You must be 18+ to visit this website
The content on this website is AGE RESTRICTED
Please confirm you are at least 18 years old of age. Otherwise leave the website.
Grizzlebub Games profile
Grizzlebub Games
18+
Grizzlebub Games
Flight 172 is a slow-burning adult visual novel where the branching paths are as jagged as the coastline.
Message

Subscription Tiers

FREE
Followers Tier

For those who are keenly interested in tracking the progress of Flight 172.

What's Included

  1. My Sincerest Gratitude
5 subscribers Flight Tracker
Unlock
$5
USD monthly
Business Class

Offering wider and more comfortable amenities, Business Class provides priority check-in and boarding for new updates.

What's Included

  1. SubscriberStar-only posts and messages
  2. Sneak Peaks
  3. Five Day Early Access
  4. Voting Power in Polls
  5. My Sincerest Gratitude
  6. Monthly 4k Wallpaper (SFW)
  7. Your Name in the Credits (May Always Opt-Out)
  8. Includes Discord benefits
0 subscribers Business Class
Unlock
$10
USD monthly
First Class

Offering Top-tier entertainment with comfortable amenities, First Class provides priority check-in and boarding even before Business Class for new updates.

What's Included

  1. SubscriberStar-only posts and messages
  2. Sneak Peaks
  3. Ten Day Early Access
  4. Voting Power in Polls
  5. My Sincerest Gratitude
  6. Monthly 4k Wallpaper (NSFW)
  7. Monthly 4k Wallpaper (SFW)
  8. Your Name in the Credits (May Always Opt-Out)
  9. Includes Discord benefits
0 subscribers First Class
Unlock

Welcome

  • Open Communication with the Creator themselves
  • Sneak Peeks into the development of Flight 172
  • Monthly Wallpapers of the cast of Flight 172
Grizzlebub Games

Welcome Passengers of Fligth 172!

I'd like my very first 172 Patreon post to be for setting expectations.

When it comes to any long-term project, it is important to manage the expectations of everyone involved. Too high of expectations and when release comes around readers are doomed for disappointment (just ask Peter Molyneux). On the other hand, too low of expectations and readers lose interest and forget about the project entirely.

Who is Grizzlebubs?

Hello ladies and gentlemen. This is your captain speaking. On behalf of Grizzlebub Games and out crew (it's just me), welcome aboard Flight 172! Allow me to introduce myself. First and foremost, I'm a software developer by day and an AVN developer by night. I've been developing in one form or another for the last 20 years. Fun fact, my first game was actually on a TI-83+ Graphing calculator by in high school. I can't say much more than that regarding my day job (NDAs and all), but I will say it's boring stuff.

Many of you now are probably doing the math, and yes, I'm 39 years old, which does make me quite old relative to the AVN development community.

This does create some unique advantages and disadvantages that other AVN developers don't have. Ignoring things like life experiences and what not, I want to focus on the disadvantages. Mainly because it is these disadvantages that will 'affect' you guys the most.
  • I've been happily married for seventeen years with an 11 years old son that I love with all my being. Though I hesitate to call this a disadvantage, it does complicate things in reference to rendering and developing an AVN.
  • While script writing and some coding can take place during the day while my son is awake, this is (obviously) not true with rendering. Rendering is limited to after he goes down to bed, starting at 10 PM and going until I die of exhaustion. Considering I have a day job, you can imagine that my development time is a lot less than the more traditional AVN developer.

I know many will put two-and-two together and ask... well, then why create an AVN in the first place? I've enjoyed AVNs for a long time and even prior I enjoyed dungeon mastering and crafting weird and harrowing stories for my players. Being an AVN developer is a lot like being a dungeon master, I have a story I want to tell, and I'm excited to share it with all my players!

When??

This is where honesty and openness come into play. I fully understand a lot of people are passionate about the AVNs they enjoy and want to read them as soon as possible. When will the Prologue be released? I don't know, I am hoping for a late 2026 to early 2027 release, but I can't put a pin in it. This ultimately depends on how quickly I get a hang of animation, rendering and the entire development process.

