Progress update (17-08-2024)
I have completed the intimacy screens for Chloe, Eilana, Nicole(sister) and, Zlata, this includes hover over text boxes detailing any stats gained form the acts or information on what to do if an action is locked (i,e complete events or acts not available in current location). Chloe has several lewd options such as vaginal sex that she won’t do in a location (town shop for example) but will allow you to take her somewhere else to perform the act. While Nicole has acts that cannot be performed in certain locations (town shop as an example) but she is unwilling to move to another location. For now, there is no way for Nicole`s behaviour in this regard to be changed but there may be in future releases. Eilana and Zlata currently have no need of either of these options so if an event is locked it is down to event progress or love value only.
I have converted the upgrade shop into a screen and, as requested, have added to features: the first, there is no longer any failure or critical success chance, each upgrade is guaranteed to succeed with a single upgrade per purchase. Which leads to the second, the upgrade shop has 4 buttons per relic, excluding rebirth, a single upgrade, tow upgrades five upgrades and as requested upgrade to max level. The upgrade to max level takes the total cost required to upgrade to 100 from the current level, as an example to upgrade the weapon form level 30 to 100 costs 120,550 crystals. The keen eyed among you may have noticed that I have also significantly reduced the cost of upgrades, this would have previously been in the 250,000 range.
I have also increased the cap for plaza rep, this is linked to the event progress of plaza residents, so the base is still 100 but increases by 10 per event complete for plaza residents. With this in mind I have created pseudo-events for residents who do not have theirs written yet to ensure the true cap can be reached (300). Along with this the cost to increase quest cap for the residents has been reduced 15, 30, 45 etc... I have also increased the rep gained from quests to start at 2 per quest, removed the lower quests not giving rep above a fixed value (now all quests give rep) and added a multiplier (not yet increasable).
There is still a considerable amount to be done for 0.2.0 but a good start has been made this month.