Monday transparency report
Hey guys!  Our illustrator lovely Victoria finished most of her art tasks for us this week!
It all looks great, of course.  I started coding some of the outfits into the game; the episode always feels more real when the new art is in it.
This week I finished the two most complex tasks left on my list.  One of them is a menu that’s hopefully simple to use, but behind the scenes is very complex.  It allows you to set backstory choices about your heroine (like was she an athlete or a rock chick?  Was she a cheerleader or a nerd?  Was she promiscuous or picky?  Did she use drugs?) without playing through the Lifepath.
This was complicated because changes in one part can affect other parts of the UI, and it’s also intertwined with a new section where the heroine can design and tweak some details of her cover identity in Bangkok.  But I got it all working nicely in the engine.
It probably won’t be obvious what a big deal this actually is when you first play it – you’re just picking some menu options during the briefing part of the story – but each of the flags you set here (or in the Lifepath) give us little hooks we can use to tweak and individualise scenes in Bangkok.  I’m really excited about it.
I also implemented the new tattoo customisation menu, and it’s now working in the engine.  A lot of the tattoo options depend on backstory decisions, so you can see why this couldn’t be completed until the previous menu was up and working.
There’s a bunch of other tasks to do before we can release – so much effort goes into making an episode playable – but we’ll get back on them tomorrow morning.  It’s nearly 8PM and my brain is mush now.  ❤️🔥