Vote Results/投票结果
The zombie theme won by a landslide, so there's no need to tally the votes further. It seems many people share my passion for zombie games, and that thrills me! This time, I’ll prepare meticulously, ensuring every aspect is polished—sound effects, background music, the combat system, equipment and monster stats, quest design, and map layouts. These are lessons learned from my last project: only with thorough preparation can we avoid constant revisions later.
I'm implementing a real-time combat system instead of turn-based - aiming to create way more dynamic and fun gameplay. Fingers crossed I can pull this off!
丧尸题材以压倒性优势胜出,因此我不用再统计票数了。看来很多人和我一样喜欢丧尸游戏,我非常开心!这次我会认真筹备,确保每个环节都准备充分,包括音效、背景音乐、战斗系统、装备与怪物的数值平衡、任务系统以及地图设计等。这些都是从上个游戏中吸取的教训——只有前期准备周全,后期才能避免频繁调整。
关于战斗系统,将采用实时战斗玩法替代回合制机制,我想打造一个更具趣味性的玩法,希望我能做到。