Updated with the work done on the 12/04/2026 and 19/04/2026 live streams!
- Changed all the code for the prologue item selection to use UInv objects instead of their own special $startItem.
- Added the hunting result for two or more degrees of success (granting a mixture of pheasants and/or rabbits).
- Added the ability to butcher and sell animals (hopefully) at the Holtmarch Tavern Backend.
- Added logic to the various widgets around two-handed weapons, including displaying the two-handed weapon property for equipment and inventory item pop ups.
Bug Fixes
- Fixed a typo displaying code rather than weapon name for the prologue wolf encounter.
- Fixed a faulty object name for breast sizes which caused all players to be stuck with A-cups (my condolences, Flat Is Justice crowd).
- Fixed a faulty passage name overwriting the Holtmarch Barrack's passage, causing any attempts to visit Holtmarch's Goodest Boy to not work (Ser Wulf appreciators rejoice!).
- Fixed an issue with the Kaldric Intro conversation causing it to break if you were Tainted (so long as no one looks at the back code its FIIIIIIIIIIINE).
- Fixed a potential instance of ending up with a truly ginormous monster dong in the Kaldric bad end (you're gonna have to earn that in future builds, buddy!).




