Free Team Sub
Free Team Sub
Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!
You get: Discord Access Polls to Guide Game Development
This role will be deprecated at the end of December, please switch to the new Origin role or the new $1 tier
Thank you for contributing what you can to the development of Blue Swallow, or checking out what we're creating!
You will have access to every version of the game around 3 weeks after release, input on our polls, as well as access to our Discord server.
(I don't know what the image is, ask AI)
Thanks for being integral to the continued success of Blue Swallow!
You will receive access every release around 2 weeks after release.
You will also be able to influence future development by taking part in polls, as well as benefits of previous tiers.
And access to our Discord.
We appreciate your substantial support and your belief in our product.
You will receive all releases around 1 week after release, alongside all benefits of previous tiers.
Wow. You flatter us!
With this kind of support, we can try to expand scope and size of our team over time.
You will have access to our private development Discord to see what we're working on and give direct comments and critique.
On-time access to every release.
And benefits of previous tiers.
We don't know what to say, honestly.
If you have ideas for what this tier should offer, please let us know, but in the meantime, it's just a way for you to show the love and help us move the needle.
Holy shit. We're at a year of development. That's crazy.
Given the monumental milestone (how many of these type of games last a year?), we wanted to do a little retrospective. Where have we been, where are we going?
Why did this project start? I was sick and tired of good ideas going to waste either because of abandonment, milking, or just lack of project management. I’d tried to get involved with other projects as a writer, but was always kicked aside due to lack of leaderships and PM-ing skills.
I also wanted to see a story that had lots and lots of choices, variations and things that mattered. I hated sandboxes where you were constantly clicking around trying to advance story and so, so many of the games out there that just should have been VNs – essentially single path forward, so don’t make your players do work for it.
I enjoyed corruption stories and female protagonist MCs (all of my writing is essentially female-first) and grew up on CYOAs (those white-backed books are so nostalgic for me). So, after trying to get a team together to do an adult version of “Growing Up” to no avail, I decided to take a pass at the concept that I’ve seen so many times that just never goes anywhere: secret agent girl…who never wanted or expected to be a honeytrap. Yet, she needs to be.
And so, Blue Swallow was born. A little twist on the Red Sparrow idea, begin with a character creation prologue (because I always enjoyed deciding who my MC was), and utilizing Twine because of its facility and ease of use [for a non-programmer like me]. And as it grew, so did the team.
What about our team? What are their perspectives on the past year?
From LewdPirate- I joined because I thought there was somewhere I could add a lot of value, getting in from the get go and build a good foundation was really appealing to me.
I did play three separate versions of FA, and never understood why it warranted being rewritten (at such a late stage) so many times!
I have played a lot of interactive fiction smut, and I’m trying to write my own, so working with someone who actually writes was also immensely interesting to me, as most other projects I worked on, the story was a second thought.
The last year for me has been fun, I’ve enjoyed extending the wardrobe, and getting to know Goof, who I send smut to once in a while.
I’m hoping to find time to actually play the game in its current state, since it has been ages since I played.
Personally I got very overwhelmed by the many different options, but I do have to give it a go again soon.
Finally it’s exciting to get animations in, despite the initial technical difficulties.
And speaking of Goof- My journey in this world began as I played so many games in this erotic arena where the story, characters, and dialogue was either disjointed, off, or didn't make sense so I thought I'd volunteer my time and limited expertise in helping developers make their games better.
Enter Blue Swallow.
Well, this game already had a stellar writer so I have just done my best to support the writer and build my skills while supplying any other help or hindrance I can.
Now a year later, this project from a spark that Cass wanted to make has turned into a game. It's deep in writing, building to a full on art filled spy thriller.
The game has grown leaps and bounds thanks to the community and the team as it's been so fulfilling.
In the next year, I hope the game reaches larger audiences and we can just keep expanding endlessly with different areas of the world needing a good/bad spy to save the day or not.
One day if we get big enough perhaps we do a contest to insert a player as a stable character for a certain Act. —-----------------------------------
We've just finished the Final release of 0.5. With that, Claire, our protagonist:
⋅⋅* Physical Identity (what does she look like? how does she identify herself?)
⋅⋅* Growing Up (where is she from, what is her family life, what does she enjoy?)
⋅⋅* High School (what clique does she join? who does she take to Prom? how does she experience her sexual awakening?)
⋅⋅* An optional Gap Year (African volunteer? Backpacking in Europe? Swiss Finishing School?)
⋅⋅* College (Does she get in? Does she rush? What does she study?)
..* Innumerable options, playthrough paths and choices with meaningful, content and character-altering effects
⋅⋅* Bangkok!
⋅⋅* Tallinn
⋅⋅* Manila
And from a technical standpoint:
20 content-expanding releases
Customized Paper Doll and dozens of outfits
Three animations
Passage and background art
Implementation of more than 8 integrated systems:
⋅⋅* Semi-Open World Exploration
⋅⋅* Stats and level-up mechanic
⋅⋅* Dossier
⋅⋅* Wardrobe, Clothing Purchasing, and Outfit selection
⋅⋅* Relationships
⋅⋅* Corruption and Bad Ends
⋅⋅* Arousal, Tired, Hungover States
⋅⋅* Fertility and Impregnation
311 Individual Passages, each with multiple arcs and variations
Nearly 50,000 lines of code
What does the next year look like?
We'll be expanding the existing content:
⋅⋅* Fleshed out Cliques!
⋅⋅* Fleshed out Vignettes!
⋅⋅* HS Pregnancy Arc!
⋅⋅* Fleshed out College Arcs!
⋅⋅* Additional Gap Year Arc(s?)!
⋅⋅* Make friends/boyfriends/get training!
⋅⋅* Investigating the Club!
⋅⋅* Infiltrating Manila Underworld!
HD Art toggle!
More animations, clothes, and art!
What am I most excited about? All that’s coming. The past year was a proof-of-concept to myself and the community that the game can exist, can be developed as I envisioned it. Now it’s taking that PoC and expanding it, seeing where we can take Claire!