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Continuing Alice Awakening.
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Welcome

  • Alice Awakening Reborn : AAR has not stopped development, despite is running into a wall of financial support but we'll keep going, Eventually this game will see light again.
Hentaku Games

💗 Alice Awakening Reborn — Help Bring Our New Living-Room Minigame to Life!


Epsilon 7.2 | Animation Development & Funding Initiative
Hey everyone! ❤️
Today, I want to share something I've been working on behind the scenes for Alice Awakening Reborn: Epsilon 7.2.
As some of you already know, I've been making substantial progress on the game's underlying systems, including the new Butterfly Effect / Consequence System, character statistics, notifications, and the return of the lockpicking minigame.
However, there's something else I've been wanting to introduce.
An entirely NEW interactive minigame featuring Alice in the living room! 🛋️
And this time, I'd like to take a different approach to its animation.

🎮 A New Interaction With Real Consequences
One of my biggest goals with Alice Awakening Reborn is to make player decisions feel meaningful.
I don't want the game to consist of isolated minigames where your actions have little influence on what happens afterward.
Instead, I want those interactions to become connected.
The new living-room minigame is designed with that philosophy in mind.
Depending on your decisions, Alice's emotional state, and the circumstances surrounding an interaction, players may discover entirely different opportunities and outcomes.
This includes alternative ways of progressing through situations that would otherwise require lockpicking.
Rather than forcing players to repeat the same gameplay sequence, I want to give them different ways to approach their objectives.
And naturally, being Alice Awakening Reborn, this new interaction will have its fair share of mischievous moments. 😉
I'll leave the specifics for players to discover!


🎨 What's Already Been Completed?
I've already prepared much of the material necessary to begin producing this minigame.
This includes the living-room environment, Alice's character artwork, close-up illustrations, preliminary animation references, and related gameplay systems.
The two animation previews attached to this post demonstrate the current direction of the scene.
However, they're still early prototypes.
The movements are slower than intended, and several elements need to be improved before the interaction reaches the quality I'm aiming for.
Which brings me to the most important part of this announcement.


🎬 I Want to Commission Professional Animation!
Since beginning development, I've relied heavily on the tools and resources available to me.
That has included AI-assisted production.
However, I've always wanted to gradually introduce more professionally produced artwork and animation into Alice Awakening Reborn.
For this particular minigame, my goal is to commission animator-produced movement rather than rely on AI-generated animation for the final sequences.
I want to preserve Alice's existing art style while improving the quality, consistency, and responsiveness of her animations.
But there's a catch.
This isn't just one animation.
The planned minigame may require approximately 11–21 separate animation clips and variations, depending on how the final interactions are structured.
These will cover multiple stages of gameplay, different character reactions, and transitions between animations.
Alice will also have several possible reactions depending on what happens, including negative, neutral, and positive responses.
And finally, there's something particularly important.
The minigame will also require its own concluding cutscene.
This cutscene is an essential part of the scenario because it demonstrates the outcome of the player's actions and connects the interaction to the game's progression system.
In other words, there's quite a bit of animation work involved!


💰 Animation Funding Goal — Estimated $700–$1,200
This is where I'd like to ask for your support.
I'm currently exploring opportunities to work with professional animators and vector-animation artists.
Based on my preliminary estimates, completing the animation work for this minigame could cost approximately $700–$1,200 USD.
Please note: This is an estimated budget, not a confirmed quotation.
I'm still communicating with potential animators, and the final price will depend on the number of animations, their complexity, the concluding cutscene, and the production schedule.
Once I've confirmed the cost, I'll establish an official funding target.
Rather than asking the community to finance the entire game, I want to begin approaching animation development through smaller, achievable production milestones.
Our first major objective is to complete the living-room minigame for Epsilon 7.2.
With enough financial support, I'll be able to begin commissioning the necessary animation work.


