- Same day releases
- Play the complete game






Hey guys, I wanna show y'all something new and also talk about FFFme.
As of now, I'm still fighting hard to get all the bugs fixed in FFFme. I've fought back two months of backlog and got another 2 months to go. I think things will speed up since now I'm seeing a lot of issues previously fixed. There were some really dumb fuckups, including a few species that weren't breedable that now are. I'm hella behind on the hyena update, so it maaay stretch into December if I can't get away from the dayjob enough. Work has been busy and kicking my ass more than usual this time of year.
On a positive note, I finally got all of the art assets back for Minegirls! This is a tiny lil puzzle game about guiding eight characters through a desert filled with landmines and quicksand. Each of the eight levels is randomized, and there is no guarantee of fairness or safety.
Credit to SHDingo for all of the art and character designs of the game. Minegirls is a tiny lil game, but it was a great learning experience in working directly with a single artist for a more involved project. Deckbiter was easy to handle since every artist had the exact same format to work with in the card arts, but most games can be quite involved! I think I'd rate this project an overall success, even if it's the nichest of niche lil games. Despite this being such a quick and tiny project, I learned a ton about collaborating and managing assets, while also just generally having a fun time seeing this dumb vision come to life.
I'm not sure at all if there even is an audience for small games like Minegirls, but I also thought the same about FFFme when I started too. If you've got any thoughts on me making more smaller games like this let me know. SHDingo is a big vore artist, and I'm sure making a similarly-sized game with vore would be fun for both of us.
Howdy howdy!
This month was almost exclusively a writing month. I got really into some good ol-fashioned smutwriting with the October Poll. I ended up writing a handful of scenes each for Bats, Bunnies, Cats, Foxes, Frogs, Lizards, Mice, and some really great scenes for slimes especially. It's been genuinely great to just write without needing to do any extra coding for the game and just have fun with it. Overall a really enjoyable month for me, and I had a blast. FFFme now stands at 1,216,198 words of dirty smut!
Unfortunately, I don't have much to report elsewise. I've been pretty slow at trying to fix the Deckbiter interface and haven't had time to finish another tiny project I was hoping to have out last month. I'm still hoping to get Deckbiter looking better this year, and it's also been approximately fifty thousand months since I last went through the FFFme bugs/typos and those gotta get done soon too.
Lotta new stuff voted on last month! We've got Fully Equipped characters who'll have both cocks and pussies next. This'll be a bigger update and take a few months to get done. The game REALLY has some outdated binary beliefs that'll need to get fixed XD
For Deckbiter, the next leader will be the Mimic Lord(name pending). I'll likely workshop this character a bit with an artist, but this'll be a really fun leader to play with. Another 10 Deckbiter cards will be coming too for their starter deck. As always, these cards will be unlocked immediately for supporters with no bs unlock system holding back your collection.
During November, I'll be focused on adding Hyena to the Savanna. The Elephants have been hella lonely out there and deserve some company. If anyone has suggestions or ideas for Hyena, please drop them in the comments below :)
Hey guys, I think it's time we added the next Deckbiter leader, and I'm putting this out as a poll at the Deckbiter Discord Community in the announcements channel. Everyone is free to vote for the next two weeks. Most of these names are just placeholders. Real names/titles to be announced later. Ideally all of these leaders will make it into the game, but going leader by leader feels like the way to go. Each leader will also come with 10 new cards for their deck that'll also help expand the cardpool too.
Your deck can only include Feline and Canine creatures.
Your Felines and Canines are both.
Your deck can't include spiritual cards.
If you paid a ritual cost this turn, your magical ritual cost is reduced by one.
Your deck can't include Canines, Felines, or Livestock.
Draw a card each time a creature of yours deals 4 or more damage.
You can only play creatures that are sneaky, undead, or are rogues.
Whenever you steal, draw that many cards.
Your deck can’t include any creatures worth more than 1 meat.
Gain a tick whenever you hurt one or more creatures on your turn.
You can't pay meat costs.
At the end of your turn, if you didn't attack, your opponent draws cards equal to the number of healthy creatures you control and then discards that many.
Eggs you play get +2 attack.
Your eggs take an additional two turns to hatch.
Gain a tick when you play a card that requires an extra tick. Lose a tick when you play a card that doesn’t.
Your deck can't have any Elves, Plants, or Eggs.
Start the game with 10 meat.
Your deck can't include any livestock or farming cards.
At the end of your turn, if you had a meal and a brew, refill your hand.
Hey guys, reporting in for another status update. I started out strong in the beginning of the month with the code to allow custom characters to be shared, and some deckbiter rebalancing, but IRL social anxiety killed my productivity for the last two weeks. All of those major events are behind me and I'll be working hard to catch up on the things I've fell behind on.
● More FFFme writing
● New FFFme custom character encounter
● Redo deckbiter interface
● Release tiny sideproject focused on peril
This is more about my plans and goals for the next few years rather than anything coming soon, but it's worth sharing since this is all relevant to anyone supporting me. I've decided that leaving my job is just too risky based off of recent politics. Being a full-time nsfw developer is a scary prospect especially with the recent crackdowns on adult games.
Instead, I'm going to keep grinding as before and use the extra income to try seeding other game ideas that I'd like to explore, but don't have the time to directly work on. There won't be anything big to show off soon, but I've got a solid team working part-time on a unique pixelart game, a reliable coder who has been a great help with numerous games, and another artist who has been helping me develop some small prototypes.
Since I used to make small flash games back in the day, I've found that tinkering on smaller games greatly reduces my anxiety and helps me learn more about the tools I'm using, which is already assisting the next Deckbiter interface update. I'll hopefully have the first minigame out this month. I've found it a lot easier to handle the bigger tasks in FFFme and Deckbiter when I also have tinier projects to ease into first. I'm still figuring out the best workflow for my productivity, but I'm finding this chapter of my flow to greatly help with stress.
The smaller games will just be released free for everyone, and the bigger games will just be for supporters at the Gluttonous/Ravenous tier. As proper, everyone at the Gluttonous/Ravenous tier will always get the full version of any of the games I'm working on or funding.
I'm going to drop a few spoilers below of the stuff being worked on in the background. As a reminder, games take time. These are side-projects, and all of this art is labor intensive work done by real artists. The bigger project, which I'm just acting as a designer on, probably won't be out for two years, and the rest will just be releasing as prototypes to see if there is any interest. Since working on Deckbiter, I've made a ton of connections and friendships with artists and other devs that I'm hoping to leverage into getting more naughty games out to the world. Thank you all for helping me strive for these dreams :)