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Broken Sky
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Broken Sky
Welcome to the official page for Broken Sky! Broken Sky is an adult Visual Novel made in Renpy that focuses heavily on player choice, with minor RPG elements. It contains a mix of both furry and human characters, and contains a range of fetishes to satisfy your darkest desires. All characters are above the age of 18. Enter a futuristic world recovering from a century long war, and decide whether you'll be the peoples savior, or their ultimate destruction. Get to know an ever growing cast of characters as you recruit them to your cause, and to your bedroom. Will you take control of those around you, or be controlled yourself as you grow your power and influence? Broken Sky revolves around player choice to drive the narrative forward, but your choices will change more than just dialogue. The story will have drastically different paths based on your decisions. All extreme content can be avoided! Broken Sky was inspired by my frustrations with the current state of modern adult gaming. As a consumer I've grown tired of endless stat grinding games, scene collectors with no real substance, and lazily written plots. I intend to create a game that refuses to compromise between story and content. To see a full list of the games planned tags be sure to check out the Discord: https://discord.gg/9YF5W6dE6q
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I don't have anything else to offer I'm afraid. This role is just for those that want to show some extreme support!

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Broken Sky

from 17 Nov, 2023

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Broken Sky

I'll be uploading all sneak peak content to a single file in MEGA from now on! You can still get ...

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Broken Sky
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Broken Sky Public Build V0.5.2

Good evening you lovely feline fuckers.

It's time for another Broken Sky update! As many of you likely realize, this is much earlier than my usual release time and that is because I am going to be out of town for some time starting on Sunday so I wanted to get the update out early rather than late! 

So for this update we were supposed to be getting two new sprites in Live2D as I tried out new artists but one of the people I contacted turned out to be a scammer and the others quality of work was so low that I have opted not to include it in the game. So instead of two new Live2D pieces we have 0, yaaaay. (If anyone knows a good Live2D artist, please contact me.)

So, this update we have three new scenes and new visuals for the skill tree! We also have the first iteration of dream events! 

Dream events is a new system that allows for some input from the community. Any events that happen in dreams will not effect your stats and are considered non-canon. As such I am opening up spots for submissions from the community. If you'd like to have your art put into the game with a brief scene to go along with it, this is your chance! Submit your art in the fan-art channel in the discord and I will select ones that I like to be included in the game. Requirements: the art must feature one or more characters from Broken Sky and I prefer it to be in a 16x9 resolution format. Feel free to make alternates for your work as well but it is not a requirement.

I also am continuing to work on getting the inventory and combat systems ready to go behind the scenes. Once these are in place, the levels of new content each month should start to increase drastically and we'll get more actual story content coming out as well.

For those that have grown frustrated with the pace of things since the introduction of the sandbox system, I hear you, and your complaints are valid. I just ask that you give me a bit more time to get the core systems in place so I can really show you what I have in store.

Download Link: https://mega.nz/folder/oP1TACYC#tLdHS10t8gV8pAhmRjhiAg

As per usual, if you want to try and find the new content all on your own, don't read any further down than this. If you get stuck on anything, details are listed below! 

As usual, thank you so much for your support and I'll see you all at the next update!







New scene, Julina Gangbang: Talk to Julina at the serpents lair and don't reject her advances. (Also make sure if Lilly is with you that the two of you are not monogamous). She'll send you a message next time you return home inviting you to a party. Accept the invitation and go from there. (Note, declining the invitation locks you out of future Julina content.)

New scene, Floyd and his slave: Visit the gentlemans retreat. There is a 25% chance when entering that Floyd will be engaged in some fun with his fox boy slave.

New scene, Lilly solo masturbation: Lilly now builds lust over time and after watching sexual acts but not getting to participate in them. Upon reaching 100 lust, Lilly will spend the night at her own apartment for some good quality time with her toy. Innocent enough for now but who knows what could happen if you continue to leave her frustrated! (Easiest way to unlock the scene is to just sleep repeatedly. Having sex with Lilly resets her lust.)

New art added for the skill tree menu, still only one skill for now. More will be added as we get closer to the implementation of the combat system. 

Dream events added: Lilly x Oliver x MC cuckolding. Lilly and the slave traders, bad end. (Both can be acquired by simply going to sleep without Lilly present and with more than 50 lust.)

As I'm writing this, I have just realized that I have forgotten to update the gallery unlock button at the end game and the credits menu. I do apologize for this and will make sure I get these adjusted with the next patch when I return from out of town. I'm afraid I simply don't have the time to fix it right now. The new scenes should still unlock in the gallery once you find them in the world and these are fairly easy to acquire.

