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Dark Dreams VR profile
Dark Dreams VR
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Dark Dreams VR
We're Dark Dreams, a studio that specializes in bringing rule 34 content into the VR fold!
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Displaying posts with tag AlcinaDimitrescu.Reset Filter
Dark Dreams VR
Public post



Knockered Out





"You've already taken a beating before you squared up against the Lady. This'll be a tough fight. Unless... you throw the match, you know? You've heard how she "punishes" intruders and it doesn't sound half bad. And getting knocked down by those knockers might be heavenly."








Animation by Jekylll, sound by Luriam, voiceacting by MiaLovett and model by Nyl.








This video took a very long time to get through, and was our first time working with our new animator, Jeckylll. I wanted to see what they could do and what they were capable of, and they kinda blew my mine, especially in terms of animation and jiggle physics. This version of Lady D was a complex model to use and ended up working out for our first time collaborating. This was more than enough to convince me that I wanted Jeckylll to join our team. As great as the model was, the rigging had some issues, and Jeckylll was more than patient in getting us through this. It's not perfect, but it IS more Lady D!


Enjoy!

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Dark Dreams VR
Public post




Playing With Her Food





"It's a pretty fair deal, really. Every once in a while Lady Dimitrescu takes a little taste from you, and in return you get to live. You also get to bang her every day, which you're pretty sure is the reason she ACTUALLY keeps you around. She calls it, "playing with her food", but she's eating less and less. Is she actually growing fond of you?"








Animation and sound by Secazz.





VR 6K
 


VR 4K
 





This was a collaboration between myself and Secazz that goes way back. I had originally wanted it for Halloween, but couldn't get ahold of Secazz to get some missing materials to complete the look of the scene. I probably could have supplemented my own materials, but if I had then it wouldn't have been faithful to Secazz's original vision.


We'll have more VR works from Secazz in the future. Although their works usually end up being quite lengthy, I don't think many of you are going to complain about longer, more detailed scenes with your favorite characters in VR.


Enjoy!

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Dark Dreams VR
Public post




She Found Her Equal




"The giantess of Castle Dimitrescu got bored of squishing little Ethan Winters every day. He was a fun plaything at first, but far too delicate. Everything changed when the Alliance deployed this absolute chad of an agent to rescue Winters. Finally, the Lady had found her equal."






Animation and sound by the Firebrand.



VR 6K
 

VR 4K 



I have to admit, I couldn't help but worry as this rendered. It was a very long animation that took almost an entire week! I'm still getting used to not "needing" to put out 4+ animations a week, so there were a couple days where I felt like pulling my hair out. Adding to that, there were certain things that just wouldn't work in VR as well as a couple of "bugs", and I was at wit's end... but it's done, albeit with a couple modifications. The animation's ending had to be shortened just a little and a couple changes had to be made, but nothing too noticeable. I also learned a couple of things I actually didn't know before this project, and I'll definitely remember them for down the road. 

Enjoy!

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Dark Dreams VR
Public post




Almost to the Save Room




"Damn! She caught you just before you reached the safe room. I mean, your purposely slow-motion jogging probably didn't aid your flight much at all. But that's Alcina's fault for having such femdom milf sex vibes. One does not simply flee with an untreated erection in the pants."






Animation and sound by Domino the Cat.



VR 6K 

VR 4K 



I appreciate your patience on this releasing a day late. Yesterday I was sick and tried my best to work through it, which in the grand scheme of things wasn't the smartest move. I feel incredible guilt when I don't come through on a promise, especially in terms of releases. Hopefully all of you will still partake in death by snu-snu.

Enjoy!

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Dark Dreams VR
Public post

Bigger Things To Worry About 2







"Getting caught was the best/worst thing that's ever happened to you. Lady Dimitrescu wasn't happy to find you snooping around- she made that clear. But it's been a few days now and your dick is getting a workout! It matters not, for you're the Lady's toy at this point."






Animation by the Dark Dreams team, including Wampa and MendezSFM. Plus Laarel on sound!



VR 6K
 

VR 4K 



Another in the series starring our favorite lady of the night, I'm always excited to work with her. The team did a great job on this, even going as far as adding and updating textures to make this more immersive and better looking. Amazing work all around.

Enjoy!

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Dark Dreams VR
Public post

Bigger Things to Worry About




"Mutants, trapdoors, and a psuedo-feudal estate full of supernatural horrors. Plus you're alone. Are you a bit anxious? Of course. But as soon as you entered the aristocratic castle, you found that you have something bigger (and sexier) to worry about."






Animation by the Dark Dreams team, including Wampa and MendezSFM. The sound work is by our very own Laarel, and the voice-acting is by Bordeaux Black.



VR 6K
 

VR 4K 



Oh boy... She's finally here. 

I'm a massive fan of Resident Evil, and have been my entire life. I attribute a good bit of my passions to that series, so this is an honor to bring into VR.

I won't lie, it was tough to get the scaling just right on this. Alcina is 9 feet, 6 inches tall. That's a lot of woman. The basis of this had to go to the male model to keep things relatively believable. I usually account for both models when I do scaling, which is why you'll sometimes experience one model being off; sometimes to get model scaling right, one model has to be "not right".

Between the experience of the new model, the amazing voice work, sound work, and animation, I couldn't be happier with this. Yes, I was conflicted on my choice of lighting, as I'm trying to utilize less darkness in our animations and get away from my comfort zone of crushing shadows/blacks in grading. But with a Resident Evil video like this, I just couldn't bring myself to do it. And sure, there are things that could be better, but for our first time with the model I think this is spectacular.

Enjoy!



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