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Gem Busters
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Gem Busters
ElFatGato in collaboration with AmazonessKing brings you Gem Domination, a "What if" Steven Universe game set after the ending of Steven Universe Future. The basic premise is "You can't fix everything with a hug".
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Gem Busters
Gem Domination is an 18+ Parody. All right reserved to their respective owners.



Synopsis:

As time goes by, Steven realizes the future isn't what he'd have liked it to be. After traveling around the world, he finds two mysterious gems who promise him another chance, alongside a new mysterious gem power never heard of before. It is up to Steven to decide what to do with his power and rewrite his own story, for better or worse.

Features:

  • Free-roaming in the Universe's (pun intended) setting, including iconic locations from the show.
  • All the female characters featured in the show will have at least 1 sex scene and involvement in the main plot.
  • Dating/Training system for the main characters.
  • Mini-game to earn currency and trust among the gems.


Team:

ElFatGato in collaboration with AmazonessKing as the Gem Busters Team brings you Gem Domination, a "What if" Steven Universe game set after the ending of Steven Universe Future. The basic premise is "You can't fix everything with a hug". Steven Universe is not a perfect show by any means, which is why we want to retell it our own way, with sex involved, just a different take on his already finished story.

Follow ElFatGato on Pixiv
Follow AmazonessKing on itch.io

Downloads: 

Windows and Linux + MAC: MEGA 

Other Links:

https://www.patreon.com/GemDomination

https://amazonessking.itch.io/gem-domination

https://discord.com/invite/UYbmC5n

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Gem Busters

Titanite and Angelite animation test

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Gem Domination 0.1 Devlog #9

Hey everyone! As you can see, the bar has not  "progressed" this week, but that's for a couple of reasons.

First of all, as I mentioned a few weeks ago, the bar is thought for what is needed for the content necessary for the build to be released, i.e. the bare minimum of what we originally planned. However, as development goes on, we keep slightly changing the ideas or we just want to add extra things, so we work on those briefly, but our focus is still the main content of course. Furthermore, as I also mentioned, I only check the scenes in the card when they are finished, but we are working on a couple of scenes that are not completed yet, so even though there's progress on those, they are not marked there.
That being said, all gems have now 1 scene complete, including Connie, with the exception of Garnet.
Let's talk about sound design! This is something very interesting, or at least I think so. I mostly want to hear your opinions on how the menus and stuff sounds implemented to the game (Excuse my horrible framerate, please).
There's one with the music turned off so you can check the sound effects, and one with the main theme music on. It isn't complete, but I hope you enjoy it!
It isn't complete, though, find out the rest in-game! And as always, thanks to Spread to collaborate with us!
Lastly, another background townie was completed too:
Beach city seems to be a place that attracts all kinds of people, it's a touristic city, after all, or so Mayor Dewey says, it attracts the chilliest people if you know what I mean. A very interesting fact about Steven Universe: In this world, Kansas is the movie hub cities, because, in this world, Walt Disney never moved to California. Likewise, in this world, we assume weed is legal.
Well, that's all for now! We are always happy to hear about your input in our progress so far! Take care, everyone.
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Gem Busters

Amethyst and Garnet Animation TestLet me start with: I wish I could share these on social media. ...

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Gem Domination 0.1 Devlog #8

Hey guys! This week has been pretty amazing for the game if I can say so myself.

First off, let me introduce you to the concept of background characters
Pretty straightforward deal/ I presented the totality of the sketches of the background character in a previous WIP preview for the White Caste patrons. Basically, these are just characters that are going to appear in the background, they will have very little dialogue if any, and they may be used as plot devices later on. Just like with the OCs, Angelite, and Titanite, we don't want to allocate resources and assets in things outside of the main cast and some townies, so these are one-note characters and nothing more. The reason we do this is that Beach City doesn't have a lot of people in the first place to fill the backgrounds.
For backgrounds, well, we will introduce the Gem's rooms in the following update:
This is the Burning Room, which is considered Garnet's room in the show. We have some interesting plans for the room in the future but it's just a small plan for now for a number of reasons.
And finally! The party system alongside the town shops is almost complete. The visuals and code are implemented but they require further testing. For now, the mini-game is not a priority, but these systems are important regardless, not only for aesthetics but mechanics outside of the mini-game itself (spoiler: fusions).
For now, the buttons in the AI are nothing more than visual aid for you to know who is in your party right now. The buttons may have functionality later but, as I said, that will come later since it's mostly a WIP for now.
That's all for now! A lot of stuff was done this week, in terms of art, code, and dialogue. There are a lot of things we are ironing still, as White Caste patrons will find out, but we are moving steadily towards the release!
Thank you all for your support!
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Gem Busters

Angelite WIP Animation Test

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Gem Domination 0.1 Devlog #7

Hey guys! I hope all of you enjoyed the holidays.

