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Blue Factory Games profile
Blue Factory Games
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Blue Factory Games
creating adult games
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Blue Factory Games

Release - In Her Service [v0.90.01]

DOWNLOAD - v0.90.01 EARLY ACCESS (latest update)

DOWNLOAD - v0.90.00 EARLY ACCESS

DOWNLOAD - v0.89.90 PUBLIC RELEASE

You can provide your feedback to me directly on my Discord or you can talk with others and myself about the game :)

What's changed compared to v0.90.00 ?

✅ 10,5h -> 10,7h Gametime

✅ 135 -> 138 Events [+3]

✅ 40307 -> 40910 Lines of text [+603]

✅ 6640 -> 6756 Images [+116]

✅ 459-> 487 Animations [+28]

✅ E110D added

✅ E111D added (MISTRESS X HENRY)

✅ E112D added (SYLVIA NTR)

Schedule for v0.90.01 access:

Today: SubscribeStar, Angel, Early Supporter, Supporter

14th of November: Members

Schedule for v0.90.00 access:

Today: Members

Public: When v0.90.02 releases.

Hi guys and galls !

V0.90.01

Time to start endings properly, folks.

The first 3 events come from ending D, and this ending will be focusing on our main star, Sylvia. And what kind of ending it will be... well... hint hint, changelog. I must say that I think the event, although shorter than the last update's Sylvia event, is much more spicy... You don't want to miss that event, wink wink.

For now, all of the endings will NOT be connected to the game story. The only way to play them for now will be via the flowchart after you unlock them with the UNLOCK ALL button. The reason is that the endings development is pretty tough, and there is a ton of feelings, work, and eventual redos involved to do them justice—so if I were to connect them right now to the story, it would risk fucking up your saves down the line. Moreover, I need leeway in case I need to add or remove some events that fit/don't fit into the endings. But relax, I will connect them later.

What's Next ?

V0.90.02 will be another big one, but this time more in a technical sense of the word. I am currently finishing an audio update that will go over the whole game and rework all moans and sounds to make every spicy scene properly spicy.

Secondly, I am also working on a Flowchart rework that will fix many issues and provide QoL. For example, Android users will be able to properly preview events; when you play the game, the flowchart will open on the current event rather than on the first putting end to constant scrolling; the current event will be flashing for you to see it more easily; and there are other under-the-hood changes, mostly for my ease of use.

The update will also expand more of D ending and with 90.03 there it will be finished.

HAPPY NEW YEAR !!

Another year is behind us, my dear fans. Overall, I am pretty satisfied with this year. I increased my workflow a lot, developed extra features and did ton of content for the game. On the fan side, you guys provided so much support that the money gathered from your donations really changed a lot in my life. I upgraded my PC to the best ever, got a business-grade headset for animation work, paid some debts, took my family for a few nice dinners, and more. I really hope that in 2026, with the release of 1.0, I will finally be able to resign from my current job and dive full-time into gamedev.

As always I am very grateful for your support and donations. Without you guys I wouldn't be able to dream about being a developer working on my own stories.

Some things:

  • In 2024, I published the project to you guys and finished about 50% of my project.

  • In 2025, I finally reached the endings, and we also added a flowchart and a ton of POVs I didn't have in mind when I started making the game. It was a fantastic addition, don't you think?

  • In 2026, I am diving in to finish the game. 1.0, if things go well, should arrive around the start of fall 2026. The endings themselves should be finished around summer, but aside from them, there is a polish phase and some extra stuff that will require about a month or a month and a half before we get 1.0.

After the release of 1.0, I will go on a month-long vacation and then go back to work and hopefully publish the first version of my second game. Hints of what it is can be found on my Discord in the #roadmap channel.

In this new year, I wish you the best—may you prosper and be successful in anything worthwhile to you, be healthy, and have a happier life ! Let's see each other again in the new year !