Patch 0.5.2 change log:
Multiple spelling and grammar fixes
Fixed a bug that caused Julinas face to disappear in some dialogue
Fixed a bug that made dialogue appear that made it sound like you did not take Lilly to Julinas party even if you did.
Fixed a bug that made Lilly suddenly appear when rejecting Julinas advances without Lilly in the party
Fixed a bug that caused trying to shop at Floyds to send you to the wrong place
Fixed moving from one replay to the next without returning to the replay menu
Fixed the new scenes from this update not unlocking when selecting to unlock all scenes from your home.
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Broken Sky
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Good morning!

With the next update finally right around the corner I wanted to take a moment to refresh everyone on what to expect from it!

So first we are expanding the number of scenes (as every update will do). I am also completely reworking the dominance and submission system. Moving forward you will only ever gain dominance or submission. Previously you could lose and gain each stat depending on your actions. Now you will only gain one or the other and you'll need a minimum amount of points in or the other to perform specific actions. (If you've played any of mass effect, think renegade and paragon points.) So the ideal balancing goal will be that if you have an even number of each you will be able to do most things regarding one or the other but more difficult events might be out of your reach. Whereas if you're full dominant you'll always have access to every dominant option and the same for submissive but be practically fully locked out of the opposite choices. I am enabling an easy mode for this system for those who don't want to choose which is replacing the "neutral" option from previous versions. With the easy mode you will automatically have max values for both submission and domination so both options will always be available.

Next, the main focus of this update is the combat system. While I am super excited about what we've made, it is incredibly complex, which some of you will love and some of you will hate (if you'd like to see small sample of what I mean by that you can check the sneak peaks channel in the discord for enthusiasts and higher, I will be posting the classes for the player character shortly after I launch this post). Not to worry if it is not your thing, combat has 3 modes, normal, hard and disabled. (Hard mode will not yet be available on first release. I'll have it up and running a few updates later!) Normal is not intended to be difficult at all but will require you to do more than just press the attack button like in most RPG games. Hard will be a challenge which will require you to properly utilize your party structure, builds and items but is not intended to be an "unfair" experience where the only way to win is to cheese the system. And finally, disabled is pretty straight forward. You can disable combat entirely and skip it. You'll still get any relevant story dialogue that would normally occur during the fight and the relevant defeat scene will get unlocked in the gallery.

Now, all of this will be in the release announcement and patch notes, so why am I talking about it right now? Well, with the complexity and number of parts to this system, I want to make it clear that on this first release THERE WILL BE BUGS, along with some placeholders for artwork. Some bugs may even be game breaking. But at the very least there will be some annoyances. We won't release the update so long as there are bugs we are aware of, but the honest truth is that there are so many options, fringe cases, and interactions that we simply can't test all of them. As for the missing art or placeholders, I am still not sure about the animated 2D sprites as of now. But Ari is working on the still assets so hopefully the only thing we'll be missing is the sprites as far as the combat system goes. As for shops and the player inventory, as of right now there are already 85 unique items being added to the game and they will each need art for their store and inventory page so there's no possible way we will have all of those items as well as environments and the gui for the combat system done since Ari is also working on redoing old scenes for the changes in player penis size and making art for new scenes. We will continue to add art for these items as time goes on.

So I just wanted everyone to know what to expect! This next update is going to be like a public test release as far as the combat system goes and I hope I can rely on you all to post about any bugs you find!
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Broken Sky
Public post

Short progress update and a small poll!

Good evening degens! This first part is just to let everyone know that I plan on having the update out sometime between the end of January and mid February! There are still going to be incomplete areas and some placeholders but the very core will be done and we'll continue to update those missing pieces as time goes on.

The second part of this is still likely a long ways off but in the event I hit the next subscriber goal I was curious what most people would like me to prioritize with the new funds. I have a few ideas in mind:
1) Hire an artist for backgrounds so I can replace the AI ones.
2) Hire a sound designer and start replacing the royalty free music and character songs with custom made tracks.
3) Hire an action artist. I was thinking of having the action (but not actual turn based combat) scenes in the game done comic book style. So scenes like the bar fight near the start of the game. This would be less detailed image panels, possibly in black and white or very basic color. Honestly I don't even know if this one is realistic or not but if it's something the majority of people think is important I will start looking into it.

Vote in the poll down below which you think is the most important for the next step!
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Broken Sky
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V0.6.0 progress update.

Good morning my furrys, closet furrys, and those still in denial (you will join us soon), it's time for another progress update! Amongst (very justified) growing impatience and skepticism I have decided to include a detailed breakdown of what has been happening since the previous update. So V0.5.0 was first released at the end of February. There was meant to be another update in April that was mostly finished. I decided to delay that update and wrap it up into the next one for a few reasons. First, there was a bug with a new Live2D model that took a lot of scouring to remedy all instances of, second it was a fairly small update to begin with and third I was entering the final stages of a home remodel but most of March and April were spent working on that update. The following months of May and June were spent working on that remodel, moving and actually writing down in detail what would need to be done for the combat system.

Before I progress with the breakdown I want to make it clear that I do not blame any of the below mentioned people for any delays that have happened, shit happens and we are all doing our best. Every one of the freelancers I am about to mention has been nothing but wonderful to work with and the delays are due to no fault of their own.

