

A mature reimagining of the classic fairy tale
You were warned not to take the path through the forest. But here you are — alone, with the light dying. Adult stealth horror where you are prey. No weapons. No combat. Just you, the dark, and whatever's hunting you.
Your grandmother's cottage waits at the far edge of the woods, past the ravine, past the dead tree, past the place where the birds stop singing. Between you and that door is a single winding trail — and something that was once human, now moving between the trees.
It hears you. It sees you. And it is patient.
What Awaits You
A Predator That Thinks. The enemy hunter is driven by a full behavior-tree AI with six distinct behavioral states. It patrols its territory. It investigates sounds. It searches when it catches a glimpse of you. It sprints when it knows where you are. And when it reaches you — you will not escape.
Sound Is Survival. Walking generates a whisper of noise. Sprinting screams through the dark. Crouching is silence itself. The hunter's hearing is omnidirectional and relentless. You choose when to be fast and when to be a ghost.
Four Ways to Survive — None of Them Involve Fighting. Quick-time events punctuate the terror: vault a log during a chase, steady your breathing while hidden, hold your breath behind cover, or dodge through a branch-laden gauntlet. Each one is a split-second decision between escape and oblivion.
Caught Sequences. Three different catch encounters. Each time the hunter catches you, a cinematic sequence plays — randomly selected from a pool of authored sequences.
Lost in the Dark. When you get caught, you don't respawn to where you fell. You wake somewhere else in the forest — disoriented, reoriented, forced to find the path again. The hunter resets its location too, somewhere out there in the dark.
One Night. One Path. One Chance. A single session from forest's edge to grandmother's door. No saves. No checkpoints. Every run is complete — win or lose.
Development Status
Little Red is in active solo development. A playable vertical slice demo — approximately 15–30 minutes of complete gameplay — is targeted for release in the coming month.
The vertical slice will feature the full core loop: stealth traversal across three forest zones, complete hunter AI with all behavioral states, four QTE scenarios, three unique cinematics, and randomized respawn. Everything you experience in the demo will represent the final gameplay quality — this is a proof of concept, not a tech demo.
Little Red is the second chapter in a planned shared universe of dark fantasy adventures under the DE3D banner. Future titles will feature character crossovers, recurring locations, and an interconnected world that rewards attentive players. But every story has a beginning — and this one begins in the dark, with a girl, a path, and something breathing between the trees.
Built in Unreal Engine 5 — Lumen global illumination, Nanite geometry, behavior-tree-driven AI, and cinematic sequences authored in Sequencer. Solo-developed. Built to thrill you.