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Deluded
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Deluded
An Unreal Engine game inspired by adult Skyrim/Fallout mods. It's a mix of storytelling, survival, RPG, and adult genres
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  • Access to Discord sneekers-peekers channel

  • You will get a Steam key when our game launches on Steam

  • Ability to use cheats in the game (weather, seasons, time, money, attributes, skills, etc)

  • Secret store (clothing, toys)

  • Your name or nickname will be added to the beginning credits

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Displaying posts with tag DevUpdate.Reset Filter
Deluded
Public post

Development Update #11 (public)

Alright, April Fools fun's over—here comes the actual update 😁
Make sure to check out the other three full-length posts about the 0.4 update! 
Also, if you missed the news—we just launched our Steam page! Now you can add Deluded to your wishlist, which you absolutely must do—no excuses (unless you’re from Germany). 👀
And now, the new stuff…

New content

We finished the "Silent Observer" quest (fixing the TV) and added a new interaction with Violet (Alisa’s friend).
There’s a new mini-quest called “Dad’s Errand” where Alisa can ask dad to buy her a gift. Another one is “No room for spiders” where dad asks Alisa to clear the cobwebs around the house for some cash.
Added a few new items, such as:
  • Bullet vibrator
  • Broom (for the quest)
We've also reworked the easel interaction. Now the painting you pick actually shows up on the canvas (using AI placeholders for now—those will be replaced later).

One more thing that’s still in the works is a Webcam quest. This one probably won’t make it into 0.4—it’s only about 20% complete—but it’s too fun not to mention.
We’re creating quite an activity centered around becoming a webcam model. It will be kinda similar to what we had in our previous game (if you know you know), but way more advanced.
You’ll need to build a PC from scratch—assembling components like the CPU, GPU, motherboard, PSU, CD drive, and an Internet modem. Parts will come in different quality levels, so no two builds will feel exactly the same.
We’ve already prototyped a system for tracking subscribers, views and PC upgrades logic. If Alisa has high Intelligence, she’ll be much faster at putting the PC together.
The webcam model career isn’t the only reason to have a PC—you’ll also be able to play games, stream, chat on live streams, browse the web, shop, apply for jobs, watch porn, explore illegal websites, donate to the church, and even learn Latin.

New clothes

SilverGogs made a new mini-top and is making a cultist outfit.

Attributes and Mechanics

Our programmer is still sweating over the NPC system.
NPCs can now engage in scheduled tasks throughout the day. These can trigger animation changes, hide certain objects temporarily, or spawn animated objects for the duration.
There are also spatial sounds for activities and the system to track how many NPCs are in each location (this info might be used by the privacy system or others)
  • Added early versions of Gloor and Alcohol addiction effects. Both effects work similarly. Once addicted, you have to satisfy the urge or you'll gain Stress points. You can either go to the doctor or tough it out until the effect wears off
  • Added the Blindfolded effect for a quest. It blacks out everything except a small desaturated circle around Alisa
  • Added freezing water logic and visuals. It now freezes if the outside temp drops below 0°C

Locations

Our environment artist is currently improving the labyrinth’s hedge in the open world Park-Slums area. Here’s how it currently looks in the project; and here's what it's shaping up to be:

He’s also made more stuff for the Silver mine’s surrounding area and interior.
Also, we added a destruction effect to the greenhouse that is connected to the labyrinth.
And—that’s it! As I’ve said in previous posts, the content part for this update is almost finished. But the complex system that is NPC schedule is the main one that has to be done for the v0.4. We already assigned all the activities for all our NPCs, placed them, added animations and attached sounds. Basically, we’re waiting for the programmer to finish the “rails” system so that NPCs can move between locations and activities.
Stay tuned for more!

Best regards,
kufe7

WISHLIST ON STEAM
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Deluded

Development Update #8

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Deluded
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 Development update #7 (public)

Wanna make my c**k explode? … I mean, intercourse?

Khm… sorry. I just hope you watched the new Fallout series. If not, what are you doing here?! Go watch and read this post later.
Finished? OK, back to the topic.
The v0.3.5 update is around the corner, and we just wanted to share a small sneak peek on what’s cooking. 😊

New Staff

Since the previous dev update, the team has grown by 2 new employees!
  • Deadman - Writer. He has already written all the dialogues for this upcoming version and some items’ descriptions.
  • Lantsova - PR/Community manager
Don’t forget: expanding the team, thus bringing the game completion closer, is only possible because of you and your monetary support! Thanks for believing in us and keeping Deluded afloat! 👐

Quests

For the content part, we’ve prepared 2 new quests:
  • Desperate Exchange (2nd day) - the pure route continuation of Robbed but Focused quest, where you would need to sell Alan’s camera
  • My Lovely Diary (2nd day) - look for Alisa’s diary snatched by Stuart, but find something different…

NPC

Added 3 new NPCs:
  • A shady person named Tom
  • Luis - a hobo salesman. He’ll be traveling around the Lindcliff with his shopping cart offering you things to buy
  • Stuart’s GF - you didn’t think Stuart’s a virgin, did ya?

