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ElisarStudio profile
ElisarStudio
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ElisarStudio
Welcome to our SubscribeStar page! Initially, we had our own dreams: someone wanted to write, someone wanted to draw and someone wanted to translate books. One day we combined our desires. Thus, how we started working on our first game. We all constantly improve our skills, so that our first game becomes more fascinating and good-looking. If you want to get more information about the games we develop, you can go to our website: **https://elisarstudio.com**
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Pillar

Pillar is the most numerous representative of the population of the continent Eveer. He lives his quiet life and is always aware of most of the news.

Gets access to the latest version 7 days after the release.

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Elanter

One of the most ancient races in the Naitras world. Most of elves don't really know the true story of their origin, but those who know will never tell it.

In addition to the privileges available to Pillar, an Elanter, due to its nature of origin, has access to special knowledge.

The special knowledge gives Elanter an idea on how to Walkthrough the game and shows him other interesting tricks. Besides, due to their natural propensity for magic, they have the opportunity to receive fresh updates of the game 3 days after their release. Sometimes Elanters get more detailed information on the development of the game.

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Aetherit

After the Rift, the number of wizards in the world of Naitras has significantly decreased in comparison to any other species, and therefore they have a close connection with magic and get access to game updates on the day of their release.

In addition to the privileges available to Pillar and Elanter, Aetherit has special, more powerful knowledge.

This knowledge allows him to get access to all the plot branches and special events without having to walk through the game several times. Aetherit doesn’t have to search for particular plot twists. Aetherit also has the ability to view available content without having to re-play the game again. The Gallery of game art and animations gives him this opportunity.

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Nefeer

This race has the least amount of representatives of the world Neitras. They possess special gifts from nature and have the opportunity to enjoy the privileges of Aetherits, Elanters and Pillars.

They can choose one of two special rewards at their will:

Immortalize yourself in the game by a special sprite character, created on the basis of personal wishes and ideas. This character can optionally have certain lines in conversations with the main characters. Or influence the story of the world of the game and offer a small event or plot expansion with one especially beloved character from the game. But here we must notice that not every character will be ready to do «anything», because they all have their own character features and their own beliefs. If you wish to get this reward, please contact us.

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D'havol

A race whose representatives in ancient times invaded the world of Naitras with a purpose unknown to the inhabitants. They have the most advanced technology and capabilities and have full access to all the privileges that any inhabitants of Naitras has.

D’havol is so powerful that even a millennium after they were defeated, their influence on the world is still as strong as it used to be. Therefore, they have the opportunity to more significantly influence the game world:

They can appear in front of the heroes of the game in the image drawn by our artist. The character will be created taking into account all your wishes and will have its own storyline, also based on your wishes and preferences, but neatly woven into the main story. Or, you can offer your story event or quest with a character you like. Unlike Nefeer, D’havol also has the ability to influence the minds of the heroes of the game, forcing them to do something that they would never do without being influenced. If you want to receive this award, please contact us.

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ElisarStudio
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News on the game Heir of the Taye


Hello everyone!
Thank you for your support and interest in our work!
We have some news about the current stage of work on the game.
We have prepared a lot of environment sprites, and some of them have been assembled into a composition, which can be viewed at this link.
A small Demo will be released in April, where you can feel part of the work we have done, get acquainted with the basic game mechanics at the test location, as well as look at the general visual style of the environment, some effects, and some of the game animations of the main character!
At this stage, the most challenging thing for us is to draw the necessary amount of visual elements - elements of locations, environments, textures, and backgrounds from which we assemble the game. We had some thought and rethinking regarding the visual style of the game, and some work had to be redone from scratch in order to finally come to the exact style that became the basis of the game. Therefore, some of what we have already shown before has also undergone some changes and improvements during this time.
Also, work on the book continues and technical improvements to our website have been carried out.
Best wishes, ElisarStudio

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ElisarStudio

Fragment of the future location

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ElisarStudio
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December news

Greetings!
We are still alive, just got very passionate about game development 😃
Follow this link and you will see several screenshots of the interim stage of work on the location of the Slaves of the Sands game.
And this is a video of some part of the intro of the Naitras: Heir of the Taye game.
Surely, many visual and technical improvements will be made.
I am also finishing the first volume of the book, the events of which cover about a year before Sardo's arrival in Aklorion. I will post it in the upcoming days.
So far I am releasing it in Russian, but in the future, we will look for a publisher for English localization.

Thank you for your support!
Have a nice day, ElisarStudio
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ElisarStudio

Heir of the Taye – Devlog – page 5: Intro development preview

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ElisarStudio

Naitras: Slaves of the Sands – Devlog – page 4: Location update

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ElisarStudio
Public post


Greetings!
We have got some news to share:
To begin with, while examining the features of Unity and improving our skills in working on it, we transferred TOD Fragments: Special Fun to it, which had previously been released on RPGMakerMV.
If you have already played TOD Fragments: Special Fun before, you will find hardly anything new in this version, except for optimization and various improvements.
Special Fun is available for Windows, Linux, and macOS users so far, but it will be adjusted to mobile devices,  in the future.
Windows version:
Linux version:

MacOS version:


Slaves of the Sands
The next news is about the work on Slaves of the Sands. The work on the main location is progressing, we have run a number of tests on lighting and normal maps to achieve a fine perception of the atmosphere of the game. We will share the results of this work with you as soon as it is ready to be presented.

Book
And the final news relates to the work on the overall story of the game Naitras: Threads of Destiny. We mentioned a while ago that we were planning to write a series of books on this story before we start transferring Threads of Destiny to the Unity engine. And I have almost finished writing the first book in the series.
The plot is revealed exactly how I would like it to, without regard to how it could be implemented in a 2D game. I won't post any details about the book so far.
The same applies to the lore of the game universe. It is constantly being updated and expanded with details to create a solid, structured base upon which we build the story elements of our planned games.

Have a good day,
Sincerely yours, ElisarStudio!
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