Why Subscribe?

If you see the vision and believe in the unique story that I want to make, then any amount is appreciated! The truth is, I want for Flight 172 to be like no other AVN you've experienced. There will be romance, intrigue, heartbreak, death and betrayal. It is ultimately a story of hope and of the strength of human endurance. A story of passion, as those left in the wreckage must learn to love and support each other. In a 'dog eat dog world', the survivors must learn that it isn't always about being the bigger dog... but about being the better human.

Every survivor will leave this story affected by this tragedy in one way or another... some more than others... and some may not even survive...

I'll keep posting regular updates including renders here, but if you want to be a part of my discord community and attend one of my routine streams, join our Discord Server.

Safe Travels,
Grizzlebubs

Grizzlebub Games
Public post

Welcome Passengers of Fligth 172!

I'd like my very first 172 Patreon post to be for setting expectations.

When it comes to any long-term project, it is important to manage the expectations of everyone involved. Too high of expectations and when release comes around readers are doomed for disappointment (just ask Peter Molyneux). On the other hand, too low of expectations and readers lose interest and forget about the project entirely.

Who is Grizzlebubs?

Hello ladies and gentlemen. This is your captain speaking. On behalf of Grizzlebub Games and out crew (it's just me), welcome aboard Flight 172! Allow me to introduce myself. First and foremost, I'm a software developer by day and an AVN developer by night. I've been developing in one form or another for the last 20 years. Fun fact, my first game was actually on a TI-83+ Graphing calculator by in high school. I can't say much more than that regarding my day job (NDAs and all), but I will say it's boring stuff.

Many of you now are probably doing the math, and yes, I'm 39 years old, which does make me quite old relative to the AVN development community.

This does create some unique advantages and disadvantages that other AVN developers don't have. Ignoring things like life experiences and what not, I want to focus on the disadvantages. Mainly because it is these disadvantages that will 'affect' you guys the most.
  • I've been happily married for seventeen years with an 11 years old son that I love with all my being. Though I hesitate to call this a disadvantage, it does complicate things in reference to rendering and developing an AVN.
  • While script writing and some coding can take place during the day while my son is awake, this is (obviously) not true with rendering. Rendering is limited to after he goes down to bed, starting at 10 PM and going until I die of exhaustion. Considering I have a day job, you can imagine that my development time is a lot less than the more traditional AVN developer.

I know many will put two-and-two together and ask... well, then why create an AVN in the first place? I've enjoyed AVNs for a long time and even prior I enjoyed dungeon mastering and crafting weird and harrowing stories for my players. Being an AVN developer is a lot like being a dungeon master, I have a story I want to tell, and I'm excited to share it with all my players!

When??

This is where honesty and openness come into play. I fully understand a lot of people are passionate about the AVNs they enjoy and want to read them as soon as possible. When will the Prologue be released? I don't know, I am hoping for a late 2026 to early 2027 release, but I can't put a pin in it. This ultimately depends on how quickly I get a hang of animation, rendering and the entire development process.

Why Subscribe?

If you see the vision and believe in the unique story that I want to make, then any amount is appreciated! The truth is, I want for Flight 172 to be like no other AVN you've experienced. There will be romance, intrigue, heartbreak, death and betrayal. It is ultimately a story of hope and of the strength of human endurance. A story of passion, as those left in the wreckage must learn to love and support each other. In a 'dog eat dog world', the survivors must learn that it isn't always about being the bigger dog... but about being the better human.

Every survivor will leave this story affected by this tragedy in one way or another... some more than others... and some may not even survive...

I'll keep posting regular updates including renders here, but if you want to be a part of my discord community and attend one of my routine streams, join our Discord Server.

