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DoAdventures profile
DoAdventures
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DoAdventures
I write multiple choice erotic stories and have made my first VN based on Jessica's Choices.
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With this tier, you'll get content before it is released publicly, after the RARE and EPIC tier. Please note that this doesn't include Series of Events. That VN is going to be forever free. This tier will give you access to the future projects.

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With this tier, you'll get content Ten days after it is released. Please note that this doesn't include Series of Events. That VN is going to be forever free. This tier will give you access to the future projects.

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With this tier, you'll get content before it goes out publicly. Day of release, new updates every month and available here. And an exclusive image(s) of Jessica designed for only this tier.

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For the biggest fans. In addition to all previous rewards:

Your name in the credits (or anonymous option)

Quarterly custom image based on your suggestion (within story/theme limits)

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Welcome

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DoAdventures

🖤 Jessica’s Choices – Forced – First Release Now Live! 🖤

This post also includes Mega.NZ content links
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🎄 Merry Christmas & Happy New Year 🎄


As the year comes to a close, I just wanted to take a moment to say thank you.
Whether you’ve followed my work since the Jessica’s Choices days, jumped in with City of Sin, left feedback, shared theories, reported bugs, supported on Patreon/SubscribeStar, or just quietly played along, I genuinely appreciate every single one of you.
This year has been a big step forward.
Origins completed, Forced dropped part 1 of 2 for the first release, Series of Events got it's first proper overhaul started and City of Sin marked a new direction, with a deeper narrative focus, and a protagonist shaped as much by her past as by player choice. 
The encouragement, the thoughtful criticism, and even the debates around story, pacing, and structure all help shape where this goes next. Episode 2 is already underway, and it’s building on everything I've learnt from both Jessica’s Choices and the first City of Sin release, more depth, more agency, and more layers waiting to be uncovered.
I’ll be taking a short breather over the holidays, but work is very much continuing behind the scenes. The new year has a lot planned.
I hope you all have a relaxing Christmas, a safe and happy New Year, and get some proper time to switch off and recharge.
Thank you for sticking with me and my stories ❤️
See you very soon.
DoAdventures
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DoAdventures

🎁 Early Christmas Release — IT’S HERE! 🎄

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Finish Line in Sight!

Hi everyone,

I just wanted to take a moment to share where things stand and to say thank you.
This first release has turned into something huge. I'm now sitting at:
📘 80,062 words
🎨 1,687 renders
It’s been one of the most intense, rewarding, and creatively challenging pieces I’ve worked on so far. Every route, every scene, every emotion, I’ve poured everything into making this feel meaningful, immersive, and worth the wait.
The best news?
I’m aiming to have the update out this weekend.
Thank you! Sincerely, for sticking with me through the long nights of rendering, writing, and re-writing. You make this possible, and your support gives me the freedom and motivation to build the story the way I think it deserves to be told.
I can’t wait for you to experience this one.
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DoAdventures

I'm Nearly There! City of Sin First Release Update

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 ✨ City of Sin – Update


I’m officially working on the final scene for this first release of City of Sin.
It’s a big one (because of course it is), but once this scene is done, that’s it —
all renders for this build will be complete.
After that, I’ll move on to integrating the last of the script and doing a full pass to make sure everything flows the way it should. I'm very close now.
📊 Current Content Stats
  • Renders: 1,365
  • Animations: 7
  • Words: 58,814
  • Estimated Playtime:
    4.4 to 6.5 hours, depending on reading speed and route choices
📱 New Phone System
This build also includes the brand-new phone system, which isn’t just visual dressing — it now:
  • Acts as a choice interface in certain scenes
  • Shows messages, calls, and key info seamlessly inside the story
Future updates will expand it further with:
  • A full Gallery
  • Customisable wallpapers
  • Additional preferences
  • And the ability to initiate calls when appropriate in the narrative
This phone UI is going to become a core part of how the world unfolds in City of Sin.
Thanks for sticking with the project — this has grown into my biggest, most ambitious release yet. I can’t wait for you all to experience it.
Final scene rendering now.
Script integration next.
We’re almost there.
— DoAdventures 🔥
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