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Amoren profile
Amoren
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Amoren
Furry smut writer.
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Untainted
  • For those that wish to support my work on the Kingdom of Lorastir lewd game!
  • Subscribers may have their names appear in the End Alpha credit section of the game if they wish. o7
  • When the game enters Alpha 0.1, weekly/non-major game updates will be limited to Untainted tiers and up.
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Tainted

As the Untainted Tier.

In addition, every month subscribed can be claimed for ~250 words for a scene of your choice added to the game. These can be saved up for larger desired scenes.

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  • I have plans in mind for supporting my game and other projects!
  • For now, consider this a tip jar. <3
Displaying posts with tag Game.Reset Filter
Amoren
Public post
Updated with the work done on the 12/04/2026 and 19/04/2026 live streams!
  • Changed all the code for the prologue item selection to use UInv objects instead of their own special $startItem.
  • Added the hunting result for two or more degrees of success (granting a mixture of pheasants and/or rabbits).
  • Added the ability to butcher and sell animals (hopefully) at the Holtmarch Tavern Backend.
  • Added logic to the various widgets around two-handed weapons, including displaying the two-handed weapon property for equipment and inventory item pop ups.

Bug Fixes
  • Fixed a typo displaying code rather than weapon name for the prologue wolf encounter.
  • Fixed a faulty object name for breast sizes which caused all players to be stuck with A-cups (my condolences, Flat Is Justice crowd).
  • Fixed a faulty passage name overwriting the Holtmarch Barrack's passage, causing any attempts to visit Holtmarch's Goodest Boy to not work (Ser Wulf appreciators rejoice!).
  • Fixed an issue with the Kaldric Intro conversation causing it to break if you were Tainted (so long as no one looks at the back code its FIIIIIIIIIIINE).
  • Fixed a potential instance of ending up with a truly ginormous monster dong in the Kaldric bad end (you're gonna have to earn that in future builds, buddy!).
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Amoren
Public post
Updated with work done on the 29/03/2026 live stream!
  • Fixed a bug with the weapon name not being printed when the prologue wolf encounter dodges.
  • Added passages for returning to the tavern after the first time, including the ability to set up selling game to Rosie. (Actual selling game not yet implemented, sorry. ;D )
  • Added the sling and hunting bow to the blacksmith shop. For now, they should just be usable like melee weapons in combat, at least until I go over that system again (or at least, add distance as a factor).
  • Actually WROTE the survival option to avoid the prologue encounter (WOOPS!).
  • Added the passage to hunt! For now, its only wrascily wrabbits you can cart around with you. For fun. Since you can't sell them. Yet. Next week. ;3
  • Renamed the Survival specialization 'Orientation' to 'Navigation'.
  • Added two NPC cameos to the game for Tainted tier Subscribers!
  • About ~3,500 words of new content!
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Amoren
Public post
Updated with the work done on the 22/03/2026 live stream!
  • Added the signet ring to the start item choice.
  • Players can present their signet ring to make the Status check with Ser Wulf easier to pass, but failure will result in him confiscating it!
  • If Players try to convince Ser Wulf without the signet ring while possessing it, they have the option to risk it for a second chance at convincing him.
  • Added the ability to return to the barracks and talk to Ser Wulf.
  • Added the Holtmarch smithery.
  • Added a Shop widget, early in the works, but does allow for items to be purchased with a similar interface to the equipment and inventory management systems.
  • Players who possess money can spend that cash at the smithery in exchange for equipment!
  • All in all, around ~4,500 words of new content added.
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Amoren
Public post
Updated Pre-Alpha 9 with bug fixes.
  • Fixed a dead end that might be reached for certain combinations of awareness checks and visitations for the Scketch discovery passages.
  • Added an introduction lead in option for the Kaldric intro, so that certain browsers won't be locked in a dead end if the conversation option doesn't play.
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Amoren
Public post
Updated with the work done on the 15/03/2026 live stream!
  • Wrote most of the missing variants of the Kaldric sex scene, including the resolution that spits you back into the game world proper.
  • Added a variant to greeting Kaldric after going through the current sex scene resolution.
  • Added the linking passages to the early game over for hitting Taint 7 with Kaldric.
  • All in all, about ~3k words of new content added!
  • Changed player money to use UInv as well.
  • Added a Widget for spending money that'll now check through different coin values and break them as necessary.
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Amoren
Public post
Updated with the work done on the 08/03/2026 live stream!
  • Wrote some of the missing vaginal sex descriptions from the Kaldric Ride sex scene.
  • Wrote the Kaldric bad end passage (sorry, its not accessible yet).
  • Tweaked the lust exposure widget to alert you to your Stress increasing if your Composure hits zero.
  • Depreciated the $player.skinType object and swapped all uses of it to the $player.fur object I've used for most of its intended uses.
  • Corrected the debug printout for Taint exposure to print out the correct values at the time the rolls are made (rather than using your post exposure Taint value, causing the listed equation to disagree with the rolled mechanics).
  • Rearranged some content and changed the Transformation widget to call the TF passage after the parts to be transformed are chosen, but before the object storing the species value is overwritten, allowing for dynamic transformations (e.g., going from wolf ears to fox ears calls its own description, rather than just assuming all TFs are from human). So far only written for the fox TF.
  • To clean up memory and reduce the amount of saved objects, the $abilityPassive objects have been removed. All instances where a character's Passive value is checked will instead use their ability rank * 4 (I might regret this when it comes time to add Feats, lol).

Bug Fixes
  • Changed $ability.experience from its own object to be part of the $ability array (specifically, position 2). This will ensure Experience is retained when saving and loading a game. :)
  • Caught a ton of missing brackets in hovertip codes.
  • Fixed the Page lifepath not granting the Status experience it should have.

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