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Wargnema
https://wargnema.itch.io
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Wargnema
Public post

New Wallpapers: Carmen, Callie and Robin  


Hey Everyone!
Wallpaper day again. Three new girls this time, six shots in all, desktop and phone versions included.
Quick reminder in case you missed it: v0.92.00 is already out for supporters. Early access is here if you don't want to wait. Play v0.92.00 now → 

In the pack:
Carmen Her whole shift in three pictures. Getting ready in the backroom mirror before opening, then a private last call on the bar after she locked the doors, and finally home at 3am, still not ready to sleep.
Callie A full beach day. Tanning on the towel all afternoon, then one more swim when the sun started going down. She didn't want to get out.
Robin First day off in weeks, and she spent it in bed with the cat. Somebody had to.

Download: GDRIVE

If you want to reach me directly, Discord is the place. Questions, feedback, whatever, I read everything that comes through there.
Your support is what makes any of this possible. Thanks so much, and enjoy the wallpapers.
Wargnema
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Wargnema

Valley Awakening v0. 92. 00: The Big Rewrite + 35 New Climax Animations

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Wargnema
Public post

 v0.91 Is Free Now: Vesna, Maren and The Doner Building 


v0.92.00 is already out. The Big Rewrite: all 12 routes rewritten from start to finish, 10 new animated scenes, 51 new CGs, 40 new backgrounds, a summer storm and a summer fair
Out now on the $7 tier. $4 tier on November 6. Free here on November 20.
Play v0.92.00 now →

v0.91.00 is now free for everyone. The Doner Building opens with Vesna and Maren, the first paired route in the game: two romanceable women above the doner shop, a shared storyline, 10 new animated scenes, six new locations and a full phone app overhaul. Downloads are below.

Download
Win/Linux: GDRIVE - GOFILE - PIXELDRAIN
Mac: GDRIVE - GOFILE - PIXELDRAIN
Android: GDRIVE - GOFILE - PIXELDRAIN


What's new in v0.91.00

New Route: The Doner Building
  • Vesna and Maren are both romanceable and both live above the doner shop.
  • This is the first paired route in the game, with a shared storyline running through both of them.
  • You can choose between them, or take both.
  • Kadir, the doner shop owner, is now a named character.
  • Six new locations, including both women's flats.
  • Phone chats and To-Do notes for both women.
  • Two new stats: Anger for both of them, and Respect for Maren.
  • New sprites, CGs and phone portraits for the whole route.
  • 10 new animated scenes, all replayable from the gallery.

Phone Apps and UI
  • The casino app is redesigned as Lucky Clover, with its own day and night theme.
  • The mining app is redesigned as Mine Control, with a price chart and a rig shop.
  • The banking app has a new savings account that pays interest overnight.
  • The banking app now tracks profit per stock and brings you market news in the morning.
  • The gallery has been redesigned.
  • Gallery scenes now unlock as you play them.
  • Supporters get an Unlock All option in the gallery.
  • Card art has been fully redone.
  • Kate's titles editor is now a note on the fridge.
  • There is a new main menu, and you can still pick the old one if you prefer it.
  • New rotating splash screens.
  • On mobile, buttons keep their new style on small screens.

Bug Fixes
  • Fixed a crash on the map screen.
  • Fixed doubled hover labels on the map.
  • Sienna can no longer be visited before Day 3.
  • Fixed missing narration in Kate's interlude.
  • Various fixes for stats, messaging, music and NPC schedules.
  • Various fixes for the Vivienne, Diana, Juno and Maya routes.

Vesna and Maren were the hardest thing I've written for this game. Two women, one building and one storyline that has to work whichever way you go. Tell me which of them you end up with, and why. I read all of it.
Thank you for playing.
Wargnema
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Wargnema
Public post

Dev Update: 26 New Climax Scenes and a Rewritten Story


Hello everyone,

Quick reminder first: v0.91.00 with Vesna and Maren goes free on October 23. If you don't want to wait, early access is on Play v0.91.00 now →

So, this week. Some of you told me, pretty honestly, that the game had problems. A teacher praising an essay you never wrote, tasks you couldn't actually do, scenes that were over in three clicks. And a lot of you said the scenes just stopped, with no real climax at the end. You were right about all of it. So I went back and rewrote every route in the game, all twelve of them, and gave the scenes the ending they were missing.
The climaxes
  • 26 new climax animations
  • 11 of the girls get them, most of them more than one
  • Each position gets its own finish instead of one shared ending
  • Scenes build up properly now and end on the climax, instead of just stopping