Safe Travels,
Grizzlebubs
Like(0)
Comments  loading...
Sign Up or Log In to comment on this post
Grizzlebub Games

October 2026 First Class Wallpaper

Comments
Like(0)
Dislike(0)
Posted for $10 tier
Unlock
Grizzlebub Games

October 2026 Business Class Wallpaper

Comments
Like(0)
Dislike(0)
Posted for $5, $10 tiers
Unlock
Grizzlebub Games

Commission 05 - Sampling the Hershey Highway

Comments
Like(0)
Dislike(0)
Posted for $5, $10 tiers
Unlock
Grizzlebub Games
Public post

Developer Log 11 - We're Back, Baby!

Greetings, passengers of Flight 172!

It has only been nine days since our last update regarding the system failure on my rendering rig, but I am thrilled to announce that we are officially back in business!

I am heading to the PC repair shop today to pick up the machine. According to the technicians, the entire issue stemmed from a motherboard and BIOS software crash rather than physical component failures. They were able to resolve it by performing a full motherboard and BIOS reset followed by a complete stress test. For those who are hardware gurus, that explains why the DRAM diagnostic light was triggered during the initial POST check.

Because no hardware or RAM replacements were needed, the shop only billed for their standard diagnostic fee, so that is VERY good news. This was a massive relief compared to the cost of buying new components in the current market.

A Note on Transparency

You might be wondering why I sounded the alarm so quickly last week. Combined with my limited hardware knowledge, when the diagnostic indicators pointed directly to memory failure, I wanted to be 100% transparent about what that could mean for our timeline. If the RAM had truly failed, replacing it would have stalled rendering work for months.

I am extremely relieved that the actual fix was simple, quick, and far less costly than anticipated.

This situation also highlighted a key area for improvement in how Patreon and SubscribeStar funds are allocated. Up until now, all project support has gone directly into commissioning custom code, purchasing 3D mods, and acquiring new assets. Going forward, I plan to set aside a dedicated "Rainy Day" buffer fund to ensure the project can easily cover unexpected hardware maintenance or emergency repairs without interrupting production.

Thank you all so much for your understanding, patience, and support while I sorted this out.

Now, back to the Security Gate!

Safe Travels, Grizzlebubs

Like(1)
Comments  loading...
Sign Up or Log In to comment on this post
Grizzlebub Games
Public post

Developer Log 10 - Oof Greeting, passengers of Flight 172.

Considering our last developer log was only two weeks ago, this is an unplanned and unfortunate update.

Over the past few weeks, my rendering rig has been giving me on-and-off Blue Screens of Death. It was concerning, but it had not completely stopped my work on Flight 172 until now. Late last night, when I went to start a work session, the machine refused to turn on entirely. No chimes and no BIOS screen, just the lonely whirring of the fans.

While I work in software development, hardware is definitely not my strong suit. After opening up the case to check the motherboards' Power-On Self-Test diagnostic lights, the POST indicators pointed to a DRAM failure. In hindsight, the RAM was likely degrading over those two weeks, triggering the periodic BSODs until it finally gave out.

Given the current prices of RAM, rendering work on Flight 172 is going to be on hold until I can afford a replacement set. Because of this pause in production, I will not be able to fulfill upcoming SubscribeStar rewards on schedule and will be pausing membership billing for the time being.

This situation thoroughly sucks, and I am really sorry for the delay this will inevitably cause.

Safe Travels, Grizzlebubs

Like(1)
Comments  loading...
Sign Up or Log In to comment on this post
View next posts (6 / 36)

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.

Creator Stats

5 subscribers
36 posts

Goals

$21
to reach
the Goal
All money raised goes directly back into the development of Flight 172. Whether through commissions for mods and maps, or purchasing of plugins that enhance the quality of the final product.

Other Creators

Features

The subscription gives you:
  • Access to Creator's profile content.
  • Ability to support your Creator by pledging – one-time or recurring.
  • Means to reaching out to the Creator directly via Instant Messenger.
Subscribe
WE USE COOKIES

SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.

Your Privacy Choices

We understand and respect your privacy concerns. However, some cookies are strictly necessary for proper website's functionality and cannon be denied.

Optional cookies are configurable. Disabling some of those may make related features unavailable.

We do NOT sell any information obtained through cookies to third-party marketing services.