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ianvs
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2020-12-03 Live Stream

UPDATE: Stream Ended 14:26

Going to kick up the stream in about ten minutes!
Questions, comments, and complaints always welcome...well, maybe not complaints. Polite critiques maybe...
Salute!
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2020-12-03 Lupita NSFWAnd of course for my best friends in the whole world. . . . how 'bout dem t...

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2020-12-03 News

Well.....hello again. Forgive my frustration at the moment as I'm coming off a day long battle with Daz. Got some news, good and bad. I mean, the bad isn't all that bad, just incredibly frustrating. But we'll get to all that.


The Good


Things are still moving along well. Work on Cassie's sex scenes progresses (sort of, we'll get to that in the bad), and we've started live streams on Lupita's next chapter.


Conversion of the old material is proceeding albeit slower than I would like. As I'm plowing through a lot of the old code I'm seeing a lot of...experimentation...on my part and that of my predecessors. Seems like we tried out a few different formats for the sex scenes and associated variables before coming up with the "sex menu" system that I'm planning to run with going forward.


That lack of consistency in how things were being handled is slowing the conversion down a bit because I'm having to invent some work arounds to make those scenes work. Eventually when time permits, I'll slowly start replacing those early scenes with updated versions that make use of Roger's skin tones and the Red/Blue track shifts I'll be using going forward.


That said, I'm not the type of developer that likes reworking old material. I've done those scenes twice already and the idea of doing them a third time bores me. Thus reworking those old chapters will be a very low priority task that gets worked in here and there while the render queue is full of new content.


But that said, production of new content is going along very well! The streaming process is pretty well worked out and I'm very happy with the amount of work we do in a live stream. 


I'm very excited about 2021 being the year of regular updates and tight release schedules. I've been more than ready for this game to take off and now that my only responsibilities are writing stories and making art, I think we can get a lot done.


Assuming Daz gets it's head out of it's ass that is...


The Bad (or The Aggravating)


So yesterday turned into a complete waste of time. I pretty much lost the whole day fighting with Daz and Nvidia.


As you know, I recently installed a pair of RTX2070's into our primary computer. Everything was working well as far as I knew and we were chugging along. They yesterday I noticed that Daz kept dropping back to the CPU for rendering. After installing the RTX's I never really bothered to check the status but for some reason yesterday I did.


Anyway, Daz won't use the RTX's for whatever reason and I make the mistake of trying to figure out why. BEST OF LUCK RIGHT?! Cause with Daz you get what you pay for. So for Zero dollars I can pretty much expect less than minimal support and thread after thread of independent Daz users frustratingly comparing notes to figure out how to solve these problems.


First test, update Daz. I know, stupid right? But my rational was that in the newest versions of Daz you can turn off the processor and use the cards by default (previous versions let you prioritize the cards but would still fall back to the processor if need be). Well I did that and then nothing would render except the CPU. Cards would throw and error and Daz would crash. (A few lucky times it caused a KernalException which crashed the whole computer).


Ok, next step, update the Nvidia drivers. Three different drivers later (I tried all the ones the threads recommended for use with Daz), still nothing. Still defaulting to the CPU but this time I get a nice message saying that the reason it defaulted is because Daz could not allocated 6MB of data to the 7.5GB available on the card...well ok. Fuck.


No one could apparently figure that one out either. So I roll back Daz to a previous version. That threw a whole new set of errors and exceptions. Finally, at about 9 o'clock last night I threw in the towel and gave up.


I reinstalled the latest version of Daz, updated my Nvidia drivers to the most current configuration, and said fuck it. I'll just render with the processor until such time as Daz and Nvidia may or may not get their shit together.


The silver lining is that the i7-8700k still does a pretty damned good job with the renders. The above image only took about 5 minutes to render using the processor alone. So our operation is not crippled by any means.


It's just frustrating to be sitting on $1200 of idle hardware and it burns me to think of how fast those cards could crank out this same image. Oh well.


I refuse to lose another day fucking with it so for now, processor it is!


The Ugly


Gollum's scrotum...? I don't know. I don't really have anything to put under the Ugly header but it felt obligatory to have it.



Anyway, that's all for now! We'll keep chugging away at renders and get some new stuff to play.


I should have Cassie's 9th scene ready for playtesting tomorrow and hopefully scene 10 sometime next week. Should have some Lupita material to playtest then too! And some more converted scenes.


We've got a strong wind behind us, so let's keep this baby moving towards that horizon!


Thank you for your support and encouragement!


Cheers!

