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Female Agent profile
Female Agent
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Female Agent
An adult sexpionage RPG
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  • Hey! If you choose to support me you will get:
  • Regular updates ***Newly developing content ***Lots of engaging sexy storylines
  • Get started with the game here: femaleagentgame.com

Female Agent
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Happy Halloween, baby

Hi guys! Small treat for you, as promised. Here's a playable version of the game's new intro, with the RPG systems all working.

This is just a small release, but I hope you like it. Let me know your feedback here and in the Discord.

http://www.femaleagentgame.com/wp-content/uploads/media/test/fa-hal25-smallRelease.html
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Female Agent
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Small release in the next few days

Hey guys! The last tricky thing took longer than planned (but at 2118 on Monday is now done 😩). Small release will be ready this week.
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Female Agent
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Monday transparency report

Hey guys!  Early report today because I have to take my mum to the hospital later, and I don’t know what time I’ll get back.

Last week our illustrator lovely Victoria completed all her art tasks!  They’re looking so great, she did an awesome job (as always).  Sneak peek of some of her new looks in this episode:
I processed, uploaded and coded nearly all the new art assets into the game, adding in 176 new assets for this episode.  I also redesigned the BIO page in the character sheet so it now stores a bunch of useful information like birthplace, social class, education, bra size, high school clique, kinks, etc – it’s basically a 1-page summary of the Lifepath choices now.  (This was so tedious but I’m pleased with the result.)  And I did a bunch of other stuff.

I’m expecting to finish all the remaining stuff this week.  It’s mainly just a bunch of small admin type tasks remaining (like making sure menus have the right options available).  There’s some editing still to do – especially with the briefing scene which is a bit slow and dialogue heavy – but the solution came to me in a dream on Saturday night.  It was basically creating some visual aids that can take the place of some of the text, and I made them yesterday in Illustrator and Photoshop.

It looks exactly like my dream! 😮 Even when I’m sleeping I’m working
Okay, it’s nearly done!  This is probably the last transparency report before the next release.  Gonna get back to it right now!  🦀❤️‍🔥
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Female Agent
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Monday transparency report


Hey guys!  It’s been a very busy week.  Our illustrator lovely Victoria finished all her art tasks, and made some requested tweaks after testing in the engine.  (I sent her a new request today, which is why she now has an unfinished item on her list, but she only got it this afternoon.)
(She also had to do some other stuff, like fix a recurrence of a disturbing bug from a few versions ago where the head wouldn't spawn in certain scenes, and Female Agent became a disturbing body horror game.)
I did a whole bunch of stuff:
  • temporarily reverted to the old hair and skin system, removing the avatar glitches for now and making the game playable
  • uploaded and coded in nearly all of the new art and clothing assets
  • added the RPG skills to the character sheet, and added XP awards throughout the episode (these now level up on the character sheet)
  • added perks to character creation
  • fixed some UI issues
  • did some writing edits

There are now only a few tasks left, mostly minor:
Like fighting the hydra

I pushed out a final alpha test to some alpha testers and got some and I got some helpful advice and perspective. Everybody seems positive about it.
I wanted to fucking die on day 4
As a reminder, the next episode is going to be a small release.  But it’s nearly ready!  I’ll get straight back on it tomorrow morning. 🦀❤️‍🔥
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Female Agent
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Monday transparency report

Hey guys!  Our illustrator lovely Victoria finished most of her art tasks for us this week!
It all looks great, of course.  I started coding some of the outfits into the game; the episode always feels more real when the new art is in it.
This week I finished the two most complex tasks left on my list.  One of them is a menu that’s hopefully simple to use, but behind the scenes is very complex.  It allows you to set backstory choices about your heroine (like was she an athlete or a rock chick?  Was she a cheerleader or a nerd?  Was she promiscuous or picky?  Did she use drugs?) without playing through the Lifepath.

This was complicated because changes in one part can affect other parts of the UI, and it’s also intertwined with a new section where the heroine can design and tweak some details of her cover identity in Bangkok.  But I got it all working nicely in the engine.

It probably won’t be obvious what a big deal this actually is when you first play it – you’re just picking some menu options during the briefing part of the story – but each of the flags you set here (or in the Lifepath) give us little hooks we can use to tweak and individualise scenes in Bangkok.  I’m really excited about it.

I also implemented the new tattoo customisation menu, and it’s now working in the engine.  A lot of the tattoo options depend on backstory decisions, so you can see why this couldn’t be completed until the previous menu was up and working.
There’s a bunch of other tasks to do before we can release – so much effort goes into making an episode playable – but we’ll get back on them tomorrow morning.  It’s nearly 8PM and my brain is mush now.  🫩❤️‍🔥

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Female Agent
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Monday transparency report


Hey guys!  Last week I got about half my tasks done.  Progress report:
Our illustrator lovely Victoria was busy on other client work last week (we’re not her only client, just her favourite 🥰), but she’s back in action for us now.  I’ll update you on art progress next week.

I didn’t take any days off last week, but working on these tech/admin/polish tasks has felt like a break in a way.  They say a change is as good as a rest.  I’m hoping that as soon as these tasks are done, I can go back to the writing task I was unhappy on with freshness and perspective, and get it up to a publishable state quickly.

I want to thank everybody who sent me encouraging words in DMs.  I really never did expect that people would like this game so much, and it humbles me that so many of you guys want me to continue making it.  I love you all.  🦀❤️‍🔥
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