incorrectly named (You can technically fix this one yourself)
  • Incorrect number of max quests shown (Should be 13) *Fixed in patch-only version

Upcoming in V0.03
  • Scenes for Brigid, Kai, Akari, Kafy, and two new characters!
  • First draft of the date system!
  • Fixes for whatever I broke this update.!
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Insomnimaniac Games
Public post

Salacious Sakura First Public Release!

Normal/Compressed
It's here! Thanks for waiting, guys! I hope you guys like it! Any feedback is bets left in discord, but comments here are okay as well! Now, what'll the release schedule look like?

Subscriber release will be the 1st of every month.
Public release with be the 10th of every month.

The increase in dev time from Headpats is to enable me to put in the content density I wanted in Headpats, but time would not allow. 16 times the detail, but like, for realsies. In addition to early release, subscribers will also gain access to a gallery unlock code when that kind of thing is actually needed... and yeah, that's the only in-game bonus. Selling cheats and such isn't really my vibe. <3

Features:
  • Quicksaving
  • Many hotkeys for various functions
  • Dark Souls Estus-like healing and campfire respawn systems
  • Convenient fast-travel because walking everywhere is for chumps
  • Fully custom animations (Those types of animations)
  • Story mode that eliminates all combat and eventual auto-puzzle solving switches
  • Hard mode that increases enemy stats and gives them new strategies
  • Comedy
  • Some stuff I probably don't remember
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