The story
  • Every route rewritten from scratch, with the same girls and the same places
  • Your character finally has a real voice and a reason to be in every story
  • No more contradictions. What happened earlier is what the game remembers
  • Scenes take their time now, before and during the intimate parts
  • Every route has a real ending that pays off what it set up
  • A mystery about your father runs under all of it, one clue in each route
  • The girls know each other now, and some of their stories cross
  • A summer storm and a summer fair that the whole town shares
  • Callie's route got the biggest rework, including a new night at the cove

New art
  • 55 new CGs
  • About 40 new backgrounds, including storm and night versions
  • 55 new sprites and expressions
  • 51 new clickable spots in rooms, with the girls in different outfits by time of day
  • New phone wallpapers and item icons

Fixes and quality of life
  • To-Do hints follow the route you're actually on
  • Text messages don't pop up in the middle of a scene anymore
  • Rooms only open when something is actually happening there
  • Better recovery when loading an older save

Before I called it done, I had every route scored, old version against new, on the same checklist. Every single one went up a lot. I'm now playing through all of them myself to catch what's left, and the art is going into the game route by route.

A lot of this comes straight from your feedback, the harsh comments included. Those helped the most. So please keep telling me what works and what doesn't.

Discord's open if you want to reach me directly: discord.gg/x6GqNQwkBs

Thanks for sticking with me.

Wargnema

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Wargnema
Public post

New Wallpapers: Juno, Kate and Vesna

Hey Everyone!
Small drop today, but a good one. New wallpapers for three of the girls, five shots in all, desktop and phone versions included.

Quick reminder in case you missed it: v0.91.00 with Vesna and Maren is already out for supporters, and it goes free on October 23. Early access is here if you don't want to wait. Play v0.91.00 now →

In the pack:
Juno She spent last week unwinding. A sunny picnic in the park in the afternoon, then the storm rolled in that evening, so she headed home and curled up on the couch, watching the rain come down over the city.
Kate A slow Sunday that turned into a late night. She stayed in bed most of the morning, then spent the evening in the old library, digging through books for her next title and taking one break long enough to pose.
Vesna She had a night out at the neon bar across town and sent this one over from the stool.

Download: GDRIVE

If you want to reach me directly, Discord is the place. Questions, feedback, whatever, I read everything that comes through there.
Your support is what makes any of this possible. Thanks so much, and enjoy the wallpapers.
Wargnema
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Wargnema
Public post

 

Dev Update: The Whole Game Got a New Look 


Hey Everyone!
Quick one first: if you missed it, v0.91.00 with Vesna and Maren is already out for supporters, and it goes free on October 23. Early access is here if you don't want to wait.
Play v0.91.00 now →


So, this week. No new story this time. It started as a small UI cleanup and kind of got out of hand. Every time I fixed one screen, the one next to it looked old, so I ended up redoing almost everything you click on. The image above is six of them, straight from the game.
The stuff I'm happiest with
  • The dialogue box. New font, cleaner look, and your character's thoughts get their own card now, so you're never guessing if he said it or just thought it.
  • Choice cards. You can pick with the number keys, and choices you already took are marked.
  • The town map has a label on every building now. It also shows who's where, with a ring when her story is ready there. Only a few girls are hooked up so far, the rest are coming.
  • A real tutorial that walks you through the HUD, instead of four static pictures.
  • The phone got a new home screen, text pop-ups, and you reply by tapping a chip.
  • Every note on the notice boards can be opened and read now. A couple of them are a bit silly.
  • You sign a tenancy agreement when you pick your name. Small thing, but I really like it.
Also redone
  • Save/Load, Preferences, Help and the popups.
  • History, which is now a timeline by day and shows your choices.
  • The HUD (it has a night look now), the room bar and the backpack.
  • The minigame screens and the speed controls in animated scenes.
  • The loading screen. Android finally has one too, it used to show the default.
If you play on phone: all text is at least 22px now, so no more squinting, and menus don't run off the screen anymore.
And a couple of fixes
  • Resetting Lights Out during a bet was free. Oops. It costs the bet now.
  • One of Carmen's scenes had a Slower button that did nothing. Fixed.
Some of you told me getting around the game was a pain, and that's a big part of why I did all this. So tell me what you think of the new look, good or bad.
Discord's open if you want to reach me directly: discord.gg/x6GqNQwkBs
Thanks for sticking with me.
Wargnema
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