V0.90.02 ETA: Middle of January 2026

Features

  • Right now i am creating adult visual novel called "In Her Service"
  • Story about relationship between four main characters. Main theme romance/swinging.​
  • In a world where nobility possess the power to purchase and own human beings, Sylvia and Jack, a couple deeply in love, stand before the doors to the Talia Godroy mansion. The doors before them represent not only their new home but also an uncertain future as the new property of their enigmatic mistress.
Blue Factory Games
Public post

V0.90.02 Sneak Peek 1

"SLURP"

Hi folks !

I think around 15th i will release the next update. It will add few events to the current ending and as you can see from sneak peek things are getting spicy.

Audio update: I'm working on it along with events and I hit a snag. Some of the setup i designed doesn't work correctly as I intended and I have to rework few moans. I still have some time till 15th but considering event work i need to do and how i need to adjust a lot of events it might get pushed to v0.90.03 instead.

Flowchart rework: It is finished. I thought it might be released on later update but after a new year I hit hard at the problem and got everything finished. So reworked flowchart with a way better preview handling, opening it at your current event and few smaller updates will go live with 0.90.02 update. Android users should have from now on a much better way to replay events.

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Blue Factory Games
Public post

V0.90.01 Now available for Member Tier folks !

Hi !

No bugs were reported. So I am releasing it today for Member Tier. As always if you see any bugs please report them to me :)

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Blue Factory Games
Public post

Plans for the Future - Early 2026 devlog

Hi folks! Me again :)

As we start 2026, I want to talk about where my project is currently and where we're going together, including plans for the future and so on.

In Her Service

With the release of 0.90.00, we entered the last part of content in the form of endings. My original prediction was that I would finish IHS by the end of 2025, but in that time, I added a flowchart feature which enabled me to make POVs without disturbing the game's story. Those events naturally take time to do, which caused a significant delay to my original plans.

Right now, I think the end of summer 2026 is when IHS will be content complete. In the sense that all endings will be in the game. After that, there will be a month where I'll be polishing the game, its UI, chapter flows, some animations, some shots, etc. By the end of that polish month, there will be 1.0 of the game, and IHS will be finally complete.

For 1.0, I want to do professional English proofreading/corrections and, if possible, other languages as well. I think 1.0 should come out around October-November 2026 if things go well.

What after In Her Service ?

There are two things here. First of all, I still have plans for IHS, and I'm not quite finished with it. The difference is that the new updates will be more packed but rarer, as I'll make them when I'm designing/doing the next project.

Post-production plans: (2027)

❌ 1.1 - scenes expansion (various scenes after endings, random assortment, spicy)

❌ 1.2 - new mini arc (within existing story but told as different pov)

❌ 2.0 - enchanted edition - voice actresses for all females in the game

The 2.0 update, or "Enchanted Edition," is my hopeful goal. My game has a lot of text, and voice actresses would have to put a lot of work into it. Whether I'll be able to do 2.0 will depend entirely on you guys. With current support from you guys, it is unfortunately not enough, but I hope that with the release of 1.0, that could change. Secondly...

Around summer, I'll be preparing myself to start a new game by the end of the year.

PROJECT ORANGE

Genre : Erotic Visual Novel

Type : Vanilla

Length : Around 2 hours (half a year project)

Other : Single Path, Low Replayability

Premise : TBA (standalone/prologue to project red)

Pre-production: (2023-2026)

✅ planning (2023)

✅ design (2023-2024)

✅ engines testing (2023)

⏰ rough story (2024-2025)

❌ technology research (mid 2026)

❌ character design (mid 2026)

❌ assets (late 2026)

❌ licensing (late 2026)

Production: (2026)

❌ 0.2 - initial release (2026 february ?)

❌ 0.5 - 1st part (2026 April)

❌ 0.7 - 2nd part (2026 May)

❌ 0.9 - 3rd part (2026 June)

❌ 1.0 - final game (2026 Summer)

Project Orange is just a temporary name until I come up with a good name and art for the project. This project's main purpose is for me to test new technologies and evaluate them in production, building a new workflow that will allow me to up my game when it comes to the quality of my games.