We finished another scene and the White Caste patrons will surely have a nice surprise with what we have to show this week!
For this week's devlog I wanted to do something somewhat different. We are working on the sound design for the game, since audio is something pretty important for a game even if you turn it off, it's the first impression of how menus feel and such. That's why I want to introduce the sound files we are using and ask you guys your opinions.
The first one is the menu's select sounds.
Next, we have the more minimalistic phone's menu sound.
And finally, we have this beautiful reforming sound, guess where we will use it.
Of course, that's just a small preview, we want to be as detailed as possible for the game sound effects. We are still trying to find something for soundtracks, but I think SFX are done to a T. I have to thank someone who goes by Spread on Discord who have made these, I couldn't be any more grateful for your job, mate!
What do you think? Do you like our sound effects?
So don't leave you guys hanging, here, have this preview for Beach City's education center. It was about time we got one:

That's all for now! Even though I'm not working directly on the scenes, we are working as much as possible to deliver the game as soon as possible. We estimate that we will have it around February, but it isn't a final date.
Thank you all for your support, we really appreciate it!
menu_click.ogg
phone_click.ogg
reforming.ogg
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Gem Busters

Angelite WIP scene 1

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Gem Domination 0.1 Devlog #6

Hello, everyone! Well, the holidays are almost over, and as proof, take a look:
We are almost done with the sprites, there's only one missing, and that's a surprise, for now, so no more characters until the build is done. However, as previously mentioned, we just finished the male characters needed for this build!
So as you can see, we needed Greg, Buck and Sour Cream, next to Jenny, of course. As for backgrounds, the same thing, we are almost finished with the ones we need for this build, but we may add more if we need. 
Basically, all that is left is for the scenes to be done, which takes more work, as mentioned before as well, since they are multiple pics and variants, and more so now that we plan on animating them. However, the end result is pretty neat even if it takes a bit further. So here we will mostly post backgrounds we have already finished in the following devlogs, because the WIPs and scenes will be part of the 15$ tier posts. However, I do expect for work to follow better from this week on!
That's all for now! Expect more updates next week, and thanks for sticking with us!
Also, I forgot last week, since I was busy myself, but happy holidays, everyone!
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Amethyst WIP scene 3

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Gem Domination 0.1 Devlog #5

Hi! Well, first of all, sorry again for the late devlog. I insist holidays are a pain when all you want to do is work on the things you like the most: Erotic games. Between family and stuff, it's hard to keep up. Hopefully, by January we will work twice as fast! But we still have good news.
As previously said, ElFatGato is working hard despite his tight schedule. He managed to finish another scene and another location. You may be wondering why we just "finished" the other scene. So far we have Amethyst's and Pearl's scenes completed, at least one for each of them. The truth is we have the WIPsfor the other characters, including Angelite and Titanite, but it isn't truly finished until it is colored completely.
As for locations, it's something similar. We have WIPs done, but it is truly finished when not only they have colors but rather when the interaction buttons are done. Speaking of which: The pink sky is the limit.
As you may guess, that room will have so many uses...
Finally, as for characters, I wanted to show Connie for this week, but, well, she appears at the end of the last build, so no point in that, is it? Or maybe not. Other than that, are mostly guys left to show. Maybe next week we will show Greg, which is something I'm excited about!
That's all for this devlog. I will be leaving tomorrow for the holidays. However, work never stops, even if working on the phone is terrible. But that's life.
Stay tuned, everyone! And thank you all for your support.

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Gem Busters

Pearl WIP scene 2

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Gem Domination 0.1 Devlog #4

Hello everyone! As mentioned last week, we are working somewhat slowly because of the holidays. Yours truly was out for a week and I came back yesterday. First of all, sorry for the late devlog of this week, but something unexpected happened yesterday. In either case, let's get down to it.
 
Despite what I just said, ElFatGato is working hard to finish the locations, and he is also doing some extra assets in the meantime. Consider that a location is not only a background pic but rather a whole place, for example, we are aiming to introduce a place called the Education Center, which is multiple places and it can be expanded further if needed.
Have a taste of how locations will look like:
 
As you can see, Jenny and Kiki will act as interact buttons, although depending on who is in the cash register it will work as a shop rather than an interaction on itself! Of course, this will depend not only on the time of the day but also the day of the week, which is why the GPS function on the phone menu is so useful (Other than those evil phone companies tracking you all the time).
For this week's character, we only have 2 females to show, but let's start with Rose:
 
We advertised her back when the game was still in alpha because, well, we like Rose, that's why she is here. However, we have special plans for her! Try to guess how she will be involved!
That's all for this rather short devlog. Hopefully, after December we will go back full force, but we are trying to work as fast as we possibly can!
Stay tuned, everyone! And thank you all for your support.
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Amethyst WIP scene 2

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Gem Domination 0.1 Devlog #3

Hello everyone! For this week's devlog, we are moved rather slowly because of the holidays, but things should get faster in a couple of weeks. Otherwise, the art is going as steady as it can, since we are finishing the new scenes and the old ones with animations!
 