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2020-12-01 Live Stream

UPDATE:  Stream Ended 13:47 EST

Anyone want to do a live stream? I do.
Questions, comments and curiosities as always are welcome.
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Public post
2020-11-30 Live Stream

UPDATE: Stream Ended 15:30

And here we go!
https://picarto.tv/doctoramana
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2020-11-26 Cassie (NSFW)Don't worry, I didn't forget about you folks! After all, my patrons are m...

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2020-11-26 News
Oh man, I'm so close I can taste her....it.....I meant to say it. Can taste it. Fuck it. Whatever!
But it's true. We're in the final stretch of the Cassie update. When it's done I should have over 20k words (1/5th of a fucking novel), and over 600 images. It's a meaty fucking update. And because of the previous improvements to the process, this was done in less time than it took to do Amanda's last update.
I think this is an excellent start and the new process at this point is pretty thoroughly tested.
v2.0.X
So the new framework is doing well. I've begun the process of writing some quick scripts that will convert the old material to work with the new infrastructure. That's going good and so far I've converted and tested Nanami's first chapter. Near as I can tell that's working flawlessly. My goal is to have all the old material made compatible with the new framework about the same time as I finish Cassie's chapter. So in another couple weeks I'm hoping.
You'll have to start over, but hopefully this will be the last time you ever have to. A major goal with this code rework was to fix the issue with broken saves. Only time will tell if I was successful, but again, I'm optimistic.
Cassie's Chapter
We've had a lot of fun streaming the creation of Cassie's content thus far. I've streamed nearly every minute of artwork production for this chapter and I've enjoyed interacting with people as I do it. It's fun not working in isolation.
But that said, I'm making the decision to not stream the creation of Cassie's sex scenes. I want to keep that as kind of a surprise for people who watch the live streams. At this point, Cassie's three sex scenes (yeah I said three!) are the only thing left to render. I anticipate it taking another week or three, but I aim to have this update out before the end of the year.
Next Playtest
This Friday I'll release the playtest for Cassie's 8th Scene and the Nanami Chapter 01 conversion.
Following that I'll have Cassie's 9th Scene ready sometime next week and so on and so forth.
I'd like to see a new playtest available every week going forward. With the extra computer running renders this is potentially possible. But it'll be subject to the demands of the scene. Some scenes will naturally be a bit more complicated and require some more time to set up. But in generally, I want to get into the habit of weekly playtests that lead to bug free distributions every two or three months.
This is the goal. Let's work together and see what we can achieve!
Live Streaming
So does that mean no more live streaming until it's done? Not at all!
There is currently a character poll up for $5+ patrons to vote on who the next character is we work on. That poll ends on Sunday night and by Monday we can start streaming work on the next character.
While I finish Cassie's material offline, you can scope out the work being done on the next release right away. I'll stream new content during the day and in the afternoon and evening I'll quietly crank out the rest of the Cassie stuff on my own time.
But that's my general plan for the future! Constantly Streaming and constantly showing you new work!
There are no more improvements I can make to the code. No more features or changes I want to add it. From here on out, this is all we are doing together! Writing stories and making the art for it. It's the simplest and most fun part of the process.
And the best part is, you'll always have a chance to be there and participate! Nothing but clear blue skies ahead!
Fan Art Discord Channel
And of course I'd be remiss if I didn't mention the creation of the New Fan Art Channel on Discord.
Our friend Ickerax volunteered to set up and maintain the channels and I'm excited to see what becomes of them. We have three new channels under The Senses header. They are:
 amana-character-presets where I have provided all the exact formulas for the characters.
fan-art where you can post your very own creations
fan-art-chat where you can discuss and chit chat about the different work in the fan art gallery.
This channel of course has my full support and if any of you enterprising artists want to take a crack at making something sexy with my characters, feel free. And if you need any help, suggestions, or instruction with Daz or the character themselves, don't hesitate to ask.
I'm happy to help!
<--------------------------------->
Anyway, that's all I have for today! For those celebrating holidays this week I wish you the best. I look forward to talking to you all again very soon!
I thank you all for your patience, your support and your continued encouragement! You make this project a pleasure to work on!
As ever I do, I salute you!
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ianvs
Public post
2020-11-25 Live Stream....Again? 

UPDATE: Stream Ended 22:30 EST
Yeah what the hell. I've got some free time this evening so I figure I'll do another mic-less live stream.

Sorry, you won't get to hear my ultra-sultry voice. But I got tunes and I'll be active in the chat. All are welcome.
Questions and comments encouraged.
Cheers!

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Public post
2020-11-25 Live Stream

UPDATE: Stream Ended @ 17:10 EST
Getting ready to go live and do some Daz Art. No mic today, just music and text chat.
Question and comments always welcome. Salute!
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Public post
2020-11-24 Live Stream

UPDATE: Stream Ended 15:49 EST

Getting ready to log on to stream some Daz art.

