- Same day releases
- Play the complete game
Hey nerds, February was a stressful month for me, but progress is still trudging forward. The initial setup for canine players is finalized, and now I'll be adding stuff in bit by bit. Knots came first, and seem to be running smoothly with only a few hiccups.
On the writing side this month, there's a new scene for getting devoured in battle, and also a scene for bonking friendly npcs you meet. I've got a new setup for writing knot content, and I'm eager to put it to use.
Most of this month went into Deckbiter, since we're finally closing in on the last few dozen cards to get art for. I've spent too many days coding the art system for the game, as well as countless nights handling all the data entry for each individual piece of art.
THERE IS SOOO MUCH ART IN THE GAME!
We're going over the top and making Deckbiter something special. For anyone patient enough to handle the various glitches, the TESTING PAGE is where you can see what art is currently in the game.
Below is a screenshot of what the current deckbuilding page looks like with the art in it, and also the interface I use to manage all this art. It's cool to see the progress inch forward, and we grow ever closer to the day that every card has official art.
Thanks as always for your support, and I hope you're as excited as I am for what's to come!