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boobsgames
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boobsgames
Freelance erotic illustrator and gamedev
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  • Hello! I'm Boobsgames, a freelance erotic illustrator. I draw pictures of busty fantasy and scifi ladies and happy people having a good time. Also, I'm working on my personal game project "Warlock and boobs": https://boobsgames.itch.io/warlock-and-boobs
  • This is the game about daily life of the guy who studies dark magic and lives in the fantasy world, surrounded by busty women, lusty monstergirls and futa ladies.
  • As the rewards I'm offering hi-res images, PSD-files and WIPs, Videos of my drawing process and the possibility to vote for the future of the game.
Displaying posts with tag VillageOfBoobs.Reset Filter
boobsgames
Public post

Village of Boobs v0.101.3


First update :) I was focused on addressing the issues that were brought up after you tried out first version.
https://boobsgames.itch.io/vob

Technical things:

Version number is shown on the title screen.
Changed the way game window scales on different screens. Before it was trying to adjust to the screen, not it just fills empty space with more game. Check it out, it’s easier to show than to explain.
With the new way the screen is scaling it become possible to add zoom into the game. There are 3 levels of zoom, you can zoom in and get pretty much same look as was in the first version, or completely zoom out, to get almost RTS view of the surrounding area (it means you will occasionally see empty spaces at the edge of the map – we’ll deal with those later)
Reworked all the UI so it’s now adjustable to new scaling of the screen
When you click to make dialogue window transparent, it’s now saved in the game settings, so the game will remember it.
Health and other bars added to the quick menu screen (middle mouse button or Alt)
Font size can be adjusted in the game settings.
Touch controls should now behave better on mobile.
Fixes to UI when playing on controller.
If somebody is playing on controller on mobile – let me know if touch controls get in the way now.
Made it so NPCs roaming behavior is simplified when player is waiting using wait menu or sleeping. It should make it less resource incentive.
Fix. Made it so selected button is more visible.
Fix. NPC aren’t talking anymore when sleeping.
Fix. Dirk isn’t teleporting around anymore.
Linux version. It was requested, so I made it. I wasn’t able to do extensive tests, so you can try it out and tell me how it is working for you.
OpenGL version for mobile. This version uses simpler, older renderer. It should have better performance on some phones, but I can’t guarantee it will be better for you. 
To try OpenGL mode on PC: create a label for the game exe, open it’s settings, and add “--rendering-driver opengl3 ” after the path to the file.
OpenGL made comes with a tradeoff of greatly simplified rain effect. It also may actually have worse performance on some newer devices, so if normal version works for you, just play it.

New content:

While main focus was on technical stuff, I was able to add some new content.

Confessions with Sister Anri once a day. After you unlock new scene with a villager, you can confess to Sister Anri and tell her all about it. This will improve relationship with her, and when you reach 5+ relationship, it will unlock her new scene.
MC’s solo scene in the bed got an illustration, plus some variants.
NPC can masturbate at night when they are horny. Can happen if they have 100-200 lust when they got to sleep. This will be a foundation of them triggering scenes on their own in the future.
Mushrooms. Mushrooms now spawn in the woods and swamp around the village. They have 10% chance to spawn around certain spots at midnight. There are 6 types of mushrooms at the moment. This will be a starting point for spawning mobs and for cooking/alchemy in the future.
Collecting mushrooms for Eilisha, repeatable quest. You now can work for Eilisha, similar to how you were looking for items for Iss in WaB. Her quests doesn’t have a time limit, but after you complete one, it can be started again only at the next day. Eilisha doesn’t have a reward scene at the moment.
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boobsgames

VoB. MC faps in bed

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VoB. Next scene poll

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boobsgames
Public post

Village of Boobs. Month 9

It’s 12th, and only a month left till the first version :) Please don't expect first version to be very big. It's more for those who want to follow along the development and to give first feedback.

Intro

I wrote and added simple intro into the game. It's not like a cool intro or something, but  I think it coveys the story, isn't too long and has a couple of busty ladies.

Scenes

Two scenes were added from dark elf mom. One with MC, and one solo scene, that Selene triggers by herself. It’s the first scene of this type, but in the future other scenes will be based on the logic I made for this one.

Delivering milk for Selene

Added milk delivery for Selene, as a way to improve relationship with her and some other villagers and to trigger her scene. Might change requirements in the future and rearrange whole thing, but I think it works for now.
Milk that we deliver is actually added to NPCs inventory. I think in the future it might be a requirement for some scene or an event.

Thirst

Removed "Thirst" from the character screen. It's still in the game, but I don't think player needs to see it. It will serve as a cool down for consuming drinks or drinking from a well or barrel (which restores small amount of stamina). So you won't be able to just spam it. We’ll see how it works. Also made it so if you're are full and trying to consume food or drink item, MC would refuse and item won't get wasted.

Shops

Made it so the selling/buying prices are different and the spread is based on relationship level. It starts from 90%/110% and goes up to 100%/100% as you reach 100 of relationship points. Also made it so stores replenish their stock over time if you buy items from them, and they have a chance to get rid of items you sold to them, so they won't get empty or completely cluttered with junk. For example if I buy all the wine from Elsa next day she most likely will have at least one bottle in stock (every item in default stock have 33% chance to be restocked every morning) 

Sound

Added sound of flowing water when we are near the river and bird sounds randomly spawning from the trees when it's day and not raining. You can check it out in the video.
Also added other sounds for swamp area, to differentiate it from normal forest biome. 