📊 Development Roadmap & Funding Transparency
I also want supporters to see how their contributions help move the project forward.
I'll be tracking the animation process through several development stages:
✅ Stage 1 — Visual Preparation
Living-room environment, Alice's artwork, and preliminary animation references.
⏳ Stage 2 — Animator Selection
Confirming an animator, finalizing the animation requirements, and establishing the production budget.
⬜ Stage 3 — Base Animation Production
Improving and reanimating Alice's existing movements while preserving her visual style.
⬜ Stage 4 — Interactive Animation Production
Creating the additional animation variations, reactions, and transitions necessary for the minigame.
⬜ Stage 5 — Final Cutscene & Integration
Completing the concluding cutscene, implementing the animations into Unity, and testing the finished interaction.
I'll also be introducing a development progress tracker so supporters can follow the production process.
Most detailed animation previews and progress reports will be shared here on SubscribeStar.
Some updates will also be shared through Discord, but SubscribeStar will serve as the primary location for following the animation commission.
I won't be revealing every animation or possible outcome, though. There still need to be some surprises! ❤️


🆓 Will Epsilon 7.2 Still Be Free?
Absolutely!
Alice Awakening Reborn's Epsilon development phase will remain free.
The upcoming Alpha phase is also planned to remain free.
I'm not requiring anyone to pay to access these public releases.
However, financial support makes a significant difference in what I can accomplish and how quickly I can begin commissioning specialized development work.
Every contribution helps bring us closer to completing the next interactive feature.
And if you're unable to contribute financially, that's perfectly fine!
Playing the game, sharing development updates, participating in the Discord community, and reporting bugs are all valuable ways to help.


❤️ Thank You for Supporting Hentaku Games!
I've been developing Alice Awakening Reborn for years, and there's still so much I want to accomplish.
The living-room minigame is only one part of the larger experience I'm building, but it's an important step toward making that experience more interactive and polished.
My objective isn't simply to add another scene.
It's to continue transforming Alice Awakening Reborn into a game where your decisions genuinely change how you play.
And with your support, I can begin bringing more dedicated animation work into the project.
Thank you to everyone who's followed development and helped keep this project moving.
Let's make something special! 💗
— Hentaku Games


Hentaku Games
Public post

💗 Alice Awakening Reborn — Help Bring Our New Living-Room Minigame to Life!


Epsilon 7.2 | Animation Development & Funding Initiative
Hey everyone! ❤️
Today, I want to share something I've been working on behind the scenes for Alice Awakening Reborn: Epsilon 7.2.
As some of you already know, I've been making substantial progress on the game's underlying systems, including the new Butterfly Effect / Consequence System, character statistics, notifications, and the return of the lockpicking minigame.
However, there's something else I've been wanting to introduce.
An entirely NEW interactive minigame featuring Alice in the living room! 🛋️
And this time, I'd like to take a different approach to its animation.

🎮 A New Interaction With Real Consequences
One of my biggest goals with Alice Awakening Reborn is to make player decisions feel meaningful.
I don't want the game to consist of isolated minigames where your actions have little influence on what happens afterward.
Instead, I want those interactions to become connected.
The new living-room minigame is designed with that philosophy in mind.
Depending on your decisions, Alice's emotional state, and the circumstances surrounding an interaction, players may discover entirely different opportunities and outcomes.
This includes alternative ways of progressing through situations that would otherwise require lockpicking.
Rather than forcing players to repeat the same gameplay sequence, I want to give them different ways to approach their objectives.
And naturally, being Alice Awakening Reborn, this new interaction will have its fair share of mischievous moments. 😉
I'll leave the specifics for players to discover!


🎨 What's Already Been Completed?
I've already prepared much of the material necessary to begin producing this minigame.
This includes the living-room environment, Alice's character artwork, close-up illustrations, preliminary animation references, and related gameplay systems.
The two animation previews attached to this post demonstrate the current direction of the scene.
However, they're still early prototypes.
The movements are slower than intended, and several elements need to be improved before the interaction reaches the quality I'm aiming for.
Which brings me to the most important part of this announcement.


