Wanna make my c**k explode? … I mean, intercourse?
Khm… sorry. I just hope you watched the new Fallout series. If not, what are you doing here?! Go watch and read this post later.
Finished? OK, back to the topic.
The v0.3.5 update is around the corner, and we just wanted to share a small sneak peek on what’s cooking. 😊
New Staff
Since the previous dev update, the team has grown by 2 new employees!
Deadman - Writer. He has already written all the dialogues for this upcoming version and some items’ descriptions.
Lantsova - PR/Community manager
Don’t forget: expanding the team, thus bringing the game completion closer, is only possible because of you and your monetary support! Thanks for believing in us and keeping Deluded afloat! 👐
Quests
For the content part, we’ve prepared 2 new quests:
Desperate Exchange (2nd day) - the pure route continuation of Robbed but Focused quest, where you would need to sell Alan’s camera
My Lovely Diary (2nd day) - look for Alisa’s diary snatched by Stuart, but find something different…
NPC
Added 3 new NPCs:
A shady person named Tom
Luis - a hobo salesman. He’ll be traveling around the Lindcliff with his shopping cart offering you things to buy
Stuart’s GF - you didn’t think Stuart’s a virgin, did ya?
Events
Meeting Luis - go along the pathway downhill and Luis will notice you
Spicy
As for the H-content, we’ve added new basic interactions for Bed, Chair and Toilet. In the future those can be applied to any chairs, beds or toilets. Overall, there are now:
7 ways to pleasure yourself in bed
2 ways to pleasure yourself on the chair (2nd floor)
Pleasuring yourself on the toilet
Interactions with 2 dildos
1 intercourse scene
Mechanics
We added the mechanics of the Accessories for the items you take or wear on yourself. You can put accessories in clothes slots. The Accessories mechanics will help us create wearable items, as well as pickable ones (which you can carry in hands). Yes, you can now insert the plug. 😉
Cooking mechanic - you can now cook in the kitchen to help mom a bit! Like any other skill, it starts with 0 and can be leveled up. Firstly, you’re able to make just a simple sandwich. After you’ve made more sandwiches (upgraded your skill), you’ll be able to create more complex dishes. Currently, dishes that require higher skill are soup and cake.
Interface
Added Iteminfo window - hover over the item to see its info (name, description, HP, price, tags). The window for non-clothes items will look a bit different in the future.
(NOT THE FINAL DESIGN)
Right-clicking an item will open the context menu with options such as: Use, Drop. More right-click options (e.g. crafting, item-specific actions) will be added later.
(NOT THE FINAL DESIGN)
Items
Added various items such as:
Glowstick that will help you navigate in the dark (find in the Camping area)
Aphrodisiac, increases Arousal (can buy from Luis)
Piggy banks. You can look for them throughout the house and find money
2 dildos: glass and metallic
CD player with a CD disk (interactable and fully functional), received through quests
Clothes
Also added a ton of clothes and accessories like:
Glasses
Short leather skirt
Old open shoes
Tube top with sleeves
Sport shorts
Sport t-shirt
Short skirt (secret store only)
That’s it for today! I know you’re all eager to learn about the release date. The thing is, the content for this update is fully finished. But what needs also to be done for this build is:
The clothes attributes system: polish the programming part and implement it into the game
Clothes models: Bunny ears (headgear), Bunny suit, Racoon tail, Short dress (secret store only)
Since most of the content and mechanics are finished, we’ll aim for the release in June!
Heyo! We’ve been doing a lot of work lately, so it’s time to dump some news on you 😄
Thanks everyone for playing the previous version and for your feedback!
What a lot of you have noticed for 0.2 is the lack of content. With that update we focused too much on the backend, cause we want to make a solid foundation for a really great game (and we’re determined to make it great!). But, since the code part for 0.3 is partially finished, we were able to concentrate more on the content!
The team’s expanding
But first, let us introduce you to our new team member - ArkadiyVicont! His job responsibilities are: level design, designing quests and writing dialogues. He'll be working primarily on the Lindcliff village.
v0.2.1
The Save system
It is practically ready. Only the UI is left. Subscribers have voted for the layout and this is how it will approximately look in the game:
On the top you can see the slots dedicated to different playthroughs (you can have multiple playthroughs at the same time), each slot contains saves.
Inventory
Due to a bug with Alisa wearing a dress and NPCs thinking she’s naked, our programmer made some changes to the inventory system. Now certain wearables can take up multiple slots. For example, the dress will now take up the top and the bottom clothes slot.
But not only that.
The inventory system has been reworked at its core. And now static (name, size, max use count, etc) and dynamic (how many times used, clothes wetness, etc) parameters are stored separately. Some features can be disabled for the sake of optimization (not all items require dynamic parameters).
UE Source
We’ve switched the project to the source version of Unreal Engine. This will allow us to change the engine’s code however we want, avoiding unexpected bugs and debugging more efficiently.
We hope to release the v0.2.1 in mid-end of June.
---------------------------------
v0.3
The content
New locations and stories await you on the 3rd day of the prologue!
A family picnic in nature followed by various activities, quests and, of course, mysteries… This will also give us an opportunity to showcase the survival and needs system to you!
New secret store location
The Secret store will finally look like a proper “store”. And you’ll never guess which building it is in 😆
Spicy stuff
Let’s admit… It’s getting kinda boring watching solo scenes only. So we’ll finally add 3 new h-scenes featuring new NPCs!
Design
Our 2D designer is working on improving the UI/UX
Attributes
Since many of you have been confused about why your attributes weren’t changing, we made the interface clearer so you can see that they do change!
(NOT THE FINAL DESIGN)
Notifications
Notifications for when certain actions or events take place
(NOT THE FINAL DESIGN)
Tutorial
(NOT THE FINAL DESIGN)
Item info
Also working on a context window for clothes attributes (and item attributes in general). This can be activated by hovering over an item in inventory/storage and will include:
(clothes only) Levels of Dirtiness, Wetness, Wear&tear and Sp**m
(clothes only) Warmness, Water resistance, Durability, Revealingness
Tags (work uniform, casual, quest-related, etc)
Price
Description
Lindcliff overhaul
The 3D modeler is reworking the Lindcliff, planning the layout of different interest points in the village. This is one of the buildings you’ll be able to find in Lindcliff - a shopping mall + cinema, and it’ll already be accessible in 0.3!
Other plans
With your generous support we were able to hire a new worker. After the 0.3 release, we plan to hire 2 new team members - an environment artist and an animator. They’ll be working together with a quest designer on Lindcliff, filling it up with interesting locations, stories and NPCs. This way we hope to have enough open-world content for the Steam early-access release.
Also planning to migrate the project to UE5. Maybe we’ll manage to make it for the 0.3 already, but it’s not guaranteed.
Ability to support your Creator by pledging – one-time or recurring.
Means to reaching out to the Creator directly via Instant Messenger.
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