Gameverse Adventures 2.0: What Will It Be?
Hello everyone!
It’s time for a big announcement about the future of our adventure. Please read everything carefully, because this is very important! :)
Now that Mercy’s arc is finished, it also marks the end of development for the 1.X version of Gameverse Adventures, so we can make room for the next version: Gameverse Adventures 2.0!
Let me quickly summarize how development has evolved until now.
Over the course of many updates, the game, which was originally developed with Ren’Py, became more and more difficult to maintain and expand.
Each update required more time to add new content, and it was almost impossible to extend a feature or an animation to every character at the same time.
There were also major technical limitations. Ren’Py is originally designed for 2D visual novels, and I think I had already reached the limit of what I could reasonably offer in terms of new features. And honestly, that became very frustrating!
So I made the decision to completely change the game engine and move to Unity.
It is a powerful engine, with many tools, one I have known well for several years, and most importantly: it can handle real 3D, not just pre-rendered videos.
For the past few months, I have been working on this 2.0 version while continuing to add content to the current version of the game.
A lot of work has already been done:
- A visual novel system has been recreated, allowing you to talk with the characters.
- The prey and predator system has been completely reworked.
- A new interface has been created.
- The current game content has been converted to work in Unity.
And... while working on that last point, I started asking myself a question.
Something that had been bothering me for a long time:
Why recreate the exact same thing?
I know very well that the current way the game works takes a huge amount of time, and that it doesn’t give you, the players, enough freedom.
Why have a game running on a 3D engine if it still only shows the same kind of videos?
So I decided to make the game fully 3D.
Gameverse Adventures 2.0 will no longer be a visual novel in the same way you have played it until now. It will become a real 3D game.
You will be able to:
- Move the camera freely.
- Move around and explore locations directly.
- Create your character and actually see them in the game.
- Have dynamic in-game animations instead of static videos.
Of course, this also means major changes, and that is why I am rebuilding the game from the ground up.
But don’t worry! I am not throwing away everything I have already developed. All of it will still be useful. I simply want 3D to become the core of this new version.
There is also another important reason for this fresh start.
Version 1.X was built update after update, with many ideas added over time. That’s what allowed the game to become what it is today, but it also made the whole structure harder to control, especially when it comes to the story, systems, and progression.
For 2.0, I want to rebuild the adventure with a much clearer vision from the beginning. I want to reconstruct the game piece by piece, with a more coherent story, better integrated systems, and much more freedom for you as players.
So this is not about throwing away what already exists. It’s about using everything I’ve learned during the development of version 1.X to build something much stronger, cleaner, and more ambitious.
I am currently developing the demo version of Gameverse Adventures 2.0.
This demo will include:
- The introduction of the adventure.
- Character customization.
- The introduction of 2 new characters, with many different ways to interact with them.
This should allow you to get a much clearer idea of what this new game will look like :)
Development is going well, and I’m very happy with the direction the game is taking. I really can’t wait to tell you more about it.
I will keep you updated on the development progress with more posts here.
The next posts will focus on:
- A presentation of the character creation system.
- A big survey to help me understand what you enjoy most in the game and what you would like to see in the future. This is very important to me, because I can’t guess what you like! :D
- And maybe... a little bit of test gameplay if possible? ;)
Thank you so much for your support. It gives me a huge amount of motivation to keep working on the next step of this adventure. Something big is coming!
Feel free to comment or come talk on the Discord server :D
See you soon!