🎬 I Want to Commission Professional Animation!
Since beginning development, I've relied heavily on the tools and resources available to me.
That has included AI-assisted production.
However, I've always wanted to gradually introduce more professionally produced artwork and animation into Alice Awakening Reborn.
For this particular minigame, my goal is to commission animator-produced movement rather than rely on AI-generated animation for the final sequences.
I want to preserve Alice's existing art style while improving the quality, consistency, and responsiveness of her animations.
But there's a catch.
This isn't just one animation.
The planned minigame may require approximately 11–21 separate animation clips and variations, depending on how the final interactions are structured.
These will cover multiple stages of gameplay, different character reactions, and transitions between animations.
Alice will also have several possible reactions depending on what happens, including negative, neutral, and positive responses.
And finally, there's something particularly important.
The minigame will also require its own concluding cutscene.
This cutscene is an essential part of the scenario because it demonstrates the outcome of the player's actions and connects the interaction to the game's progression system.
In other words, there's quite a bit of animation work involved!


💰 Animation Funding Goal — Estimated $700–$1,200
This is where I'd like to ask for your support.
I'm currently exploring opportunities to work with professional animators and vector-animation artists.
Based on my preliminary estimates, completing the animation work for this minigame could cost approximately $700–$1,200 USD.
Please note: This is an estimated budget, not a confirmed quotation.
I'm still communicating with potential animators, and the final price will depend on the number of animations, their complexity, the concluding cutscene, and the production schedule.
Once I've confirmed the cost, I'll establish an official funding target.
Rather than asking the community to finance the entire game, I want to begin approaching animation development through smaller, achievable production milestones.
Our first major objective is to complete the living-room minigame for Epsilon 7.2.
With enough financial support, I'll be able to begin commissioning the necessary animation work.


📊 Development Roadmap & Funding Transparency
I also want supporters to see how their contributions help move the project forward.
I'll be tracking the animation process through several development stages:
✅ Stage 1 — Visual Preparation
Living-room environment, Alice's artwork, and preliminary animation references.
⏳ Stage 2 — Animator Selection
Confirming an animator, finalizing the animation requirements, and establishing the production budget.
⬜ Stage 3 — Base Animation Production
Improving and reanimating Alice's existing movements while preserving her visual style.
⬜ Stage 4 — Interactive Animation Production
Creating the additional animation variations, reactions, and transitions necessary for the minigame.
⬜ Stage 5 — Final Cutscene & Integration
Completing the concluding cutscene, implementing the animations into Unity, and testing the finished interaction.
I'll also be introducing a development progress tracker so supporters can follow the production process.
Most detailed animation previews and progress reports will be shared here on SubscribeStar.
Some updates will also be shared through Discord, but SubscribeStar will serve as the primary location for following the animation commission.
I won't be revealing every animation or possible outcome, though. There still need to be some surprises! ❤️


🆓 Will Epsilon 7.2 Still Be Free?
Absolutely!
Alice Awakening Reborn's Epsilon development phase will remain free.
The upcoming Alpha phase is also planned to remain free.
I'm not requiring anyone to pay to access these public releases.
However, financial support makes a significant difference in what I can accomplish and how quickly I can begin commissioning specialized development work.
Every contribution helps bring us closer to completing the next interactive feature.
And if you're unable to contribute financially, that's perfectly fine!
Playing the game, sharing development updates, participating in the Discord community, and reporting bugs are all valuable ways to help.


