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PastryIRL profile
PastryIRL
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PastryIRL
Adventurer Trainer is a free non-commercial fan-made porn-parody Dating Sim/Visual Novel with RPG elements, set in a fictional universe loosely based on Konosuba and other titles.
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People like you make it possible for me to develop this game! Thank you so much!

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At this tier, your voting power rises to 3x, and you'll be able to give a name to a monster in-game.

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With this tier, you will get a VIP Badge in the game credits for life; a custom Discord role & color, also for life; will be able to give a name to a monster in-game; and finally, once per month you'll be able to request a custom render tailored just for you!

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Displaying posts with tag Devlog.Reset Filter
PastryIRL
Public post
v0.1.3 Vision and Goals
Hey, adventurers!

The upcoming v0.1.3 update is shaping up to be the biggest yet,  and while I'm hard at work making it a reality, I wanted to give you an  idea of what changes you should expect.

As per the patron poll held a couple of weeks ago, the characters that will receive new events in the version are Megumin, Chris and Yunyun.  There are a couple of main events planned as well, but I will not be  divulging any more details pertaining to the story. What you might like  to hear, though, is that a certain existing character underwent a visual  revamp, and another one got her stop-frame animations replaced with  video animations.

The main thing I'm focusing on in this update is polishing the existing  systems and revamping the adventuring experience. Up until now, it  lacked depth and there was little to no incentive to venture on an  adventure unless it was important to the plot. Providing positive  feedback for completing a quest and slaying monsters, adding a degree of  randomness and allowing the players make more meaningful decisions  outside of combat are some of the many ways I'm employing to address the  issue. Updated visual effects and new curios (objects you can interact  with) are on the list as well.

The "Recurrent" (repetitive) quests are going away, replaced by a new  Quest Director. Every time you undertake a quest, the new system will  generate a random adventure layout for you, allowing you to choose your  own encounters and feel like you're exploring a location instead  of running in a straight line. While they won't be vital to the main  plot, the new Situations will only occur during exploration... and have I  mentioned collectibles?

I've also taken into consideration concerns about the balancing. The  levels/experience progression has been revamped, some skills buffed or  changed, which should hopefully make them more viable.

That is all I have for you today. If you're a Patron, keep an eye out for the previews of the new or updated content either in Discord, or here on Patreon.  If you're not a Patron, consider becoming one to get more details about  the upcoming updates and get early access to it when it's released!
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