It has been a long road!
Hey people, I've been working on game development since January 2019.
A lot of time has passed since then and a lot of things happened.
January 2019 I started making Tale of Eros.
February 2019 I made NoraLive2D
March 2019 I converted Tales of Eros to Renpy and build it up from scratch.
April 2019 I started studying harder making animation and how to work with Daz.
August 2019 I started making Lilith & Gabriel and release it a few weeks later.
September 2019 was when I started to make animations for Ptolemy and Viit's games.
September 2019 I also started planning Neko Paradise.
October 2019 was when Neko Paradise was first released
December 2019 was when I started to make animations for Perverteer, being the lead animator of Tales from the Unending Void.
December 2019 was also when planning of Radiant started.
Yeah 2019 was a hell of a growing year for me. A lot of stuff happened back then and still a lot of stuff happens.
As some of you know, I closed new commissions for animation a while ago.
Today I also officially stoped making animations for Ptolemy and Viit
This means I won't have my hands anymore on Alexandra, Intimate Relations and Haley's
Story. I know some will be sad about this and I'm sorry, but it was just time to go my own way. I'm pretty sure my work on those games can be replaced without much of a problem.
My main "work" focus for now will only be Neko Paradise, Radiant and Tales from the Unending Void.
I will still manage staff for other games of mine, including Tale of Eros.
The staff will also be helping on Neko Paradise when they can. Potentionally working on Radiant in the future when they get more experienced.
I hope everyone had a nice weekend.