❤️ Thank You for Supporting Hentaku Games!
I've been developing Alice Awakening Reborn for years, and there's still so much I want to accomplish.
The living-room minigame is only one part of the larger experience I'm building, but it's an important step toward making that experience more interactive and polished.
My objective isn't simply to add another scene.
It's to continue transforming Alice Awakening Reborn into a game where your decisions genuinely change how you play.
And with your support, I can begin bringing more dedicated animation work into the project.
Thank you to everyone who's followed development and helped keep this project moving.
Let's make something special! 💗
— Hentaku Games

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Hentaku Games
Public post
Epsilon 7.1 small update : https://www.mediafire.com/file/c7g8hy9nyc4xph2/AAREP7.1_Update.zip/file
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Hentaku Games
Public post

Alice Awakening Reborn is a progression-based anime visual novel and interactive simulation game where you play as Nezy, navigating mysterious nightly encounters, lockpicking challenges, and evolving relationship-driven touch interactions. Earn money, skill points, BP, and upgrades while unlocking new animations, zones, mechanics, and story events across repeating nights. Your main objective is to grow stronger, uncover hidden content, master each zone, and progress deeper into the world and characters over time.


**Mediafire** : https://www.mediafire.com/file/f1vqqfjj2rkt8jc/AAR7.zip/file


**Itch** :  https://hentakugames.itch.io/alice-awakening-reborn-epsilon-6


SubscribeStar :  Here
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Hentaku Games

Nezy's Nap / Dream Sequence

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Hentaku Games
Public post

Alice Awakening Reborn – Possible New Bonus Feature


Hey everyone!


I was brainstorming ideas for Epsilon 6.1 and ended up coming up with something I think would be a fun addition to the game.


I'm currently experimenting with a Morning Bonus interaction.


Unlike the nighttime version, this one would be significantly more difficult.


Since it's early in the morning, Alice is much closer to waking up, meaning her awareness starts extremely high and stays there. One mistake could end the entire interaction, so it'll require much more patience and precision than the standard nighttime gameplay.
The upside?
Higher risk would also mean higher rewards.


More experience.
More resources.
Potentially more interaction opportunities.
And maybe... a few surprises I won't spoil just yet.
Lore-wise, it also makes sense.



Alice is a streamer, so staying up late is part of her routine. That means there will occasionally be mornings where she's still asleep after Nezy wakes up.
For Epsilon 6.1, if this feature makes it in, it'll likely be available more often so everyone has a chance to experience it.


However...
Don't get too comfortable.


Long-term, Alice will have a daily routine and schedule, meaning these opportunities will become much less common. When they do happen, they'll feel more like a rare bonus rather than something you can rely on every day.


I'm not guaranteeing this feature will make it into 6.1.
It really depends on how much time I have left before release.
If it doesn't make this update, it'll definitely be something I continue working toward during the Epsilon series.


I've also been thinking about expanding the amount of interactive gameplay throughout the day in general. There are a lot of ideas I'd like to explore, and this could be one of the first steps toward that larger vision
As always, nothing is final until it's in the build.
But I wanted to share the idea with you all because I thought it sounded pretty fun.
What do you think?




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Hentaku Games

Something Small. To all supporters that are paying to Subscribestar, Ci-en or anything subscripti...

