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Cautys Softworks profile
Cautys Softworks
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Cautys Softworks
Creating hand-crafted games and stories
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Displaying posts with tag Art.Reset Filter
Cautys Softworks
Public post

Art Update + A few words

Hey there!
Just a quick art post today—plus a bit of rambling.
This whole "making games" journey started about two years ago with a project you might start hearing about soon enough. Back then, I felt confident in my writing skills, and coding wasn’t a problem, but there was one thing I was lacking: art skills.
It turns out art is pretty important for a visual novel. So, I started exploring my options. At first, working in 3D seemed like the best path. I dove into tools like Blender, Daz, and Koikatsu, and I managed to create some cool stuff, but it didn’t really match my vision for the project. I’ve always loved manga and 2D CG games, so I wanted to do something in a similar style.
I didn’t want to go the AI route, so the only thing left for me was to actually start drawing. I had NEVER drawn anything at all, so it’s no understatement to say I was terrified of the blank sheet of paper (or the blank Clip Studio canvas).
Boy, what a journey it’s been. For the longest time, my lack of artistic ability paralyzed me. I couldn’t write or code because I kept thinking, “What’s the point? Why work on the rest of the game if this one part isn’t perfect yet?”
Dumb way to face things, right? But I guess that’s the kind of thing you only realize once you stop and look back. After I did, I was resolute that I had to launch SOMETHING—anything at all.
Lost Bet was ~90% done for several months at this point, but I never felt confident enough to share it. Again, dumb way to take things, I know. But now I was resolute, and it was time to finally get things moving.
And man, making the finishing touches, setting up all the accounts, and posting it was one of the best things I ever did in my life—without exaggeration. Seeing my work out there, with people looking at it, playing, and even complimenting it, filled me with a very unique kind of happiness.
Anyway, this post has already gotten far too long and sentimental, so I’ll stop here for today.
My art is still far from where I really want it to be, but it’s at a point where I can finally say with some pride, “Hey, I did this thing.” And I guess that’s what matters the most.
Thanks to everyone who decided to join this ride so early on. I hope I'll be able to keep improving and surprising you all with my work in the years to come.
Ah, and I remembered to record the timelapse from the start this time. If you’re interested in the original .CSP files, let me know!
 
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Cautys Softworks
Public post

Colors + Announcement


Hey everyone! My next project, "Yes, my lord", is oficially in the works and I'm very excited to share the progress with you along the way.
I'll add more details about the setting and gameplay on my next post, but for now enjoy this alternative outfit!

This was done using ClipStudio Paint. If you have any questions about how it was done or if you interested on the .csp files, let me know!

Don't forget to check out the attached timelapse that I, of course, forgot to start recording at the very beggining.

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Cautys Softworks
Public post

Trying different poses + early concept

Continuing on the trend of studying poses and anatomy, here is a concept for Saren! I love drawing her and you'll get to see a lot more of her character as I develop her design for my next game: "Yes, my lord."
(No timelapse for this one unfortunately. My bad!)
Stay tunned!

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Cautys Softworks
Public post
Are we still D.Va fans? Here is an art studie from last week, along with the drawing timelapse. I'm trying new and intresting poses from real models. More to come!
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