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DoAdventures
I write multiple choice erotic stories and have made my first VN based on Jessica's Choices.
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Keep up to date with the upcoming releases and sneak previews I can provide and get a notification when the game is available on Public release
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UNCOMMON
With this tier, you'll get content before it is released publicly, after the RARE and EPIC tier. Please note that this doesn't include Series of Events. That VN is going to be forever free. This tier will give you access to the future projects.
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RARE
With this tier, you'll get content Ten days after it is released. Please note that this doesn't include Series of Events. That VN is going to be forever free. This tier will give you access to the future projects.
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EPIC
With this tier, you'll get content before it goes out publicly. Day of release, new updates every month and available here. And an exclusive image(s) of Jessica designed for only this tier.
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Legendary (limited slots)
For the biggest fans. In addition to all previous rewards:
Your name in the credits (or anonymous option)
Quarterly custom image based on your suggestion (within story/theme limits)
Assinaturas limitadas (0 de 20)
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Development previews
Future game early access
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Quick favour from me ❤️
I’ve been getting some genuinely great messages and comments about City of Sin – The Nocturne Files, and honestly, I love reading them. Seeing how different people interpret Kate, the pacing, and the atmosphere is one of the most rewarding parts of making this game.
If you’ve played any part of the game and have thoughts, good, bad, or somewhere in between, I’d really appreciate it if you could share them over on F95 or anywhere else you find your games as well.
Not just for me (though I do read everything 👀), but because player feedback there really helps other people discover the game and decide if it’s for them. Hearing about the experience from players carries way more weight than anything I could ever write myself.
No pressure, no obligation but if you’ve got a minute and an opinion, it genuinely helps more than you might think.
Thanks for playing, and for sticking with Kate’s story so far.
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🛠️ New Interactive Systems Update – Player Agency & Repeatable Encounters
I am so happy and really rather proud of myself, I’ve just finished implementing a new optional interaction system in City of Sin – The Nocturne Files, and I wanted to briefly explain what it does and why it matters going forward.
This new functionality that will be introduced in the next update provides players with out of story interactions that exist alongside the main narrative rather than inside it.
What does that mean?
Certain encounters are now:
Optional
Player initiated
Persistent
And aware of past choices
Rather than being forced story beats, these moments arrive naturally via Kate’s phone and the player decides if, when, and how to engage with them.
You can:
Respond immediately
Put it off
Decline entirely
Or return later with the game remembering what you did the last time
No timers. No punishment. No “wrong” choice.
🔁 Repeat Visits, Escalation & Memory
If you choose to return to an encounter more than once, the game remembers:
Who Kate previously chose
How many times she’s gone back
Whether she hesitated or committed
And adjusts future interactions accordingly
Repeat visits don’t simply “loop” content, they escalate, both in tone and intensity and this lays the groundwork for:
Returning encounters that deepen over time
Familiarity changing power dynamics
Tension building naturally rather than instantly
🌆 Why This Matters
City of Sin is about choice, consequence, and control, not just in investigations, but in Kate’s personal life.
This system allows players to:
Shape Kate’s routine
Decide how she seeks comfort, distraction, or risk
Interpret her choices in their own way
Engage with the city beyond the critical path
It also gives me a flexible framework to expand content without breaking pacing or story flow.
👀 What’s Next?
This same system will be used for:
Additional repeatable characters
Escalating side encounters
Optional tension-driven interactions
And future opportunities introduced earlier in the story
(Some of you will already have an idea of who and what that might involve.)
🖤 Final Note
Nothing in this system is mandatory. Nothing is rushed. And nothing exists purely for shock.
It’s about letting you decide how Kate navigates her life between the bigger moments and letting those decisions quietly shape what comes next.
As always, thank you for playing, testing, and pushing this game forward with your feedback.
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🎄 Merry Christmas & Happy New Year 🎄
As the year comes to a close, I just wanted to take a moment to say thank you.
Whether you’ve followed my work since the Jessica’s Choices days, jumped in with City of Sin, left feedback, shared theories, reported bugs, supported on Patreon/SubscribeStar, or just quietly played along, I genuinely appreciate every single one of you.
This year has been a big step forward. Origins completed, Forced dropped part 1 of 2 for the first release, Series of Events got it's first proper overhaul started and City of Sin marked a new direction, with a deeper narrative focus, and a protagonist shaped as much by her past as by player choice.
The encouragement, the thoughtful criticism, and even the debates around story, pacing, and structure all help shape where this goes next. Episode 2 is already underway, and it’s building on everything I've learnt from both Jessica’s Choices and the first City of Sin release, more depth, more agency, and more layers waiting to be uncovered.
I’ll be taking a short breather over the holidays, but work is very much continuing behind the scenes. The new year has a lot planned.
I hope you all have a relaxing Christmas, a safe and happy New Year, and get some proper time to switch off and recharge.
Thank you for sticking with me and my stories ❤️ See you very soon.
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