Mazex 0.60 Patchnote
I present you patchnote for Mazex v0.60
I decided to cut off a lot of planned featchers and give this project a second chance (prodably sunk costs effect) to atleast finish it.
Main featchers that will be cuted off:
- Barn - barn would need at least ~8 girls and couple mechanics to function properly so this part willbe cuted off
- Sequel - no need to explain
- Open world map scale will be reducted. I planned to add more areas and bioms, Swamps, Moutains, Town, diffrent type of mazez, Sea etc.
- Main story will be shorter than planned.
- and some other mechanics and featchers that I didn't mention earlier
Also development will be slow, i don't want to force myself to code when i'm tired after work. Thats leads to fast burnout.
Patchnote:
Most of main mechanics are done now so its no longer alpha.
Changes for version 0.60:
Terrain:
- Added new level Docks.
- Added new level Plains.
- Added new areas next to the village.
- Terrain in the old docks has been changed slightly.
- Added virtual textures.
- Grass now changes color smoothly.
- Added noise to grass.
MC:
- Added smoother camera movement.
- Added smooth character/weapon model motion when rotating.
- Fixed attack animations, should no longer flicker.
- Fixed incorrect stamina drain when attacking, related to animation bug
- You can now hold attack.
- After a moment of inactivity, stamina now regenerates faster (skill)
- Added decals when hitting walls with weapon
- Added shield system (skill)
- MC can now cover up with a shield
- MC can now shield bashing
- MC can now choose the type of arrows affect damage and flight quality.
- Arrow spread is now more horizontal than vertical
- Now if there's no arrows (item), there's no arrow (model)
- Fixed a bug allowing attacks when inventory open
- Added head bobbing while walking, running, attacking etc.
- EXP now only displays for a moment after it is earned.
- Slightly changed hud.
- Changed crosshair a little.
- Added tab, character statistics.
Items (Not all are available in the game):
- Added wood chopping and digging system (only specified trees and rocks, not all).
- Added new obiect - destructable ore
- Added new obiect - destructable stump
- Added new obiect - explosive barrels
- Added new obiect - furnace
- Added new obiect - blue, purple, red crystal
- Added new item - Tool Axe
- Added new item - Tool Axe 2
- Added new item - Tool Axe 3
- Added new item - Tool PickAxe
- Added new item - Tool PickAxe 2
- Added new item - Tool PickAxe 3
- Added new item - Tool Hammer
- Added new item - Bow
- Added new item - Wooden bow 1
- Added new item - Wooden bow 2
- Added new item - Short sword
- Added new item - Dagger
- Added new item - Common sword
- Added new item - Stylish Sword
- Added new item - Rusted Stylish Sword
- Added new item - Iron sword
- Added new item - Unbalanced sword
- Added new item - LongSword
- Added new item - Rusted LongSword
- Added new item - Gold LongSword
- Added new item - Wooden Club
- Added new item - Wooden Club 2
- Added new item - Wooden Club 3 with spikes
- Added new item - Wooden Shield
- Added new item - Wooden Shield 2
- Added new item - Warrior Shield
- Added new item - Rusted Shield
- Added new item - Shield
- Added new item - Fancy Shield
- Added new item - Iron Shield
- Added new item - Golden Shield
- Added new item - Flint arrows
- Added new item - iron arrows
- Added new item - gold arrows
- Added new item - fire arrows
- Added new item - precise fire arrows
- Added new item - poison arrows
- Added new item - precise poison arrows
- Added new item - explosive arrows
- Added new item - precise explosive arrows
- Added new item - bronze coin
- Added new item - silver coin
- Added new item - gold coin
- Added new item - gold ore
- Added new item - gold bar
- Added new item - iron ore
- Added new item - iron bar
- Added new item - coal
- Added new item - Stone
- Added new item - Red crystal
- Added new item - Blue crystal
- Added new item - Purple crystal
- Added new recipe - basic smelting
- Added smooth picking up of items
- Color of equiped item is now different depending on type
- Added doubleclick in eq, uses/equips item
- Added the ability to stack the same items
- The condition of picked up crates and items that do not respawn now saves
- The state of the dumped items on the ground is also saved
- Some simple items now respawn in specified areas (e.g. grass, herbs, sticks, pebbles, etc.).
- Changed small stones to flint
- Changed glow intensifity
- Added tooltip with item statistics
- Weapons now deal random damage in a range (e.g. 7-10 dmg)
Systems:
- Rework weapon drawing system.
- Added status system:
- Added Fire status
- Added Poison status
- Added Freeze status
- Added Bleedeng status
- Added Explosion status
- Added Rest status
- Added Happy status
- Added Healing status
- Added Stunned status
- Added NPC store, you can buy and sell items (after unlocking)
- Added balloon dialogue system.
- Added Skill system.
- Added Skill Tree.
- All skills are hooked up and work.
Characters:
- Added new character - Merchant
- Added a new quest that unlocks Merchant
- Larysa skeleton has been scaled
- Added physics simulations for Larysa
- Maya moves that fucking head towards the player finally.
- Added Maya simulate boobs.
- Added Maya simulate hairs.
- Added Maya balloon dialog.
- Maze warrior is now defending itself from the bow.
- Maya added greet animation
- Ateniada added shoes
- Ateniada added greet animation
- Rhea added shoes
- Rhea added greet animation
- Elpidia added hair physics
- Elpidia changed a little first dialogue
- Maze warrior added hair physics
- Added quest descriptions
- Added a new quest from Elpidia 1
- Added a new quest from Elpidia 2
- Added a new quest from Larysy
- Bug causing girls heads to turn immediately fixed
- Slightly improved h-scene with Maya
- Slightly improved h-scenke z Wolfgirl
- Added a new very aggressive enemy Goblin
- Added a new very aggressive enemy Red Goblin
- Ateniada face slightly changed and fixed normals.
- Ateniada added hair physics.
- Rhea face slightly changed and fixed normals.
- Cow girl added hair physics.
- Cow girl fixed bug with too big bra.
- Wolf girl added hair physics.
- Skeleton attack is now more aggressive.
- Cowgirl eyebrows changed slightly.
Others:
- When you shoot an arrow at a crate it will move lol
- When a player falls under the map he will return to the last place where he was standing
- Added doors to some houses
- Gates are now opening, not disappearing
- Cheattable reduced
- Reworked backround in main menu.
- Added sway effect to camera in main menu
- DOF is now enabled by default
- Bloom is now enabled by default
- Added motion blur
- Added disabling option depth of field in settings
- Added disabling option chromatic aborration in settings
- Atmospheric fog is a bit more intense now
- Equipped items are saved now.
- Fixed bug causing flickering healthbars
- Enemys is now reacting to mc running
- Added fog of war to minimap
- State of explored fog of war is now saved
- Bug of H-HUD not hiding has been fixed
- The bug of flying grass in the maze has been fixed
- Added an alternative option to activate waypoints
- Added animation for opening closing inventory
- Some smaller changes.