We just need a couple of other sprites. Usually, men's sprites are not as much since we normally wouldn't need a naked sprite of men for obvious reasons. As for backgrounds, it is a bit more complex depending on how complex the place and how much it needs to be done. However, we have a lot of stuff done, that we may post in the patreon's WIP post, although we are focusing on scene wips at the moment, but who knows.
So, last week you saw Kiki, but here's her twin, Jenny!
 
Jenny is not exactly waifu material like her sister, but she is as wholesome and cool as her friends. Even though there's planned content for her and her sister (wink wink) that's not the focus for now. The next update is called Connie's update, after all. However, since there will be content with them, so it is nice to take them out of the way, not to mention their involvement in upcoming plot points and game-exclusive quests! We also outright enjoy making them.
We are also working on the partner system as shown last week! In our itch.io we showed a bit of the face pins we are going to use as indicators of who is following you. The system will work as a way to have someone accompanying you either on missions or being around you. This may trigger some future events in the future, but so far is so you can "grind" (quotations until the mini-game is done) their relationship. Townies and minor characters will work differently from the gems, but since this is called Gem Domination, the gems (And Connie because of her relevancy) will be the main focus.



You will be able to arrange your party as much as you want, you can ask them to join you when talking with them, but you can ask them to leave once whenever. Having someone in your party may unlock extra options in different places of the game, but, again, this is something we will flesh out as going on.
As stated last week, remember we will release an android port in the next release! And also, animated scenes!
Stay tuned, everyone! And thank you all for your support.
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Gem Busters

Amethyst WIP scene 1

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Gem Domination 0.1 Devlog #2

Hello everyone! We are back with another devlog (The previous poll can be considered as a devlog on itself). This time we have a proper progress bar for you!
 
As you can see, sprites are the ones usually done faster, followed by locations and finally the scenes, which tend to take more time, especially now that we are going to animate them, and we are starting with the old ones, and the new scenes will be animated from the start. As so, we think that we will show you part of the progress in this devlog, one of the stuff in the progress chart. Since we are usually done with sprites first, we will be showing them to you.
And I know a lot of people love her, so here she is Kiki!
 
Kiki is definitively waifu material, or someone you want to have as a very obedient slave at the very least. Can you guess who's the other one done for next week?
In other aspects of the devlog, let's speak about the mini-game. As for the poll, it seems like most of you just want animations, which is perfectly fine. However, that doesn't mean we will not include a mini-game, but we will change our plans a little bit. To be more precise, the mini-game will be a bit more simple than we originally planned, and it is slightly different as well. You see, our original plans for the mini-game was a Touhou clone where you played as Steven, with relatively shorter stages and a mini-boss or boss at the end depending on who you were fighting.
 
I'm a big Touhou fan. Even though the first draft is not going to happen because of how complex it is, we will implement a "brick breaker" which seems fitting for a game like Steven universe, which will be divided by common stages and boss stages, very similar to the original 5 Touhou games, for those wondering. Of course, this is mostly a WIP since it's still being worked on and we are more focused on the main game stuff, such as scenes, progression (which is inevitably tied to the mini-game), etc.
That's most of it for now. The last announcement is something a lot of people have been asking for. I made some tests in ren'py, and although not perfect, Gem Domination will have an android port by the next release!
Stay tuned, everyone!
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Pearl WIP scene 1A WIP of Pearl's upcoming scene. I'll add this disclaimer often, but remember, a...

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Gem Busters

Gem Domination Road Map (Extended)

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Gem Domination Road Map (Free)
We have planned way, way ahead what we plan to do with the game. Of course, these plans are bound to change as the development goes on, however, this is our general plan with what the future updates will include.
We will most likely be doing free and Patreon-only updates on Mondays! For now, we are in the planning stages for the next update as far as content goes, but we have also started pumping out content for, from very small things like UI improvements and minor bugs, to sound design!
As for known bugs in 0.0, so far we have only encountered a bug in Garnet's menu when clicking the "Sex" option. It can be ignored without a problem and it was already fixed. However, being a single minor bug, we don't know if we should release a bug fix version of the game yet. Let us know in the comments.
Likewise, we will make a public poll soon asking for some things about the game, what was the experience so far, etc, as well as a Q&A session.
Stay tuned!
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Demo 0.0 is live!
MEGA
After some months of waiting, Gem Domination Demo is finally out. We are very happy with the result, and from here on out we can only go up. The demo is just but a "small" taste of what is to come, but even then, I hope this small taste can be enough for you all. Please enjoy the game, and contact us if there's any bug regarding the game.
Cheers!


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