The main goal will be to increase the quality of graphics. As you know, my animations are quite good, but the graphics are at times dated for many reasons. During pre-production of IHS, I had to make some not-so-great choices, like cutting out global illumination (the thing that makes scenes look amazing in daylight), as I could not afford to try to make it work for another 3 months. At the time, I lacked the knowledge I have today, plus I now have the whole experience of finishing a whole game. There will be many things I could improve in my workflow and even lower the amount of time I need to make better scenes, since I won't make some mistakes I made during IHS pre-production. There are also a ton of new technologies since I started working on IHS that could change a lot about how I do stuff. AI is screaming around the corner—video generation, image generation, 3D? 2D? VR? VAM2? Maybe some other engine? There are a ton of things I need to consider in order to improve the pipeline I'm using.

The second goal for Project Orange is to test my ability in content creation—to see if I, with that new pipeline, can make content fast enough to make reasonable progress in the next project, which will be much larger and broader, and I still don't know if I'll be capable of doing it.

The third goal for Project Orange is essentially a prologue to a much larger game. This is why it is "vanilla." Think of it as something like In Her Service's early part, where we had like 20 events before things started to heat up. The difference is that it will be a self-contained story, and we'll see those characters in the third game (assuming everything works out and I'll be capable of making the third game I plan). It is also a short project—just a few months—and giving very minimal choices that don't have an effect on the story overall.

Now, like I said, Project Orange is preparation for a different project...

PROJECT RED

Genre : Erotic Visual Novel

Game Type : Swinging/Netorare

Length : Around 6 hours (multiple years project)

Other : Dozen of characters, limited gameplay, highly replayable

Premise : TBA

Pre-production: (2023-2029)

✅ planning (2023)

✅ design (2023-2024)

⏰ rough story (2024-2026)

⏰ engines testing (2023-2026)

❌ technology research (2024-2026)

❌ character design (2027)

❌ assets (2027)

❌ licensing (2027)

❌ complete story event/write (2027)

Production: (2026-2029)

❌ 0.1x - prologue (2027)

❌ 0.2x - gathering "Dusk" (2027)

❌ 0.3x - break (2027) ❌ 0.4x - gathering "Midnight" (2027)

❌ 0.5x - break (2027)

❌ 0.6x - gathering "Dawn" (2028)

❌ 0.7x - break (2028)

❌ 0.8x - gathering "New Moon" (2028)

❌ 0.9x - endings (2028)

❌ 0.98 - alternate pov (2029)

❌ 1.0 - final game (2029)

As you can see, this is a 3-year project, even larger than IHS, broader, and even more spicy. In fact, this is the project I started before IHS. I just quickly realized I didn't have the skills, pipeline, tools, knowledge, or experience to make it happen in a reasonable timeframe. When I calculated how long it would take me, doing some rough math, it was like 10+ years for me back then. This is how IHS was born. I started to design other games, and from that, IHS came to be.

As mentioned in Project Orange, Project Orange is preparation for Project Red. At the end of Project Orange, I'll know if I'll be capable of delivering Project Red. If not, I'll have to design another new game and work on that in the meantime. Also, your support might change it a lot. If I got a lot of support from you guys, it would be possible for me to maybe share my work with someone else due to the additional support from you guys.

The game is designed in such a way that only by playing it multiple times will you be able to grasp the whole story, and there will be unlockable pathways. The game will also be a bit gameplay-oriented despite being a VN. So, some thinking will be involved as well—kind of more like a 999/Ace Attorney kind of VN rather than IHS, where you only make A/B/C choices. Alas, that is the design, and it can change at any point to be a more traditional VN.

So, guys and gals, that's all from me at the start of this new year. Hopefully, when I'll be writing such a devlog on the same day next year, IHS will have its 1.0 release, and I'll be in the middle of making Project Orange :D That's my wish for this year!

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Blue Factory Games

v0. 90. 01 EARLY ACCESS - DOWNLOAD

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Blue Factory Games

V0. 90. 01 Sneak Peek 3 / Today is release

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