2025 Recap & 2026 Plans
It's time to rewind and look at what got done in 2025, and peek ahead at the future of goodies to come. This post is gunna be a long one, so buckle up.
FightFuckFeed.me:
FFFme has still been my core focus in 2025. It was a busy year and I am please with what we did get done and where the game is heading. The Canine Update and current cock+pussy update both required extensive rewrites of the engine, but things are coming along smoothly now. Also throughout the year, lots of new writing got added for various scenes and situations, which would take too long to mention in the list below. The game now stands at 1,227,519 words of juicy content, and I'm still loving the process.
Recap
● Sheep added to farmland
● Salamanders, Newts, and Axolotls added. Poison mechanic created for them.
● First release of Hybrid Player Race
● Knots added for player character
● Big silly squirrel update added for April Fools
● Player character gets fur!
● The carnage is added to the caves, and scares lots of people
● Elephants added, along with the Savanna
● Bathhouse location added for custom characters
● Fast travel implemented
● Pregnancy expansion allowing much more races to breed and first egg laying setup
● Coyotes and Possums added. (Many players fooled by fake deaths)
● Player Canine setup finished
● Custom Companion sharing was added to the game, allowing folks to encounter OC from other players
● Stat tracking added to the Game Over screen showing what trouble you got into
● Hyena added to the Savanna
● Player characters can now have Cock+Pussy
● Hidden Hotspring location added to the game.
Plans
My plans for January are focused on finishing the pussy+cock genitals update for player characters, and implement the same for npcs too. As for the next big update, I'll be locking the choices down to Elves or Spiders, because we need to keep progressing the core game too. Once Elf and Spider regions are both added to the game, then it's time to add Dragons, Demons, and more! Let me know in the comments below what you'd like to see added to the game in 2026 :)
Deckbiter.cards
Good progress happened in Deckbiter last year, but there's just oh so much work that is needed.
Recap
● New guide and intro recorded
● Art Booster Packs released for folks to unlock nsfw art
● Commissioned a comic about the leader Nib Nab
● New Mimic leader won the polls and will be the next leader
● New interface enters beta stage, but still needs lots of work
Plans
Deckbiter is in an odd spot right now. Overall, it needs a lot more love and attention, but it's also not garnishing enough interest to be throwing tons of money into it as before. I'm still planning on finishing the game and continuously updating it with new leaders and cards, but I won't be devoting as much time into the game since a competitive multiplayer TCG based around vore just isn't a popular enough idea. Right now, I'm planning on 2 leaders and about 20 cards released in 2026, and that might be too ambitious depending on my ability to find artists for the work. If anyone has any suggestions of what it'll take to make Deckbiter more popular, I'm all ears, but I've also learned long ago that not every game is going to be a winner.
Minegirls
Minegirls was a tiny lil game I made with SHDingo centered on peril and quicksand. It was never meant to be anything more than a learning project to see how working together with an artist in a more conventional game would go, and I'd largely call it a success. Fans of quicksand seemed to enjoy it, but most folks who aren't into peril were mostly annoyed by the imperfect information and lack of flags that were in the original minesweepers game. I've got a lot more ideas in this space, but I don't think I'll be developing any of them unless enough folks demanded more.
Potions Awry
Oh boy, this one has been a treat for myself tbh. I'm a huge fan of Mamabliss and her lovely art, so getting to make a game with such a legend has been amazeballs. I've always been a fan of transformation, but hadn't ever figured out what game idea wouldn't be overly ambitious and be impossible to finish. Potions Awry is the perfect lil transformation game for me to add to the roster. The engine is already done, and adding new content just requires new potions puzzles from myself while Mamabliss handles all of the heavy lifting in the art department. Right now we've just got an ugly alpha out with a handful of characters, but finished colored art is coming soon, and ideally another 10 characters will be added in by February too if all goes as planned.
The Website
I've finally got a main website! Smutty.games is where I'll keep a list of all of my games, which is important in an era where almost all platforms are cracking down on nsfw content. It's a scary world right now with the way artists and developers are being treated, and I'm incredibly pissed seeing people flock to ai art when good artists were already underappreciated. As a positive for these fucky times, I'm keeping my dayjob, which allows me to fund a plethora of projects that showcare real fuckin' art from great fuckin' artists.
Future Projects
Besides a handful of demos, I've currently got two other unnamed projects in active development that are coming along slowly. I think one of them will release in 2026, but these both need lots and lots of art, so we'll have to see. Neither project takes up too much of my own time, and largely it's just a waiting game with the art pipeline. SmuttyGames currently has 5 part-time artists and an assistant developer. This is only possible because of support from you guys, and we are all incredibly appreciative.
Thanks; a thousand times thanks. I really love this community and all of you nerds that help keep this dream going.
-heromc