By the end of June I had finished writing down all of the combat system details (this is a 34 page document so it took quite some time) I then contacted the team that had previously done the GUI design for Broken Sky to inquire about starting work on coding this system for me as it was well above my coding skills. They accepted the task but the member assigned to me was unable to start for about a month and a half due to previous contracts. Once they did begin work on it, they worked for about 2 weeks before personal issues arose that caused them to hand the project off to a different team member (It is not my place to discuss their personal troubles, so I will leave it at that.) The new team member also needed time to finish other projects before they could start on this one so we were waiting again. The next bit of this process took a lot of hammering out details, making tweaks to improve gameplay and so on. When everything was nailed down they started work from scratch and have been working on it since then, but like I said, this is an incredibly complex system so it has taken time. As of now most of the coding will be finished up as early as tomorrow. We are still working on the inventory system but the core systems will be ready. I still have to actually get the files, learn how to use them, and make small tweaks for things that sounded good on paper but didn't work in practice (since instances like that are always inevitable).

Now, rewinding in time a bit, I started looking for a 2D pixel sprite animator around the same time I contacted the coding team. This process took much longer than I was expecting and I was rejected by more than 20 artists over the course of about 2.5 months before I finally found someone willing to work with me. (As it turns out, working on adult content is against Fiverrs ToS so I was kind of looking in the wrong place, my fault.) So the pixel sprite artist did not even get the details of the project until the start of September. As of now, the pixel sprites for this update are supposed to be done by the end of this month. As soon as they are finished, inserting them should be a simple task of just naming the files properly and putting them in since the code currently has place holders for where they will go.

So where does that put us for the next update actually releasing? Well, soon is the answer. I am really really hoping to have it out the first of the year. If the 2D sprites aren't done in time, but everything else is I will simply release it with placeholders and put out a patch when the sprites are done. So the things that could happen to make the release later than that would be game breaking bugs we can't identify, or it taking me a very long time to learn how to use the code that has been written for me. The programmer has done an amazing job of making it very versatile and will be helping me during the learning process but I will be making and balancing every combat encounter by hand (no random encounters in this game). The attacks, attack descriptions, numbers to hit and for damage, NPC stat sheets and so on will still need to be created and uploaded. It's largely busy work since I already have all of these numbers ready to go but putting it all into a system I will be unfamiliar with...I really can't say how long it will take. So for now I am cautiously optimistic about early January.

Now, enough about development woes. Let me officially announce that with the new update we will be adding a much requested feature (well, sort of requested.) I have heard since launch the doms saying the MC's penis is too small and subs wishing it was smaller. You have prayed, and I have answered. With this update you will officially be able to select your characters penis size during character customization with a choice of small and large. This choice will be reflected in all dialogues where applicable in this next update. Graphically, the change will only show in one new scene for now. Ari will be going back and editing the previous scenes to reflect the change while myself and the programmer fix bugs with the combat systems you all might find during initial launch. All future scenes will reflect the change going forward. With this addition, we have now set the ground work for the addition of playable anthro characters as well. Ari and I have learned how to construct scenes from multiple sets of layered images based on variable choices, so one of the new scenes for this update is six frames in length but each frame has a potential of 6 different versions depending on your choices! Doing layered images in this way allows us to make incredibly modular scenes without destroying your computer storage space.

Now for a touch of bad news for several of you. I have officially made the decision to move the female MC variant to a post 1.0 expansion. While adding playable male anthros just requires re-texturing the current human male model and changing a bit of dialogue, adding a female MC requires the creation of entirely new scenes (if I don't want it to feel...cheaply done at least) and entirely new romance routes since the female mc would be able to romance a few characters that male MC cannot and vice versa, in addition to re-texturing all of the scenes that would work as a female. It's simply one stretch too far for only one artist. On that same note, the addition of playable male anthro characters will be coming at the end of Act 1 (of four acts). That is still a very long ways out but it's a sight closer than a full 1.0 release.

I think that's about everything. If I missed something, or you have questions you can post about it in the game discussion channel of the Broken Sky discord! 
https://discord.gg/9YF5W6dE6q
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Creator Stats

710 subscribers
58 posts

Goals

$1,158 of $2,500
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I want to get to 2500 a month so that I can afford to increase the development budget of the game! Currently I allocate somewhere between $600-700 a month for game development (art mostly) but I would like to increase that a little bit so that we can get a second artist to start work replacing the AI generated backgrounds! Once we reach the 2500 goal I will start replacing backgrounds a little bit at a time!
$1,158 of $3,500
per month
One of the main goals is to have the music be all custom made! My plan is to have each individual character have their own "theme song" when they are on screen and get some pieces that fit the story a bit better than the stock music I currently have. Upon hitting the 3500 goal I will hire someone to begin work on this customized music!

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