Everyone's welcome to come and ask questions or just shoot the shit with me.

Salute!

https://picarto.tv/doctoramana
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ianvs
Public post
 2020-11-20 Live Stream
UPDATE: Stream Ended 13:10 EST

Getting ready to do our Friday Stream!
Should be set up in a few minutes. 
All are welcome and questions, comments and chit chat are encouraged. 
Salute!

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Public post
2020-11-18 Live Stream

UPDATE: Stream Ended 13:15

Fixing to Live Stream some Art in about ten minutes.
Questions, comments and chit chat are always welcome.
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2020-11-13 Live Stream

Update: Live Stream Ended 12:35 EST

Alright, let's see if we can get this scene finished and get one step closer to the sexy stuff.
Live streaming in about 15 minutes.
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Alright! I got the pesky forest business under control! I'll make with a regular update in a mome...

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ianvs
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Ok! So for those of you that watched the travesty that was our first two live streams this week, I have good news, mission accomplished!

For those who don't know, we spent two days of live streams watching Daz load, freeze, reboot, load, freeze, reboot...etc. The assets I had originally purchased for the scene (which were supposed to be optimized with fancy instances and bullshit) simply proved too unwieldly for a pair of RTX 1070's. Absurd, right?

So I toyed around with rewriting the scene to keep the dialogue but change the location. But unfortunately I wanted this location for other character chapters as well. So I spent much of yesterday shopping around for new assets and found some that work.

Not only do they work, they work great! The above test render took only ~14 minutes to hit 95% conversion. And that's pretty much where today went. Building, testing, and making sure this is going to work for future chapters.

With that done, we should be able to burn through this scene in relatively short order. We're closing in on the hot stuff and soon we'll be putting together the final stuff for Cassie's chapters.

Between difficult assets and an unexpected hurricane that wasn't supposed to hit us, it's been a rough week. So I'm happy I was able to salvage something of it and get this to work.

For the record, the hurricane itself wasn't a big deal. I'm out of the storm surge area and the winds were manageable, it's the Florida lightning I have to watch for with this hardware. But it's come and gone and it's clear skies today. So here's to hoping for a smooth weekend.

Almost Forgot!

I've been hard at work updating the previous chapters to work with the new v2.x.x interface. So hopefully by the time we have Cassie's chapter done I'll have all the previous work recoded using the python script and we'll be mostly bug free! Here's to hoping for no more save breaks!

Alright, that's all I got for now. Cheers mates and here's to a productive weekend!

Salute!

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UPDATE: Stream Ended @ 10:20 EST for Technical Difficulties (Daz Sucks!)

Setting up the stream in about 15 minutes.

Let's see if we can get this scene completed today!

Salute!

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2020-11-09 Live Stream

UPDATE: Live Stream Ended @ 13:00 EST

Anyone want to live stream today? I do.
Give me a few minutes to set up and we'll get some shit done.
Salute!
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Test Render from yesterday's live stream. Enjoy!

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2020-11-02 Live Stream

UPDATE: Stream Ended 14:47 EST

Ok, now that I've done what I had to do for the real job, who wants to live stream?
I do!
Setting up and should be live in about 5-10 mins.
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And for my wonderful Subscribers! Salute!

