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FutaBox
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FutaBox
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Futa Quest development news#78

We hope everyone enjoyed yesterday's test scene!
It's quite extensive and complex. We intentionally priced it much lower than the price listed for scenes of this type so that more people could enjoy it.
Now, as for the development process and why we dragged things out so much.
First and foremost, like many enthusiastic yet short-sighted developers, we became hostages to our own excessive ambitions. We need to do more, push ourselves further, and once again surprise the people who support us. Even though we’re not as young as we used to be, we still fall into this trap that seems so simple at first glance.
We hope that by the time version 2.35 is released, we will have learned our lessons and become better.
Unfortunately, the state of the world weighs heavily on us as creative people, and there’s nothing we can do to influence it. At times, development is really slowed down by the overwhelming feeling that tomorrow you won’t be able to visit the website you’ve put so much effort into and share news with people.
And, of course, there are personal circumstances involving the coder. There have been news reports on this topic, so I don't think we need to go over it again.
Overall, we’ve finished about 85% of the game’s visual elements, as well as 60–65% of the text and programming. This version is significantly larger than our previous releases, and we’re currently at a crossroads. Should we release what's ready as soon as possible, even if it means releasing content without text and without balancing? Or should we finish it properly, even if it takes longer?
I think it's better to risk criticism than to release everything as is, like a Frankenstein monster. We can only hope that our true supporters will back this decision. We have years of experience successfully completing projects on schedule and delivering on our promises. Of course, given the current circumstances, we can’t boast about that, but we hope we still deserve your trust.
That’s all for now. Thank you for your attention.
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FutaBox
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Futa Quest Express News

This week, we will release another test scene. The day after it goes live, you will find a full project update waiting for you.
We’ll discuss and showcase the project’s progress, as well as explain why development has taken so long.
It's sure to be interesting!
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FutaBox

Futa Quest express news 

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Futa Quest development news#77

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Important news

There’s good news and bad news. The good news is that I’ve already finished all the illustrations for the new version. The bad news is that life always throws challenges our way.
The coder was suddenly forced to deal with the reality of a natural disaster and its aftermath.
Coder: My mom is retired and spends the summers in an old house in the country that’s as old as she is. During a hurricane-force wind, two sheets of slate were torn off the roof. The rain flooded two rooms and damaged the wiring. I had to jump out of bed quickly, hand the cats over to my friends, and rush to the rescue. I was looking for someone to fix the roof for us… Guys, I had no idea how hard it would be to find someone to repair a small section of the roof! The workers want a proper job and are ready to replace the entire roof. However, no one wanted to waste time during construction season on such an unprofitable task!  That's it!  Anyway, I convinced a guy to help us out. While I was waiting for him, I worked, kept the stove going (yes, I had to chop wood too) dried the wiring, comforted my mom, and missed the cats. All of this without internet access. There is practically no mobile internet in the village.
As is often the case, one disaster leads to another. I had to take my mom to see various doctors because older people never feel stronger or calmer after such a shock.
At the same time, no one was doing my full-time job for me. I had to take a lot of time off, including part of my vacation. That meant spending the next month practically living at work, with only brief breaks for sleep and rest.
That's how we ended up missing the deadline… 
I'm really worried about the project, but my mom is very important to me, and I can't just leave her alone to deal with her problems. It rains a lot here. So, friends, I'm counting on your understanding and patience.

I understand your disappointment. It’s frustrating when you don't receive something you've been waiting for. While the coder is unable to finish his part of the work on time, I’ll come up with scenes that wouldn't have appeared in the game had these setbacks not occurred, and I'll draw them.
We’ll announce the release date as soon as the coder works through this pile of issues.
Once again, we apologize for the delay.
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FutaBox
Public post

Futa Quest development news #76

Welcome to the latest development update!
With everyone eagerly awaiting the release of version 2.35, now is the perfect time to discuss everything that’s currently in the works. Of course, we mustn't forget the most important thing: the release date!
Planning is an interesting process.
Initially, we only needed to create content for the entire palace and design new characters. Naturally, the "newcomers" didn't get as much attention as the main characters, but during development, one thing leads to another, and the third doesn't look as good without the second, and suddenly there are scenes that simply have to be included, and the whole project keeps getting bigger and bigger.
It's good that the Queen and the mysterious character received the same amount of screen time as planned. Meanwhile, Valerie and Jenny, who have long been overlooked, finally had their moment in the spotlight. 
Moreover, Valerie, who is supposed to be the lead, will only appear in one scene, whereas her sidekick, Jenny, will appear in several.
Of course, the princess couldn’t be left out either. Naturally, something had to be done about Whore. She’d had enough of being locked away in the basement forever; she finally had to be set free, even if it meant facing some trials and tribulations. Given the number of versions released, the scene with her probably turned out to be the most “spicy” one in quite a while.

In short, we're saying that every character in the palace will be involved in the events of the new version.
The advantages of this approach are that die-hard fans of “The Palace” will get everything they could hope for and more, since all the content will be centralised in one place. This means players won't have to run all over the camp looking for it.
The only downside here is the time we have to spend on development. It's more than we'd like.
Another plus is that we aren’t quite as overloaded (though we’re still overloaded, just not to the same extent) due to the tight deadlines, so we’ll still have a few spare nerve cells left.
And now for the most important part – when we would like to release 2.35!
We'd like to do it as soon as possible, but we won't be able to do it before mid-May.

We haven't set an exact date yet, and the timeline may still change, as there's quite a lot of content to add and illustrate. Unfortunately, there are some issues with all the well-known global events, such as blocks and censorship. We have to spend time dealing with these issues as well (we’ve written about this in more detail in previous posts).
In summary:
You can expect more content featuring characters, costumes and locations than was originally announced. We're doing everything we can to release version 2.35 by the end of May at the latest.
That’s the situation, friends.
As always, thank you for your continued support and faith in us.
We couldn't have done it without you!
P.S. Voting on Discord for your sketch suggestions that will never appear in the game is coming to an end soon, but you still have time to participate.
After all, the fiercer the battle for first place, the more interesting it is!
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