Events

  • Meeting Luis - go along the pathway downhill and Luis will notice you

Spicy

As for the H-content, we’ve added new basic interactions for Bed, Chair and Toilet. In the future those can be applied to any chairs, beds or toilets. Overall, there are now:
  • 7 ways to pleasure yourself in bed
  • 2 ways to pleasure yourself on the chair (2nd floor)
  • Pleasuring yourself on the toilet
  • Interactions with 2 dildos
  • 1 intercourse scene

Mechanics

We added the mechanics of the Accessories for the items you take or wear on yourself. You can put accessories in clothes slots. The Accessories mechanics will help us create wearable items, as well as pickable ones (which you can carry in hands). Yes, you can now insert the plug. 😉
Cooking mechanic - you can now cook in the kitchen to help mom a bit! Like any other skill, it starts with 0 and can be leveled up. Firstly, you’re able to make just a simple sandwich. After you’ve made more sandwiches (upgraded your skill), you’ll be able to create more complex dishes. Currently, dishes that require higher skill are soup and cake.

Interface

Added Item info window - hover over the item to see its info (name, description, HP, price, tags). The window for non-clothes items will look a bit different in the future.
(NOT THE FINAL DESIGN)
Right-clicking an item will open the context menu with options such as: Use, Drop. More right-click options (e.g. crafting, item-specific actions) will be added later.
(NOT THE FINAL DESIGN)

Items

Added various items such as:
  • Glowstick that will help you navigate in the dark (find in the Camping area)
  • Aphrodisiac, increases Arousal (can buy from Luis)
  • Piggy banks. You can look for them throughout the house and find money
  •  2 dildos: glass and metallic 
  • CD player with a CD disk (interactable and fully functional), received through quests

Clothes

Also added a ton of clothes and accessories like:
  • Glasses
  • Short leather skirt
  • Old open shoes
  • Tube top with sleeves
  • Sport shorts
  • Sport t-shirt
  • Short skirt (secret store only)

That’s it for today! I know you’re all eager to learn about the release date. The thing is, the content for this update is fully finished. But what needs also to be done for this build is:
  • The clothes attributes system: polish the programming part and implement it into the game
  • Clothes models: Bunny ears (headgear), Bunny suit, Racoon tail, Short dress (secret store only)
Since most of the content and mechanics are finished, we’ll aim for the release in June!
As always, thank you for your generous support! 😊
SRT

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Deluded

Development Update #6

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Public post

Development Update #5 (public)

Heyo! We’ve been doing a lot of work lately, so it’s time to dump some news on you 😄
Thanks everyone for playing the previous version and for your feedback!
What a lot of you have noticed for 0.2 is the lack of content. With that update we focused too much on the backend, cause we want to make a solid foundation for a really great game (and we’re determined to make it great!). But, since the code part for 0.3 is partially finished, we were able to concentrate more on the content!

The team’s expanding

But first, let us introduce you to our new team member - ArkadiyVicont! His job responsibilities are: level design, designing quests and writing dialogues. He'll be working primarily on the Lindcliff village.

v0.2.1

The Save system

It is practically ready. Only the UI is left. Subscribers have voted for the layout and this is how it will approximately look in the game:

On the top you can see the slots dedicated to different playthroughs (you can have multiple playthroughs at the same time), each slot contains saves.

Inventory

Due to a bug with Alisa wearing a dress and NPCs thinking she’s naked, our programmer made some changes to the inventory system. Now certain wearables can take up multiple slots. For example, the dress will now take up the top and the bottom clothes slot.
But not only that.
The inventory system has been reworked at its core. And now static (name, size, max use count, etc) and dynamic (how many times used, clothes wetness, etc) parameters are stored separately. Some features can be disabled for the sake of optimization (not all items require dynamic parameters).

UE Source

We’ve switched the project to the source version of Unreal Engine. This will allow us to change the engine’s code however we want, avoiding unexpected bugs and debugging more efficiently.
We hope to release the v0.2.1 in mid-end of June.
---------------------------------

v0.3

The content

New locations and stories await you on the 3rd day of the prologue!
A family picnic in nature followed by various activities, quests and, of course, mysteries… This will also give us an opportunity to showcase the survival and needs system to you!

New secret store location

The Secret store will finally look like a proper “store”. And you’ll never guess which building it is in 😆

Spicy stuff

Let’s admit… It’s getting kinda boring watching solo scenes only. So we’ll finally add 3 new h-scenes featuring new NPCs!

Design

Our 2D designer is working on improving the UI/UX
  • Attributes
Since many of you have been confused about why your attributes weren’t changing, we made the interface clearer so you can see that they do change!
(NOT THE FINAL DESIGN)

  • Notifications
Notifications for when certain actions or events take place
(NOT THE FINAL DESIGN)
  • Tutorial
(NOT THE FINAL DESIGN)
  • Item info
Also working on a context window for clothes attributes (and item attributes in general). This can be activated by hovering over an item in inventory/storage and will include:
  • (clothes only) Levels of Dirtiness, Wetness, Wear&tear and Sp**m
  • (clothes only) Warmness, Water resistance, Durability, Revealingness
  • Tags (work uniform, casual, quest-related, etc)
  • Price
  • Description

Lindcliff overhaul

The 3D modeler is reworking the Lindcliff, planning the layout of different interest points in the village. This is one of the buildings you’ll be able to find in Lindcliff - a shopping mall + cinema, and it’ll already be accessible in 0.3!

Other plans

With your generous support we were able to hire a new worker. After the 0.3 release, we plan to hire 2 new team members - an environment artist and an animator. They’ll be working together with a quest designer on Lindcliff, filling it up with interesting locations, stories and NPCs. This way we hope to have enough open-world content for the Steam early-access release.
Also planning to migrate the project to UE5. Maybe we’ll manage to make it for the 0.3 already, but it’s not guaranteed.
Thank you! Thank you! Thank you!!!
Now, let’s get back to work…
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Deluded

Development Update #4Hello! Hope you're doing well, 'cause we're coming with a progress update fo...

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