Grass and ground

I added new textures for grass and ground. They are shown on top of a tilemap using a shader, which is a good solution to avoid making them look very repetitive. I will keep working on improving the look, but it’s a good step forward I think

Paintings

Added two paintings, that I promised, into the game. The general lady and redhead one with the cleavage. One of those might become a plot point, we'll see.

Plans

Next month I will be working on the last scene that was planned for the first version, and interactions with NPCs. Plus an introductory quest, where MC meets locals.
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boobsgames
Public post

Village of Boobs. Month 8


It’s 12th again and the time for first version is is almost here. 
It is planned for September 12th as I mentioned previously.

Dialogues

I was working on dialogues for NPCs, added a way for them to great MC differently, based on if they met before, and their relationship level.
Also I was working on improving cutscenes system, added some functionality required for sexy scenes, added a button that makes dialogue window transparent, so it’s not obscuring the view.

First scenes

A paizuri scene with Briena the blacksmith was properly added, not with dialogues, all the stats changes, sound effects and pixel animation. Now in Godot I’m able to sync sound effects with pixel animation, which takes some work but sound/look is more coherent.
Same was done for the oral scene with fisherman Dirk, and solo scene for MC when he is going to bed (this one without an illustration for now).
In WaB pixel animation were a single sprite, now I split them up, so each character has his own half on the sprite sheet, and the game combines them. It allows to make only one sprite for each character, but get many possible combinations with other characters. There is a room for possible bugs where two halves aren't aligned, but it saves a lot of time for the future.


Switches/resets

If you ever opened WaB in editor, you might have seen that I had many switches to track various things. Many of them where used to make something work only one time a day. A script would check related switch, and if it’s already ON, it wouldn’t trigger. So I also had a special very long script that would go through all these switches at the morning and set it back to OFF. If I’d forget to add a switch to that list for resetting, it would create a not so easy to spot bug, which happened many times during the years of development.
I was thinking how to do it better this time, and I remembered how it was done in an old QSP game. Instead of a switch (boolean type variable that can be “true” or “false”) it would use integer variables. When it needed to set one to ON it would make it equal to the current ingame day. So next time it would check if it matches the current day. If it does, it’s ON, otherwise, it’s OFF. And when day changes all these variables turns off automatically, just because it’s a different day now. So with this approach there is no way for me to forget to add it into resetting list anymore. As added bonus it doesn’t just track if event was triggered today, but also tracks if it was triggered at least once at all, and if yes, when it was triggered last time.
Sounds simple, but for some reason I didn’t come up with this when I was starting the work on WaB. Not sure why I’m talking about it in such detail, but maybe it will help somebody with their own project. 
First thing to make with this was, of course, white liquid system. After the paizuri scene, there is white liquid that now stays on Briena’s breasts for a day. I made it so it’s already working for every character. The game checks if these is a variable saved with this character ID and if these is matching illustration variant in the folder. And if I want to add it for other lady now, I just need to put image variant into the folder, and some scene that adds the liquid on their breasts. 

Activities

Added fishing and helping Briena in the smithy as two first repeatable activities for the player.
Fishing is very simple, doesn’t have a timing minigame, since I don’t like them, but there are currently three types of fish to catch, and a system that allows to easily add more, or to trigger an event (mermaid attack perhaps).
Helping Briena gives you money and improves relationship with her, plus unlocks her first scene if you get enough relationship points.

New characters

Pyotr, his sister Navka, Pigtails chan Melinda and her mom Salma were added into the game. Now all the characters that I was planning for the first version are ready. More should be expected in later versions of course.

Plans

Next month I will be working on the intro, character interactions, and scenes for the first version.
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boobsgames
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Village of Boobs. Month 7

It’s 12th again and the time for first version is getting closer and closer. It is planned for September 12th as I mentioned previously.

Map

Most of this this month I was focused of the map. For the first version I want it to be relatively small but not empty.
I blocked of the intro area with natural barriers, and temporary blocked off two bridges that connects it to other future areas. Then I moved to filling out the blanks.
I tried to make it make sense, thinking how water would flow through the landscape.
But I didn’t want it to be just trees and bushes and rocks. I tried to add some kind of landmarks, that player could remember and recognize where he is on the map. On the contrary, I don’t want it to be too crammed, so there is enough room for an occasional wandering mob, or for some mushrooms/berries to grow.
Among the landmarks I added an entrance to a dwarven settlement. It won’t be accessible, at least initially, but we will be able to met some dwarfs (one dwarf lady already lives in the village)
In the video I did a little tour of how the map looks now. Of course a lot of improvement can be done, but I think for now it’s good enough so I could start working on filling it with content.

New characters


Dark elf mom and her femboy son were added into the game. They are living next to MC’s new house. I think player would appreciate such good neighbors. Selene also got an illustration for a scene with MC, which I can’t show in a public post.

Plans

With the map being ready I now can focus on into section, of dialogues with characters and interactions with them, on things to do for the player. Also 4 more characters planned for the first version left to add. 


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