Art Update + A few words
Hey there!
Just a quick art post today—plus a bit of rambling.
This whole "making games" journey started about two years ago with a project you might start hearing about soon enough. Back then, I felt confident in my writing skills, and coding wasn’t a problem, but there was one thing I was lacking: art skills.
It turns out art is pretty important for a visual novel. So, I started exploring my options. At first, working in 3D seemed like the best path. I dove into tools like Blender, Daz, and Koikatsu, and I managed to create some cool stuff, but it didn’t really match my vision for the project. I’ve always loved manga and 2D CG games, so I wanted to do something in a similar style.
I didn’t want to go the AI route, so the only thing left for me was to actually start drawing. I had NEVER drawn anything at all, so it’s no understatement to say I was terrified of the blank sheet of paper (or the blank Clip Studio canvas).
Boy, what a journey it’s been. For the longest time, my lack of artistic ability paralyzed me. I couldn’t write or code because I kept thinking, “What’s the point? Why work on the rest of the game if this one part isn’t perfect yet?”
Dumb way to face things, right? But I guess that’s the kind of thing you only realize once you stop and look back. After I did, I was resolute that I had to launch SOMETHING—anything at all.
Lost Bet was ~90% done for several months at this point, but I never felt confident enough to share it. Again, dumb way to take things, I know. But now I was resolute, and it was time to finally get things moving.
And man, making the finishing touches, setting up all the accounts, and posting it was one of the best things I ever did in my life—without exaggeration. Seeing my work out there, with people looking at it, playing, and even complimenting it, filled me with a very unique kind of happiness.
Anyway, this post has already gotten far too long and sentimental, so I’ll stop here for today.
My art is still far from where I really want it to be, but it’s at a point where I can finally say with some pride, “Hey, I did this thing.” And I guess that’s what matters the most.
Thanks to everyone who decided to join this ride so early on. I hope I'll be able to keep improving and surprising you all with my work in the years to come.
Ah, and I remembered to record the timelapse from the start this time. If you’re interested in the original .CSP files, let me know!