Still busy with work, so not a lot of time. I have started working on the Lobby and Offices, and as a distraction started to fix the animations that looked really bad. I picked up a cheap pack of motion capture animations and, while I’m mostly happy with them, the idle animation is very masculine and interacts badly with the animation system.
(See attached animation.)
(See attached animation.)
Note how the player, when they get fatter, has something of a stammer with the left leg forward. I liked that the old animations didn’t have that as an artifact. I might try to work around it somehow, but I think I need to be focusing on pushing the gameplay forward.
I have also a small idea for an Anomalous Object:
[spoiler]
VAOID: 12345
Aliases: Unplanned Office Snacks, Surprise Snacks, Who Brought Snacks, Wandering Food
Tags: Non-hostile, corporeal, potential-memetic-comonent
Description: A tray of small office snacks that appears to manifest just outside the fields of views of observers. Subjects coming within 2m of VAOID#### report finding assorted pastries, cheeses, and candies in their hands. Subjects will unwittingly consume said snacks, only for their hands to be refilled. Some subjects have reported being unable to put down the snacks, consumption being the only way to empty their hands. Subjects have limited dexterity until said snacks are consumed. If subjects leave the vicinity of VAOID#### it does not pursue. The snacks produced by VAOID#### appear to adhere to most dietary restrictions. Experimentation with mutually-exclusive dietary restrictions is pending.
VAOID: 12345
Aliases: Unplanned Office Snacks, Surprise Snacks, Who Brought Snacks, Wandering Food
Tags: Non-hostile, corporeal, potential-memetic-comonent
Description: A tray of small office snacks that appears to manifest just outside the fields of views of observers. Subjects coming within 2m of VAOID#### report finding assorted pastries, cheeses, and candies in their hands. Subjects will unwittingly consume said snacks, only for their hands to be refilled. Some subjects have reported being unable to put down the snacks, consumption being the only way to empty their hands. Subjects have limited dexterity until said snacks are consumed. If subjects leave the vicinity of VAOID#### it does not pursue. The snacks produced by VAOID#### appear to adhere to most dietary restrictions. Experimentation with mutually-exclusive dietary restrictions is pending.
I haven’t decided if it would be too annoying to prevent people from using doors until they eat the food that appears in their hands.
[/spoiler]
[/spoiler]