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2020-10-30 News
What a week! So the play test went out, Yay! But then it got leaked on the pirate forums and all hell broke loose!
Those who've been around me for awhile know that I don't care much if the game gets pirated. I see it as free advertising and the truth is, 95% of my patrons came to my game through such forums.
Unfortunately, the play test getting leaked caused a lot of disappointment because people thought it was a finished release and it wasn't. Most people were understanding and accepted the disappointment with a good deal of grace. Of that I'm grateful!
I mean, I get it. I understand the disappointment. I've been playing these games a lot longer than I've been making them. I've been there. I just appreciate all the level headed folks who saw the situation, agreed it was unfortunate, and then demonstrated continued faith by saying they still can't wait for the actual release. Again, thank you!
BUT!
The upside to all this madness is that more people played the play test than would have normally. And the ultimate benefit to that, is that with the exception of missing fonts on the Mac version, NO SERIOUS OR GAME BREAKING BUGS WERE REPORTED!
It may not immediately seem like it, but this is a huge deal. Seven scenes for a brand new chapter using the restructured interface and all coding using my conversion script, and No Errors!
That's a huge boost to my confidence in the program we've established. It means the new interface is working exactly how it should and that the conversion script is fully functional. This bodes incredibly well for our future and nearly spells the end of manual coding for the game. Coding was easily 50% of the workload that went into a release. With it out of the way! We're heading towards easy street.
Other Fun Facts!
I did some calculating, and we put out the first seven scenes of Cassie's new chapter in about six weeks. That's around 8,000 words (not including coding) and around 450 images.
Now I wasn't keeping as close an eye on the stats as I was this time around, but the first render for Amanda's last chapter was created on 11/7/2019 and the last image was completed on 2/16/2020.
So for simple comparison:
Amanda Chapter 02:   14 Weeks = 340 Images = 24.3 Images per Week
Cassie Chapter 02: 11 Weeks = 450 Images = 40.9 Images per Week
I know taking those long summer months to code and script during the Covid lockdown was a long dry haul in terms of not having anything new to play. But taking the time to do so may have nearly doubled our content output going forward. Of course it'll take a few more chapters to know what the real time savings is going to be. But the early numbers look real good for us.
And did I mention the playtest had nearly no bugs except for missing fonts!!!!
I'm also looking to make a few more changes to how I write that will expedite image generation a bit further by removing some unneeded complication from my story, but all in all I think we're finally on the right track.
I'm excited about where we go from here as making the game is just becoming easier and easier!
Our next big time saving will come from getting the second computer up and running! More on that as it develops.
Have a Great Weekend!
For those celebrating Halloween, have a fun safe weekend. I'm going to spend the rest of the day and some time this weekend writing, and on Monday we'll hopefully fire back up with the Live Streams and work on finishing up Cassie's chapter!
As always, I salute you and thank you for your support and contributions!
Stay frosty my friends!
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An added bonus for subscribers! Salute!

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2020-10-22 News
Ok, so I'm obviously behind in delivering this play test version of chapters 1 thru 6. But that isn't to say we haven't made the most of the week.
With an approximate total of 442 images and around 8,000 words, there were bound to be bugs. Like, lots of bugs. Let's go through some of the more fun ones to nail down!
-Error coding play lists: This was an error in the function we built during the live stream this week to allow entire play lists of songs to be quickly coded. Fortunately, it's a single fix that once corrected rolls out to all the script files and automatically updates them. Unfortunately, it took a little more brain work to sort it out and figure out what the issues and errors were.
-Missing nipples!: This was just a matter of certain images missing the applied preset. Unfortunately it meant those images needed to be re-rendered. Fortunately there were only about six that I found, so it wasn't a huge time suck correcting and re-rendering them.
-Incorrect File Names: During the live streams I tend to fly through the images pretty quick. This means that on occasion I may transpose a character or two in the file names. Unfortunately, with over 400 images in the queue, I don't always notice the errors until Renpy starts looking for the images and crashes because it can't find it. Upside, I think we got them all fixed!
-File didn't make it into the queue: There were about three images that for some reason never made it into the queue. We made the art, and we had it ready to go, but some how it never got queued and didn't render. Luckily this didn't require any work, just a little time to renderer them out and put them where they belong.
-Wrong Image Size: Yeah, this one still has me scratching my head. We've been rendering the images at 1920 x 1080, the resolution of the game. But for some reason 110 images for Scene 06 all rendered at 2560 x 1440. I didn't catch this until I play tested the scene and everything was mad huge and wouldn't fit on the screen. Again, a quick fix to just batch things through photoshop and resize them down to the appropriate size.
And Your Point?!
Well the point is I think we got it all nailed down. I'm still waiting on about 4 images to re-render and then I'm good to go. However, those who watched yesterday's 5+ hour live stream saw the completion of Scene 07 as well. There are approximately 14 images left to render for scene 07 and it too will be complete.
Rather than kill the process now and do a short two hour live stream today, I think I'm going to skip streaming today and just let the queue run the rest of the afternoon and this evening. Unfortunately there are mirrors and water in those 14 images, so the renders have been taking an hour and a half to two hours to complete.
But if I let it run for the afternoon and through the night, that means tomorrow, instead of delivering you Scenes 01 thru 06, I can deliver 01 thru 07. A few hours for a big sexy bonus.
Compy 5000?
Oh yeah, and most of the computer parts are in. Just waiting on one more harddrive  and a power supply, couple of fans and we're ready to build. Once I get all that in I figure it'll take another week or two to set up. I got to build the thing and then get all the software installed and start setting up my Daz Assets on a share drive. I could probably do it in a few days but I don't want to stop work on the game to do it. So I'll work on the build between live streams and try to bring everything up at the same time.
That's it for now.
I'll talk to you in the next 24 hours and hopefully be able to report the ready download of V2.x.x, Cassie Chapter 03, Scenes 01 thru 07 for play testers!
Salute!

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