💗 Alice Awakening Reborn — Help Bring Our New Living-Room Minigame to Life!
Epsilon 7.2 | Animation Development & Funding Initiative
Hey everyone! ❤️
Today, I want to share something I've been working on behind the scenes for Alice Awakening Reborn: Epsilon 7.2.
As some of you already know, I've been making substantial progress on the game's underlying systems, including the new Butterfly Effect / Consequence System, character statistics, notifications, and the return of the lockpicking minigame.
However, there's something else I've been wanting to introduce.
An entirely NEW interactive minigame featuring Alice in the living room! 🛋️
And this time, I'd like to take a different approach to its animation.
🎮 A New Interaction With Real Consequences
One of my biggest goals with Alice Awakening Reborn is to make player decisions feel meaningful.
I don't want the game to consist of isolated minigames where your actions have little influence on what happens afterward.
Instead, I want those interactions to become connected.
The new living-room minigame is designed with that philosophy in mind.
Depending on your decisions, Alice's emotional state, and the circumstances surrounding an interaction, players may discover entirely different opportunities and outcomes.
This includes alternative ways of progressing through situations that would otherwise require lockpicking.
Rather than forcing players to repeat the same gameplay sequence, I want to give them different ways to approach their objectives.
And naturally, being Alice Awakening Reborn, this new interaction will have its fair share of mischievous moments. 😉
I'll leave the specifics for players to discover!
🎨 What's Already Been Completed?
I've already prepared much of the material necessary to begin producing this minigame.
This includes the living-room environment, Alice's character artwork, close-up illustrations, preliminary animation references, and related gameplay systems.
The two animation previews attached to this post demonstrate the current direction of the scene.
However, they're still early prototypes.
The movements are slower than intended, and several elements need to be improved before the interaction reaches the quality I'm aiming for.
Which brings me to the most important part of this announcement.
🎬 I Want to Commission Professional Animation!
Since beginning development, I've relied heavily on the tools and resources available to me.
That has included AI-assisted production.
However, I've always wanted to gradually introduce more professionally produced artwork and animation into Alice Awakening Reborn.
For this particular minigame, my goal is to commission animator-produced movement rather than rely on AI-generated animation for the final sequences.
I want to preserve Alice's existing art style while improving the quality, consistency, and responsiveness of her animations.
But there's a catch.
This isn't just one animation.
The planned minigame may require approximately 11–21 separate animation clips and variations, depending on how the final interactions are structured.
These will cover multiple stages of gameplay, different character reactions, and transitions between animations.
Alice will also have several possible reactions depending on what happens, including negative, neutral, and positive responses.
And finally, there's something particularly important.
The minigame will also require its own concluding cutscene.
This cutscene is an essential part of the scenario because it demonstrates the outcome of the player's actions and connects the interaction to the game's progression system.
In other words, there's quite a bit of animation work involved!
💰 Animation Funding Goal — Estimated $700–$1,200
This is where I'd like to ask for your support.
I'm currently exploring opportunities to work with professional animators and vector-animation artists.
Based on my preliminary estimates, completing the animation work for this minigame could cost approximately $700–$1,200 USD.
Please note: This is an estimated budget, not a confirmed quotation.
I'm still communicating with potential animators, and the final price will depend on the number of animations, their complexity, the concluding cutscene, and the production schedule.
Once I've confirmed the cost, I'll establish an official funding target.
Rather than asking the community to finance the entire game, I want to begin approaching animation development through smaller, achievable production milestones.
Our first major objective is to complete the living-room minigame for Epsilon 7.2.
With enough financial support, I'll be able to begin commissioning the necessary animation work.
📊 Development Roadmap & Funding Transparency
I also want supporters to see how their contributions help move the project forward.
I'll be tracking the animation process through several development stages:
✅ Stage 1 — Visual Preparation
Living-room environment, Alice's artwork, and preliminary animation references.
⏳ Stage 2 — Animator Selection
Confirming an animator, finalizing the animation requirements, and establishing the production budget.
⬜ Stage 3 — Base Animation Production
Improving and reanimating Alice's existing movements while preserving her visual style.
⬜ Stage 4 — Interactive Animation Production
Creating the additional animation variations, reactions, and transitions necessary for the minigame.
⬜ Stage 5 — Final Cutscene & Integration
Completing the concluding cutscene, implementing the animations into Unity, and testing the finished interaction.
I'll also be introducing a development progress tracker so supporters can follow the production process.
Most detailed animation previews and progress reports will be shared here on SubscribeStar.
Some updates will also be shared through Discord, but SubscribeStar will serve as the primary location for following the animation commission.
I won't be revealing every animation or possible outcome, though. There still need to be some surprises! ❤️
🆓 Will Epsilon 7.2 Still Be Free?
Absolutely!
Alice Awakening Reborn's Epsilon development phase will remain free.
The upcoming Alpha phase is also planned to remain free.
I'm not requiring anyone to pay to access these public releases.
However, financial support makes a significant difference in what I can accomplish and how quickly I can begin commissioning specialized development work.
Every contribution helps bring us closer to completing the next interactive feature.
And if you're unable to contribute financially, that's perfectly fine!
Playing the game, sharing development updates, participating in the Discord community, and reporting bugs are all valuable ways to help.
❤️ Thank You for Supporting Hentaku Games!
I've been developing Alice Awakening Reborn for years, and there's still so much I want to accomplish.
The living-room minigame is only one part of the larger experience I'm building, but it's an important step toward making that experience more interactive and polished.
My objective isn't simply to add another scene.
It's to continue transforming Alice Awakening Reborn into a game where your decisions genuinely change how you play.
And with your support, I can begin bringing more dedicated animation work into the project.
Thank you to everyone who's followed development and helped keep this project moving.
Let's make something special! 💗
— Hentaku Games