"This job sometimes throws me off balance, but... I can handle it."
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"I see a lot of concern in my father's eyes, why doesn't he share it with me?"
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"This damn study takes all my time!"
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Hello, Home Prisoners!
Today, we've hit an important milestone for the project: we've reached an unexpected peak of 157 active supporters across Patreon and SubscribeStar combined! I want to sincerely thank everyone who joined recently, as well as those who have been supporting the project for a long time.
As you know, Home Prisoner is not just a standard visual novel with static slides. Building a game in RPG Maker with fully custom graphics and interactive mechanics takes a significant amount of time. This wave of support shows that there are people who appreciate a more complex and interactive experience, and that motivates us to keep pushing the project forward.
To mark this milestone, we're announcing our first roadmap. Here is what we plan to add to the game in the coming month:
1. KINETIC MOMENTUM Right now, the wheelchair moves a bit too mechanically: it lacks weight and stops instantly the moment you release the key. We are reworking the movement system to make the wheelchair feel much more natural. In the next update, the wheelchair will have more realistic movement — noticeable weight, smooth acceleration, momentum, and braking distance. Additionally, we plan to increase its maximum speed to make navigating the house much more dynamic.
2. MOUSE INPUT Even though the keyboard remains the primary and most responsive option for wheelchair maneuvering, we are introducing mouse controls as an experimental feature for two reasons. First, simple comfort: the ability to lean back in your chair and fully immerse yourself in the story while playing with one hand. Second, it's a necessary foundation for the future. Under the engine's hood, a mouse click and a smartphone screen tap are processed using the exact same algorithms. By developing this mechanic now, we are laying the groundwork for potentially porting the game to mobile platforms later. We will test this input method and then, based on your feedback, decide how to finalize it.
3. FAMILY TRACKER One of the biggest additions in the next update will be the Family Tracker. By pressing a hotkey or hovering the mouse near the right edge of the screen, a panel will smoothly slide out. You will no longer have to check every room blindly—the interface will display the exact real-time locations of the family members in the house.
Thank you once again for sticking with us, for your honest feedback, and for your patience. Work on the next stage has already begun.
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