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Creator Stats

7 subscribers
93 posts

Goals

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Living Room Scene for Epsilon 7.2 Minigame Update.
$76 of $1,000
per month
We’ve Hit a Wall — But This Is Where You Come In For two years, I’ve carried this project with everything I had—vision, dedication, and my own money. But the truth is, vision alone isn’t enough to build a game. And now, we’ve reached a point where I can’t go further without you. I had no team, no money, and no formal training. I wasn't born into this—I stepped into the fire when everyone else walked away. I’ve been labeled a liar, a scammer, and worse. And yet here I stand—still building, still fighting. That picture is still clear—but without resources, the brush stays dry. My team is gone. My artist, Gorlock, can only do so much. I’m not a developer. I’m not a coder. I’m not a voice actor. I’m just someone who believed in what Alice Awakening could be—and never gave up on it. Even when everyone else did. I’ve been misunderstood, labeled, even attacked—but I never stopped. I’ve created updates, expanded the lore, reimagined the cast, built a stronger foundation, and poured over $4,000 of my own money into this. Our goal is clear: to release a polished, immersive, and emotionally rich adult game worthy of the fanbase that loves it. Now, the next step is clear: rebranding and expanding via the manga and character universe. If we can grow here—we can fund the game, hire real talent, and revive production. That’s where you come in. By becoming a Subscriber, you’re not just supporting me. You’re becoming the reason this project survives. Vision alone is not enough. I've come this far on sheer will, but to go further—I need your support. 🛠️ What We Need — And Why We’re Here: To bring Alice Awakening back into full production, we must build Hentaku Games Studio into a real force. That means bringing on: Character & Background Artists Manga Panel & Promo Designers Coders & UI Developers Animators & Audio Engineers Voice Actors & Writers Community Supporters & Producers We need your help to break through the wall. We’ve shown what we can do without funding. Now imagine what we could do with just a fraction of real support. 🎯 The Challenge Help us reach $1,000 in support right here on SubscribeStar. Give us one month. Watch the difference. We’re not asking for charity. We’re asking for collaboration. We’re shifting focus to the manga and character materials to expand our audience and generate momentum. This will lead directly into game development. The more support we gather, the faster we build. 💥 Why Support Matters: You’re not just funding a game—you’re joining the team. You'll get exclusive content, character reveals, and behind-the-scenes access. We plan to credit our early backers directly in the final release. We’ll give you first-look access to playable demos, animations, art, and more. ✊ This Is Your Call to Power We’re not big industry. We’re not suits in a tower. We’re creators—like you. But we can’t do it alone. Law 6: Court Attention at All Costs — and that’s what we’re doing. Loud and proud. Because if you believe in this project even half as much as we do— Then now is the time to act. Join us. Support the movement. Help bring Alice Awakening to life.
$76 of $1,500
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This is Enough for us to make the Demo and provide a lot of content and Ideas to you all. This would be a sick goal to reach monthly. We can finally gain monthly salary
$47,738
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the Goal
[No Longer a Passion Project] [Hella Optimistic] If we make up to 50k, we can really do what we were planning to do, which ensures that the game doesn't just end where the manga does. This means the game would continue with every scene animated, fully addressing any bugs that may occur, including voice acting, self character insertions, 100+ scenarios to choose from in the game, which includes over 20+ paths to play with each character. Goodbye to our day jobs, now were working here full time.
$97,738
to reach
the Goal
[OMFG WHAT'S WRONG WITH YALL] If we make over 100k, it's on. The game greatly expands. Enhanced voice acting, new story arcs, merchandise, mobile port, expanded production team, immersive mechanics, Webtoon and Manwha versions, community addition requests, and modding support. Welp, we have an official studio.
$497,738
to reach
the Goal
[Best Hentai Game Of All Time] If we can raise over 500k, NPCs could significantly impact the main story if you engage extensively with them. Additionally, consider that you can now interact with everyone. All features are now accessible, enabling anything at any time, introducing a new game difficulty for an incredibly realistic experience, which will enhance the game's challenge; the best part is that it's optional. VR Support, Steam Support, Mobile Support updated to the current game, Figurines, Posters, Body Pillows, Your OCs, and characters from other games can now influence the game's narrative, providing numerous new paths for exploration. Oh yea this is going to be the best hentai game ever
$76 of $10,000
per month
If I can raise atleast 10k I can properly make the Demo.
$997,738
to reach
the Goal
[I can do it all] If we exceed 1m, there will be no limits to the potential of this game, potentially becoming the ultimate Hentai game. Featuring a meticulously crafted narrative, each storyline will be intricately developed to avoid poor writing. The game will offer full customization, accommodating various play styles, extensive modding capabilities, mobile compatibility, no microtransactions, toggle options for animations and voice acting, and the ability to switch between a pervert simulator and a dating simulator. This game will be accessible to all players at no cost. We can make more projects

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